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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 26th, 2012, 10:43 am 
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Joined: April 8th, 2009, 11:20 am
Posts: 769
Location: The barracks in Tar Valon
Terinor wrote:
* HP:Battered MV:Full > targ dark
Your target is: dark
m
m

target to dark, not h.dark

also, i always get 87 as a minimum and have never had any problems with h.dark with it.

I was doing h.dark -- m is my alias for kill $target, and j is my alias for kill h.$target I think I was just unlucky. And no worries Koy, when I log in again, I'm sure there will be another dagger in my back!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 26th, 2012, 3:51 pm 
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Joined: February 3rd, 2012, 9:35 pm
Posts: 55
Carn wrote:
Terinor wrote:
* HP:Battered MV:Full > targ dark
Your target is: dark
m
m

target to dark, not h.dark

also, i always get 87 as a minimum and have never had any problems with h.dark with it.

I was doing h.dark -- m is my alias for kill $target, and j is my alias for kill h.$target I think I was just unlucky. And no worries Koy, when I log in again, I'm sure there will be another dagger in my back!




secksy can it be mine? heh


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 29th, 2012, 12:42 am 
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Joined: May 1st, 2008, 12:08 pm
Posts: 691
Per Request.

Someone says that a Seanchan named Magnusson in EF. I run down and see he is heading back west. I chase him through bark down THR. Catch him a couple times but never with enough time to run a stab. So I try to see if I can get him out of Falme.

* R HP:Healthy MV:Winded > The gate seems to be closed.

* R HP:Healthy MV:Winded > e
Road Before Falme
The road becomes broad and hard packed as it crosses the plains before
Falme. The smell of saltwater and other less savory seaport smells reach
your nose when the breeze stirs. To the west is the town gate of Falme, to
the north and south are grassy fields, and to the east lies the road up
into the hills of Toman Head.
[ obvious exits: N E S W ]
West: A young warrior stands here, proudly wearing the Deathwatch colors.
A shaggy brown mare stands here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A morat'raken holds tight to the reins of his flying beast.
A brute of a creature guards the area, ready to rip into strangers.

* R HP:Healthy MV:Winded > e
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
West: A thin man with cunning eyes scouts the horizon.
A shaggy brown mare stands here, being ridden by you.
A massive three-eyed reptile gazes at you.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A young Morat'torm carries out the orders of his superiors.

* R HP:Healthy MV:Winded > time
A young Morat'torm tries to slash you, but you deflect the blow.
A young Morat'torm joins a young Morat'torm's fight!
A morat'torm joins a young Morat'torm's fight!
It is 1 o'clock am, on the 27th day of the month of Taisham, year 931.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are back at 'http://www.wotmud.org/forums/' enjoy!

(Server: Mon May 28 23:59:18 2012 EST, up for 16 hours, 41 minutes)

* R HP:Healthy MV:Winded - a young Morat'torm: Healthy >
You pierce a young Morat'torm's body hard.

e
* R HP:Healthy MV:Winded - a young Morat'torm: Healthy > e
No way! You're fighting for your life!

* R HP:Healthy MV:Winded - a young Morat'torm: Healthy > f
No way! You're fighting for your life!

* R HP:Healthy MV:Winded - a young Morat'torm: Healthy > e
e
You panic and attempt to flee!

A morat'torm tries to hit you, but you parry successfully.
You swiftly dodge a young Morat'torm's attempt to slash you.
You pierce a young Morat'torm's body hard.
A young Morat'torm tries to slash you, but you deflect the blow.
You flee head over heels.
Road Before Falme
The road becomes broad and hard packed as it crosses the plains before
Correcting map position after fleeing.
Falme. The smell of saltwater and other less savory seaport smells reach
your nose when the breeze stirs. To the west is the town gate of Falme, to
the north and south are grassy fields, and to the east lies the road up
into the hills of Toman Head.
[ obvious exits: N E S W ]
West: A young warrior stands here, proudly wearing the Deathwatch colors.
A shaggy brown mare stands here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A morat'raken holds tight to the reins of his flying beast.
A brute of a creature guards the area, ready to rip into strangers.
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
West: A thin man with cunning eyes scouts the horizon.
A shaggy brown mare stands here, being ridden by you.
A massive three-eyed reptile gazes at you.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A young Morat'torm carries out the orders of his superiors.

