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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 21st, 2009, 4:19 pm 
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Joined: January 5th, 2007, 11:35 am
Posts: 3
lesson learned. Don't stabwar with masters if your not on a master yourself
am 374 hps so figured I'd stick around.
* S HP:Scratched MV:Tiring > [back h.human]
Backstab who?

p
* S HP:Scratched MV:Tiring > [back h.human]
Backstab who?

p
* S HP:Scratched MV:Tiring > p
[back h.human]
You silently approach your victim...

Cancelled.
[back h.human] <--- canceled timer but figured I could eat a stab and survive so wanted to make it a bit more fun for the humans
You silently approach your victim...

*
Suddenly *someone* places a pair of moonstone hilted dirks in your back!<--- yeah here I am stabbing bears from wound-bat, no point in stabwarring with masters heh.
You are mortally wounded, and will die soon, if not aided.
Backstab who?

* S HP:Incapacitated MV:Tiring - Eros: Healthy >
You are dead! Sorry...


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 21st, 2009, 11:51 pm 
Offline

Joined: July 31st, 2007, 8:37 pm
Posts: 194
Location: Australia
Rocky Outcrop
[ obvious exits: N E W D ]
*Everest* is standing here.
A gray palfrey prances skittishly nearby.

* S HP:Hurt MV:Winded > You attempt to hide yourself.

* S HP:Hurt MV:Winded > You silently approach your victim...

-=+**+=- -=+*





*Everest* makes a strange sound as you place a blackened steel kris in his back!
This session you've landed 114 out of 204 stabs (55% landed).
*Everest* is dead! R.I.P.<<<<<<<< BAM B****H GOES DOWN!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Everest*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 22nd, 2009, 4:02 am 
Offline

Joined: December 30th, 2003, 3:00 pm
Posts: 846
* S HP:Healthy MV:Winded > back h.dark

You silently approach your victim...

-=+*

Santanus narrates 'only wounded, sniff'

*+=- -=+*

*Hellace* makes a strange sound as you place a dagger of green jade in his back!
*Hellace* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hellace*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 22nd, 2009, 4:27 am 
Offline

Joined: June 2nd, 2004, 7:17 pm
Posts: 60
yer was a nice stab didn't realise you were there.

o S HP:Wounded DP:Strong MV:Tiring > A Path on the Spine
A rugged dirt path seems to have been made here, allowing you to travel
east and west. Few animals dot the path, save for small lizards and
insects, it is barren. Mountains rise impassibly high to the north and
south, preventing even the best climbers from crossing.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>

* S HP:Wounded DP:Strong MV:Tiring > You attempt to hide yourself.

* S HP:Wounded DP:Strong MV:Tiring > Backstab who?

* S HP:Wounded DP:Strong MV:Tiring > e
HIDE
BACKSTAB h.human
Before an Abandoned Hut
The dirt path curves south here, and halts a bit eastward in front of an
old hut. A few untended plants grow here, almost as if there was a garden
once, though how that is possible on the Spine is beyond reason.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a horse leaving >>east>>
A wild stallion bucks madly.
*Santanus* is standing here, riding a bloodstock stallion.

* S HP:Wounded DP:Strong MV:Tiring > You attempt to hide yourself.

* S HP:Wounded DP:Strong MV:Tiring > *Santanus* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
You silently approach your victim...

-=w
+*Cancelled.
A Path on the Spine
A rugged dirt path seems to have been made here, allowing you to travel
east and west. Few animals dot the path, save for small lizards and
insects, it is barren. Mountains rise impassibly high to the north and
south, preventing even the best climbers from crossing.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 22nd, 2009, 11:12 pm 
Offline

Joined: November 24th, 2001, 12:50 am
Posts: 222
End of the Underground Tunnel
[ obvious exits: N U ]
A leather helmet has been dropped here.
A shield covered in intricately designed leather lies here. [2]
A pair of leggings laced with leather string have been discarded.
A soft leather pouch has been discarded here. [2]
A wide leather belt has been cast off here. [2]
A flat, wide leather wristband lies here. [2]
A pair of hard leather half-gauntlets is on the ground here.
A light pair of leather coverings lies upon the ground.
A thick leather vest is here. [2]
Rodger the Sheriff is here, fighting Zerko.
*Misery* is standing here.
*Zerko* is here, fighting Rodger.

* S HP:Battered MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Haggard > [backstab h.dark]
You silently approach your victim...

-
Rodger panics, and attempts to flee!

= +
*Misery* tries to hack Rodger, but he parries successfully.

* * + =
*Misery* tries to hack Rodger, but he deflects the blow.
Rodger barely stabs *Zerko*'s body.
*Zerko* tries to slice Rodger, but he deflects the blow.
Rodger stabs *Zerko*'s left foot hard.
Rodger panics, and attempts to flee!

- - = + *
You can't backstab a fighting person, too alert!

* S HP:Battered MV:Haggard >
Rodger leaves north.

* S HP:Battered MV:Haggard >
[backstab h.dark]
You silently approach your victim...

- = + *
Paj narrates 'wombat'

* + = - - = +
Rodger places the glazed katars of Mondoran in the back of *Zerko*, resulting in
some strange noises and blood!

*
*Misery* makes a strange sound as you place a curved clear dagger in his back!

* S HP:Battered MV:Haggard - Misery: Beaten >


*Misery* tries to hack you, but you
parry successfully.
You barely pierce *Misery*'s left leg.
*Zerko* tries to slice Rodger, but he deflects the blow.
Rodger stabs *Zerko*'s body.
Mood changed to: Brave
Wimpy reset to: 111 hit points.


* S HP:Battered MV:Haggard - Misery: Beaten > Posture changed to: Offensive

* S HP:Battered MV:Haggard - Misery: Beaten > You stop using a curved clear
dagger.

* S HP:Battered MV:Haggard - Misery: Beaten >
You try to quietly draw a throwing
knife from an ivy bracelet.

* S HP:Battered MV:Haggard - Misery: Beaten > You throw a throwing knife at *Misery*.

* S HP:Battered MV:Haggard - Misery: Beaten >
Rodger stabs *Zerko*'s head.
*Zerko* is incapacitated and will slowly die, if not aided.
Nefar chats 'who's from alaska?!'

* S HP:Battered MV:Haggard - Misery: Beaten >

A throwing knife arcs through the air.
*Misery* panics, and attempts to flee!


* S HP:Battered MV:Haggard - Misery: Beaten > *Misery* grunts in pain as he is
struck by a throwing knife.
You try to quietly draw a throwing knife from an ivy bracelet.

* S HP:Battered MV:Haggard - Misery: Beaten > *Misery* tries to hack you, but you deflect the blow.
Rodger stabs *Zerko*'s body very hard.
*Zerko* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zerko*'s death cry.
You throw a throwing knife at *Misery*.
Rodger stabs *Misery*'s body.

* S HP:Battered MV:Haggard - Misery: Critical >
A throwing knife arcs through the air.

* S HP:Battered MV:Haggard - Misery: Critical >
*Misery* grunts in pain as he is
struck by a throwing knife.
You do the best you can!

* S HP:Battered MV:Haggard - Misery: Critical >



Rodger stabs *Misery*'s body.
*Misery* gets a pair of thick metal boots from the corpse of Zerko.
*Misery* gets a pair of ebony-steel plate greaves from the corpse of Zerko.
*Misery* gets a brightly-colored sash from the corpse of Zerko.
*Misery* gets a half-moon scimitar with a hilt of twisted iron from the corpse of
Zerko.
*Misery* gets a gator skin bracer from the corpse of Zerko.
*Misery* gets a gator skin bracer from the corpse of Zerko.
*Misery* gets a pair of heavy metal gauntlets from the corpse of Zerko.
*Misery* gets a pair of ebony-steel plate vambraces from the corpse of Zerko.
*Misery* gets a shadowed cloak adorned with red serpentine scales from the corpse
of Zerko.
*Misery* gets a shimmering chain of gold from the corpse of Zerko.
*Misery* gets an opal choker of fiery blue and pink beauty from the corpse of
Zerko.
*Misery* gets a full metal helmet and visor from the corpse of Zerko.
*Misery* gets a ring of silver from the corpse of Zerko.

* S HP:Battered MV:Haggard - Misery: Critical >
You wield a curved clear dagger.
Mantorok chats 'some poor bastards'

* S HP:Battered MV:Haggard - Misery: Critical > [kill dark]
You do the best you can!

* S HP:Battered MV:Haggard - Misery: Critical > [kill dark]
You do the best you can!

* S HP:Battered MV:Haggard - Misery: Critical >
Rodger barely stabs *Misery*'s
body.
*Misery* tries to hack you, but you parry successfully.
[kill dark]
You do the best you can!

* S HP:Battered MV:Haggard - Misery: Critical > Arglebargle, glop-glyf!?!

* S HP:Battered MV:Haggard - Misery: Critical >

Misery calls for the slab to be opened.

* S HP:Battered MV:Haggard - Misery: Critical > You throw a curved clear dagger at *Misery*.

* S HP:Battered MV:Haggard - Misery: Critical >
A curved clear dagger arcs through the air.

* S HP:Battered MV:Haggard - Misery: Critical >
Rodger stabs *Misery*'s right hand.
Nefar chats 'seriously'
*Misery* panics, and attempts to flee!

* S HP:Battered MV:Haggard - Misery: Critical >
*Misery* grunts in pain as he is struck by a curved clear dagger.

* S HP:Battered MV:Haggard - Misery: Critical >
Rodger stabs *Misery*'s body hard.
*Misery* is incapacitated and will slowly die, if not aided.

* S HP:Battered MV:Haggard - Misery: Critical >
Someone chats 'i am!'

* S HP:Battered MV:Haggard - Misery: Critical >

[kill dark]
You do the best you can!

* S HP:Battered MV:Haggard - Misery: Critical > [kill dark]
You do the best you can!

* S HP:Battered MV:Haggard - Misery: Critical >
There doesn't seem to be a fang
in the corpse of Zerko.

