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 Post subject: OUCH! Stab thread!
PostPosted: October 4th, 2009, 1:18 am 
Offline

Joined: September 5th, 2005, 3:43 am
Posts: 7
*love wild stallion*

* S HP:Scratched MV:Weary >
*Daal* has arrived from the north, riding a wild stallion.

* S HP:Scratched MV:Weary > You silently approach your victim...


Ikaro leaves south riding a warhorse.

-=+**+=-
A wild stallion seems too exhausted to obey *Daal*'s commands.

-=+*
*Daal* makes a strange sound as you place a sharp, red stone dagger in his back!
You have landed 3 out of 4 stabs (75%).

* S HP:Scratched MV:Weary - Daal: Critical > nar yeah

*Daal* tries to slice you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Ikaro has arrived from the south, riding a warhorse.

* S HP:Scratched MV:Winded - Daal: Critical >
Ikaro slashes *Daal*'s left leg.

* S HP:Scratched MV:Winded - Daal: Critical > You narrate 'yeah'

* S HP:Scratched MV:Winded - Daal: Critical > nar daal crit, stabbed
*** Target set to 'Daal'. ***
You narrate 'daal crit, stabbed'

k Daal
* S HP:Scratched MV:Winded - Daal: Critical > k Daal

You pierce *Daal*'s left leg.
Tiryn narrates 'ok'

* S HP:Scratched MV:Winded - Daal: Critical > k Daal
You do the best you can!

* S HP:Scratched MV:Winded - Daal: Critical > You dodge a bash from *Daal* who loses his balance and falls!
You do the best you can!
Ikaro sends *Daal* sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Daal: Critical > k Daal
notice
You do the best you can!

k Daal
* S HP:Scratched MV:Winded - Daal: Critical > You do the best you can!

* S HP:Scratched MV:Winded - Daal: Critical > k Daal
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Winded - Daal: Critical > An adventuring ogier bellows 'I have replenished my supplies and am ready to leave the city again'
An adventuring ogier bellows 'To learn the ways of an outdoorsman, come to me in North Grove.'
You do the best you can!

* S HP:Scratched MV:Winded - Daal: Critical > You do the best you can!

k Daal
k Daal
* S HP:Scratched MV:Winded - Daal: Critical > Ikaro slashes *Daal*'s right leg.
You pierce *Daal*'s head very hard.
*Daal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Daal*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 4th, 2009, 4:47 pm 
Offline

Joined: February 7th, 2007, 2:16 am
Posts: 246
Reset to stab and ran to outpost for fighting.

* R HP:Healthy MV:Winded > A Well Tilled Field
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Healthy MV:Winded > dism
sneak
You stop riding him.
e

* HP:Healthy MV:Winded > -
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Winded > The Farming Machinery
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Zyther* is standing here, riding a shaggy brown mare.
*Amanda* is standing here, riding a warhorse.
*Novus* is standing here, riding a gray palfrey.

* S HP:Healthy MV:Winded > [bash ]
Bash who?

* S HP:Healthy MV:Winded > t
[ba h.human]
You silently approach your victim...


*Novus* says 'bunch of us died'

-hide
=+*Cancelled.
You attempt to hide yourself.

* S HP:Healthy MV:Winded > t
[ba h.human]
You silently approach your victim...

-=+*
*Zyther* says 'ah'

*+=- -=+*




*Zyther* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 612 out of 1219 stabs (50% landed).

* S HP:Healthy MV:Winded - Zyther: Critical > al - hide

*Zyther* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Winded - Zyther: Critical >
*Novus* tries to blast you, but you parry successfully.

* S HP:Healthy MV:Winded - Zyther: Critical > Ok.

* S HP:Healthy MV:Winded - Zyther: Critical >
You try to pierce *Zyther*, but he deflects the blow.
*Amanda* tries to pound you, but you parry successfully.

* S HP:Healthy MV:Winded - Zyther: Critical >
*Amanda* pounds your body very hard.
*Novus* blasts your left leg extremely hard.
*Zyther* tries to pierce you, but you deflect the blow.
You pierce *Zyther*'s right arm hard.
*Zyther* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zyther*'s death cry.

* S HP:Hurt MV:Winded > ]]
r
narr rip Zyther

*Amanda* gets the severed head of Morayia the Seanchan slain in the Wilderness from the corpse of Zyther.
*Amanda* gets a pair of animal-fur boots from the corpse of Zyther.
*Amanda* gets a set of riveted chainmail leggings from the corpse of Zyther.
*Amanda* gets a water skin from the corpse of Zyther.
*Amanda* gets a brightly-colored sash from the corpse of Zyther.
*Amanda* gets a sharp, red stone dagger from the corpse of Zyther.
*Amanda* gets a silver etched shield from the corpse of Zyther.
*Amanda* gets a golden bracelet from the corpse of Zyther.
*Amanda* gets an ivy bracelet from the corpse of Zyther.
*Amanda* gets a sturdy pair of full leather gauntlets from the corpse of Zyther.
*Amanda* gets a pair of riveted chainmail sleeves from the corpse of Zyther.
*Amanda* gets an embroidered, cotton shoulder bag from the corpse of Zyther.
*Amanda* gets a bright red robe from the corpse of Zyther.
*Amanda* gets a tunic of finely-crafted chain from the corpse of Zyther.
*Amanda* gets a shimmering pendant of obsidian from the corpse of Zyther.
*Amanda* gets a shimmering pendant of obsidian from the corpse of Zyther.
*Amanda* gets a rimmed round helmet from the corpse of Zyther.
*Amanda* gets a gold ring delicately carved with ivy from the corpse of Zyther.
*Amanda* gets a gold ring from the corpse of Zyther.
*Amanda* gets a mirrored lantern from the corpse of Zyther.



--------------------------------------

Blocking egate amador 5minutes later and he gets past

* R HP:Wounded MV:Winded > n
n
x
Kill Galadrin
A panther leaves west.
A massive moose leaves south.
Road Past a Rolling Field
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
The brown mother bear is looking for her wayward cub.

* R HP:Wounded MV:Winded > Outside the Eastern Gate of Amador
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A torch is here on the ground.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Galadrin* is standing here.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A man wearing the insignia of a Hundredman of the Children of the Light is here, riding a dust-colored gelding.
*Galadrin* leaves west.
A raven leaves west.

* R HP:Wounded MV:Winded > [cl gate]
Ok.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > s
Road Past a Rolling Field
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
The brown mother bear is looking for her wayward cub.
dism

* R HP:Wounded MV:Winded > sneak
You stop riding him.

* HP:Wounded MV:Winded > Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Winded > narr got a vial kulgan?
q
You narrate 'got a vial kulgan?'

* S HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Kulgan - Road by the Edge of the Trees
Yeue - Road Past a Rolling Field
Kulgan has arrived from the south, riding an armoured black stallion.

* S HP:Wounded MV:Winded > v n

Kulgan leaves north riding an armoured black stallion.
A rat leaves north.

* S HP:Wounded MV:Winded > [scan ]
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A man wearing the insignia of a Hundredman of the Children of the Light is here, riding a dust-colored gelding.

* S HP:Wounded MV:Winded > eq
You are using:
<used as light> a torch
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn on body> a bearskin tunic
<worn on arms> a set of cloth sleeves
<worn as shield> a dull black shield
<wielded> a sharp, red stone dagger
<worn about waist> a brightly-colored sash
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
inv

* S HP:Wounded MV:Winded > You are carrying:
a large number of gold crowns (22)
a lantern
a large number of copper pennies (22)
[2] a large slab of meat

* S HP:Wounded MV:Winded > eat meat
You eat the meat.
You are full.