* R HP:Healthy MV:Winded > Falme Road
Rugged hills with sparse vegetation surround you in all directions. Some
of the hollows are filled with brush and small trees, most of the hilltops are
bare. Yet the air smells of the sea, and gulls are a regular sight overhead.
The road contines east and west from here.
[ obvious exits: N W ]
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy MV:Winded > e
Alas, you cannot go that way...

* R HP:Healthy MV:Winded > look
Falme Road
Rugged hills with sparse vegetation surround you in all directions. Some
of the hollows are filled with brush and small trees, most of the hilltops are
bare. Yet the air smells of the sea, and gulls are a regular sight overhead.
The road contines east and west from here.
[ obvious exits: N W ]
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy MV:Winded > where
Players in your Zone
--------------------
Roberto - Falme Road

* R HP:Healthy MV:Winded > time
It is 1 o'clock am, on the 27th day of the month of Taisham, year 931.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are back at 'http://www.wotmud.org/forums/' enjoy!

(Server: Mon May 28 23:59:27 2012 EST, up for 16 hours, 41 minutes)

* R HP:Healthy MV:Winded > dism
The s'redit has arrived from the north.
A baby s'redit has arrived from the north.
A baby s'redit has arrived from the north.
You stop riding her.

* HP:Healthy MV:Winded > 2
3
[hide ]
You attempt to hide yourself.

* HP:Healthy MV:Winded > [back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

3
* HP:Healthy MV:Winded > [back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3
[back h.seanchan]
Backstab who?

* HP:Healthy MV:Winded > 3

*Zevron* has arrived from the west, riding a warhorse.

[back h.seanchan] d >
You silently approach your victim...


*Zevron* makes a strange sound as you place a dagger of green jade in his back!
*Zevron* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zevron*'s death cry.


Well... wasn't the guy i was aiming for.


Last edited by Roberto on May 29th, 2012, 1:42 am, edited 1 time in total.

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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 29th, 2012, 1:03 am 
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Joined: June 15th, 2011, 6:38 pm
Posts: 547
I'd like to point out, I was naked, unpracced and trying to run to the corpse I'd just mob ripped to get my gear. Was a mighty 30 hp stab though!

No hard feelings, no way to know without lookin at me first!

(btw, before someone calls it, yes I pracced ride so I could get to the corpse, so I suppose I wasn't 100% unpracced) =P


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 29th, 2012, 1:35 am 
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Joined: March 15th, 2010, 10:54 pm
Posts: 215
Regardless its still a pretty funny stab. And imo an ouch.

What are the odds of you stopping in the exact room he's running stabs in. And waiting long enough for him to complete a timer. That's ouch


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 29th, 2012, 1:39 am 
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Joined: May 6th, 2012, 2:26 pm
Posts: 75
pretty ouchie :p, funny as hell though :p


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 30th, 2012, 12:30 am 
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Joined: August 22nd, 2004, 8:41 pm
Posts: 43
i just shoved my kris so far into Zevrons back it touched his belly button.. but alas, he sprinted off onto some water room s of devins ride before we could skin him alive.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 30th, 2012, 1:32 am 
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Joined: June 15th, 2011, 6:38 pm
Posts: 547
Pshaw, was merely a flesh wound. If I was so damaged, how was I able to walk away, sit for a bit, walk farther, stop and pick some roses, take a nap when it got dark, and then casually go about my business, without returning home?

Phaw! The actuality is, I was having an intelligent debate about the knights of Ni, and I was rudely poked in the back by that rapscallion. I'll admith, it startled me , but it was actually quite the failure.

(OOCly: 27 hps left, in full abs, 57 sparry, 0 dodge, horseless......in ef patt, the crazy abs dt...and guess what? They didn't even TOUCH me after that =P Went past cuchon, and adael, and laughed at ol stabber face there, and giggled as I got away and wondered if they were chasing, and then giggled again when I didn't see anyone after that! HAH!)