* S HP:Battered MV:Haggard - Misery: Critical >
Xathras chats 'I think I'll have to go the gym more often though... and she's
from outta town'

* S HP:Battered MV:Haggard - Misery: Critical >



Rodger stabs *Misery*'s left foot
hard.
*Misery* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Misery*'s death cry.
Your heartbeat calms down more as you feel less panicked.
You get a throwing knife from the corpse of Misery.
Rodger says 'have to post

:twisted:


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 23rd, 2009, 12:55 am 
Offline

Joined: November 24th, 2001, 12:50 am
Posts: 222
The Blight
[ obvious exits: N E S ]

* HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* HP:Scratched MV:Winded > [backstab h.dark]
Backstab who?

* HP:Scratched MV:Winded >
*Behemoth* has arrived from the east.

* HP:Scratched MV:Winded > [backstab h.dark]
You silently approach your victim...


*Behemoth* leaves south.
Tripio narrates 'meet split rather'

- =
Sirrion chats 'oh did i tell you i've finished book 12 woot'

+ * * + = - - =
+
*Behemoth* has arrived from the east.

*
*Koresh* has arrived from the north.
*Kultunk* has arrived from the north.
*Behemoth* makes a strange sound as you place a torm claw wrapped with a leather
hilt in his back!

* HP:Scratched MV:Winded - Behemoth: Critical >

*Koresh* tries to slash you, but you deflect the blow.

* HP:Scratched MV:Winded - Behemoth: Critical >
*Koresh* tries to slash you, but you parry successfully.

* HP:Scratched MV:Winded - Behemoth: Critical >

*Koresh* tries to slash you, but you parry successfully.


* HP:Scratched MV:Winded - Behemoth: Critical > No way! You're fighting for
your life!

* HP:Scratched MV:Winded - Behemoth: Critical >
No way! You're fighting for
your life!

* HP:Scratched MV:Winded - Behemoth: Critical > *Kultunk* leaves south.
You stop using a torm claw wrapped with a leather hilt.

* HP:Scratched MV:Winded - Behemoth: Critical > You dodge a bash from *Behemoth*
who loses his balance and falls!
You try to quietly draw a broken silver shield badge bearing the arms of
Tanchico from an ivy bracelet.

* HP:Scratched MV:Winded - Behemoth: Critical > You throw a broken silver shield badge bearing the arms of Tanchico at
*Behemoth*.

* HP:Scratched MV:Winded - Behemoth: Critical >
A broken silver shield badge bearing the arms of Tanchico arcs through the air.


* HP:Scratched MV:Winded - Behemoth: Critical >

A broken silver shield badge bearing the arms of Tanchico rips through
*Behemoth*'s guts as he collapses to the ground.
*Behemoth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Behemoth*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 25th, 2009, 3:03 am 
Offline

Joined: April 13th, 2006, 12:06 pm
Posts: 199
In the Eye of the Swamp
[ obvious exits: E S ]
Pepin the Shepherd is standing here, riding a |1|.gray palfrey.
*Alima* is standing here, riding a |2|.warhorse.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

A Seanchan officer tries to lance Pepin, but he deflects the blow.
[ba seanchan]
You silently approach your victim...

*
Pepin panics, and attempts to flee!


A Seanchan officer tries to lance Pepin, but he parries successfully.
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!

*
Pepin leaves east riding a gray palfrey.

-
A Seanchan officer says 'You someone!!! You will die before your time!! '
A Seanchan officer tries to lance you, but you parry successfully.
Alima bellows 'girl's gotta regen moves somewhere'


*Alima* makes a strange sound as you place a blackened steel kris in her back!
This session you've landed 35 out of 57 stabs (61% landed).
*Alima* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alima*'s death cry.

------------------------------------------------------------------------------------------------

* R HP:Wounded MV:Tiring - Lil: Battered >
You try to pierce *Lil*, but she deflects the blow.

* R HP:Wounded MV:Tiring - Lil: Battered >
You dodge a bash from *Lil* who loses her balance and falls!

* R HP:Wounded MV:Tiring - Lil: Battered >
Ritaker narrates 'im on mota'

* R HP:Wounded MV:Tiring - Lil: Battered >
You try to pierce *Lil*, but she parries successfully.

say !
* R HP:Wounded MV:Tiring - Lil: Battered > You say '!'

* R HP:Wounded MV:Tiring - Lil: Battered >
Panthera chats 'No, she used a personal day to go to her high schools state championship football game. She lied to me about why she needed a personal day.'

* R HP:Wounded MV:Tiring - Lil: Battered >
*Lil* tries to strike you, but you parry successfully.
You pierce *Lil*'s body.

* R HP:Wounded MV:Tiring - Lil: Battered >
Ritaker narrates 'on shady.'

* R HP:Wounded MV:Tiring - Lil: Battered >
You try to pierce *Lil*, but she deflects the blow.

* R HP:Wounded MV:Tiring - Lil: Battered >
You pierce *Lil*'s right arm hard.

* R HP:Wounded MV:Tiring - Lil: Battered >
You pierce *Lil*'s body.

ing - Lil: Battered >
*Lil* strikes your left arm.
You try to pierce *Lil*, but she deflects the blow.
*Lil* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Lil: Battered > l lil
*Lil* strikes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You try to pierce *Lil*, but she deflects the blow.
You flee head over heels.
Along the Illian Road
[ obvious exits: N E W ]
No Connecting Rooms Found
West: A dun mare is here, snorting angrily, being ridden by you.
You do not see that here.

* R HP:Battered MV:Tiring > n

*Lil* has arrived from the west, riding a |1|.shaggy brown mare.

* R HP:Battered MV:Tiring > Before a Cabin
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Battered MV:Tiring >
*Lil* has arrived from the south, riding a |1|.shaggy brown mare.

* R HP:Battered MV:Tiring >
*Lil* tries to strike you, but you parry successfully.

* R HP:Battered MV:Tiring - Lil: Battered >
Ritaker narrates 'give em one round'

* R HP:Battered MV:Tiring - Lil: Battered >
You pierce *Lil*'s body.
*Lil* tries to strike you, but you deflect the blow.

* R HP:Battered MV:Tiring - Lil: Battered > l lil

Lil has some big nasty wounds and scratches.

*Lil* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a clasp of blackened bronze
<worn around neck> a clasp of blackened bronze
<worn about body> a dark riding cape of mottled brown
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

You attempt to peek at the inventory:
ten gold crowns
a large slab of meat
sixteen copper pennys

* R HP:Battered MV:Tiring - Lil: Battered >
You try to pierce *Lil*, but she parries successfully.
*Lil* tries to strike you, but you parry successfully.
*Lil* looks at the large wolf.

* R HP:Wounded MV:Tiring - Lil: Battered > say how did i get battered!

You try to pierce *Lil*, but she deflects the blow.

* R HP:Wounded MV:Tiring - Lil: Battered > You say 'how did i get battered!'

* R HP:Wounded MV:Tiring - Lil: Battered > Saving Jael.

* R HP:Wounded MV:Tiring - Lil: Battered > say argh

You pierce *Lil*'s body.

ing - Lil: Battered >
*Lil* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Lil: Battered >
*Lil* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Lil: Battered >
*Lil* drawls 'Unsure'

* R HP:Wounded MV:Tiring - Lil: Battered >
Ralkar chats 'lol Jak O Frost on Caem Rd'

*Lil* strikes your right foot.: Battered >
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
No Connecting Rooms Found
A dun mare is here, snorting angrily, being ridden by you.
An elk cow nibbles on some greenery.
A wild boar runs through the forest.
You say 'argh'

* R HP:Battered MV:Tiring > e

An elk cow has arrived from the east.

e
* R HP:Battered MV:Tiring > Before a Cabin
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
*Lil* is standing here, riding a |1|.shaggy brown mare.
A cute brown deer eyes you nervously.
The large dark wolf slinks here, eyes filled with an animal cunning.
*Lil* leaves west riding a shaggy brown mare.

* R HP:Battered MV:Tiring > A Rippling Pond
[ obvious exits: E S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered MV:Tiring >
Eol narrates 'i'm fleeing'

* R HP:Battered MV:Tiring > e
dism
Passing Under Branches
[ obvious exits: N E S W ]
A mushroom grows here.
A mushroom grows here.
A dun mare is here, snorting angrily, being ridden by you.

sneak
w
* R HP:Battered MV:Tiring > You stop riding her.

* HP:Battered MV:Tiring > h
z
Ok, you'll try to move silently for a while.

* S HP:Battered MV:Tiring > A Rippling Pond
[ obvious exits: E S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
*Lil* is standing here, riding a |1|.shaggy brown mare.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

[ba seanchan] ring >
You silently approach your victim...

-
Tarion chats 'doesn't really matter what the reason was if you charged her for a personal day'

=
*Lil* leaves east riding a shaggy brown mare.

+
*Lil* has arrived from the east, riding a |2|.shaggy brown mare.


*Lil* makes a strange sound as you place a sharp, red stone dagger in her back!
This session you've landed 128 out of 227 stabs (56% landed).
*Lil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Lil*'s death cry.

* S HP:Battered MV:Tiring > scalp corpse
You lean over and sever the bloody head from the corpse of Lil.

* S HP:Battered MV:Tiring > get all corpse
1
You get sixteen copper pennys from the corpse of Lil.
You get a large slab of meat from the corpse of Lil.
You get ten gold crowns from the corpse of Lil.
You get a pair of animal-fur boots from the corpse of Lil.
You get a set of riveted chainmail leggings from the corpse of Lil.
You get a soft leather pouch from the corpse of Lil.
You get a belt with a buckle of cuendillar from the corpse of Lil.
You get a dark blue tasseled spear from the corpse of Lil.
You get an ivy bracelet from the corpse of Lil.
You get an ivy bracelet from the corpse of Lil.
You get a sturdy pair of full leather gauntlets from the corpse of Lil.
You get a pair of riveted chainmail sleeves from the corpse of Lil.
You get a backpack from the corpse of Lil.
You get a dark riding cape of mottled brown from the corpse of Lil.
You get a tunic of finely-crafted chain from the corpse of Lil.
You get a clasp of blackened bronze from the corpse of Lil.
You get a clasp of blackened bronze from the corpse of Lil.
You get a rimmed round helmet from the corpse of Lil.
You get a gold ring delicately carved with ivy from the corpse of Lil.
You get a gold ring delicately carved with ivy from the corpse of Lil.
You get an oilstone from the corpse of Lil.
You get a crystal lightstick from the corpse of Lil.