* S HP:Wounded MV:Winded > sc
You have 226(345) hit and 72(167) movement points.
You have scored 750 experience points since last time and 1 quest point.
You need 370902 exp to reach the next level.
You have amassed 86 Turn points to date.
You have played 67 days and 10 hours (real time).
This ranks you as Yeue of Tzura (Level 45).
You are standing.
cw

* S HP:Wounded MV:Winded > ba Galadrin
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Winded > Backstab who?

* S HP:Wounded MV:Winded > n
open Eastgate
w
Outside the Eastern Gate of Amador
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A torch is here on the ground.
An iron lantern hangs from the wall above the gate.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A man wearing the insignia of a Hundredman of the Children of the Light is here, riding a dust-colored gelding.
-
ba Galadrin

* S HP:Wounded MV:Winded > It's already open!

* S HP:Wounded MV:Winded > Amador's Eastern Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Galadrin* is standing here.
*Novus* is standing here, riding a gray palfrey.
A draft horse is here.
A gateguard scrutinizes those who enter and depart Amador.
A gateguard scrutinizes those who enter and depart Amador.
A gateguard scrutinizes those who enter and depart Amador.
A gateguard scrutinizes those who enter and depart Amador.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...

-=+**+
An Amador gateguard tries to strike you, but you deflect the blow.

=- -=
*Novus* tries to blast you, but you deflect the blow.

+*




*Galadrin* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 613 out of 1220 stabs (50% landed).
*Galadrin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Galadrin*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 5th, 2009, 11:45 am 
Offline

Joined: August 28th, 2004, 8:28 pm
Posts: 12
* R HP:Wounded MV:Tiring > kill raya
kill raya
They aren't here.
v s

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
[scan ]
*Raya* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A raven is here flying around.
A man is here.
kill raya

* R HP:Wounded MV:Tiring > kill raya
Eastbridge Avenue
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Raya* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A raven is here flying around.
A man is here.

* R HP:Wounded MV:Tiring > You tickle *Raya*'s left arm with your pierce.

* R HP:Wounded MV:Tiring - Raya: Wounded > You do the best you can!

* R HP:Wounded MV:Tiring - Raya: Wounded >
*Raya* tries to pierce you, but you parry successfully.
The Watchman joins Raya's fight!
The Watchman joins the Watchman's fight!
You barely pierce *Raya*'s right leg.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.

* R HP:Wounded MV:Tiring - Raya: Wounded > f
dism
You panic and attempt to flee!
*Viveka* has arrived from the south, riding a bloodstock stallion.
sneak


*Viveka* slashes your right arm very hard.


The Watchman tries to pierce you, but you deflect the blow.
The Watchman barely pierces your head.
The Watchman tries to pierce you, but you parry successfully.
The Watchman barely pierces your body.
The Watchman pierces your right leg.
*Raya* pierces your body.

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
You stop riding him.

* HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Tiring > n
Bend in the Road
[ obvious exits: S W ]
A member of the Lion Wardens quietly stands watch here.
A drunken fool staggers in no particular direction.
cw

* S HP:Wounded MV:Tiring > s
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Tiring > s
Eastbridge Avenue
[ obvious exits: N S ]
*Viveka* is standing here, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby.
-
ba raya

* S HP:Wounded MV:Tiring > Eastbridge Avenue
[ obvious exits: N S W ]
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Raya* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A raven is here flying around.
A man is here.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-=+**+=- -=+*





*Raya* makes a strange sound as you place a silver-winged basilard in her back!
This session you've landed 627 out of 1259 stabs (49% landed).
*Raya* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raya*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 5th, 2009, 1:33 pm 
Offline

Joined: May 11th, 2004, 3:11 am
Posts: 2591
My contribution to the thread! I didn't kill her but I did get her from scratched to beaten and the only reason it's remarkable is because it's the best stab I've ever landed. Sad, I know. But true.


* S HP:Scratched MV:Winded > z
[backstab human]
Backstab who?
Vivienne speaks from the Light 'I moved the safe room, they're learning not to go to sleep. >:)'

* S HP:Scratched MV:Winded > w
a
At the Iron Doors
Double doors made of scrolled decorative ironwork bar the way south, their
height casting an illusion of shadow across the back face of the mansion.
A courtyard bordered by a high stone wall sprawls before them, a sea of
flagstone and artfully placed plants.
[ obvious exits: N E S W ]
*Petra* is standing here.
*Traven* is standing here.

z
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > *Traven* leaves south.
*Petra* leaves south.
[backstab human]
Backstab who?

* S HP:Scratched MV:Winded >

* S HP:Scratched MV:Winded > s
Entryway
The entry hall to the mansion has a high ceiling made of carved wood with an
oak floor to match. Two padded benches line the glossy white walls and a
large mirror is suspended across from the entry door. A chandelier hangs
from the ceiling from which soft balls of light cast their glow.
[ obvious exits: N E W ]
*Petra* is standing here.
*Traven* is standing here.

a
* S HP:Scratched MV:Winded > z
[hide ]
You attempt to hide yourself.

[backstab human] inded >
You silently approach your victim...


*Traven* sighs loudly.

=
*Traven* leaves east.
*Petra* leaves east.

*
*Traven* has arrived from the east.
*Petra* has arrived from the east.


*Petra* makes a strange sound as you place a dagger of green jade in her back!
*Petra* panics, and attempts to flee!
*Petra* leaves north.

* S HP:Scratched MV:Winded >
*Traven* leaves west.

* S HP:Scratched MV:Winded >
*Traven* has arrived from the west.

* S HP:Scratched MV:Winded >
*Traven* tries to slash you, but you deflect the blow.

* S HP:Scratched MV:Winded - Traven: Scratched >
You try to pierce *Traven*, but he deflects the blow.

* S HP:Scratched MV:Winded - Traven: Scratched > nar petra stabbed
f
You narrate 'petra stabbed'

inded - Traven: Scratched >
*Traven* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Traven: Scratched >
*Traven* slashes your body into bloody fragments!
Hierax narrates 'nice'

* S HP:Hurt MV:Tiring - Traven: Scratched >
Praetor narrates 'foil beaten'

* S HP:Hurt MV:Tiring - Traven: Scratched >
Traven assumes an offensive striking posture.

* S HP:Hurt MV:Tiring - Traven: Scratched >
*Traven* slashes your body into bloody fragments!

You panic and attempt to flee!: Scratched >


You flee head over heels.
Receiving Hall
The oak floor gleams in the light of several fat beeswax candles set upon
brass pillars. Artfully placed demi-tables hold cascading potted ferns
while a larger table is host to a large floral arrangement of mixed
wildflowers. A narrow carpet woven with shades of russet and gold spans the
center length of the room.
[ obvious exits: E W ]
West: *Traven* is standing here.

* S HP:Hurt MV:Tiring > w
a
z
Entryway
The entry hall to the mansion has a high ceiling made of carved wood with an
oak floor to match. Two padded benches line the glossy white walls and a
large mirror is suspended across from the entry door. A chandelier hangs
from the ceiling from which soft balls of light cast their glow.
[ obvious exits: N E W ]
North: *Petra* is standing here.
*Traven* is standing here.
*Petra* has arrived from the north.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
*Petra* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Tiring - Petra: Beaten > You try to pierce *Petra*, but she deflects the blow.
*Petra* tries to pierce you, but you deflect the blow.
[backstab human]
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Petra: Beaten >
*Traven* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Petra: Beaten > f
You panic and attempt to flee!


