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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 1st, 2009, 9:58 am 
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Joined: April 13th, 2006, 12:06 pm
Posts: 199
* S HP:Wounded MV:Full > a
Kitchen of the Dancing Cartman Inn
Odors waft through the small kitchen from several large pots upon the
large iron stove in the corner of this old kitchen. Amidst the bags of
spices and hanging meat there is the occasional table where the inn's
meals are prepared for the lonely patrons in the common room. There is
little light from a single overhead lantern which mainly lights a wooden
bench where the serving girls and cooks take their meals.
[ obvious exits: N E D ]
North: Jak, the innkeeper's guard, is keeping an eye on things here.
You sense a hidden life form in the area...

* S HP:Wounded MV:Full > [k h.seanchan]
They aren't here.

* S HP:Wounded MV:Full > [k h.seanchan]
They aren't here.

* S HP:Wounded MV:Full > [k h.seanchan]
They aren't here.

* S HP:Wounded MV:Full > look down
a
a
e
* S HP:Wounded MV:Full > [k h.seanchan]
They aren't here.

* S HP:Wounded MV:Full > [k h.seanchan]
They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Kyrana the Fledgling Novice is standing here.
Mena of Illian is resting here.
Pelawsan the Sun Corporal is resting here.
A kind-faced figure stands here.


Hahaha... what?


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 2nd, 2009, 12:09 am 
Offline

Joined: July 1st, 2001, 3:26 am
Posts: 437
o R S HP:Healthy DP:Strong MV:Full > s
On the Paved Road
The surface of the road appears to be different to the south then it is here.
Paving is neatly covering the road's surface here and further to your north. To
your west you see a field covered with debris and rubble. Some structure once
stood there and has long since collapsed. Cart tracks indicate that people have
come in and taken some of the stones for their own use.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Full > w
Your mount is too exhausted.

o R S HP:Healthy DP:Strong MV:Full > notice
You start paying increased attention to your surroundings.

o R S HP:Healthy DP:Strong MV:Full > look
On the Paved Road
The surface of the road appears to be different to the south then it is here.
Paving is neatly covering the road's surface here and further to your north. To
your west you see a field covered with debris and rubble. Some structure once
stood there and has long since collapsed. Cart tracks indicate that people have
come in and taken some of the stones for their own use.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Full >
*Nareda* has arrived from the south, riding a gray palfrey.

time
* R S HP:Healthy DP:Strong MV:Full >
*Nareda* leaves north riding a gray palfrey.

o R S HP:Healthy DP:Strong MV:Full > It is 3 o'clock am, on the 17th day of the month of Tammaz, year 806.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are back at 'http://www.wotmud.org/forums/' enjoy!

(Server: Tue Dec 1 23:04:20 2009 EST, last rebooted 1 day, 1 hour, 31 minutes ago)

o R S HP:Healthy DP:Strong MV:Full > dism
h
You stop riding it.

o S HP:Healthy DP:Strong MV:Full > [hide ]
You attempt to hide yourself.

o S HP:Healthy DP:Bursting MV:Full > z
[back human]
Backstab who?

o S HP:Healthy DP:Bursting MV:Full > z
*Nareda* has arrived from the north, riding a gray palfrey.
[back human]
You silently approach your victim...


*Nareda* makes a strange sound as you place a blackened steel kris in her back!
*Nareda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Nareda*'s death cry.

o S HP:Healthy DP:Bursting MV:Full > na blick nareda
2
You narrate 'blick nareda'

3
o S HP:Healthy DP:Bursting MV:Full > [take all corpse]
You get a piece of sandstone from the corpse of Nareda.
You get a gold crown from the corpse of Nareda.
You get ten copper pennys from the corpse of Nareda.
You get a black pair of silver-tooled boots from the corpse of Nareda.
You get a pair of earthen colored breeches from the corpse of Nareda.
You get a belt with a buckle of cuendillar from the corpse of Nareda.
You get a leatherleaf staff from the corpse of Nareda.
You get a jeweled wristcuff from the corpse of Nareda.
You get a jeweled wristcuff from the corpse of Nareda.
You get a pair of dark gloves from the corpse of Nareda.
You get a set of cloth sleeves from the corpse of Nareda.
You get a gown of exquisite design from the corpse of Nareda.
You get a bearskin tunic from the corpse of Nareda.
You get a camouflaged hood from the corpse of Nareda.
You get a gold ring from the corpse of Nareda.
You get a gold ring from the corpse of Nareda.

o S HP:Healthy DP:Bursting MV:Full > [scalp corpse]
You lean over and cut the bloody scalp from the corpse of Nareda.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 5th, 2009, 10:41 am 
Online

Joined: May 22nd, 2007, 8:48 am
Posts: 149
Doh!

*Marillion* panics, and attempts to flee!

* R HP:Battered MV:Full > Drying Swamp
[ obvious exits: N E S W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Full > n
p
In the Eye of the Swamp
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jael* is standing here.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

b
* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > A Seanchan officer lances Jael's body very hard.
A Seanchan officer tries to lance Jael, but he deflects the blow.
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
[bash ]
Bash who?

* R HP:Battered MV:Full > pp
b
[kill h.human]
You try to slash *Jael*, but he parries successfully.

* R HP:Battered MV:Full - a Seanchan officer: Scratched - Jael: Scratched > [bash ]


*Jael* panics, and attempts to flee!

-
*Jael* leaves south.

e
p
=+b
Cancelled.
Wet Swamp
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full > s
p
b
Sinking Swamp
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
A mirrored lantern lies discarded here.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full > n
w
p
Wet Swamp
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full > In the Eye of the Swamp
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a human leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
You sense a hidden life form in the area...
A Seanchan fighter is here, fighting Jael.
A Seanchan fighter is here, fighting Jael.
A Seanchan fighter is here, fighting Jael.
A Seanchan officer is here, fighting Jael.

* R HP:Battered MV:Full > b
[kill human]
They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
[ obvious exits: S W U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
Aki of Seandar is standing here.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 5th, 2009, 1:41 pm 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 208
[where ]
Players in your Zone
--------------------
Ryalth - A Path Through the Thinning Woods

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z

*Minotaur* has arrived from the south.