* S HP:Battered MV:Tiring > [ride 1.horse]
You start riding her.

------------------------------------------------------------------------------------------------

S HP:Wounded MV:Tiring > z
[hide ]
You attempt to hide yourself.

[ba seanchan] ing >
You silently approach your victim...

*
*Aki* puts some coins in an embroidered, cotton shoulder bag.
*Aki* puts a crystal lightstick in an embroidered, cotton shoulder bag.
*Aki* puts a cup of thready brown tea in an embroidered, cotton shoulder bag.
*Aki* puts some coins in an embroidered, cotton shoulder bag.
*Aki* puts a bubbling draught in an embroidered, cotton shoulder bag.
*Aki* puts a bubbling draught in an embroidered, cotton shoulder bag.
*Aki* puts a bubbling draught in an embroidered, cotton shoulder bag.

*
*Aki* stops using a mirrored lantern.

+
*Aki* hides a mirrored lantern.

-
*Aki* gets a bubbling draught from an embroidered, cotton shoulder bag.
*Aki* gets a bubbling draught from an embroidered, cotton shoulder bag.
*Aki* gets a bubbling draught from an embroidered, cotton shoulder bag.
*Aki* gets seven copper pennys from an embroidered, cotton shoulder bag.
*Aki* gets a cup of thready brown tea from an embroidered, cotton shoulder bag.
*Aki* gets a crystal lightstick from an embroidered, cotton shoulder bag.
*Aki* gets seven gold crowns from an embroidered, cotton shoulder bag.

-
*Aki* puts some coins in an embroidered, cotton shoulder bag.
*Aki* puts a crystal lightstick in an embroidered, cotton shoulder bag.
*Aki* puts a cup of thready brown tea in an embroidered, cotton shoulder bag.
*Aki* puts some coins in an embroidered, cotton shoulder bag.
*Aki* puts a bubbling draught in an embroidered, cotton shoulder bag.
*Aki* puts a bubbling draught in an embroidered, cotton shoulder bag.
*Aki* puts a bubbling draught in an embroidered, cotton shoulder bag.


*Aki* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 94 out of 164 stabs (57% landed).
*Aki* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Aki*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 25th, 2009, 4:01 am 
Offline

Joined: July 31st, 2007, 8:37 pm
Posts: 194
Location: Australia
A Rough Path in the Spine
[ obvious exits: E W ]
*Jiro* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded > You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**+=- -=+*





*Jiro* makes a strange sound as you place a blackened steel kris in his back!
This session you've landed 118 out of 213 stabs (55% landed).
*Jiro* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Jiro: Critical > <------- DAMN IT
*Jiro* leaves west riding a bloodstock stallion.

o S HP:Scratched MV:Winded > w
k human
A Turn in the Path
[ obvious exits: N E ]
n

o S HP:Scratched MV:Winded > They aren't here.

o S HP:Scratched MV:Winded > w
d
d
d
The Curve in the Path
[ obvious exits: S W ]

o S HP:Scratched MV:Winded > A Fall in the Spine
[ obvious exits: E D ]

o S HP:Scratched MV:Weary > A Long Slope
[ obvious exits: U D ]

o S HP:Scratched MV:Weary > The Foot of a Mountain
[ obvious exits: S U ]
A string of colored lights sparkle here.
*Jiro* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Weary > k human
*Jiro* leaves south riding a bloodstock stallion.
Alas, you cannot go that way...

o S HP:Scratched MV:Weary > k human
k human
k human
They aren't here.
s
s

o S HP:Scratched MV:Weary > They aren't here.

o S HP:Scratched MV:Weary > They aren't here.

o S HP:Scratched MV:Weary > They aren't here.

o S HP:Scratched MV:Weary > e
Along the Mountains
[ obvious exits: N E ]

o S HP:Scratched MV:Weary > Alas, you cannot go that way...

o S HP:Scratched MV:Weary > The Foot of a Summit
[ obvious exits: W U ]
u

o S HP:Scratched MV:Weary > u
u
k human
Climbing the Summit
[ obvious exits: U D ]
k human
k human
k human

o S HP:Scratched MV:Weary > Atop the Summit
[ obvious exits: S W D ]
*Jiro* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Weary > Alas, you cannot go that way...

* S HP:Scratched MV:Weary > You try to pierce *Jiro*, but he parries successfully.

* S HP:Scratched MV:Weary - Jiro: Critical > k human
*Jiro* tries to pierce you, but you deflect the blow.
You try to pierce *Jiro*, but he parries successfully.
You do the best you can!

* S HP:Scratched MV:Weary - Jiro: Critical > You do the best you can!

* S HP:Scratched MV:Weary - Jiro: Critical > You do the best you can!

* S HP:Scratched MV:Weary - Jiro: Critical > k human
You do the best you can!

* S HP:Scratched MV:Weary - Jiro: Critical > You do the best you can!

* S HP:Scratched MV:Weary - Jiro: Critical >
*Jiro* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Jiro: Critical > cn

You try to pierce *Jiro*, but he deflects the blow.
*Jiro* leaves south riding a bloodstock stallion.

o S HP:Scratched MV:Weary > [change mood normal]
Mood changed to: Normal
s
k human

o S HP:Scratched MV:Weary > Before an Ascending Path
[ obvious exits: N U ]
A wild stallion bucks madly.
cb

o S HP:Scratched MV:Weary > They aren't here.

o S HP:Scratched MV:Weary > [change mood brave]
Mood changed to: Brave

o S HP:Scratched MV:Weary > u
k human
A Crack in the Mountain
[ obvious exits: N W U D ]
k human

o S HP:Scratched MV:Weary > They aren't here.

o S HP:Scratched MV:Weary > w
They aren't here.

o S HP:Scratched MV:Weary > w

*Jiro* has arrived from above, riding a bloodstock stallion.

* S HP:Scratched MV:Weary > k human
k human
*Jiro* leaves down riding a bloodstock stallion.
Inside the Mountain Pass
[ obvious exits: E W ]
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
k human
k human
k human

o S HP:Scratched MV:Weary > West of a Mountain Pass
[ obvious exits: N E S ]

o S HP:Scratched MV:Haggard > They aren't here.

o S HP:Scratched MV:Haggard > e
e
They aren't here.

o S HP:Scratched MV:Haggard > d
They aren't here.

o S HP:Scratched MV:Haggard > They aren't here.

o S HP:Scratched MV:Haggard > k human
k human
They aren't here.

o S HP:Scratched MV:Haggard > Inside the Mountain Pass
[ obvious exits: E W ]
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.

o S HP:Scratched MV:Haggard > k human
A Crack in the Mountain
[ obvious exits: N W U D ]
k human

o S HP:Scratched MV:Haggard > Before an Ascending Path
[ obvious exits: N U ]
A wild stallion bucks madly.

o S HP:Scratched MV:Haggard > They aren't here.

o S HP:Scratched MV:Haggard > They aren't here.

o S HP:Scratched MV:Haggard > They aren't here.

o S HP:Scratched MV:Haggard > They aren't here.

o S HP:Scratched MV:Haggard > get vial pack
You get a thin vial of yellow fluid from a backpack.

o S HP:Scratched MV:Haggard > quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
n

o S HP:Scratched MV:Winded > Atop the Summit
[ obvious exits: S W D ]
*Jiro* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Weary > hide
back h.human

*Santanus* has arrived from below, riding a bloodstock stallion.

* S HP:Scratched MV:Weary >
*Santanus* strikes your left leg.

* S HP:Scratched MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Santanus: Wounded > f
You try to pierce *Santanus*, but he deflects the blow.
*Santanus* tries to strike you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
In the Mountains
Room Found Teleporting
[ obvious exits: E S W ]

o S HP:Scratched MV:Weary > jiro is set as target2.
e
hide
back jiro
Atop the Summit
[ obvious exits: S W D ]
*Santanus* is standing here, riding a bloodstock stallion.
*Jiro* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Weary >
*Santanus* strikes your left foot very hard.

* S HP:Scratched MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Santanus: Wounded > jiro is set as target2.
e
hide
back jiro
No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Santanus: Wounded > You try to pierce *Santanus*, but he deflects the blow.
*Santanus* strikes your body very hard.
You try to pierce *Santanus*, but he parries successfully.
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Santanus: Wounded > TICK IN 5 SECONDS.
f
e
hide
back jiro
*Jiro* pierces your body.
PANIC! You couldn't escape!

* S HP:Hurt MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Santanus: Wounded > No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Santanus: Wounded >
*Jiro* tries to pierce you, but you parry successfully.
You try to pierce *Santanus*, but he parries successfully.
*Santanus* strikes your left leg hard.

* S HP:Hurt MV:Weary - Santanus: Wounded > f
e
hide
back jiro

You try to pierce *Santanus*, but he deflects the blow.

* S HP:Hurt MV:Weary - Santanus: Wounded > You panic and attempt to flee!

You flee head over heels.
In the Mountains
Room Found Teleporting
[ obvious exits: E S W ]
Atop the Summit
[ obvious exits: S W D ]
*Santanus* is standing here, riding a bloodstock stallion.
*Jiro* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded > You attempt to hide yourself.

* S HP:Hurt MV:Winded > You silently approach your victim...


*Santanus* tries to strike you, but you deflect the blow.

-=
*Santanus* tries to strike you, but you parry successfully.