You flee head over heels.




And what would be my contribution without a quick glimpse at the stab that enraged an empire?

* S HP:Hurt MV:Winded > b faul
[backstab ]
You silently approach your victim...


Faul makes a strange sound as you place a blackened dagger with a silver raven hilt in his back!
Faul is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Faul's death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 5th, 2009, 6:41 pm 
Offline

Joined: August 28th, 2004, 8:28 pm
Posts: 12
You narrate 'wait 1second then move out of room'
r

* S HP:Battered MV:Weary > [scan ]
You sense a hidden life form in the area...
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Battered MV:Weary > r
[k human]
They aren't here.

* S HP:Battered MV:Weary > r
[k human]
They aren't here.

* S HP:Battered MV:Weary > [k human]
They aren't here.

* S HP:Battered MV:Weary > [k human]
They aren't here.

* S HP:Battered MV:Weary > r
r
r
[k human]
They aren't here.

* S HP:Battered MV:Weary > [k human]
They aren't here.

* S HP:Battered MV:Weary > narr going
[k human]
They aren't here.

* S HP:Battered MV:Weary > w
You narrate 'going'

* S HP:Battered MV:Weary > The Caemlyn Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Vedreden Nikrana is standing here, riding a warhorse.
You sense a hidden life form in the area...
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Battered MV:Weary > -
t
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > [ba h.human]
You silently approach your victim...


Vedreden leaves east riding a warhorse.

-=+**+=- -=+*



*Panthera* makes a strange sound as you place a blackened steel kris in his back!
This session you've landed 631 out of 1268 stabs (49% landed).
*Panthera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You gain a level!
Your blood freezes as you hear *Panthera*'s death cry.

* S HP:Battered MV:Weary > ]]
narr rip

Ragen gets a black pair of silver-tooled boots from the corpse of Panthera.
Ragen gets a pair of earthen colored breeches from the corpse of Panthera.
Ragen gets a leather water flask from the corpse of Panthera.
Ragen gets a belt with a buckle of cuendillar from the corpse of Panthera.
Ragen gets a blackened steel kris from the corpse of Panthera.
Ragen gets a silver etched shield from the corpse of Panthera.
Ragen gets a jeweled wristcuff from the corpse of Panthera.
Ragen gets a jeweled wristcuff from the corpse of Panthera.
Ragen gets a pair of dark gloves from the corpse of Panthera.
Ragen gets a set of cloth sleeves from the corpse of Panthera.
Ragen gets a backpack from the corpse of Panthera.
Ragen gets a silver-lined black velvet duster from the corpse of Panthera.
Ragen gets a bearskin tunic from the corpse of Panthera.
Ragen gets an exquisite onyx dagger in a silver chain from the corpse of Panthera.
Ragen gets an exquisite onyx dagger in a silver chain from the corpse of Panthera.
Ragen gets a camouflaged hood from the corpse of Panthera.
Ragen gets a gold ring from the corpse of Panthera.
Ragen gets a gold ring from the corpse of Panthera.
Ragen gets a crystal lightstick from the corpse of Panthera.

Swish!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 6th, 2009, 2:13 am 
Offline

Joined: August 2nd, 2008, 5:10 am
Posts: 1232
Location: YOUR BACK!!
* S HP:Healthy MV:Winded > l
Open Fields
Here you stand among tall stalks of wild grass. To the west, you can see a
bend in the North Road, which leads north to Watch Hill and south to Emond's
Field. All around you are more fields of the tall grass.
[ obvious exits: N E S W ]
*Aanek* is standing here.
A black and tan bloodhound stands nearby.

* S HP:Healthy MV:Winded >
Nettle narrates 'they go hiddenbush?'

* S HP:Healthy MV:Winded >
Shalar narrates 'or ss? :P'

* S HP:Healthy MV:Winded > w
Bend in the North Road
[ obvious exits: N E S W ]
North: A bee busily flies from plant to plant.
West: A pretty bird is visible flying high in the sky.
A short man stands here, nervously eyeing everything in sight.
A bee busily flies from plant to plant.

* S HP:Healthy MV:Winded > s
Open Fields
[ obvious exits: N E W ]

* S HP:Healthy MV:Winded > e
n
Open Fields
[ obvious exits: N W ]
*Aanek* is standing here.
A black stallion prances about.
An Illianer steed stands here proudly, its black mane glistening.
A black and tan bloodhound has arrived from the west.

* S HP:Healthy MV:Winded > r
m
Open Fields
[ obvious exits: N E S W ]

* S HP:Healthy MV:Winded > Shalar narrates 'didn't see at patty'
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.seanchan]
Backstab who?

m
* S HP:Healthy MV:Weary > [ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > n
Open Fields
[ obvious exits: N E S W ]
A black and tan bloodhound has arrived from the south.

* S HP:Healthy MV:Weary > l
Open Fields
The North Road, leading north to Watch Hill and south to Emond's Field, lies
immediately to the west. Just beyond the road, you can see the deep and thick
Westwood, which borders the road for as far as you can see. All around, tall
wild grass sways gently in the breeze.
[ obvious exits: N E S W ]
A black and tan bloodhound stands nearby.

* S HP:Healthy MV:Weary > l
Open Fields
The North Road, leading north to Watch Hill and south to Emond's Field, lies
immediately to the west. Just beyond the road, you can see the deep and thick
Westwood, which borders the road for as far as you can see. All around, tall
wild grass sways gently in the breeze.
[ obvious exits: N E S W ]
A black and tan bloodhound stands nearby.

* S HP:Healthy MV:Weary > s
s
Open Fields
[ obvious exits: N E S W ]

r
* S HP:Healthy MV:Weary > *Aanek* has arrived from the south.
Open Fields
[ obvious exits: N W ]
A black stallion prances about.
An Illianer steed stands here proudly, its black mane glistening.

* S HP:Healthy MV:Weary > m
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
You silently approach your victim...

*
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > n
r
m
Open Fields
[ obvious exits: N E S W ]

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > w
s
Bend in the North Road
[ obvious exits: N E S W ]
North: A snake is lying on the ground here.
A short man stands here, nervously eyeing everything in sight.
A bee busily flies from plant to plant.

r
* S HP:Healthy MV:Weary > m
Open Fields
[ obvious exits: N E W ]

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
You silently approach your victim...

m
Cancelled.
[ba h.seanchan]
You silently approach your victim...

e
r
m
Cancelled.
*Aanek* leaves east.
Open Fields
[ obvious exits: N W ]
*Aanek* is standing here.
A black stallion prances about.
An Illianer steed stands here proudly, its black mane glistening.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

[ba h.seanchan] ry >
You silently approach your victim...


Sarallei narrates 'hierax with patty'

*
Zyther narrates 'just went in wall'
Backstab who?

* S HP:Healthy MV:Weary > m
[ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m

Shalar narrates 'he low?'

* S HP:Healthy MV:Weary > [ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Weary > m
*Aanek* tries to pierce you, but you deflect the blow.
[ba h.seanchan]
No way! You're fighting for your life!