* S HP:Healthy MV:Winded >
*Minotaur* leaves west.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

s
* S HP:Healthy MV:Winded > h
z
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > we
z
[where ]
Players in your Zone
--------------------
Ryalth - A Forested Path Through the Borderlands

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

* S HP:Healthy MV:Tiring > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Tiring > z
[ba h.dark]
You silently approach your victim...

z
-Cancelled.
[ba h.dark]
You silently approach your victim...

z
Cancelled.
[ba h.dark]
You silently approach your victim...

s
h
Cancelled.
[ba h.dark]
You silently approach your victim...

Cancelled.
Forested Borderlands
[ obvious exits: N S W ]
A panther stalks through the wilderness.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded >
Ahren has arrived from the south, riding a shadow stallion.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?
Ahren leaves north riding a shadow stallion.

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

s
* S HP:Healthy MV:Winded > Forested Borderlands
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.

h
* S HP:Healthy MV:Winded > z

Ahren bellows 'yo'

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > we
z
[where ]
Players in your Zone
--------------------
Ahren - Thinning Woods
Ryalth - Forested Borderlands

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?
Someone bellows 'eVBdzi'
Jael narrates 'so we've got 5 fdish'

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

we
* S HP:Healthy MV:Winded > z
[where ]
Players in your Zone
--------------------
Ahren - Thinning Woods
Ryalth - Forested Borderlands

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?
Ahren bellows 'they all inside :('

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > we
z
[where ]
Players in your Zone
--------------------
Ahren - Thinning Woods
Ryalth - Forested Borderlands

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?
Ahren bellows 'astolfo load nice?'

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > n
h
Forested Borderlands
[ obvious exits: N S W ]
A panther stalks through the wilderness.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > n
h
r
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.ahren]
Backstab who?

* S HP:Healthy MV:Winded > n
h
r
A Path Through the Thinning Woods
[ obvious exits: N S W ]

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

w
* S HP:Healthy MV:Winded > [ba h.ahren]
Backstab who?

h
* S HP:Healthy MV:Winded > r
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > w
[ba h.ahren]
Backstab who?

h
* S HP:Healthy MV:Winded > r
Thinning Woods
[ obvious exits: N E W ]
The corpse of a black stallion is lying here.
The corpse of a jaguar is lying here.
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

w
* S HP:Healthy MV:Winded > [ba h.ahren]
Backstab who?

h
* S HP:Healthy MV:Winded > r
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Weary > w
[hide ]
You attempt to hide yourself.

h
* S HP:Healthy MV:Weary > [ba h.ahren]
Backstab who?

r
* S HP:Healthy MV:Weary > Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > w
[ba h.ahren]
Backstab who?

h
* S HP:Healthy MV:Weary > r
Thinning Woods
[ obvious exits: N E S W ]

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.ahren]
Backstab who?

* S HP:Healthy MV:Weary > we
[where ]
Players in your Zone
--------------------
Ryalth - Thinning Woods
Ahren - In Front Of The Dark Tower

* S HP:Healthy MV:Weary >
Someone bellows 'i need combo ahren'

* S HP:Healthy MV:Weary > we
[where ]
Players in your Zone
--------------------
Ryalth - Thinning Woods
Ahren - In Front Of The Dark Tower

* S HP:Healthy MV:Weary > w
h
r
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Ahren Adraint is standing here, riding a shadow stallion.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.ahren]
You silently approach your victim...

-=+**+=- -=+*
Ahren makes a strange sound as you place a pair of moonstone hilted dirks in his back!
Ahren is mortally wounded, and will die soon, if not aided.

* S HP:Healthy MV:Weary - Ahren: Critical > You stab Ahren's body into bloody fragments!
Ahren is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Ahren's death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 5th, 2009, 1:52 pm 
Offline

Joined: December 4th, 2004, 11:28 pm
Posts: 178
Nice stab Ryalth, I thought everyone had ran :P


Base of a Tall Mountain
[ obvious exits: E S W U ]
A raven is here flying around.
A wild stallion bucks madly.

* S HP:Scratched MV:Weary > You attempt to hide yourself.

* S HP:Scratched MV:Weary > Backstab who?
Marillion chats 'im from the uk and know imperial'

* S HP:Scratched MV:Weary >
Luler narrates '1w dark pass'

* S HP:Scratched MV:Weary >
Merrianne chats 'I know how many centimeters are in a meter tho!'

* S HP:Scratched MV:Weary >
Merrianne chats '*snicker*'

* S HP:Scratched MV:Weary > e
n
hide
ba h.teranel
In the Barren Hills
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
A raven has arrived from the west.

* S HP:Scratched MV:Haggard > At the Foot of the Ridge
[ obvious exits: E S ]
Teranel the Wearied Novice is standing here.
A raven has arrived from the south.

* S HP:Scratched MV:Haggard > You attempt to hide yourself.

* S HP:Scratched MV:Haggard > You silently approach your victim...

-=+**+=- -=+*





Teranel makes a strange sound as you place a dagger of green jade in her back!
This session you've landed 752 out of 1486 stabs (50% landed).
Teranel is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Teranel's death cry.

* S HP:Scratched MV:Haggard > get all corpse
scalp
You get an emerald ring from the corpse of Teranel.
You get an emerald ring from the corpse of Teranel.
You get a brightly-colored sash from the corpse of Teranel.
You get a small pile of blue goatflower petals from the corpse of Teranel.
You get a small pile of blue goatflower petals from the corpse of Teranel.
You get a gold crown from the corpse of Teranel.
You get a water skin from the corpse of Teranel.
You get a pair of thick metal boots from the corpse of Teranel.
You get a pair of ebony-steel plate greaves from the corpse of Teranel.
You get a soft leather pouch from the corpse of Teranel.
You get a studded leather belt with a crossed swords buckle from the corpse of Teranel.
You get a lily from the corpse of Teranel.
You get a lily from the corpse of Teranel.
You get a pair of heavy metal gauntlets from the corpse of Teranel.
You get a pair of ebony-steel plate vambraces from the corpse of Teranel.
You get an axe harness from the corpse of Teranel.
You get a plain white dress from the corpse of Teranel.
a shining steel breastplate: You can't carry that much weight.
You get an opal choker of fiery blue and pink beauty from the corpse of Teranel.
You get an opal choker of fiery blue and pink beauty from the corpse of Teranel.
a crested helm: You can't carry that much weight.
You get a ring of silver from the corpse of Teranel.
You get a ring of silver from the corpse of Teranel.
You get an oilstone from the corpse of Teranel.
You get a lantern from the corpse of Teranel.