+**+=- -=+*




You try to pierce *Santanus*, but he parries successfully.
*Santanus* tries to strike you, but you parry successfully.
*Jiro* makes a strange sound as you place a blackened steel kris in his back! <----- WHAM
This session you've landed 119 out of 214 stabs (55% landed).
*Jiro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jiro*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 26th, 2009, 2:27 am 
Offline

Joined: August 6th, 2006, 2:12 pm
Posts: 1297
Location: DeKalb, IL
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Wraithen* is standing here.
*Fenrir* is standing here.
Reil des Orion {Apprentice to Javier Gaidin} is here, fighting a Dha'vol trolloc, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Zorne of the Borderlands is sitting here, riding a warhorse.
Everest of Two Rivers is standing here, riding a warhorse.
A Dha'vol trolloc is here, fighting Zorne.

* R HP:Healthy SP:Strong MV:Fresh - Zorne: Battered - a Dha'vol trolloc: Wounded >
Everest tries to smite *Wraithen*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Fresh - Zorne: Battered - a Dha'vol trolloc: Wounded > channel 'poison' h.fenrir

*Fenrir* gives a Dha'vol trolloc an order.
A Dha'vol trolloc panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Fresh - Zorne: Battered - a Dha'vol trolloc: Wounded > You begin to weave the appropriate flows...

-=
*Wraithen* tickles Everest's body with his stab.
Everest tries to smite *Wraithen*, but he parries successfully.
Reil slashes a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tickles Zorne's body with his strike.
*Fenrir* gives a Dha'vol trolloc an order.
A Dha'vol trolloc panics, and attempts to flee!
*Wraithen* panics, and attempts to flee!

+
A Dha'vol trolloc leaves north.

*
*Fenrir* leaves south.
Zorne tries to smite *Bkak*, but he parries successfully.

*
*Wraithen* leaves north.

+
Reil tries to slash *Wraithen*, but he deflects the blow.

=- -=
*Wraithen* panics, and attempts to flee!

+*
Zorne tries to smite *Bkak*, but he parries successfully.
Your target is no longer here!

* R HP:Healthy SP:Strong MV:Fresh >
*Wraithen* avoids being bashed by Everest who loses his balance and falls!

kill fenrir
* R HP:Healthy SP:Strong MV:Fresh > *Wraithen* leaves west.
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > channel 'poison' h.wraithen

A Dha'vol trolloc has arrived from the north.
A Ko'bal trolloc has arrived from the south.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 26th, 2009, 3:10 am 
Offline

Joined: July 8th, 2004, 1:14 pm
Posts: 137
Well the above post was me killing alexis. Failed to loot so this event happened. lol...

o S HP:Wounded MV:Haggard>
TICK IN 5 SECONDS.
scan w <----- Checking to see if they are here yet... AND YEP! :)
h
*Alexis* is standing here, riding a warhorse.
*Everest* is standing here, riding a warhorse.

bh
o S HP:Wounded MV:Haggard>
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Haggard>
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
bh
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
bh
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
scan w
h
*Alexis* is standing here, riding a warhorse.
*Everest* is standing here, riding a warhorse.

bh
o S HP:Wounded MV:Haggard>
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Haggard>
bh
Kilgore narrates 'aanek rip.'
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
bh
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
bh
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
scan w
A warhorse is here, stamping his feet impatiently.
*Alexis* is standing here.
A warhorse is here, stamping his feet impatiently.
*Everest* is standing here.

h
o S HP:Wounded MV:Haggard>
bh
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Haggard>
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
bh
[backstab h.human]
Backstab who?

o S HP:Wounded MV:Haggard>
bh

*Everest* has arrived from the west.
*Alexis* has arrived from the west.

[backstab h.human] gard>

You silently approach your victim... <--- Yummy

=
*Everest* tries to smite you, but you deflect the blow.


*Everest* tries to smite you, but you deflect the blow.


*Alexis* makes a strange sound as you place a pair of moonstone hilted dirks in her back! <---------- #1
*Alexis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Alexis*'s death cry.
You feel better. <--- Best way to make poison go away

* S HP:Wounded MV:Haggard - Everest: Healthy>
take all corpse <--------------------- FAILED AGAIN!

*Everest* gets a pair of animal-fur boots from the corpse of Alexis.
*Everest* gets a set of riveted chainmail leggings from the corpse of Alexis.
*Everest* gets a soft leather pouch from the corpse of Alexis.
*Everest* gets a gold mesh belt secured with a white flame clasp from the corpse of Alexis.
*Everest* gets a blue steel scimitar with silver-wrapped hilt from the corpse of Alexis.
*Everest* gets a silver etched shield from the corpse of Alexis.
*Everest* gets a jeweled wristcuff from the corpse of Alexis.
*Everest* gets an ivy bracelet from the corpse of Alexis.
*Everest* gets a sturdy pair of full leather gauntlets from the corpse of Alexis.
*Everest* gets a pair of dyed leather armsleeves from the corpse of Alexis.
*Everest* gets a backpack from the corpse of Alexis.
*Everest* gets a snug dark riding dress with a modest neckline from the corpse of Alexis.
*Everest* gets a tunic of green scales from the corpse of Alexis.
*Everest* gets a thin, black chain from the corpse of Alexis.
*Everest* gets a thin, black chain from the corpse of Alexis.
*Everest* gets a rimmed round helmet from the corpse of Alexis.
*Everest* gets a beautifully worked great serpent ring from the corpse of Alexis.
*Everest* gets a gold ring delicately carved with ivy from the corpse of Alexis.
*Everest* gets an oilstone from the corpse of Alexis.

* S HP:Wounded MV:Haggard - Everest: Healthy>
The corpse of Alexis seems to be empty.

* S HP:Wounded MV:Haggard - Everest: Healthy>
f
e
h
You panic and attempt to flee!

bh

Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
A Barren Field
This farm field has several rows of man-made mounds across it in an organized
fashion, however the rows have no crops. They are instead covered with weeds
and tall grasses. It appears that whoever once owned this farm has left,
perhaps afraid to live so near the Dragonwall.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Dusty Barn
Although it may have once held produce, this barn is old and suffering badly
from disuse. Dust lines the walls and floor like a thick carpet, kicks up in
billowing clouds, and leaves footprints everywhere you step. A rickety ladder
stands off to one side, leading up to a hayloft above.
[ obvious exits: W U ]
West: A warhorse is here, stamping his feet impatiently.
The corpse of Alexis is lying here.
*Everest* is standing here.

* S HP:Wounded MV:Weary>
[hide ]
You attempt to hide yourself.

[backstab h.human] ry>

You silently approach your victim...

*
You dodge a bash from *Everest* who loses his balance and falls! <------ SCORE! PLEASE BE SITTING!


*Everest* makes a strange sound as you place a pair of moonstone hilted dirks in his back! <---- VICTORY!!! #2 :)
*Everest* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Everest*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 26th, 2009, 9:49 am 
Sloping Ground
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
Astra of Illian is sitting here, riding a |1|.bloodstock stallion.
A Seanchan invasion commander evaluates his soldier's readiness.
*Ragen* is here, fighting Astra, riding a |2|.gray palfrey.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* S HP:Scratched SP:Good MV:Winded > You attempt to hide yourself.

* S HP:Scratched SP:Good MV:Winded > A Seanchan officer lances Astra's body extremely hard.
A Seanchan officer lances Astra's body very hard.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*Ragen* slashes Astra's body very hard.
You begin to weave the appropriate flows...

-=+**+=- -
A Seanchan scout slashes Astra's right arm extremely hard.
A Seanchan scout slashes Astra's right leg into bloody fragments!
A Seanchan officer lances Astra's body into bloody fragments!
*Ragen* slashes Astra's left leg very hard.

=+**
Astra panics, and attempts to flee!

+=-
Astra leaves north riding a bloodstock stallion.


*Ragen* tries to slash you, but you parry successfully.

-=+
*Ragen* slashes your right arm hard.
A Seanchan officer joins Ragen's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
Ouch! You couldn't maintain the flows.

* S HP:Scratched SP:Good MV:Winded - Ragen: Wounded > f
You panic and attempt to flee!


You flee head over heels.
In the Lake of Sand
[ obvious exits: N S W ]
Astra of Illian is standing here, riding a |1|.bloodstock stallion.

* S HP:Scratched SP:Good MV:Winded > Room Found, Teleporting

Astra leaves south riding a bloodstock stallion.

* S HP:Scratched SP:Good MV:Winded > s
hide
channel 'sleep' ragen
Sloping Ground
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
Astra of Illian is here, fighting Ragen, riding a |1|.bloodstock stallion.
A Seanchan invasion commander evaluates his soldier's readiness.
*Ragen* is here, fighting Astra, riding a |2|.gray palfrey.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* S HP:Scratched SP:Good MV:Weary > You attempt to hide yourself.

* S HP:Scratched SP:Good MV:Weary > You begin to weave the appropriate flows...


Astra leaves west riding a bloodstock stallion.

-=+*
*Ragen* leaves west riding a gray palfrey.
Astra has arrived from the west, riding a |3|.bloodstock stallion.

*+=-
*Ragen* has arrived from the west, riding a |4|.gray palfrey.

-
A Seanchan officer tries to lance Astra, but she deflects the blow.
*Ragen* tries to slash Astra, but she parries successfully.

=+*
You sense Astra is channeling saidar.

*+=
Astra panics, and attempts to flee!

- -
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
Astra swiftly dodges a Seanchan scout's attempt to slash her.
A Seanchan scout tries to slash Astra, but she parries successfully.
A Seanchan officer tries to lance Astra, but she deflects the blow.

=+
Astra leaves north riding a bloodstock stallion.

*
Ok.
*Ragen* lies down and falls asleep.

* S HP:Scratched SP:Good MV:Weary > mb
hide
backstab ragen
[change mood brave]
Mood changed to: Brave

* S HP:Scratched SP:Good MV:Weary > You attempt to hide yourself.

* S HP:Scratched SP:Good MV:Weary > You silently approach your victim...

-=
Astra has arrived from the north, riding a |5|.bloodstock stallion.

+
You sense Astra is channeling saidar.

**+
A Seanchan officer tries to lance Astra, but she parries successfully.

=- -
A Seanchan officer tries to lance Astra, but she parries successfully.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!