* S HP:Healthy MV:Weary - Aanek: Wounded > cb

You try to stab *Aanek*, but he deflects the blow.
A black and tan bloodhound joins your fight!
You swiftly dodge *Aanek*'s attempt to pierce you.
You try to stab *Aanek*, but he deflects the blow.
Sarallei narrates 'hurt'

* S HP:Healthy MV:Weary - Aanek: Wounded > [change mood brave]
Mood changed to: Brave

* S HP:Healthy MV:Weary - Aanek: Wounded > l
*Aanek* panics, and attempts to flee!
Open Fields
You stand among knee-high stalks of wild grass which sway gently in the breeze.
The chirps of crickets and other insects common to fields form a low background
noise as you look around. You notice the North Road to the west, beyond more
fields, and a thick row of hedges that block the way east and south.
[ obvious exits: N W ]
*Aanek* is here, fighting YOU!
A black and tan bloodhound is here, fighting Aanek.
A black stallion prances about.
An Illianer steed stands here proudly, its black mane glistening.

sni
* S HP:Healthy MV:Weary - Aanek: Wounded >
*Aanek* leaves west.

* S HP:Healthy MV:Weary > l
You snicker softly.

* S HP:Healthy MV:Weary > Open Fields
You stand among knee-high stalks of wild grass which sway gently in the breeze.
The chirps of crickets and other insects common to fields form a low background
noise as you look around. You notice the North Road to the west, beyond more
fields, and a thick row of hedges that block the way east and south.
[ obvious exits: N W ]
A black and tan bloodhound stands nearby.
A black stallion prances about.
An Illianer steed stands here proudly, its black mane glistening.

* S HP:Healthy MV:Weary > w
r
Open Fields
[ obvious exits: N E W ]
*Aanek* is standing here.

m
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

[ba h.seanchan] ry >
You silently approach your victim...


*Aanek* has arrived from the east.


*Aanek* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Aanek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Aanek*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 6th, 2009, 6:23 am 
Offline

Joined: November 29th, 2000, 5:14 am
Posts: 417
So.. Venue was PKing in LS, and I was heading there but my horse hagged.


* S N HP:Scratched MV:Full > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A wild stallion bucks madly.
* S N HP:Scratched MV:Full > You attempt to hide yourself.

* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full > *Behemoth* has arrived from the south.
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
*Behemoth* is standing here.
A wild stallion bucks madly.

* S N HP:Scratched MV:Full > *Behemoth* leaves east.
Backstab who?

* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full >
You narrate 'behemoth going LS' <--- important to warn my clanmate

* S N HP:Scratched MV:Full > You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Full > You start paying increased attention to your surroundings.

* S N HP:Scratched MV:Full > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A wild stallion bucks madly.
* S N HP:Scratched MV:Full > Backstab who?

* S N HP:Scratched MV:Full >
*Behemoth* has arrived from the east.

* S N HP:Scratched MV:Full >
*Behemoth* tries to blast you, but you parry successfully.

* S N HP:Scratched MV:Full - Behemoth: Scratched > No way! You're fighting for your life!

* S N HP:Scratched MV:Full - Behemoth: Scratched >
You pierce *Behemoth*'s right foot.
You swiftly dodge *Behemoth*'s attempt to blast you.

* S N HP:Scratched MV:Full - Behemoth: Scratched > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
*Behemoth* is here, fighting YOU!
A wild stallion bucks madly.

* S N HP:Scratched MV:Full - Behemoth: Scratched > You panic and attempt to flee!
You flee head over heels.
East Path
[ obvious exits: S W ]
A raven is visible flying high in the sky.
Alas, you cannot go that way...

* S N HP:Scratched MV:Full > East Path
[ obvious exits: E S ]
*Behemoth* is standing here.
A wild stallion bucks madly.

* S N HP:Scratched MV:Full > You attempt to hide yourself.

* S N HP:Scratched MV:Full > You silently approach your victim...

You dodge a bash from *Behemoth* who loses his balance and falls!
- = +
* * + = - - =
*Behemoth* clambers to his feet.
+
*
*Behemoth* makes a strange sound as you place a bloodstone kris in his back!
*Behemoth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Behemoth*'s death cry.

* S N HP:Scratched MV:Full >
You get a wealth of gold crowns from the corpse of Behemoth.
You get eight copper pennys from the corpse of Behemoth.
You get a pair of thick metal boots from the corpse of Behemoth.
You get a pair of ebony-steel plate greaves from the corpse of Behemoth.
You get a soft leather pouch from the corpse of Behemoth.
You get a leather water flask from the corpse of Behemoth.
You get a studded leather belt with a crossed swords buckle from the corpse of Behemoth.
You get a bronze headed war axe from the corpse of Behemoth.
You get a gator skin bracer from the corpse of Behemoth.
You get a gator skin bracer from the corpse of Behemoth.
You get a pair of heavy metal gauntlets from the corpse of Behemoth.
You get a pair of ebony-steel plate vambraces from the corpse of Behemoth.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Behemoth.
You get a shining steel breastplate from the corpse of Behemoth.
You get an opal choker of fiery blue and pink beauty from the corpse of Behemoth.
You get an opal choker of fiery blue and pink beauty from the corpse of Behemoth.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Behemoth.
You get a ring of silver from the corpse of Behemoth.

* S N HP:Scratched MV:Full > You narrate 'rip behemoth' <--- warning over

* S N HP:Scratched MV:Full > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
The corpse of Behemoth is lying here.
A wild stallion bucks madly.

* S N HP:Scratched MV:Full >
Venue narrates 'haha'

* S N HP:Scratched MV:Full > You lean over and sever the bloody head from the corpse of Behemoth.

* S N HP:Scratched MV:Full > Auron narrates 'lol'


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 6th, 2009, 11:13 pm 
Offline

Joined: December 25th, 2008, 12:51 am
Posts: 376
Damnit I always eat these.


[k dark]
You try to blast *Redeyes*, but he deflects the blow.
*Mastacalus* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Redeyes: Wounded > [k dark]
You do the best you can!
Jaden unleashes a flurry of icy spikes at *Redeyes*, who is stabbed repeatedly.

* R HP:Wounded MV:Winded - Redeyes: Battered > [k dark]
You do the best you can!

[bash ] ded - Redeyes: Battered >

=
Jaden pounds *Redeyes*'s body hard.
*Redeyes* pierces your head.
Mastacalus swiftly dodges the ancient tree's attempt to hit him.
*Mastacalus* lances the ancient tree's trunk extremely hard.
The ancient tree tries to hit Mastacalus, but he parries successfully.

*
*Redeyes* panics, and attempts to flee!

-
*Bkak* avoids being bashed by Nelia who loses her balance and falls!


*Mastacalus* panics, and attempts to flee!

=
Your bash at *Redeyes* sends him sprawling!

* R HP:Battered MV:Winded - Redeyes: Beaten >
*Mastacalus* leaves east.

* R HP:Battered MV:Winded - Redeyes: Beaten >
You blast *Redeyes*'s body.
*Bkak* tries to stab Nelia, but she deflects the blow.

* R HP:Battered MV:Winded - Redeyes: Beaten >
Jaden unleashes a flurry of icy spikes at *Redeyes*, who is stabbed repeatedly.

* R HP:Battered MV:Winded - Redeyes: Critical >
*Bkak* tries to stab Nelia, but she parries successfully.

* R HP:Battered MV:Winded - Redeyes: Critical >
*Redeyes* leaves west.