* S HP:Scratched MV:Haggard > You lean over and cut the bloody scalp from the corpse of Teranel.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 5th, 2009, 8:57 pm 
Offline

Joined: July 1st, 2001, 3:26 am
Posts: 437
* S HP:Healthy DP:Strong MV:Strong > w
h
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]

* S HP:Healthy DP:Strong MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy DP:Strong MV:Tiring >
Sluagh narrates 'non-unique/rare is gsword imo'

* S HP:Healthy DP:Strong MV:Tiring >
Sasir narrates 'g sword and csword, khell. both are really similar. I prefer gsword'

* S HP:Healthy DP:Strong MV:Tiring >
Zerko narrates 'patty 1s shoulder if you want it'

* S HP:Healthy DP:Strong MV:Tiring > scan s
*Nea* is here, fighting the blighted tree, riding a bloodstock stallion.
*Jael* is standing here, riding a warhorse.
*Smyrna* is standing here, riding a black stallion.
*Raziel* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Nea.

* S HP:Healthy DP:Strong MV:Tiring > s
h
x
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
The corpse of the blighted tree is lying here.
Some thick-soled, heavy leather boots stand stiffly together.
A pair of steel-backed gauntlets are collecting dust on the ground.
A thick, leather backpack lies abandoned here.
A water skin has been left on the ground.
A lantern has been left here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here. [2]
A set of chainmail sleeves lie upon the ground.
A shiny metal helmet lies to one side.
A torch is here on the ground. [3]
*Nea* is here, fighting the blighted tree, riding a bloodstock stallion.
*Jael* is standing here, riding a warhorse.
*Smyrna* is standing here, riding a black stallion.
*Raziel* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Nea.

* S HP:Healthy DP:Strong MV:Tiring > *Nea* gets a water skin.
*Jael* pierces the blighted tree's body very hard.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy DP:Strong MV:Tiring > [back nea]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Strong MV:Tiring > h
x
*Jael* pierces the blighted tree's left leg very hard.
*Nea* strikes the blighted tree's body.
*Raziel* smites the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
[hide ]
You attempt to hide yourself.

*Nea* drinks blood from a water skin.
[back nea]
You silently approach your victim...

+
*Nea* drops a water skin.


*Nea* makes a strange sound as you place a blackened steel kris in her back!
*Nea* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Nea*'s death cry.

* S HP:Healthy DP:Strong MV:Tiring >
A shrill piercing scream reverberates through the area.

2
* S HP:Healthy DP:Strong MV:Tiring > 3
na rip nea
f
[take all corpse]
You get seven gold crowns from the corpse of Nea.
You get nine copper pennys from the corpse of Nea.
You get a leather water flask from the corpse of Nea.
You get a water skin from the corpse of Nea.
You get a black pair of silver-tooled boots from the corpse of Nea.
You get a set of riveted chainmail leggings from the corpse of Nea.
You get a belt with a buckle of cuendillar from the corpse of Nea.
You get a walking staff from the corpse of Nea.
You get a silver etched shield from the corpse of Nea.
You get an ivy bracelet from the corpse of Nea.
You get an ivy bracelet from the corpse of Nea.
You get a sturdy pair of full leather gauntlets from the corpse of Nea.
You get a pair of dyed leather armsleeves from the corpse of Nea.
You get an embroidered, cotton shoulder bag from the corpse of Nea.
You get an earthen brown mantle from the corpse of Nea.
You get a studded leather jerkin from the corpse of Nea.
You get a shimmering pendant of obsidian from the corpse of Nea.
You get a shimmering pendant of obsidian from the corpse of Nea.
You get a thick helmet of supple leather from the corpse of Nea.
You get a beautifully worked great serpent ring from the corpse of Nea.
You get a beautifully worked great serpent ring from the corpse of Nea.
You get a piece of sandstone from the corpse of Nea.
You get a mirrored lantern from the corpse of Nea.
You get a mirrored lantern from the corpse of Nea.

* S HP:Healthy DP:Strong MV:Tiring > [scalp corpse]
You lean over and sever the bloody head from the corpse of Nea.
Khellendros narrates 'notchbladed okay?'

* S HP:Healthy DP:Strong MV:Tiring > *Raziel* tries to smite you, but you deflect the blow.
You narrate 'rip nea'

You panic and attempt to flee!ring - Raziel: Healthy >


You flee head over heels.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 6th, 2009, 12:15 am 
Offline

Joined: July 1st, 2001, 3:26 am
Posts: 437
GIGANTIC STAB! lol gratz sista
I have zero idea why my 99 notice said you were not there thou. I had 360 hps when you landed.
Good Stuff there.

* S HP:Scratched DP:Bursting MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A lantern has been left here.
A torch is here on the ground.
You sense a hidden life form in the area...
*Jael* is standing here, riding a spotted horse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched DP:Bursting MV:Winded > [hide ]
You attempt to hide yourself.

[back ryalth] ursting MV:Winded >
You silently approach your victim...
*Jael* leaves south riding a spotted horse.

*
*Brian* has arrived from the south, riding a warhorse.

*
*Brian* slashes the blighted tree's left foreleg into bloody fragments!

-
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.

+
Troika narrates 'i patty'

*
Backstab who? <-------------------- ?????? I've never had 99% notice fail, althou I suppose anything is possible.

* S HP:Scratched DP:Bursting MV:Winded >
The blighted tree tries to hit Brian, but he dodges the attack.
Brian swiftly dodges the blighted tree's attempt to hit him.
*Brian* slashes the blighted tree's body into bloody fragments!

* S HP:Scratched DP:Bursting MV:Winded >
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are incapacitated and will slowly die, if not aided.

* S HP:Critical DP:Bursting MV:Winded - Ryalth: Scratched >
*someone* leaves down riding a warhorse.

* S HP:Critical DP:Bursting MV:Winded - Ryalth: Scratched >
n
You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Bursting MV:Winded - Ryalth: Scratched > n
n
You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Bursting MV:Winded - Ryalth: Scratched > You're in pretty bad shape, unable to do anything!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-


Last edited by Jinx on December 6th, 2009, 12:17 am, edited 1 time in total.