=+*
You try to quietly draw a dagger of green jade from a brightly-colored sash.
*Ragen* makes a strange sound as you place a dagger of green jade in his back!
*Ragen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Ragen*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 26th, 2009, 10:02 am 
Farwil with the assist!

* S HP:Healthy SP:Good MV:Strong > s
hide
channel 'sleep' h.torrak
Beneath a Ropebridge
[ obvious exits: N S ]
You sense a hidden life form in the area...
Treach the Sun Sergeant is here, fighting Torrak, riding a |1|.bloodstock stallion.
*Torrak* is here, fighting Treach.
*Reck* is standing here.

* S HP:Healthy SP:Good MV:Strong > You attempt to hide yourself.

* S HP:Healthy SP:Good MV:Strong > You begin to weave the appropriate flows...

-
*Torrak* pierces Treach's head hard.
Treach tries to slash *Torrak*, but he parries successfully.
Viveka has arrived from the south, riding a |2|.gray palfrey.

=
Viveka tries to pound *Reck*, but he deflects the blow.

+**+=- -=+
*Reck* tries to pierce Viveka, but she deflects the blow.
*Torrak* pierces Treach's left arm.
Treach tries to slash *Torrak*, but he deflects the blow.

**channel 'sleep' h.torrak
+Cancelled.
You begin to weave the appropriate flows...

-=+
*Reck* avoids being bashed by Viveka who loses her balance and falls!

**
*Reck* tries to pierce Viveka, but she parries successfully.
*Torrak* tries to pierce Treach, but he parries successfully.
Treach tries to slash *Torrak*, but he parries successfully.
*Torrak* tries to pierce Treach, but he deflects the blow.

+=-channel 'sleep' h.torrak
-Cancelled.
You begin to weave the appropriate flows...

-=+*
*Reck* tries to pierce Viveka, but she parries successfully.
Viveka tries to pound *Reck*, but he deflects the blow.
*Torrak* tries to pierce Treach, but he deflects the blow.
Treach tries to slash *Torrak*, but he parries successfully.

*+
*Reck* tries to pierce Viveka, but she parries successfully.
*Torrak* pierces Treach's body.

=- channel 'sleep' h.torrak
-=Cancelled.
You begin to weave the appropriate flows...

-
Astra tells you 'hehe, saw log, that timing on my flee - sleep timer finished was just awesome ;)'

=+
*Reck* tries to pierce Viveka, but she deflects the blow.
Viveka tries to pound *Reck*, but he parries successfully.
*Torrak* tries to pierce Treach, but he deflects the blow.
Treach tries to slash *Torrak*, but he parries successfully.

**+tell treach flee in 5
=Cancelled.
Ok.

* S HP:Healthy SP:Good MV:Strong > channel 'sleep' h.torrak
You begin to weave the appropriate flows...

-=+
*Reck* tries to pierce Viveka, but she parries successfully.
Viveka tries to pound *Reck*, but he deflects the blow.
*Torrak* tries to pierce Treach, but he deflects the blow.
Treach tries to slash *Torrak*, but he deflects the blow.

**+
Farwil narrates 'flee stab'

=-
*Reck* tries to pierce Viveka, but she parries successfully.

-=+*
*Reck* tries to pierce Viveka, but she parries successfully.
Viveka tries to pound *Reck*, but he parries successfully.
*Torrak* pierces Treach's body.
Treach tries to slash *Torrak*, but he parries successfully.

*+
Treach panics, and attempts to flee!

=- -
Viveka panics, and attempts to flee!
Treach leaves south riding a bloodstock stallion.

=+
*Reck* tries to pierce Viveka, but she parries successfully.
*Torrak* tries to pierce Viveka, but she deflects the blow.

*
Viveka leaves south riding a gray palfrey.
*Reck* pierces your body.
Ok.
*Torrak* lies down and falls asleep.

* S HP:Scratched SP:Good MV:Strong - Reck: Scratched >
You try to hit *Reck*, but he parries successfully.
*Reck* tries to pierce you, but you parry successfully.
Viveka has arrived from the south, riding a |3|.gray palfrey.
Treach has arrived from the south, riding a |4|.bloodstock stallion.

* S HP:Scratched SP:Good MV:Strong - Reck: Scratched >
Treach leaves north riding a bloodstock stallion.

mw
* S HP:Scratched SP:Good MV:Strong - Reck: Scratched > f

Viveka leaves north riding a gray palfrey.

* S HP:Scratched SP:Good MV:Strong - Reck: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Scratched SP:Good MV:Strong - Reck: Scratched > You panic and attempt to flee!


You flee head over heels.
At the Bottom of a Desolate Valley
[ obvious exits: S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
Viveka the Sun Sergeant is standing here, riding a |1|.gray palfrey.
Treach the Sun Sergeant is standing here, riding a |2|.bloodstock stallion.

* S HP:Scratched SP:Good MV:Strong > Room Found, Teleporting
torrak is now set as your target.

Viveka leaves west riding a gray palfrey.
Treach leaves west riding a bloodstock stallion.

s
* S HP:Scratched SP:Good MV:Strong > hide
backstab torrak
Your blood freezes as you hear someone's death cry.
Beneath a Ropebridge
[ obvious exits: N S ]
The corpse of Torrak is lying here.
Lord Farwil the Lieutenant is standing here mending a weapon.
*Reck* is standing here.

* S HP:Scratched SP:Good MV:Tiring > You attempt to hide yourself.

* S HP:Scratched SP:Good MV:Tiring > Backstab who?

* S HP:Scratched SP:Good MV:Tiring > ga
narr wink
[get all corpse]
You get a skin of human flesh from the corpse of Torrak.
You get a black pair of silver-tooled boots from the corpse of Torrak.
You get a pair of earthen colored breeches from the corpse of Torrak.
You get a belt with a buckle of cuendillar from the corpse of Torrak.
You get a blackened steel kris from the corpse of Torrak.
You get a silver etched shield from the corpse of Torrak.
You get an ivy bracelet from the corpse of Torrak.
You get an ivy bracelet from the corpse of Torrak.
You get a pair of dark gloves from the corpse of Torrak.
You get a set of cloth sleeves from the corpse of Torrak.
You get a backpack from the corpse of Torrak.
You get a blue cape featuring a golden hawk in flight from the corpse of Torrak.
You get a bearskin tunic from the corpse of Torrak.
You get a shimmering pendant of obsidian from the corpse of Torrak.
You get a shimmering pendant of obsidian from the corpse of Torrak.
You get a camouflaged hood from the corpse of Torrak.
You get a gold ring from the corpse of Torrak.
You get a gold ring from the corpse of Torrak.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 26th, 2009, 9:59 pm 
Offline

Joined: February 7th, 2007, 2:16 am
Posts: 246
* R HP:Scratched MV:Tiring > s
kill h.meren
Ji Road
[ obvious exits: N E U D ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
Weary and coated in dust, a merchant stands here.
A Seanchan soldier is standing here, eyeing you up and down.
A young Morat'torm carries out the orders of his superiors.
A weary, dark-eyed man tends the city lamps.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > n
n

A young Morat'torm says 'You Yeue!!! You will die before your time!! '
A young Morat'torm tries to strike you, but you deflect the blow.

* R HP:Scratched MV:Tiring - a young Morat'torm: Healthy > No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a young Morat'torm: Healthy > No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a young Morat'torm: Healthy >
You slash a young Morat'torm's body.
A young Morat'torm tries to strike you, but you deflect the blow.

* R HP:Scratched MV:Tiring - a young Morat'torm: Healthy > f
You panic and attempt to flee!


You flee head over heels.
Ji Road
[ obvious exits: N E S ]
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
Meren of Shon Kifar is standing here.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A grim Deathwatch Guard patrols the city of Seandar.
Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
[ obvious exits: S W U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground.
A large slab of meat has been placed here. [6]
A torch is here on the ground.
A large slab of meat has been placed here. [3]


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 27th, 2009, 3:35 pm 
Offline

Joined: April 5th, 2004, 1:46 pm
Posts: 76
* S HP:Hurt MV:Tiring > Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of a seanchan leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A banner portraying a red eagle is gently swaying in the wind here.
*Borimer* is standing here, riding a gray palfrey.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Borimer* makes a strange sound as you place a blue steel katar in his back!
*Borimer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Borimer*'s death cry.





Gets away this time


* S HP:Scratched MV:Weary > backstab h.human
Nikolai has arrived from the south, riding a gray palfrey.
Backstab who?

* S HP:Scratched MV:Weary > backstab h.human
Backstab who?

backstab h.human
* S HP:Scratched MV:Weary > Backstab who?

backstab h.human
*Rodger* has arrived from the south, riding a gray palfrey.
You silently approach your victim...


*Rodger* stabs Nikolai's body.

+
Nikolai tries to slash *Rodger*, but he deflects the blow.
*Rodger* stabs Nikolai's body hard.
Nikolai panics, and attempts to flee!


Nikolai leaves down riding a gray palfrey.
*Rodger* makes a strange sound as you place a blue steel katar in his back!
*Rodger* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Rodger: Critical >
*Rodger* leaves down riding a gray palfrey.


---------------------------------------------------------------

But fool me twice he doesn't!


In the Lake of Sand
[ obvious exits: N S W ]
There are some bloody traces of a seanchan leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Rodger* is standing here, riding a wild stallion.
*Laci* is standing here, riding a gray palfrey.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

=
*Jerl* has arrived from the south, riding a wild stallion.

+
*Laci* tries to pierce you, but you parry successfully.


*Rodger* makes a strange sound as you place a blue steel katar in his back!
*Rodger* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Rodger*'s death cry.

* S HP:Battered MV:Weary - Laci: Wounded > ]

*Laci* tries to pierce you, but you parry successfully.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
*Jerl* tries to slash you, but you deflect the blow.