* R HP:Battered MV:Winded > w
The ancient tree tries to hit Bkak, but he dodges the attack.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Bkak, but he deflects the blow.
The ancient tree hits Bkak's right arm.
*Bkak* tries to stab Nelia, but she deflects the blow.
Nelia tries to slash *Bkak*, but he deflects the blow.
You cough and shiver.
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Redeyes* is here, fighting an oozing ball of mud.
A crow is here flying around.
A wild boar runs through the forest.
An oozing ball of mud is here, fighting Redeyes.

g
* R HP:Battered MV:Winded > g
[k dark]
You try to blast *Redeyes*, but he parries successfully.

* R HP:Battered MV:Winded - an oozing ball of mud: Scratched - Redeyes: Beaten > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - an oozing ball of mud: Scratched - Redeyes: Beaten >
*Redeyes* panics, and attempts to flee!

* R HP:Battered MV:Winded - an oozing ball of mud: Scratched - Redeyes: Beaten > g
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - an oozing ball of mud: Scratched - Redeyes: Beaten > g
g
You try to blast *Redeyes*, but he parries successfully.
*Redeyes* pierces an oozing ball of mud's right arm extremely hard.
An oozing ball of mud tries to hit Redeyes, but he deflects the blow.
*Bkak* has arrived from the east.
[k dark]
You do the best you can!
*Redeyes* leaves east.
*Redeyes* has arrived from the east.

g
* R HP:Battered MV:Winded > [k dark]
You try to blast *Redeyes*, but he deflects the blow.
Jaden narrates 'redyes crit'

* R HP:Battered MV:Winded - Redeyes: Beaten > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Redeyes: Beaten >
*Redeyes* panics, and attempts to flee!

b
[bash ] nded - Redeyes: Beaten >

=
Aaminah chats 'alright all my oldie friends are coming out of the woodowrk- where's Midian :P'

+
*Redeyes* leaves east.


Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 7th, 2009, 1:31 pm 
Offline

Joined: December 25th, 2008, 3:13 am
Posts: 79
* R HP:Scratched MV:Full > score
You have 393(406) hit and 141(150) movement points.
You have scored 58511560 experience points and 0 quest points.
You need 4988440 exp to reach the next level.
You have amassed 107 Turn points to date.
You have played 10 days and 15 hours (real time).
This ranks you as Bryton of Seandar (Level 41).
You are standing.

* R HP:Scratched MV:Full >
Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.

New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE.
To find exit locations you should LOOK EXITS.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: S W U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.

score
* HP:Critical MV:Haggard > You have 1(406) hit and 1(145) movement points.
You have scored 57261561 experience points and 0 quest points.
You need 1238439 exp to reach the next level.
You have amassed 85 Turn points to date.
You have played 10 days and 15 hours (real time).
This ranks you as Bryton of Seandar (Level 40).
You are sitting.

* HP:Critical MV:Haggard >
The Guardian tells you 'Bryton, your wheel has fared poorly...'

* HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...

tell dur o.O
* HP:Critical MV:Haggard > You tell Dur 'o.O'

* HP:Critical MV:Haggard >
Dur tells you 'uhhh. that was wimpy :S'

* HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'

* HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'

* HP:Critical MV:Haggard > score
You have 1(406) hit and 1(145) movement points.
You have scored 57261561 experience points and 0 quest points.
You need 1238439 exp to reach the next level.
You have amassed 85 Turn points to date.
You have played 10 days and 15 hours (real time).
This ranks you as Bryton of Seandar (Level 40).
You are sitting.

* HP:Critical MV:Haggard >
The Guardian tells you '... and may tomorrow be a better day.'
Dur tells you 'sorry'

* HP:Critical MV:Haggard > tell dur 393+
You tell Dur '393+'

* HP:Critical MV:Haggard >
The Guardian gives you some meat to help you heal.

* HP:Critical MV:Haggard >
Someone gives you a torch.

* HP:Critical MV:Haggard >
Dur tells you 'jesus'


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 8th, 2009, 12:11 am 
Offline

Joined: April 10th, 2006, 4:37 pm
Posts: 1353
Wow. Just Wow.

* R HP:Healthy MV:Strong > Hills Above Falme
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Malak is lying here.
An armoured black stallion paws the ground, being ridden by you.
You sense a hidden life form in the area...
*Rodger* is here, fighting a Seanchan scout mending a weapon.
A Seanchan scout is here, fighting Rodger.

* R HP:Healthy MV:Strong > b
[ki human]
You try to slash *Rodger*, but he parries successfully.

[bash ] ong - a Seanchan scout: Wounded - Rodger: Healthy >

*
*Rodger* stabs a Seanchan scout's head hard.
Rodger swiftly dodges a Seanchan scout's attempt to strike him.


As *Rodger* avoids your bash, you topple over and fall to the ground!
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: S W U D ]
A lantern has been left here.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground.
A large slab of meat has been placed here. [7]
Malak the Honored Soldier is resting here.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 8th, 2009, 12:11 am 
Offline

Joined: October 23rd, 2005, 3:52 am
Posts: 63
* S HP:Hurt MV:Winded > j
*Maeglin* has arrived from the west, riding an armoured black stallion.
[backstab h.seanchan]
You silently approach your victim...


*Maeglin* tries to slash Rodger, but he parries successfully.

*
Rodger stabs a Seanchan scout's head hard.
Rodger swiftly dodges a Seanchan scout's attempt to strike him.


Rodger avoids being bashed by *Maeglin* who loses his balance and falls!
*Maeglin* makes a strange sound as you place a dagger of green jade in his back!
*Maeglin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Maeglin*'s death cry.

* S HP:Hurt MV:Winded >
Rodger tries to stab a Seanchan scout, but he deflects the blow.
A Seanchan scout tries to strike Rodger, but he parries successfully.

* S HP:Hurt MV:Winded > ta
nar maeglin rip
[take all corpse]
You get a pair of animal-fur boots from the corpse of Maeglin.
You get a pair of thick, gold-plated greaves from the corpse of Maeglin.
You get a sword sheath from the corpse of Maeglin.
You get a belt pack from the corpse of Maeglin.
You get a raven-clasped belt of tightly woven steel from the corpse of Maeglin.
You get an ivory and gold-hilted longsword from the corpse of Maeglin.
You get a silver etched shield from the corpse of Maeglin.
You get a jeweled wristcuff from the corpse of Maeglin.
You get a jeweled wristcuff from the corpse of Maeglin.
You get a sturdy pair of full leather gauntlets from the corpse of Maeglin.
You get a pair of ebony-steel plate vambraces from the corpse of Maeglin.
You get an earthen brown mantle from the corpse of Maeglin.
You get a tunic of finely-crafted chain from the corpse of Maeglin.
You get a shimmering chain of gold from the corpse of Maeglin.
You get a shimmering chain of gold from the corpse of Maeglin.
You get a rimmed round helmet from the corpse of Maeglin.
You get a gold ring from the corpse of Maeglin.
You get a gold ring from the corpse of Maeglin.
You get an oilstone from the corpse of Maeglin.
You get a crystal lightstick from the corpse of Maeglin.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 8th, 2009, 1:43 pm 
Offline

Joined: May 1st, 2005, 12:13 am
Posts: 341
The timing made it nifty:

also, if anyone has info on how to change the timer on tintin to not take a whole screen I'd be interested to know it!

Maeglin* has arrived from the north, riding an armoured black stallion.

* S HP:Healthy MV:Tiring >
*Maeglin* tries to slash Takd, but he deflects the blow.