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 31st, 2012, 3:57 pm 
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Joined: December 11th, 2010, 8:18 pm
Posts: 14
[backstab human] ded >
You silently approach your victim...


A huge boulder arcs through the air.
*Walach* makes a strange sound as you place a blackened steel kris in his back!
*Walach* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Walach*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 31st, 2012, 4:05 pm 
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Joined: October 7th, 2003, 3:15 pm
Posts: 23
I never got the point of posting a log like that without any context at all. It's like why don't you just post "Walach rip"?


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 31st, 2012, 4:10 pm 
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Joined: December 11th, 2010, 8:18 pm
Posts: 14
i lost the rest in my buffer sorry, i dont get to post anything often cut me some slack?


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 31st, 2012, 4:14 pm 
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Joined: October 7th, 2003, 3:15 pm
Posts: 23
Ok I see, slack is officially cut and in the mail. Please be home between 7 am and midnight to receive it sometime next week.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: May 31st, 2012, 4:29 pm 
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Joined: December 11th, 2010, 8:18 pm
Posts: 14
awsome thanks, i will be awaiting eagerly and will try to do better in the future :)


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 1st, 2012, 10:50 pm 
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Joined: May 1st, 2008, 12:08 pm
Posts: 691
South End of the Common
The pungent smell of fresh goat's droppings wafts around on the breeze. The
locals leave their domesticated goats to roam freely around the green. The
goats have trimmed back the Swordleaf grass that is native to this area
leaving many bald patches on the common. The common continues to the north
of the village. A battered sign for The Katar General Store bangs
rythmically against the building to the south. To the east lies a stone
house that looks to be occupied.
[ obvious exits: N E S W ]
North: A mangy cat scurries around trying not to get stepped on.
East: A poor, solemn villager walks by.
South: A grocer stocks some shelves.
A large stone well is here.
*Magnusson* is standing here, riding a Domani razor.
*Ajimak* is standing here.
*Sevas* is standing here, riding a warhorse.
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A villager woman performs her daily routine.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > *Magnusson* closes the door.
*Sevas* tries to pierce you, but you parry successfully.
[back h.seanchan]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Sevas: Scratched >
You try to pierce *Sevas*, but he deflects the blow.
*Sevas* tries to pierce you, but you deflect the blow.

f
* S HP:Wounded MV:Weary - Sevas: Scratched > s
2
3
*Magnusson* tries to slash you, but you parry successfully.
*Ajimak* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


*Ajimak* tries to pierce you, but you parry successfully.
*Sevas* pierces your body extremely hard.

You flee head over heels.
North End of the Common
A rotund stone well sits to one side of the common. More animal droppings
Correcting map position after fleeing.
layer the ground here and the unmistakable aroma of horses permeates the
air. Some hitching poles and water troughs for the horses have been
constructed at the northern end of the common. A bar, with a sign
pronouncing it as the Brazen Head lies in that direction also. West is the
local blacksmith and even through the smell of horses, the tanners yard can
be smelt to the east.
[ obvious exits: N E S W ]
North: A mangy cat scurries around trying not to get stepped on.
South: West: A mangy cat scurries around trying not to get stepped on.
A small purse is here.
A thief skulks here, evading justice.
South End of the Common
The pungent smell of fresh goat's droppings wafts around on the breeze. The
locals leave their domesticated goats to roam freely around the green. The
goats have trimmed back the Swordleaf grass that is native to this area
leaving many bald patches on the common. The common continues to the north
of the village. A battered sign for The Katar General Store bangs
rythmically against the building to the south. To the east lies a stone
house that looks to be occupied.
[ obvious exits: N E S W ]
North: A thief skulks here, evading justice.
East: A poor, solemn villager walks by.
A large stone well is here.
*Magnusson* is standing here, riding a Domani razor.
*Ajimak* is standing here.
*Sevas* is standing here, riding a warhorse.
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A villager woman performs her daily routine.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

[back h.seanchan] ry >
You silently approach your victim...

+
*Ajimak* tries to pierce you, but you parry successfully.