* S HP:Battered MV:Winded - Laci: Wounded > cw
f

*Jerl* gets a plate of vegetables in tangy sauce from the corpse of Rodger.
*Jerl* gets a black pair of silver-tooled boots from the corpse of Rodger.
*Jerl* gets a pair of earthen colored breeches from the corpse of Rodger.
*Jerl* gets a belt with a buckle of cuendillar from the corpse of Rodger.
*Jerl* gets the glazed katars of Mondoran from the corpse of Rodger.
*Jerl* gets a jeweled wristcuff from the corpse of Rodger.
*Jerl* gets a jeweled wristcuff from the corpse of Rodger.
*Jerl* gets a pair of dark gloves from the corpse of Rodger.
*Jerl* gets a set of cloth sleeves from the corpse of Rodger.
*Jerl* gets an embroidered, cotton shoulder bag from the corpse of Rodger.
*Jerl* gets a gown of exquisite design from the corpse of Rodger.
*Jerl* gets a suit of finely-crafted silver chainmail from the corpse of Rodger.
*Jerl* gets a small silver amulet engraved with ravens from the corpse of Rodger.
*Jerl* gets a small silver amulet engraved with ravens from the corpse of Rodger.
*Jerl* gets a camouflaged hood from the corpse of Rodger.
*Jerl* gets an obsidian ring with a gold tree engraving from the corpse of Rodger.
*Jerl* gets an obsidian ring with a gold tree engraving from the corpse of Rodger.
*Jerl* gets a crystal lightstick from the corpse of Rodger.

* S HP:Battered MV:Winded - Laci: Wounded >
*Jerl* starts moaning.

* S HP:Battered MV:Winded - Laci: Wounded > [get all corpse]
The corpse of Rodger seems to be empty.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 27th, 2009, 4:46 pm 
Offline

Joined: April 5th, 2004, 1:46 pm
Posts: 76
More fun -


The Outskirts of Four Kings
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of a seanchan leaving north.
There are some tracks of a seanchan leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

h
* S HP:Wounded MV:Haggard > backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Haggard > Backstab who?

* S HP:Wounded MV:Haggard > backstab h.dark
Backstab who?

backstab h.dark
* S HP:Wounded MV:Haggard > Backstab who?

backstab h.dark
* S HP:Wounded MV:Haggard > Backstab who?

backstab h.dark
* S HP:Wounded MV:Haggard > Backstab who?

backstab h.dark
* S HP:Wounded MV:Haggard > Backstab who?

backstab h.dark
* S HP:Wounded MV:Haggard > Backstab who?

backstab h.dark
You silently approach your victim...


*Bkak* makes a strange sound as you place a blue steel katar in his back!
*Bkak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Bkak*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 28th, 2009, 12:50 am 
Offline

Joined: June 28th, 2001, 4:40 pm
Posts: 85
Go Go 93 notice

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > You narrate 'they orch'

* R HP:Battered MV:Winded > You start paying increased attention to your surroun
dings.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded >
Nareda narrates 'I'm MT'

* R HP:Battered MV:Winded > A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bizarre looking fruit is nestled nearby.
A string of colored lights sparkle here.
A draught of a strange bubbling liquid has been left here.
A large slab of meat has been placed here. [2]
A water skin made from dried human flesh lies here.
A string of clear lights sparkles here.
A set of darkly shining chainmail leggings lies forgotten here.
A wide leather belt has been cast off here.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A dark cloak with a hood has been left here.
A thick leather vest is here.
A dull metal band lies on the ground.
A potato is here. [3]
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
A wooden practice shield has been dropped here.
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Dryyn the Divine is resting here.
Ibzon al'Ron, the Knight Bachelier is resting here.
A kind-faced figure stands here.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 28th, 2009, 8:28 pm 
Offline

Joined: June 12th, 2003, 3:50 pm
Posts: 33
* R HP:Beaten MV:Winded > Main Street
[ obvious exits: E S W ]
South: A merchant guard, intent on keeping order, stands guard.
West: *Ragen* is standing here.
|1|.A draft horse is here, being ridden by you.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

k seanchan
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
The palisade is opened from the other side.

* R HP:Beaten MV:Winded > w
k seanchan
notice

Kero has arrived from the east, riding a |2|.gray palfrey.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
Kero closes the palisade.

* R HP:Beaten MV:Winded > k seanchan
k seanchan
k seanchan
k seanchan
k seanchan
k seanchan

Achillies has arrived from the west, riding a |3|.dust-colored gelding.

* R HP:Beaten MV:Winded > k seanchan
k seanchan
k seanchan

Kero tries to hack *someone*, but he deflects the blow.

* R HP:Beaten MV:Winded > k seanchan
k seanchan

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Shannon the forgotten (Linkless) is standing here.
A kind-faced figure stands here.

You've forgotten everything you've learned!

k seanchan
* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > You start paying increased attention to your surroundings.

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard >

Wewt.


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 Profile  
 
 Post subject: Re: OUCH! Stab thread!
PostPosted: December 29th, 2009, 3:23 am 
Offline

Joined: June 28th, 2001, 4:40 pm
Posts: 85
* R HP:Scratched MV:Tiring > Braem Wood
[ obvious exits: E S W D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A badger is rummaging about, looking for stuff to eat.
Alexis has arrived from the east, riding a warhorse.
Everest has arrived from the east, riding a warhorse.

= iring >
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving down.
Some obvious recent tracks of a wild stallion (ridden) leaving east.
Some clear fairly recent tracks of a handsome stag leaving south.
Some clear fairly recent tracks of a badger leaving east.
Some clear fairly recent tracks of a brown deer leaving south.

* R HP:Scratched MV:Tiring > Caralain Grass
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A wild hog snorts angrily, pawing at the ground.
Alexis has arrived from above, riding a warhorse.
Everest has arrived from above, riding a warhorse.

= iring >
Some obvious fresh tracks of a shadow stallion (ridden) leaving up.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a wild stallion (ridden) leaving up.
Some obvious fresh tracks of a brown deer leaving south.
Some clear fairly recent tracks of the hog leaving west.
Some clear day-old tracks of a wild stallion (ridden) leaving north.

* R HP:Scratched MV:Tiring >
*Hellace* places a dagger of green jade in the back of Everest, resulting in som
e strange noises and blood!
Everest is incapacitated and will slowly die, if not aided.

* R HP:Scratched MV:Tiring > Braem Wood
[ obvious exits: E S W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A badger is rummaging about, looking for stuff to eat.
Alexis has arrived from below, riding a warhorse.

* R HP:Scratched MV:Tiring > Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
Alexis has arrived from the north, riding a warhorse.

* R HP:Scratched MV:Tiring > Braem Wood
[ obvious exits: E S W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A badger is rummaging about, looking for stuff to eat.
Alexis has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Tiring > Caralain Grass
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A warhorse is here, stamping his feet impatiently.
Everest of Two Rivers is lying here, incapacitated.
*Hellace* is here, fighting Everest.
A wild hog snorts angrily, pawing at the ground.
Alexis has arrived from above, riding a warhorse.

* R HP:Scratched MV:Tiring >
*Hellace* panics, and attempts to flee!

* R HP:Scratched MV:Tiring >
*Hellace* leaves east.

* R HP:Scratched MV:Tiring > You don't have a corpse.

* iring >
You bend down and treat the wounds of Everest.

* R HP:Scratched MV:Tiring >
Alexis bends down and treats the wounds of Everest.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > Ranash narrates 'scrat to'
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > You fall down laughing.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.
Everest stops resting, and clambers on his feet.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
Alexis d'Mene is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A warhorse is here, stamping his feet impatiently.
Everest of Two Rivers is standing here.
A wild hog snorts angrily, pawing at the ground.

* R HP:Scratched MV:Tiring >
Everest says 'omg'

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > Alexis leans closer to Everest, who now appears to
be feeling better.
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
You try to pound *Hellace*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Hellace: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Hellace: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Hellace: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Hellace: Scratched > [k dark]
You do the best you can!
Everest leaves up.

[bash ] iring - Hellace: Scratched >


Ranash narrates 'was just 1w of patty'

*
*Hellace* pierces your right leg hard.
*Hellace* panics, and attempts to flee!

+
*Hellace* leaves east.

Cancelled.
You narrate 'dont leave everst'

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
You try to pound *Hellace*, but he parries successfully.

* R HP:Scratched MV:Tiring - Hellace: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Hellace: Scratched > Alexis tries to slash *Hellace
*, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - Hellace: Scratched >
Alexis tries to slash *Hellace*, but he parries successfully.
*Hellace* barely pierces your body.
You try to pound *Hellace*, but he parries successfully.

* R HP:Scratched MV:Tiring - Hellace: Scratched >
*Hellace* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Hellace: Scratched > No way! You're fighting for y
our life!

* R HP:Scratched MV:Tiring - Hellace: Scratched >
*Hellace* leaves up.

* R HP:Scratched MV:Tiring > You start leading him.
A warhorse starts following you.

* R HP:Scratched MV:Tiring > Braem Wood
[ obvious exits: E S W D ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Hellace* is standing here.
A badger is rummaging about, looking for stuff to eat.
A warhorse has arrived from below.
Alexis has arrived from below, riding a warhorse.

* R HP:Scratched MV:Tiring > [k dark]
You try to pound *Hellace*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Hellace: Scratched > No way! You're fighting for y
our life!

* R HP:Scratched MV:Tiring - Hellace: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Hellace: Scratched >
*Hellace* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Hellace* pierces your left leg.
You try to pound *Hellace*, but he parries successfully.

* R HP:Scratched MV:Tiring - Hellace: Scratched > [change mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Tiring - Hellace: Scratched > [bash ]
Fight!? Are you crazy?? You can barely hold yourself together.
*Hellace* panics, and attempts to flee!


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 Profile  
 
 Post subject: Re: OUCH! Stab thread!
PostPosted: December 29th, 2009, 4:20 pm 
Offline

Joined: January 17th, 2005, 9:18 am
Posts: 66
Players in your Zone
--------------------
Kultunk - In Front Of The Dark Tower
Omen - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Weary > w
w
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Weary > Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Weary > w
h
g
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [backstab human]
Backstab who?

* S HP:Healthy MV:Weary > w
h
g
Thinning Woods
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [backstab human]
Backstab who?