* S HP:Healthy MV:Tiring > * S HP:Healthy MV:Tiring > Takd
tries to pierce *Maeglin*, but he parries successfully.
A Seanchan scout joins Maeglin's fight!
*Maeglin* tries to slash Takd, but he deflects the blow.
[backstab h.malak]
You silently approach your victim...


- -= - - - -=+ - - - -= - - - -=+**+=-
Takd panics, and attempts to flee!

-
Takd swiftly dodges a Seanchan scout's attempt to strike him.
Takd tries to pierce *Maeglin*, but he deflects the blow.

=
Petro narrates 'Light and Unity! Lo all'

+
Takd avoids being bashed by *Maeglin* who loses his balance and falls!

**
*Malak* makes a strange sound as you place a pair of moonstone hilted dirks in
his back!
*Malak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Malak*'s death cry.

* S HP:Healthy MV:Tiring >
Takd panics, and attempts to flee!

* S HP:Healthy MV:Tiring >
Takd leaves north.

* S HP:Healthy MV:Tiring > g all corpse
0
*Maeglin* tries to slash you, but you parry successfully.
You get a black pair of silver-tooled boots from the corpse of Malak.
You get a pair of earthen colored breeches from the corpse of Malak.
You get a soft leather pouch from the corpse of Malak.
You get a brightly-colored sash from the corpse of Malak.
You get a curved clear dagger from the corpse of Malak.
You get a dull black shield from the corpse of Malak.
You get a pair of dark gloves from the corpse of Malak.
You get a dark, hooded cloak from the corpse of Malak.
You get a bearskin tunic from the corpse of Malak.
You get a thin, black chain from the corpse of Malak.
You get a thin, black chain from the corpse of Malak.
You get a camouflaged hood from the corpse of Malak.
You get an emerald ring from the corpse of Malak.
You get an emerald ring from the corpse of Malak.
You get a mirrored lantern from the corpse of Malak.

* S HP:Healthy MV:Tiring - Maeglin: Healthy >
They aren't here.

* S HP:Healthy MV:Tiring - Maeglin: Healthy >
*Maeglin* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Maeglin: Healthy >
You try to stab *Maeglin*, but he deflects the blow.
A Seanchan scout joins Maeglin's fight!
*Maeglin* tries to slash you, but you deflect the blow.
*Maeglin* panics, and attempts to flee!

targ maeglin
* S HP:Healthy MV:Tiring - Maeglin: Healthy >
*Maeglin* leaves west riding an armoured black stallion.

l
* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt > Ok.

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt > 0
Hills Above Falme
From this point one can look out over the plains before Falme, and see anyone
passing through the gate or ships entering or leaving the harbor. The plains
below to the west are flat and wide, and appear to have been badly trampled in
some places. The road lies to the north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Malak is lying here.
You sense a hidden life form in the area...
A Seanchan scout is here, fighting YOU!

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt > * S HP:Healthy MV:Tiring - a
Seanchan scout: Hurt >
They aren't here.

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt > l

You stab a Seanchan scout's left leg very hard.
A Seanchan scout tries to strike you, but you parry successfully.

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt > lc
Hills Above Falme
From this point one can look out over the plains before Falme, and see anyone
passing through the gate or ships entering or leaving the harbor. The plains
below to the west are flat and wide, and appear to have been badly trampled in
some places. The road lies to the north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Malak is lying here.
You sense a hidden life form in the area...
A Seanchan scout is here, fighting YOU!

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt > * S HP:Healthy MV:Tiring - a
Seanchan scout: Hurt > [l in corpse]
corpse (here) :
Nothing.

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt >

* S HP:Healthy MV:Tiring - a Seanchan scout: Hurt >
You stab a Seanchan scout's left leg into bloody fragments!
A Seanchan scout tries to strike you, but you deflect the blow.

* S HP:Healthy MV:Tiring - a Seanchan scout: Wounded >
*Maeglin* has arrived from the west, riding an armoured black stallion.

* S HP:Healthy MV:Tiring - a Seanchan scout: Wounded >
*Maeglin* tries to slash you, but you parry successfully.

* S HP:Healthy MV:Tiring - a Seanchan scout: Wounded >
You stab a Seanchan scout's head hard.
You swiftly dodge a Seanchan scout's attempt to strike you.

* S HP:Healthy MV:Tiring - a Seanchan scout: Wounded >
You dodge a bash from *Maeglin* who loses his balance and falls!
Takd places a dagger of green jade in the back of *Maeglin*, resulting in some
strange noises and blood!
*Maeglin* is dead! R.I.P.
Your blood freezes as you hear *Maeglin*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 8th, 2009, 8:24 pm 
Offline

Joined: May 1st, 2005, 12:13 am
Posts: 341
The double line loot !

h.seanchan]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Haggard > a <--- I'm always Haggard!

*Zenith* has arrived from the east, riding a warhorse. <--- Here's the other one

* S HP:Scratched MV:Haggard > * S HP:Scratched MV:Haggard >
[backstab h.seanchan]
You silently approach your victim...


*Zenith* leaves west riding a warhorse. <---- Come back man

----=----=+----=----=+----=----=+----=----=+*
*Hierax* slashes Gerlof's body extremely hard.
*Zenith* has arrived from the west, riding a warhorse.


*Zenith* slashes Gerlof's body extremely hard.

****+****+=
Gerlof panics, and attempts to flee!

----
Ailak narrates 'maybe its Hress's apprentice'
Gerlof leaves east. <-----2 of them...RUN

----=----=+----=----=+----=----=+----=----=+*
*Zenith* makes a strange sound as you place a pair of moonstone hilted dirks in
his back!
*Zenith* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Zenith*'s death cry.

* S HP:Scratched MV:Haggard >
*Hierax* leaves east riding a wild stallion. <----- Ha chases, maybe I can loot!

* S HP:Scratched MV:Haggard > g all corpse
*Hierax* has arrived from the east, riding a wild stallion.
*Hierax* gets a black pair of silver-tooled boots from the corpse of Zenith.
*Hierax* gets a set of riveted chainmail leggings from the corpse of Zenith.
*Hierax* gets a soft leather pouch from the corpse of Zenith.
*Hierax* gets a brightly-colored sash from the corpse of Zenith.
*Hierax* gets an oddly curved longsword from the corpse of Zenith.
*Hierax* gets a silver etched shield from the corpse of Zenith.
*Hierax* gets a ridged steel bracer from the corpse of Zenith.
*Hierax* gets an ivy bracelet from the corpse of Zenith.
*Hierax* gets a pair of dark gloves from the corpse of Zenith.
*Hierax* gets a set of cloth sleeves from the corpse of Zenith.
*Hierax* gets a dark, hooded cloak from the corpse of Zenith.
*Hierax* gets a bearskin tunic from the corpse of Zenith.
*Hierax* gets an ivory necklace from the corpse of Zenith.
*Hierax* gets an opal choker of fiery blue and pink beauty from the corpse of
Zenith.
*Hierax* gets a gray suede hood from the corpse of Zenith.
*Hierax* gets a lantern from the corpse of Zenith.
The corpse of Zenith seems to be empty. <---- damn empty handed again

* S HP:Scratched MV:Haggard >
*Hierax* leaves west riding a wild stallion.

* S HP:Scratched MV:Haggard > narr zenith rip
w
Corath narrates 'shrug'
You narrate 'zenith rip'

* S HP:Scratched MV:Haggard > * S HP:Scratched MV:Haggard > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently.