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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 6th, 2009, 12:16 am 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 208
The Blight
[ obvious exits: N S D ]
North: *Jinx* is standing here.
South: A lantern has been left here.
A torch is here on the ground.
Jael Viera, Squire of Achillies is standing here, riding a spotted horse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > [ba h.dark]
Backstab who?

* S HP:Scratched MV:Winded > h

Brian has arrived from below, riding a warhorse.

* S HP:Scratched MV:Winded > z

Brian leaves south riding a warhorse.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [ba h.dark]
Backstab who?
*Jinx* has arrived from the north.

* S HP:Scratched MV:Winded >
Jael leaves south riding a spotted horse.

* S HP:Scratched MV:Winded > z
[ba h.dark]
You silently approach your victim...
Brian has arrived from the south, riding a warhorse.

-
Brian slashes the blighted tree's left foreleg into bloody fragments!

=+*
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.

*+=- -=
The blighted tree tries to hit Brian, but he dodges the attack.
Brian swiftly dodges the blighted tree's attempt to hit him.
Brian slashes the blighted tree's body into bloody fragments!

+*
*Jinx* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Jinx* is incapacitated and will slowly die, if not aided.

This session you've landed 21 out of 37 stabs (56% landed).
* S HP:Scratched MV:Winded - Jinx: Critical >
Brian panics, and attempts to flee!

* S HP:Scratched MV:Winded - Jinx: Critical >
Brian leaves down riding a warhorse.

* S HP:Scratched MV:Winded - Jinx: Critical > -

You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
Brian has arrived from below, riding a warhorse.

* S HP:Scratched MV:Winded - Jinx: Critical > * S HP:Scratched MV:Winded - Jinx: Critical > [change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Winded - Jinx: Critical > y

Brian slashes *Jinx*'s body.
*Jinx* is dead! R.I.P.
Your blood freezes as you hear *Jinx*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 7th, 2009, 11:56 am 
Offline

Joined: July 16th, 2007, 5:45 pm
Posts: 428
* R HP:Battered MV:Fresh >
*Shzrei* has arrived from the north, riding a shadow stallion.

* R HP:Battered MV:Fresh >
*Shzrei* tries to slash you, but you parry successfully.

s
* R HP:Battered MV:Fresh - Shzrei: Healthy >
You strike *Shzrei*'s left arm hard.
*Shzrei* swirls about with a gleaming black longsword, slicing across your body!
*Shzrei* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Fresh - Shzrei: Scratched > l
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Shzrei: Scratched > o
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of the blighted tree is lying here. [3]
*Shzrei* is here, fighting YOU!, riding a shadow stallion.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Fresh - Shzrei: Scratched > [where ]
Players in your Zone
--------------------
Aang - The Blight

* R HP:Battered MV:Fresh - Shzrei: Scratched > yawn<--- arrogant bastard!
Feeling that tired..or is it just boredom?

* R HP:Battered MV:Fresh - Shzrei: Scratched > l shzrei

*Shzrei* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Shzrei: Scratched > f
You do not see that here.<--- stupid sneak on mount screwed me up
Suddenly *someone* places something in your back!<--- guess I got what I deserved. Be nice to start using a real spear again, god partisan is so bad.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 7th, 2009, 3:29 pm 
Offline

Joined: November 5th, 2009, 4:25 pm
Posts: 18
This just made me laugh thanks bkak or Wraithen which ever lol:P

* R HP:Healthy MV:Full > nod
You nod in agreement.

* R HP:Healthy MV:Full > look
k dark
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here. [2]
The corpse of the blighted tree is lying here. [2]
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
Ruar the Soldier is standing here, riding a |2|.warhorse.

* R HP:Healthy MV:Full > You try to slash *Bkak*, but he deflects the blow.

* R HP:Healthy MV:Full - Bkak: Healthy >
Kalm narrates 'sorry i thought you were an illianer then Llewlyn i was waiting for the end of the sentence'

* R HP:Healthy MV:Full - Bkak: Healthy >
Ruar tries to slash *Bkak*, but he deflects the blow.

* R HP:Healthy MV:Full - Bkak: Healthy > /
[bash ]
*Bkak* panics, and attempts to flee!


Ruar tries to slash *Bkak*, but he parries successfully.

+
*Bkak* leaves south.
Drew chats 'is max group level dependant?'

*
*Troika* has arrived from the north, riding a |1|.shadow stallion

-
*Troika* leaves south riding a shadow stallion.

-k dark<<<<<<<<<<<<<<<<<< I tried to stop myself!

Ruar bellows 'troika!'
As *Bkak* avoids your bash, you topple over and fall to the ground!
This session you've missed 416 out of 661 bashes (37% landed)

* R HP:Healthy MV:Full >

Ruar tries to slash *Wraithen*, but he parries successfully.

* R HP:Healthy MV:Full >
Fidelis chats 'yes'

* R HP:Healthy MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
A bizarre looking fruit is nestled nearby.
A wooden practice shield has been dropped here.
A simple staff, well made for combat, lies here.
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Jaih of Kandor is resting here.
Archimedes of the Borderlands is sitting here.
Davion of Saldaea is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > Maybe you should get on your feet first?


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 9th, 2009, 5:32 pm 
Offline

Joined: August 2nd, 2008, 5:10 am
Posts: 1221
Location: YOUR BACK!!
r
* S HP:Healthy MV:Haggard > [notice ]
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Haggard > m
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Haggard > [ba h.seanchan]
Backstab who?

* S HP:Healthy MV:Haggard > m

*Marcellus* has arrived from below, riding a bloodstock stallion.

[ba h.seanchan] gard >
You silently approach your victim...


*Marcellus* opens the underbrush. <<< so close..
*Marcellus* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Marcellus* is dead! R.I.P. <<< yet so far
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Marcellus*'s death cry.

* S HP:Healthy MV:Haggard > gc

The night has begun.
Timer now at 74 secs.
Timer now at 74 secs.
Someone narrates 'he d of old bridge'


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 10th, 2009, 8:03 pm 
Offline

Joined: December 31st, 2000, 11:39 pm
Posts: 224
* S HP:Wounded MV:Winded > backstab h.dark
Backstab them?!? They are in the throes of battle!
*Mangler* kicks Gaebryal in solar plexus, Gaebryal is rendered breathless!
Gaebryal panics, and attempts to flee!