* S HP:Healthy MV:Weary > w
h
g
Thinning Woods
[ obvious exits: N E S W ]
*Jaden* is standing here, riding a Domani razor.
*Jaden* tries to pound you, but you deflect the blow.

* S HP:Healthy MV:Weary - Jaden: Beaten > [hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Weary - Jaden: Beaten > [backstab human]
No way! You're fighting for your life!

* S HP:Healthy MV:Weary - Jaden: Beaten >
Kultunk narrates 'she in camp'

* S HP:Healthy MV:Weary - Jaden: Beaten >
You try to pierce *Jaden*, but she parries successfully.
*Jaden* tries to pound you, but you parry successfully.

* S HP:Healthy MV:Weary - Jaden: Beaten > narrate on camp ent
3
You narrate 'on camp ent'
*Jaden* panics, and attempts to flee!

* S HP:Healthy MV:Weary - Jaden: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 107 hit points.

* S HP:Healthy MV:Weary - Jaden: Beaten > f
[kill human]
You do the best you can!

f
* S HP:Healthy MV:Weary - Jaden: Beaten > f

You try to pierce *Jaden*, but she parries successfully.
*Jaden* tries to pound you, but you deflect the blow.
*Jaden* leaves south riding a Domani razor.

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > f

Kultunk has arrived from the west.

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > f
f
[kill human]
They aren't here.

f
* S HP:Healthy MV:Weary > f
[kill human]
They aren't here.

s
* S HP:Healthy MV:Weary > f
[kill human]
They aren't here.

* S HP:Healthy MV:Weary > f
[kill human]
They aren't here.

* S HP:Healthy MV:Weary > Nearing A Trolloc Camp
[ obvious exits: N S W ]
*Jaden* is here, fighting a Ko'bal trolloc, riding a Domani razor.
A Ko'bal trolloc is here, fighting Jaden.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Healthy MV:Weary > A Ko'bal trolloc tries to crush Jaden, but she deflects the blow.
A Ghar'ghael trolloc joins a Ko'bal trolloc's fight!
[kill human]
You try to pierce *Jaden*, but she deflects the blow.

* S HP:Healthy MV:Weary - a Ko'bal trolloc: Scratched - Jaden: Beaten > [kill human]
You do the best you can!

* S HP:Healthy MV:Weary - a Ko'bal trolloc: Scratched - Jaden: Beaten >
*Jaden* leaves west riding a Domani razor.
*Jaden* has arrived from the west, riding a Domani razor.

* S HP:Healthy MV:Weary > narrate
Yes, narrate, fine, narrate we must, but WHAT???

f
* S HP:Healthy MV:Weary > f

*Jaden* leaves north riding a Domani razor.

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > n
f
Thinning Woods
[ obvious exits: N E S W ]

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > e
e
e
Thinning Woods
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.

e
* S HP:Healthy MV:Weary > e
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* S HP:Healthy MV:Weary > Thinning Woods
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Weary > f
Thinning Woods
[ obvious exits: N E W ]
*Jaden* is standing here, riding a Domani razor.

f
* S HP:Healthy MV:Haggard > TICK IN 5 SECONDS.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
*Jaden* has arrived from the west, riding a Domani razor.

* S HP:Healthy MV:Weary > [kill human]
You pierce *Jaden*'s body.
*Jaden* panics, and attempts to flee!

* S HP:Healthy MV:Weary - Jaden: Beaten > [kill human]
You do the best you can!

* S HP:Healthy MV:Weary - Jaden: Beaten >
*Jaden* leaves south riding a Domani razor.

* S HP:Healthy MV:Weary > narrate on east
f
You narrate 'on east'
Shogol narrates 'Kul, you ok?'

* S HP:Healthy MV:Weary > s
f
[kill human]
They aren't here.

* S HP:Healthy MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary > f
[kill human]
They aren't here.

* S HP:Healthy MV:Weary >
Kultunk narrates 'i good'

* S HP:Healthy MV:Weary > narrate she fleesin south
You narrate 'she fleesin south'

3
* S HP:Healthy MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 107 hit points.

wher
* S HP:Healthy MV:Weary > Players in your Zone
--------------------
Kultunk - Thinning Woods
Omen - A Forested Path Through the Borderlands

l
* S HP:Healthy MV:Weary > [look ]
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]

* S HP:Healthy MV:Weary > narrate no moves to chase
n
You narrate 'no moves to chase'

w
* S HP:Healthy MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]

* S HP:Healthy MV:Weary > w
w
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Weary > Thinning Woods
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Weary > Thinning Woods
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.
Kultunk the Wretched Predator is here, fighting a jaguar.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A jaguar is here, fighting Kultunk.
Kultunk leaves east.

* S HP:Healthy MV:Weary > w
Thinning Woods
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Weary > w
Thinning Woods
[ obvious exits: N E S W ]

* S HP:Healthy MV:Weary > w
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.

* S HP:Healthy MV:Weary > open fence
n
It's already open!

* S HP:Healthy MV:Weary > Stallion Pen
[ obvious exits: S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Healthy MV:Weary > close fence
Ok.

rest
o S HP:Healthy MV:Weary > You sit down and rest your tired bones.
You sheath a blackened steel kris into a dark, hooded cloak.

l
o S HP:Healthy MV:Weary > [look ]
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Healthy MV:Weary > score
You have 359(359) hit and 53(244) movement points.
You have scored 38207716 experience points and 0 quest points.
You need 2292284 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 22 days and 20 hours (real time).
This ranks you as Omen the Beaked Trolloc (Level 36).
You are resting.

o S HP:Healthy MV:Weary > l
[look ]
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

wher
o S HP:Healthy MV:Weary > Players in your Zone
--------------------
Omen - Stallion Pen

o S HP:Healthy MV:Weary > l
[look ]
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Healthy MV:Weary > stand
You stop resting, and stand up.

o S HP:Healthy MV:Weary > open fence
s
e
Ok.

e
o S HP:Healthy MV:Weary > In Front Of The Dark Tower
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.

* S HP:Healthy MV:Weary > e
Thinning Woods
[ obvious exits: N E S W ]

* S HP:Healthy MV:Weary > e
Thinning Woods
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Weary > e
Thinning Woods
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* S HP:Healthy MV:Weary > e
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Weary > e
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]

* S HP:Healthy MV:Weary > Alas, you cannot go that way...

* S HP:Healthy MV:Weary > s
s
A Forested Path Through the Borderlands
[ obvious exits: N E S ]

e
* S HP:Healthy MV:Weary > e
Forested Borderlands
[ obvious exits: N S W ]
A wild boar runs through the forest.


* S HP:Healthy MV:Haggard > e
Forested Borderlands
[ obvious exits: N E W ]

* S HP:Healthy MV:Haggard > e
Forested Borderlands
[ obvious exits: E S W ]
A panther stalks through the wilderness.

* S HP:Healthy MV:Haggard > Forested Borderlands
[ obvious exits: N E S W ]


* S HP:Healthy MV:Haggard > s
Forested Borderlands
[ obvious exits: N E W ]

* S HP:Healthy MV:Haggard > s
Alas, you cannot go that way...

e
* S HP:Healthy MV:Haggard > s
Forested Borderlands
[ obvious exits: N W ]

* S HP:Healthy MV:Haggard > Alas, you cannot go that way...

* S HP:Healthy MV:Haggard > n
e
Forested Borderlands
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
The large dark wolf slinks here, eyes filled with an animal cunning.

e
* S HP:Healthy MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A giant bee preys on small animals.

* S HP:Healthy MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.


* S HP:Healthy MV:Haggard - a spotted jaguar: Scratched > 1
You try to quietly draw a blackened steel kris from a dark, hooded cloak.
You pierce a spotted jaguar's body very hard.
You swiftly dodge a spotted jaguar's attempt to hit you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 179 hit points.

fle
* S HP:Healthy MV:Haggard - a spotted jaguar: Hurt > e
e
You panic and attempt to flee!

You flee head over heels.
A Forested Path Through the Borderlands
No Connecting Rooms Found
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A spotted jaguar opens its eyes lazily.

* S HP:Healthy MV:Haggard > s
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Healthy MV:Haggard > score
s
You have 359(359) hit and 11(244) movement points.
You have scored 38207860 experience points and 0 quest points.
You need 2292140 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 22 days and 20 hours (real time).
This ranks you as Omen the Beaked Trolloc (Level 36).
You are standing.

* S HP:Healthy MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Haggard >
Kultunk narrates 'went in dog i think'

* S HP:Healthy MV:Haggard > wher
Players in your Zone
--------------------
Omen - A Shady Valley

* S HP:Healthy MV:Haggard > narrate meh
A brown deer panics, and attempts to flee!
A brown deer leaves east.
You narrate 'meh'

* S HP:Healthy MV:Haggard > TICK IN 5 SECONDS.
sta
You are already standing.

* S HP:Healthy MV:Haggard > stat
You are a 199 year old male trolloc rogue.
Your height is 7 feet, 2 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 39.0 lbs, peanuts.
Your base abilities are: Str:19 Int:7 Wil:8 Dex:19 Con:18. Ya no worries folks, awesome stats but damn I suck at rogue! Good thing I play to enjoy:P
Offensive bonus: 158, Dodging bonus: 92, Parrying bonus: 115 (lol sacrificed quite a bit of practices for 99 hide/stab/shortblades oh and notice lol.)
Your mood is: Wimpy. You will flee below: 179 Hit Points
Your armor absorbs about 60% on average.

You are subjected to the following effects:

[look ]
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A baby raccoon tumbles around, searching for something to eat.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Haggard >
A panther has arrived from the west.
Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.

* S HP:Healthy MV:Weary >
Shogol narrates 'Only her around?'

* S HP:Healthy MV:Weary > 1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 179 hit points.
Kultunk narrates 'f mobs are so bs'

* S HP:Healthy MV:Weary > wher
Players in your Zone
--------------------
Omen - A Shady Valley

l
* S HP:Healthy MV:Weary > [look ]
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
A baby raccoon tumbles around, searching for something to eat.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Weary > narrate ya

Kultunk narrates 'ya was only here'

* S HP:Healthy MV:Weary > You narrate 'ya'

[look ]
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
A baby raccoon tumbles around, searching for something to eat.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Weary >
Shogol narrates '*nods*'

* S HP:Healthy MV:Weary > f
f
[kill human]
They aren't here.