* S HP:Scratched MV:Haggard > ed
e
scalp
Your heartbeat calms down more as you feel less panicked.
Hierax bellows 'dline loot!' <---hah!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 10th, 2009, 1:33 am 
Offline

Joined: December 31st, 2000, 11:39 pm
Posts: 241
Unbelievable.

* R HP:Scratched MV:Strong > e
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a soldier is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Dagre* is standing here, riding a shadow stallion.

* R HP:Scratched MV:Strong > Campsite
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A weapon rack stands on the ground here, ready to store weapons.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Croten Du'Bas, Blood of the North is here, fighting Ziqhoi, riding a warhorse.
*Gryk* is here, fighting a member of the Lancer cavalry mending a weapon.
*Ziqhoi* is here, fighting a soldier.
A soldier is here, fighting Ziqhoi.
A soldier is here, fighting Ziqhoi.
A member of the Lancer cavalry is here, fighting Ziqhoi, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Gryk, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Gryk, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Gryk, riding a black warhorse.
Lord Kajin is here, fighting Gryk, riding a black warhorse.

* R HP:Scratched MV:Strong > *Ziqhoi* panics, and attempts to flee!
Alas, you cannot go that way...

* R HP:Scratched MV:Strong > kill dark

*Ziqhoi* leaves north.

* R HP:Scratched MV:Strong >
Lord Kajin pounds Gryk's body.
A member of the Lancer cavalry slashes Gryk's left arm hard.
A member of the Lancer cavalry barely slashes Gryk's head.
A member of the Lancer cavalry barely slashes Gryk's body.

* R HP:Scratched MV:Strong > bash
You lance *Gryk*'s left foot.

* R HP:Scratched MV:Strong - a member of the Lancer cavalry: Scratched - Gryk: Battered > Croten gives a soldier an order.

-=
Croten tries to slash *someone*, but he parries successfully.

+**+=-
Croten tries to slash *someone*, but he deflects the blow.
A soldier joins a member of the Lancer cavalry's fight!
A soldier joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin pounds Gryk's right foot.
A member of the Lancer cavalry slashes Gryk's left leg.
A member of the Lancer cavalry slashes Gryk's left arm hard.
*Gryk* pounds a member of the Lancer cavalry's body.
A member of the Lancer cavalry slashes Gryk's right leg.
*Gryk* panics, and attempts to flee!


Croten assumes an offensive striking posture.
*Gryk* leaves west.
Suddenly *someone* places something in your back!
You are incapacitated and will slowly die, if not aided.

-=
Someone gives someone an order.
They're not here anymore!

* HP:Critical MV:Strong - Croten: Healthy - Foil: Healthy > stand
Do you not consider fighting as standing?

And dead.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 10th, 2009, 1:35 am 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
* S HP:Healthy DP:Bursting MV:Haggard >
Lord Kajin pounds Gryk's body.
A soldier joins Croten's fight!
A member of the Lancer cavalry barely slashes Gryk's right arm.
A member of the Lancer cavalry slashes Gryk's left hand.
Gryk pounds a member of the Lancer cavalry's body.
A member of the Lancer cavalry slashes Ziqhoi's left arm hard.
A member of the Lancer cavalry slashes Gryk's left arm.
A soldier scythes Ziqhoi's body.

* S HP:Healthy DP:Bursting MV:Haggard > You attempt to hide yourself.

* S HP:Healthy DP:Bursting MV:Haggard > Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard >
Ziqhoi avoids being bashed by *Croten* who loses his balance and falls!

* S HP:Healthy DP:Bursting MV:Haggard > back human
Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard > back human
Wraithen has arrived from the west.
Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard > back human
A soldier hacks Ziqhoi's left arm extremely hard.
Lord Kajin barely pounds Gryk's left hand.
A member of the Lancer cavalry slashes Gryk's right leg hard.
A member of the Lancer cavalry slashes Gryk's right leg.
Ziqhoi tries to crush a soldier, but he parries successfully.
A member of the Lancer cavalry slashes Ziqhoi's right leg hard.
A member of the Lancer cavalry slashes Gryk's left leg.
A soldier scythes Ziqhoi's left leg very hard.
Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard > back human

A member of the Lancer cavalry avoids being bashed by Gryk who loses his balance and falls!

* S HP:Healthy DP:Bursting MV:Haggard > Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard > back human
Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard >
*Croten* gives a soldier an order.

* S HP:Healthy DP:Bursting MV:Haggard > back human

Bruise narrates 'someone got the rest of my gear on them?'

* S HP:Healthy DP:Bursting MV:Haggard > Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Bursting MV:Haggard > back human

*Vaen* has arrived from the west, riding a Domani razor.

Ziqhoi panics, and attempts to flee!d >
You silently approach your victim...


Ziqhoi leaves north.

-
Lord Kajin pounds Gryk's body.
A member of the Lancer cavalry slashes Gryk's left arm hard.
A member of the Lancer cavalry barely slashes Gryk's head.
A member of the Lancer cavalry barely slashes Gryk's body.

=
*Vaen* lances Gryk's left foot.

+
*Croten* gives a soldier an order.

*
Scatter narrates 'on 2n 2e'

*
*Croten* tries to slash you, but you parry successfully.

+
*Croten* tries to slash you, but you deflect the blow.
A soldier joins a member of the Lancer cavalry's fight!
A soldier joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin pounds Gryk's right foot.
A member of the Lancer cavalry slashes Gryk's left leg.
A member of the Lancer cavalry slashes Gryk's left arm hard.
Gryk pounds a member of the Lancer cavalry's body.
A member of the Lancer cavalry slashes Gryk's right leg.
Gryk panics, and attempts to flee!


Croten assumes an offensive striking posture.
Gryk leaves west.
*Vaen* makes a strange sound as you place a curved clear dagger in his back!
*Vaen* is incapacitated and will slowly die, if not aided.

* S HP:Healthy DP:Bursting MV:Haggard - Croten: Healthy >
*Croten* gives a soldier an order.

* S HP:Healthy DP:Bursting MV:Haggard - Croten: Healthy > narr dead
A soldier joins Croten's fight!
A soldier barely scythes your body.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Wraithen pierces a member of the Lancer cavalry's body.
A member of the Lancer cavalry slashes Wraithen's body.
You try to pierce *Croten*, but he parries successfully.
*Croten* slashes your right arm hard.
You narrate 'dead'

* S HP:Scratched DP:Full MV:Haggard - Croten: Healthy > narr vaen
You narrate 'vaen'

* S HP:Scratched DP:Full MV:Haggard - Croten: Healthy >
You pierce *Croten*'s head hard.

* S HP:Scratched DP:Full MV:Haggard - Croten: Scratched >
*Croten* panics, and attempts to flee!

* S HP:Scratched DP:Full MV:Haggard - Croten: Scratched >
Lord Kajin pounds Wraithen's body.
A member of the Lancer cavalry slashes Wraithen's body.
A member of the Lancer cavalry slashes Wraithen's body.
A member of the Lancer cavalry slashes Wraithen's right foot.
A soldier tries to scythe you, but you parry successfully.
A soldier hacks your body.
Wraithen pierces a member of the Lancer cavalry's right arm hard.
A member of the Lancer cavalry tickles Wraithen's left leg with his slash.
You try to pierce *Croten*, but he deflects the blow.

* S HP:Scratched DP:Full MV:Haggard - Croten: Scratched >
*Croten* leaves west riding a warhorse.
*Croten* has arrived from the west, riding a warhorse.