* S HP:Wounded MV:Winded > backstab h.dark
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Winded >
Gaebryal leaves west riding a Domani razor.

* S HP:Wounded MV:Winded > backstab h.dark
You silently approach your victim...

-
*Whacker* leaves west.

=+*
Gaebryal narrates 'i crit'

*
*Mangler* leaves west riding a shadow stallion.

+=
*Mangler* has arrived from the west, riding a shadow stallion.

- -=
Gaebryal narrates 'sw corner'

+
*Whacker* has arrived from the west.

*
*Whacker* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Whacker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Whacker*'s death cry.
*Mangler* tries to slash you, but you deflect the blow.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 17th, 2009, 1:19 am 
Offline

Joined: July 8th, 2004, 1:14 pm
Posts: 137
I was after BEAT NASH and ran into this, Bad lcuk for you good luck for me :) Thought this would be a great log to bump this thread.


The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A war axe has been left on the ground here.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A small stick is lying on the ground here.

s
* S HP:Healthy MV:Winded>
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: <-------------SCAN IS THAT NASH!?
* S HP:Healthy MV:Winded>
e
s
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Winded>
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]

* S HP:Healthy MV:Winded>
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.

* S HP:Healthy MV:Winded>
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]

* S HP:Healthy MV:Winded>
whe
Players in your Zone
--------------------
Bkak - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Winded>
n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.

* S HP:Healthy MV:Winded>
w
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
*Marussya* is standing here, riding a Domani razor. <---- NOT NASH! HA

* S HP:Healthy MV:Weary>

*Marussya* stops riding a Domani razor.

* S HP:Healthy MV:Weary>

*Marussya* starts leading a Domani razor.
A Domani razor now follows Marussya.

* S HP:Healthy MV:Weary>
h
bh
[hide ]
You attempt to hide yourself.

[backstab h.human] ry>

You silently approach your victim...


*Marussya* makes a strange sound as you place a dagger of green jade in her back! <--- SCORE!
*Marussya* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Marussya*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 18th, 2009, 12:13 pm 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 208
A Trolloc Camp
[ obvious exits: N E ]
An oiled leather coat has been tossed to the ground.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Filthi* is standing here.
*Zyrak* is standing here.
*Kotte* is standing here mending a weapon.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Zyrak* gets a water skin from an embroidered, cotton shoulder bag.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.kotte]
You silently approach your victim...


*Zyrak* drops a water skin.

-
*Zyrak* drops a water skin.

=
*Filthi* says 'VPvd]tK[ lQX[yT Fa udgktIt'

+*
*Kotte* ponders life, the universe, and everything.

*+=- -=+*
*Kotte* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Kotte* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Kotte*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 19th, 2009, 3:03 pm 
Offline

Joined: November 24th, 2001, 12:50 am
Posts: 222
You attempt to hide yourself.

* S HP:Wounded MV:Weary > [backstab h.dark]
You silently approach your victim...

- = + *
Rodger places a pair of moonstone hilted dirks in the back of *Gizmo*, resulting
in some strange noises and blood!

* + = -

-

Cancelled.
*Gizmo* panics, and attempts to flee!
You narrate 'blight'

* S HP:Wounded MV:Weary > [kill dark]
You pierce *Gizmo*'s body very hard.

* S HP:Wounded MV:Weary - Rodger: Healthy - Gizmo: Critical > You pierce *Gizmo*'s
head very hard.
*Gizmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
You gain a level!
Your blood freezes as you hear *Gizmo*'s death cry.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 19th, 2009, 9:29 pm 
Offline

Joined: August 2nd, 2008, 5:10 am
Posts: 1221
Location: YOUR BACK!!
* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > ,
[ba h.dark]
Backstab who?

,
* S HP:Scratched MV:Winded > m
[ba h.dark]
Backstab who?

m
* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

m
* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
Petra narrates '3 now taz with malf'
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
Kohen has arrived from the north, riding a gray palfrey.
Ellysa has arrived from the north, riding a gray palfrey.
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
nod
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > You nod in agreement.

* S HP:Scratched MV:Winded > n
Caralain Grass
[ obvious exits: N E S W ]
A wild hog snorts angrily, pawing at the ground.

* S HP:Scratched MV:Winded > w
Caralain Grass
[ obvious exits: N E S W U ]
A plodding ox wanders here.

* S HP:Scratched MV:Winded > r
m
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

m
* S HP:Scratched MV:Winded > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Winded > m
[ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Tiring > m

*Ludn* has arrived from the east, riding an armoured black stallion.

[ba h.seanchan] iring >
You silently approach your victim...

*
*Ludn* leaves west riding an armoured black stallion.

*
Backstab who?

* S HP:Scratched MV:Tiring > w
r
m
Standing on a Low Hill
[ obvious exits: N E S ]
A wild hog snorts angrily, pawing at the ground.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.seanchan]
Backstab who?

* S HP:Scratched MV:Tiring > s
r
Caralain Grass
[ obvious exits: N E S ]
*Ludn* is standing here, riding an armoured black stallion.

m
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

[ba h.seanchan] iring >
You silently approach your victim...

-
*Meren* has arrived from the north, riding a sleek well-trained torm.


*Meren* leaves east riding a sleek well-trained torm.


*Ludn* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Ludn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ludn*'s death cry.

* S HP:Scratched MV:Tiring > gc

*Meren* has arrived from the east, riding a sleek well-trained torm.
Kohen has arrived from the north, riding a gray palfrey.
Ellysa has arrived from the north, riding a gray palfrey.
Ellysa tries to strike *Meren*, but he parries successfully.

* S HP:Scratched MV:Tiring > a
[get all corpse]
You get a handful of blackberries from the corpse of Ludn.
You get a handful of blackberries from the corpse of Ludn.
You get a handful of blackberries from the corpse of Ludn.
You get a pair of animal-fur boots from the corpse of Ludn.
You get a set of darkly dyed leather leggings from the corpse of Ludn.
You get a soft leather pouch from the corpse of Ludn.
You get a raven-clasped belt of tightly woven steel from the corpse of Ludn.
You get a long, intricate katana from the corpse of Ludn.
You get a silver etched shield from the corpse of Ludn.
You get an ivy bracelet from the corpse of Ludn.
You get an ivy bracelet from the corpse of Ludn.
You get a sturdy pair of full leather gauntlets from the corpse of Ludn.
You get a pair of dyed leather armsleeves from the corpse of Ludn.
You get an earthen brown mantle from the corpse of Ludn.
You get a studded leather jerkin from the corpse of Ludn.
You get an ivory necklace from the corpse of Ludn.
You get a shimmering chain of gold from the corpse of Ludn.
You get a thick helmet of supple leather from the corpse of Ludn.
You get a jade signet ring from the corpse of Ludn.
You get a gold ring delicately carved with ivy from the corpse of Ludn.
You get a string of colored lights from the corpse of Ludn.