* S HP:Healthy MV:Weary > [kill human]
They aren't here.

* S HP:Healthy MV:Weary >
A timber wolf has arrived from the south.
A timber wolf tries to hit you, but you dodge the attack.
A brown deer panics, and attempts to flee!
A brown deer leaves east.
You pierce a timber wolf's body.

* S HP:Healthy MV:Weary - a timber wolf: Scratched >
You pierce a timber wolf's body.
A timber wolf tries to hit you, but you parry successfully.

* S HP:Healthy MV:Weary - a timber wolf: Hurt > l
[look ]
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A timber wolf is here, fighting YOU!
A panther stalks through the wilderness.
A baby raccoon tumbles around, searching for something to eat.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Healthy MV:Weary - a timber wolf: Hurt >
You pierce a timber wolf's body extremely hard.
A timber wolf tries to hit you, but you deflect the blow.

* S HP:Healthy MV:Weary - a timber wolf: Wounded >
You pierce a timber wolf's head into bloody fragments!
You swiftly dodge a timber wolf's attempt to hit you.

* S HP:Healthy MV:Weary - a timber wolf: Wounded >
A brown deer has arrived from the west.
You pierce a timber wolf's body very hard.
A timber wolf tries to hit you, but you parry successfully.

* S HP:Healthy MV:Weary - a timber wolf: Battered >
Kultunk narrates 'she out'

* S HP:Healthy MV:Weary - a timber wolf: Battered >
You pierce a timber wolf's body very hard.
A timber wolf tries to hit you, but you dodge the attack.

* S HP:Healthy MV:Weary - a timber wolf: Battered > narrate where at
You narrate 'where at'

* S HP:Healthy MV:Weary - a timber wolf: Battered >
You pierce a timber wolf's body hard.
You swiftly dodge a timber wolf's attempt to hit you.

* S HP:Healthy MV:Weary - a timber wolf: Beaten >
Kultunk narrates '4e ish'

* S HP:Healthy MV:Weary - a timber wolf: Beaten >
You pierce a timber wolf's body.
A timber wolf tries to hit you, but you dodge the attack.

* S HP:Healthy MV:Weary - a timber wolf: Beaten >
You pierce a timber wolf's left foreleg into bloody fragments!
A timber wolf is dead! R.I.P.
save
Not tired of this yet?
Your blood freezes as you hear a timber wolf's death cry.

* S HP:Healthy MV:Weary > Saving Omen.

* S HP:Healthy MV:Weary > narrate heh careful
1
You narrate 'heh careful' <------ his way of being careful was walk in and out of fd

* S HP:Healthy MV:Weary > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 179 hit points.

* S HP:Healthy MV:Weary > e
e
A Gentle Slope
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

e
* S HP:Healthy MV:Weary > On Top of a Hill
[ obvious exits: E S W ]
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A black wolf growls loudly, poised to leap.

* S HP:Healthy MV:Weary > e
On a Hillside
[ obvious exits: N E S W ]

* S HP:Healthy MV:Weary > Green Hills
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Weary > wher
Players in your Zone
--------------------
Omen - Green Hills

* S HP:Healthy MV:Weary > e
The Dusty Road
[ obvious exits: N E S W ]

* S HP:Healthy MV:Haggard > e
The Dusty Road
[ obvious exits: N E S W ]

wher
* S HP:Healthy MV:Haggard > Players in your Zone
--------------------
Kultunk - The Dusty Road
Omen - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Haggard > e
The Dusty Road
[ obvious exits: E W ]

* S HP:Healthy MV:Haggard > score
You have 359(359) hit and 32(244) movement points.
You have scored 38208781 experience points and 0 quest points.
You need 2291219 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 22 days and 20 hours (real time).
This ranks you as Omen the Beaked Trolloc (Level 36).
You are standing.

* S HP:Healthy MV:Haggard > e
e
The Dusty Road
[ obvious exits: E S W ]
East: A green woodpecker is here flying around.

* S HP:Healthy MV:Haggard > The Dusty Road
[ obvious exits: E W ]
A green woodpecker is here flying around.

* S HP:Healthy MV:Haggard > e
The Dusty Road
[ obvious exits: E S W ]
West: A green woodpecker is here flying around.

h
* S HP:Healthy MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Haggard > e
The Dusty Road
[ obvious exits: E W ]
East: Kultunk the Wretched Predator is standing here.

h
* S HP:Healthy MV:Haggard >
Kultunk has arrived from the east.

* S HP:Healthy MV:Haggard > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Haggard > e
Burnt Wagons
[ obvious exits: N E W ]
East: A big brown bear growls angrily about him.
West: Kultunk the Wretched Predator is standing here.
A big brown bear growls angrily about him.

h
* S HP:Healthy MV:Haggard > TICK IN 5 SECONDS.
g
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Haggard > [backstab human]
Backstab who?

* S HP:Healthy MV:Haggard > g
[backstab human]
Backstab who?

* S HP:Healthy MV:Haggard >
*Jaden* has arrived from the east, riding a Domani razor.

* S HP:Healthy MV:Haggard >
*Jaden* leaves west riding a Domani razor.

* S HP:Healthy MV:Haggard > g
[backstab human]
Backstab who?

* S HP:Healthy MV:Haggard > w
The Dusty Road
[ obvious exits: E W ]
East: A big brown bear growls angrily about him.

* S HP:Healthy MV:Haggard > w
score
The Dusty Road
[ obvious exits: E S W ]
West: Kultunk the Wretched Predator is standing here.


* S HP:Healthy MV:Weary > w
h
g
The Dusty Road
[ obvious exits: E W ]
West: A green woodpecker is here flying around.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.
Kultunk has arrived from the west.

* S HP:Healthy MV:Weary > [backstab human]
Backstab who?

* S HP:Healthy MV:Weary > w
h
g
The Dusty Road
[ obvious exits: E S W ]
East: Kultunk the Wretched Predator is standing here.
*Jaden* is standing here, riding a Domani razor.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

[backstab human] ry >
You silently approach your victim...

*
Kultunk has arrived from the east.


*Jaden* unleashes a flurry of icy spikes at Kultunk, who is stabbed repeatedly.

=
*Jaden* tickles Kultunk's right foot with her pound.

*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Weary > g
[backstab human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Weary >
Kultunk pounds *Jaden*'s body hard.
*Jaden* panics, and attempts to flee!
*Jaden* leaves east riding a Domani razor.

* S HP:Healthy MV:Weary > g
[backstab human]
Backstab who?
*Jaden* has arrived from the east, riding a Domani razor.

* S HP:Healthy MV:Weary >
Kultunk leaves west.

* S HP:Healthy MV:Weary > g
[backstab human]
You silently approach your victim...

*
Kultunk has arrived from the west.


Kultunk pounds *Jaden*'s body.
*Jaden* panics, and attempts to flee!

=
*Jaden* leaves east riding a Domani razor. Rat...oh wait
*Jaden* has arrived from the east, riding a Domani razor. Hello baby, how ya doin?


*Jaden* makes a strange sound as you place a blackened steel kris in her back! Let me give you a back massage... wupes i forgot i had that kris in my hand, my bad.
*Jaden* is dead! R.I.P.
save
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaden*'s death cry.

* S HP:Healthy MV:Weary >
Kultunk narrates 'bashed' <------ Lol spike timer engage + bash timer engage = stab

* S HP:Healthy MV:Weary > narrate BLICK
Saving Omen.

* S HP:Healthy MV:Weary > You narrate 'BLICK' <---- Lol I wish it was and i know it wasnt.

* S HP:Healthy MV:Weary >
Kultunk narrates 'oops'

take all corpse
* S HP:Healthy MV:Weary > You get a pair of animal-fur boots from the corpse of Jaden.
You get a set of riveted chainmail leggings from the corpse of Jaden.
You get a leather water flask from the corpse of Jaden.
You get a raven-clasped belt of tightly woven steel from the corpse of Jaden.
You get a leatherleaf staff from the corpse of Jaden.
You get an ivy bracelet from the corpse of Jaden.
You get an ivy bracelet from the corpse of Jaden.
You get a sturdy pair of full leather gauntlets from the corpse of Jaden.
You get a pair of riveted chainmail sleeves from the corpse of Jaden.
You get a backpack from the corpse of Jaden.
You get a bright red robe from the corpse of Jaden.
You get a tunic of finely-crafted chain from the corpse of Jaden.
You get a shimmering pendant of obsidian from the corpse of Jaden.
You get a shimmering pendant of obsidian from the corpse of Jaden.
You get a rimmed round helmet from the corpse of Jaden.
You get a gold ring from the corpse of Jaden.
You get a gold ring from the corpse of Jaden.
You get a piece of sandstone from the corpse of Jaden.

* S HP:Healthy MV:Weary > l
[look ]
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
East: A green woodpecker is here flying around.
The corpse of Jaden is lying here.
Eyes keen, a Domani razor stands here swishing its tail.
Kultunk the Wretched Predator is standing here.

Lol that was total luck that both were low and trying to kill eachother fast:P. Opened up the stab for me in the end:P.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: December 29th, 2009, 6:24 pm 
Circular Room Deep in the Earth
[ obvious exits: W ]
Salan Mondoran stands here, radiating power and anger.
Salan Mondoran is surrounded by a shimmering white and blue aura!
*Kilgore* is standing here.

* S HP:Wounded SP:Full MV:Full > hide
backstab kilgore
Farwil narrates 'spam cara ent'
You attempt to hide yourself.

* S HP:Wounded SP:Full MV:Full > Salan Mondoran leaves west.
You silently approach your victim...

-=+**+=- -=+*
*Kilgore* makes a strange sound as you place a blackened steel kris in his back!
*Kilgore* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kilgore*'s death cry.


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