* S HP:Scratched DP:Full MV:Haggard - a soldier: Hurt > k vaen
get allc orpse
*Croten* slashes *Vaen*'s body very hard.
*Vaen* is dead! R.I.P.
Your blood freezes as you hear *Vaen*'s death cry.
Wraithen gets a pair of lissome leather boots with metal capped toes from the corpse of Vaen.
Wraithen gets a pair of thick, gold-plated greaves from the corpse of Vaen.
Wraithen gets a soft leather pouch from the corpse of Vaen.
Wraithen gets a belt with a buckle of cuendillar from the corpse of Vaen.
Wraithen gets a blue steel trident from the corpse of Vaen.
Wraithen gets a jeweled wristcuff from the corpse of Vaen.
Wraithen gets a jeweled wristcuff from the corpse of Vaen.
Wraithen gets a sturdy pair of full leather gauntlets from the corpse of Vaen.
Wraithen gets a pair of riveted chainmail sleeves from the corpse of Vaen.
Wraithen gets a crimson cloak of fine Two Rivers wool from the corpse of Vaen.
Wraithen gets a tunic of finely-crafted chain from the corpse of Vaen.
Wraithen gets a blood-red tattoo of a flying eagle from the corpse of Vaen.
Wraithen gets a blood-red tattoo of a flying eagle from the corpse of Vaen.
Wraithen gets a rimmed round helmet from the corpse of Vaen.
Wraithen gets a gold ring delicately carved with ivy from the corpse of Vaen.
Wraithen gets a gold ring delicately carved with ivy from the corpse of Vaen.
Wraithen gets a crystal lightstick from the corpse of Vaen.
They aren't here.


TREACHERY CROTEN!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 10th, 2009, 1:21 pm 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
Before Cairhien's Eastern Gate
The impressive gates of Cairhien stand to the west here. The road continues
to the north and south from here. To the north a small dock extends out
onto the River Gaelin. To the south there is a fork in the road leading
east towards Jangai Pass. East of here is a pleasant shady spot beneath a
few oak and leatherleaf trees, which looks like a nice spot for a picnic.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
An iron lantern hangs from the wall above the gate.
*Ava* is standing here, riding a warhorse.

* S HP:Hurt DP:Bursting MV:Winded > hide
back human
You attempt to hide yourself.

You silently approach your victim...


*Ava* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Ava* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ava*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 10th, 2009, 1:30 pm 
Offline

Joined: January 6th, 2009, 1:05 am
Posts: 127
Location: New Haven, CT
In response to Foil's last post, I've got a question. What happened when Foil fled, and then came back to stab me? It happened faster than I expected it was possible. Was it just that I was slow in starting to spam kill dark?

My view:
* R HP:Healthy SP:Strong MV:Full > z
[kill dark]
You try to pound *Foil*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Full - Foil: Hurt > where
z
*Foil* tries to stab you, but you parry successfully.
You try to pound *Foil*, but he parries successfully.
Players in your Zone
--------------------
Hew - On the Bank of the River Gaelin
Ava - Before Cairhien's Eastern Gate
Nea - Entering a Small Grove

* R HP:Healthy SP:Strong MV:Full - Foil: Hurt > [kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Full - Foil: Hurt >
*Foil* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Full - Foil: Hurt >
*Foil* leaves west.

* R HP:Healthy SP:Strong MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 10th, 2009, 3:19 pm 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
* S HP:Battered DP:Bursting MV:Haggard > n
hide
back mona
Jangai Road
The wide lane runs parallel to the tall, protective stone wall of the city.
Small flower boxes divide the lane directly in the middle, running in a
perfect line. Private houses line the road, and the shops of the northern
part of the city disappear. The size of the house, and the gilding or
carving on the doors lets the relative importance of the occupant be known.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Mona* is standing here, riding a warhorse.
*Drydin* is standing here, riding a bloodstock stallion.

* S HP:Battered DP:Bursting MV:Haggard > You attempt to hide yourself.

You silently approach your victim...rd >

+
*Drydin* says 'notice on'

-
A raven caws 'a *newbie* is at Thicket of Oak'

+
*Drydin* says 'spam'


*Mona* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Mona* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mona*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 10th, 2009, 11:54 pm 
Offline

Joined: May 11th, 2004, 3:11 am
Posts: 2591
* S HP:Scratched MV:Tiring > n
On the Peaceful Path
A rolling hill of long grass and small flowers stands directly to the east.
Upon closer inspection, stone framed windows and an arched doorway are
visible betraying an ogier homestead within the hill. The path continues
to the north and south.
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
*Rodger* is standing here, riding a gray palfrey.

* S HP:Scratched MV:Tiring > a
z
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > *Rodger* leaves north riding a gray palfrey.
A rat leaves north.
[backstab human]
Backstab who?

* S HP:Scratched MV:Tiring > n
a
Path Through the Woods
The forest surrounding the path has become thin here, leaving just
a few tall trees standing near the ogier mound to the north. The
path continues to the east and south.
[ obvious exits: N E S ]
*Takd* is standing here.
A rat scurries around trying to get out of sight.
*Rodger* is standing here, riding a gray palfrey.

z
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

[backstab human] iring >
You silently approach your victim...


*Takd* panics, and attempts to flee!
*Takd* leaves east.

*
*Rodger* leaves south riding a gray palfrey.
A rat leaves south.


*Takd* has arrived from the east.

-
*Rodger* has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.


*Takd* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 44 out of 71 stabs (61% landed).
*Takd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Takd*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 11th, 2009, 12:10 am 
Offline

Joined: October 23rd, 2005, 3:52 am
Posts: 63
Ha :P my sneaks make that look different, here from my POV, was a nice stab.
Autowimpy went off right before I entered my own flee.
* S HP:Wounded MV:Winded - Morayia: Healthy > ch
f
n
n
You narrate 'on all s general'

*Marth* barely pierces your right leg.althy >
You try to pierce *Morayia*, but she deflects the blow.
You panic and attempt to flee!
*Kunitz* leaves east riding a gray palfrey.

*Maryan* tries to blast you, but you parry successfully.
*Tamak* tries to smite you, but you parry successfully.
*Marth* pierces your right leg.
You try to pierce *Morayia*, but she parries successfully.
You flee head over heels.
Path Through the Woods
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Rodger of Arafel is standing here, riding a gray palfrey.
[change posture defensive]
Posture changed to: Defensive

* S HP:Wounded MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Winded > You narrate 'all'

* S HP:Wounded MV:Winded > You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Winded > n
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Winded > n
Path Near the Village
[ obvious exits: N E W ]
*Tamak* is standing here, riding a gray palfrey.
*Maryan* is standing here, riding a gray palfrey.
*Morayia* is standing here, riding a warhorse.
A wild stallion bucks madly.

* S HP:Wounded MV:Winded > *Maryan* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Maryan: Healthy > No way! You're fighting for your life!
*Tamak* tries to smite you, but you parry successfully.

* S HP:Wounded MV:Winded - Maryan: Healthy > f
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Maryan: Healthy > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Maryan: Healthy >
*Marth* has arrived from the north, riding a gray palfrey.

You dodge a bash from *Morayia* who loses her balance and falls!
You panic and attempt to flee!


*Marth* pierces your right leg.
*Kunitz* has arrived from the east, riding a gray palfrey.


You flee head over heels.
Path Through the Woods
[ obvious exits: N E S ]

* S HP:Wounded MV:Winded >
Rodger has arrived from the south, riding a gray palfrey.

* S HP:Wounded MV:Winded > n
n
n

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


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