* S HP:Scratched MV:Tiring > [k seanchan]
You try to stab *Meren*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Ellysa: Scratched - Meren: Scratched > a

*Meren* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Ellysa: Scratched - Meren: Scratched > Kohen barely slashes *Meren*'s body.
[k seanchan]
You do the best you can!

a
* S HP:Scratched MV:Tiring - Ellysa: Scratched - Meren: Scratched >
*Meren* leaves east riding a sleek well-trained torm.

* S HP:Scratched MV:Tiring > [k seanchan]
They aren't here.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 19th, 2009, 9:30 pm 
Offline

Joined: July 15th, 2009, 3:14 pm
Posts: 35
More funny than ouch tbh :P

Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
West:
* S HP:Healthy MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong > w
hide
backstab h.human
Caemlyn Road
[ obvious exits: E W ]
*Kohen* is standing here, riding a |1|.gray palfrey.
A plump pheasant is here flying around.
A raven is visible flying high in the sky.

* S HP:Healthy MV:Strong > *Kohen* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Healthy MV:Strong - Kohen: Battered > You try to pierce *Kohen*, but he parries successfully.
*Kohen* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

flee
* S HP:Healthy MV:Strong - Kohen: Wounded > w
hide
backstab h.human

You try to pierce *Kohen*, but he parries successfully.

You panic and attempt to flee!en: Wounded >

You flee head over heels.
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
West: Caemlyn Road
[ obvious exits: E W ]
*Kohen* is standing here, riding a |1|.gray palfrey.
A plump pheasant is here flying around.
A raven is visible flying high in the sky.

* S HP:Healthy MV:Strong > You attempt to hide yourself.

You silently approach your victim...

+
*Kohen* leaves east riding a gray palfrey. ------NOOOOOOOOO!!!!

*
Backstab who?

* S HP:Healthy MV:Tiring > backstab h.human
Backstab who?

* S HP:Healthy MV:Tiring > backstab h.human
Backstab who?

* S HP:Healthy MV:Tiring > backstab h.human

*Kohen* has arrived from the east, riding a |2|.gray palfrey. -------YESSSSSSS!!!!!

You silently approach your victim...

=
*Kohen* leaves west riding a gray palfrey. --------NOOOOOOOO!!!!

=
*Kohen* has arrived from the west, riding a |3|.gray palfrey. --------YESSSSSSSS!
*Ellysa* has arrived from the west, riding a |4|.gray palfrey. ---------UHOH!
A raven has arrived from the west.


*Kohen* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 1605 out of 2859 stabs (56% landed).
*Kohen* is dead! R.I.P. --------YESSSSSS!!!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kohen*'s death cry.

* S HP:Healthy MV:Tiring >
*Ellysa* tries to strike you, but you parry successfully.

* S HP:Healthy MV:Tiring - Ellysa: Healthy >
*Ellysa* tries to strike you, but you dodge the attack.
*Ellysa* gets a pair of lissome leather boots with metal capped toes from the corpse of Kohen.------- PUNISHED FOR DARING TO LAND A STAB!!!
*Ellysa* gets a set of riveted chainmail leggings from the corpse of Kohen.
*Ellysa* gets a belt pack from the corpse of Kohen.
*Ellysa* gets a belt with a buckle of cuendillar from the corpse of Kohen.
*Ellysa* gets a brass hilted general's sword from the corpse of Kohen.
*Ellysa* gets a silver etched shield from the corpse of Kohen.
*Ellysa* gets an ivy bracelet from the corpse of Kohen.
*Ellysa* gets an ivy bracelet from the corpse of Kohen.
*Ellysa* gets a sturdy pair of full leather gauntlets from the corpse of Kohen.
*Ellysa* gets a pair of riveted chainmail sleeves from the corpse of Kohen.
*Ellysa* gets a bright red robe from the corpse of Kohen.
*Ellysa* gets a tunic of finely-crafted chain from the corpse of Kohen.
*Ellysa* gets a shimmering chain of gold from the corpse of Kohen.
*Ellysa* gets a shimmering chain of gold from the corpse of Kohen.
*Ellysa* gets a rimmed round helmet from the corpse of Kohen.
*Ellysa* gets a garnet adorned ring from the corpse of Kohen.
*Ellysa* gets a garnet adorned ring from the corpse of Kohen.
*Ellysa* gets a string of colored lights from the corpse of Kohen.

You panic and attempt to flee!ysa: Healthy >

na rip kohen ----- :P


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 21st, 2009, 1:00 am 
Offline

Joined: June 7th, 2002, 4:53 pm
Posts: 44
Location: Green Bay, WI
Your mount is too exhausted.

* R HP:Healthy MV:Full > dism

Jala chats 'grings*'

* R HP:Healthy MV:Full > You stop riding him.

* HP:Healthy MV:Full > look
Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
An Illianer steed stands here proudly, its black mane glistening.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Full > Sneak

Aaron has arrived from the east, riding an Illianer steed.

* HP:Healthy MV:Full > Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Full > n
n
Thinning Woods
[ obvious exits: N S ]

n
* S HP:Healthy MV:Full > n
A Dead Forest
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* S HP:Healthy MV:Full > Atienne narrates '1n choke'
A Dead Forest
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.

* S HP:Healthy MV:Full > n
n
A blighted deer leaves north.
A Path Through the Dead Forest
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

e
* S HP:Healthy MV:Strong > Dense Forest
[ obvious exits: N E S ]
A wild boar runs through the forest.

* S HP:Healthy MV:Strong > Towering Forest
[ obvious exits: N E S W ]

not
* S HP:Healthy MV:Strong > Dark Forest
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > e
Hide
Backstab h.Dark
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Strong > Dark Forest
[ obvious exits: N E S W ]
You notice a water skin is hidden here.
You sense a hidden life form in the area...
Axo al'Cas {Apprentice to Earle} is here, fighting an oozing ball of mud, riding a bloodstock stallion.
An oozing ball of mud is here, fighting Axo.

* S HP:Healthy MV:Strong > An oozing ball of mud tries to hit Axo, but he parries successfully.
Axo tries to slash an oozing ball of mud, but he parries successfully.
You attempt to hide yourself.

You silently approach your victim...


An oozing ball of mud tries to hit Axo, but he deflects the blow.
Axo slashes an oozing ball of mud's body extremely hard.


Atienne has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Wimpy reset to: 177 hit points.
*Bkak* makes a strange sound as you place a ceremonial dress sword in his back!
*Bkak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bkak*'s death cry.

* S HP:Healthy MV:Strong >
An oozing ball of mud tries to hit Axo, but he deflects the blow.
Axo slashes an oozing ball of mud's body extremely hard.

cal
* S HP:Healthy MV:Strong >
Atienne narrates 'rofl'

1
* S HP:Healthy MV:Strong > You don't see a closed gate.

* S HP:Healthy MV:Strong > scal
[take all corpse]
You get a black pair of silver-tooled boots from the corpse of Bkak.
You get a pair of earthen colored breeches from the corpse of Bkak.
You get a soft leather pouch from the corpse of Bkak.
You get a belt with a buckle of cuendillar from the corpse of Bkak.
You get a pair of moonstone hilted dirks from the corpse of Bkak.
You get a jeweled wristcuff from the corpse of Bkak.
You get a jeweled wristcuff from the corpse of Bkak.
You get a pair of dark gloves from the corpse of Bkak.
You get a set of cloth sleeves from the corpse of Bkak.
You get a pure white cloak bearing a golden sunburst from the corpse of Bkak.
You get a bearskin tunic from the corpse of Bkak.
You get a shimmering pendant of obsidian from the corpse of Bkak.
You get a shimmering pendant of obsidian from the corpse of Bkak.
You get a camouflaged hood from the corpse of Bkak.
You get a gold ring from the corpse of Bkak.
You get a gold ring from the corpse of Bkak.
You get an oilstone from the corpse of Bkak.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 21st, 2009, 3:57 am 
Offline

Joined: September 30th, 2003, 9:07 am
Posts: 51
This starts with me Stabbing bkak but i suck so i lost him. figured he would go into hidden so i follow down... he pops out of hidden for a sec

The Curve
The tunnel curves north and southward, both paths seem equally long though.
A pile of animal manure is lying to the east, right below what seems to be
a fragile spot in the wall. The torches here are all burnt out, though
lights dot the rest of the tunnel.
[ obvious exits: N W ]

* S HP:Healthy MV:Strong > hide
backstab h.dark
You attempt to hide yourself.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong >
Erin chats 'look master'

backstab h.dark
* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

backstab h.dark
* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
TICK IN 5 SECONDS.
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
Backstab who?

* S HP:Healthy MV:Strong > backstab h.dark
You silently approach your victim...

backstab h.dark
Cancelled. <<<<<<<<<<<<<<<<<<<I SCREWED UP!!! i double typed and couldnt get a move out
You silently approach your victim...


Suddenly *Hress* places a dagger woven of darkness in your back!
Ouch! That Really did HURT!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Curve in the Tunnel
[ obvious exits: E S ]

* S HP:Beaten MV:Strong > s
s
A Carved Tunnel
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Strong > A Hollowed-out Tunnel
[ obvious exits: N U ]
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A large, goat-faced trolloc glares at you hungrily.

* S HP:Beaten MV:Strong > u
The secret seems to be closed.
open secret

* S HP:Beaten MV:Strong >
*Hress* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Strong - Hress: Scratched > Ok.

* S HP:Beaten MV:Strong - Hress: Scratched > u

*Hress* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Strong - Hress: Scratched > No way! You're fighting for your life!
Elodan chats 'where do I do that?'

fleeHP:Beaten MV:Strong - Hress: Scratched >

A goat-faced trolloc joins Hress's fight!
A Dha'vol trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tries to cleave you, but you parry successfully.
A goat-faced trolloc tries to pierce you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
A goat-faced trolloc pierces your left foot.
You panic and attempt to flee!
*Hress* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 77 secs.
*Hress* closes the secret.


Hress assumes an offensive striking posture.

You flee head over heels.
A Carved Tunnel
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.
A Hollowed-out Tunnel
[ obvious exits: N U ]
*Hress* is standing here.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A large, goat-faced trolloc glares at you hungrily.

* S HP:Battered MV:Strong > n
A Carved Tunnel
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Strong >
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Strong - Hress: Healthy > n
n
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Hress: Healthy > flee
No way! You're fighting for your life!

You panic and attempt to flee!ess: Healthy >

u

*Hress* tries to pierce you, but you deflect the blow.
A Dha'vol trolloc joins Hress's fight!
*Hress* tries to pierce you, but you parry successfully.
A Dha'vol trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.

You flee head over heels.
A Curve in the Tunnel
[ obvious exits: E S ]
Alas, you cannot go that way...

u
* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong >
*Hress* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Strong - Hress: Healthy > e
n
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Hress: Healthy > flee
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Hress: Healthy > n
You pierce *Hress*'s body.
*Hress* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


*Hress* tries to pierce you, but you deflect the blow.

n

Erin chats 'at the quest master'

n
You flee head over heels.
A Carved Tunnel
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A Curve in the Tunnel
[ obvious exits: E S ]
*Hress* is standing here.

* S HP:Battered MV:Strong > n
Alas, you cannot go that way...

* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong > e
Alas, you cannot go that way...

* S HP:Battered MV:Strong > n
The Curve
[ obvious exits: N W ]

* S HP:Battered MV:Strong > A Long Stretch of Tunnel
[ obvious exits: N S ]

* S HP:Battered MV:Strong > n
n
A Dark Turn
[ obvious exits: S W ]

u
* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong > Alas, you cannot go that way...

w
* S HP:Battered MV:Strong > A Curve in the Tunnel
[ obvious exits: N E ]

* S HP:Battered MV:Strong > n
n
Below the Mountains
[ obvious exits: S U ]

n
* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong > u
A Long Stretch on the Spine
[ obvious exits: N E D ]

* S HP:Battered MV:Strong > look
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E D ]

* S HP:Battered MV:Strong > e
s
A Curve in the Spine
[ obvious exits: S W ]

* S HP:Battered MV:Tiring > The Center of the Spine
[ obvious exits: N S ]

* S HP:Battered MV:Tiring > s
A Turn in the Mountains
[ obvious exits: N W D ]
A trolloc is here commanding a fist of troops.
*Bkak* is standing here mending a weapon.
*Bkak* tries to stab you, but you parry successfully.

* S HP:Battered MV:Tiring - Bkak: Wounded > look
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W D ]
A trolloc is here commanding a fist of troops.
*Bkak* is here, fighting YOU! mending a weapon

* S HP:Battered MV:Tiring - Bkak: Wounded >
Elodan chats 'ok, where is he?'

* S HP:Battered MV:Tiring - Bkak: Wounded >
*Hress* has arrived from below.

* S HP:Battered MV:Tiring - Bkak: Wounded >
*Bkak* tries to stab you, but you deflect the blow.
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Tiring - Bkak: Wounded >
*Bkak* gives a Dha'vol trolloc an order.

ring - Bkak: Wounded >
*Hress* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins Bkak's fight!
You try to pierce *Bkak*, but he deflects the blow.
*Bkak* stabs your body into bloody fragments!
You panic and attempt to flee!


You flee head over heels.
Nearing a Three-Way Junction
[ obvious exits: E W ]

* S HP:Beaten MV:Tiring > w
w
A Three-Way Junction
[ obvious exits: E S W ]

w
* S HP:Beaten MV:Tiring > A Rough Path in the Spine
[ obvious exits: E W ]

* S HP:Beaten MV:Tiring > A Turn in the Path
[ obvious exits: N E ]

* S HP:Beaten MV:Tiring > s
w
Alas, you cannot go that way...

n
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...
*Bkak* has arrived from the east.
A Dha'vol trolloc has arrived from the east.

* S HP:Beaten MV:Tiring > The Curve in the Path
[ obvious exits: S W ]

* S HP:Beaten MV:Tiring > n
Alas, you cannot go that way...
*Bkak* has arrived from the south.
A Dha'vol trolloc has arrived from the south.

w
* S HP:Beaten MV:Tiring > w
A Fall in the Spine
[ obvious exits: E D ]
A Dha'vol trolloc has arrived from the east.
Erin chats 'they wander I think'

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...
*Bkak* tries to stab you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Bkak: Wounded > d
No way! You're fighting for your life!

flee
* S HP:Beaten MV:Tiring - Bkak: Wounded >
You try to pierce *Bkak*, but he deflects the blow.
A Dha'vol trolloc joins Bkak's fight!
*Bkak* tries to stab you, but you parry successfully.

You panic and attempt to flee!: Wounded >

d

Bkak assumes an offensive striking posture.

You flee head over heels.
The Curve in the Path
[ obvious exits: S W ]
Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > w
A Fall in the Spine
[ obvious exits: E D ]
*Hress* is standing here.
A trolloc is here commanding a fist of troops.
*Bkak* is standing here mending a weapon.
*Hress* tries to pierce you, but you parry successfully.
*Bkak* tries to stab you, but you deflect the blow.

ng - Hress: Scratched >
*Hress* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

flee

*Bkak* gives a Dha'vol trolloc an order.

You flee head over heels.
A Long Slope
[ obvious exits: U D ]
A Fall in the Spine
[ obvious exits: E D ]
*Hress* is standing here.
A trolloc is here commanding a fist of troops.
*Bkak* is standing here mending a weapon.
*Bkak* tries to stab you, but you deflect the blow.

s
* S HP:Beaten MV:Tiring - Bkak: Wounded > e
s
A Dha'vol trolloc joins Bkak's fight!
A Dha'vol trolloc tries to blast you, but you deflect the blow.
You try to pierce *Bkak*, but he deflects the blow.
*Bkak* tries to stab you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Bkak: Wounded > No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Bkak: Wounded > No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Bkak: Wounded >
*Bkak* tries to stab you, but you parry successfully.

* S HP:Beaten MV:Tiring - Bkak: Wounded >
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Bkak: Wounded >
Hress assumes an offensive striking posture.

* S HP:Beaten MV:Tiring - Bkak: Wounded > flee
You panic and attempt to flee!


Deirdre has arrived from below, riding a |1|.bloodstock stallion.


*Hress* tries to pierce you, but you parry successfully.
A Dha'vol trolloc blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Bkak* tries to stab you, but you deflect the blow.


Elodan chats 'ok thanks Erin :)'


*Hress* pierces your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Bkak* tries to stab you, but you parry successfully.

notice

You flee head over heels.
A Long Slope
[ obvious exits: U D ]

* S HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.

* S HP:Critical MV:Tiring >
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Hress: Scratched > d
d
d
No way! You're fighting for your life!
Erin chats 'np'

* S HP:Critical MV:Tiring - Hress: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Hress: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Hress: Scratched >
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Hress: Scratched >
You try to pierce *Hress*, but he deflects the blow.
*Hress* tries to pierce you, but you parry successfully.

* S HP:Critical MV:Tiring - Hress: Scratched >
The Tar Valon guardsmen ring the city alarm in the distance.

* S HP:Critical MV:Tiring - Hress: Scratched >
You barely pierce *Hress*'s body.
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Hress: Scratched >
You try to pierce *Hress*, but he parries successfully.
*Hress* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Hress* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Hress: Scratched > get vial purse <<< Knew i was dead heavy choked zone idk what to do so... i !
get vial purse
You get a thin vial of yellow fluid from a small purse.

* S HP:Critical MV:Tiring - Hress: Scratched > You get a thin vial of yellow fluid from a small purse.

* S HP:Critical MV:Tiring - Hress: Scratched > flee
You panic and attempt to flee!


*someone* wipes his boots in your face! <<< INSULTING!!!
You are incapacitated and will slowly die, if not aided.

quaff vial <<<< Dont get to quaff my vials :( LAME!
quaff vial
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
A plain brown belt has been dropped here.
A wooden practice shield has been dropped here.
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A string of colored lights sparkle here.
Ritaker of Two Rivers is resting here.
A kind-faced figure stands here.


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