+
*Ajimak* tries to pierce you, but you parry successfully.
You dodge a bash from *Magnusson* who loses his balance and falls!
*Sevas* tries to pierce you, but you parry successfully.


*Magnusson* makes a strange sound as you place a gold hilted stiletto in his back!
*Magnusson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Magnusson*'s death cry.

* S HP:Wounded MV:Weary - Ajimak: Battered >
*Sevas* tries to pierce you, but you parry successfully.
*Ajimak* tries to pierce you, but you parry successfully.
*Ajimak* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Ajimak: Battered >
*Ajimak* gets a pair of lissome leather boots with metal capped toes from the corpse of Magnusson.
*Ajimak* gets a set of riveted chainmail leggings from the corpse of Magnusson.
*Ajimak* gets a belt with a buckle of cuendillar from the corpse of Magnusson.
*Ajimak* gets an oddly curved longsword from the corpse of Magnusson.
*Ajimak* gets a silver etched shield from the corpse of Magnusson.
*Ajimak* gets a ridged steel bracer from the corpse of Magnusson.
*Ajimak* gets a sturdy pair of full leather gauntlets from the corpse of Magnusson.
*Ajimak* gets a pair of ebony-steel plate vambraces from the corpse of Magnusson.
*Ajimak* gets a backpack from the corpse of Magnusson.
*Ajimak* gets an earthen brown mantle from the corpse of Magnusson.
*Ajimak* gets a tunic of finely-crafted chain from the corpse of Magnusson.
*Ajimak* gets a shimmering chain of gold from the corpse of Magnusson.
*Ajimak* gets a shimmering chain of gold from the corpse of Magnusson.
*Ajimak* gets a rimmed round helmet from the corpse of Magnusson.
*Ajimak* gets an emerald ring from the corpse of Magnusson.
*Ajimak* gets an emerald ring from the corpse of Magnusson.
*Ajimak* gets an oilstone from the corpse of Magnusson.
*Ajimak* gets a crystal lightstick from the corpse of Magnusson.

* S HP:Wounded MV:Weary - Ajimak: Battered > narr rip one
f
You narrate 'rip one'

s
* S HP:Wounded MV:Weary - Ajimak: Battered > 2
A villager woman leaves east.
You panic and attempt to flee!

3

*Ajimak* puts a crystal lightstick in a belt pack.
*Ajimak* puts an oilstone in a belt pack.
*Ajimak* puts an emerald ring in a belt pack.
*Ajimak* puts an emerald ring in a belt pack.
*Ajimak* puts a rimmed round helmet in a belt pack.
*Ajimak* puts a shimmering chain of gold in a belt pack.
*Ajimak* puts a shimmering chain of gold in a belt pack.
*Ajimak* puts a tunic of finely-crafted chain in a belt pack.
*Ajimak* puts an earthen brown mantle in a belt pack.
*Ajimak* puts a backpack in a belt pack.
*Ajimak* puts a ridged steel bracer in a belt pack.


*Sevas* tries to pierce you, but you deflect the blow.
*Ajimak* tries to pierce you, but you parry successfully.

You flee head over heels.
North End of the Common
A rotund stone well sits to one side of the common. More animal droppings
Correcting map position after fleeing.
layer the ground here and the unmistakable aroma of horses permeates the
air. Some hitching poles and water troughs for the horses have been
constructed at the northern end of the common. A bar, with a sign
pronouncing it as the Brazen Head lies in that direction also. West is the
local blacksmith and even through the smell of horses, the tanners yard can
be smelt to the east.
[ obvious exits: N E S W ]
North: A mangy cat scurries around trying not to get stepped on.
South: Eyes keen, a Domani razor stands here swishing its tail.
West: A mangy cat scurries around trying not to get stepped on.
A small purse is here.
A thief skulks here, evading justice.
South End of the Common
The pungent smell of fresh goat's droppings wafts around on the breeze. The
locals leave their domesticated goats to roam freely around the green. The
goats have trimmed back the Swordleaf grass that is native to this area
leaving many bald patches on the common. The common continues to the north
of the village. A battered sign for The Katar General Store bangs
rythmically against the building to the south. To the east lies a stone
house that looks to be occupied.
[ obvious exits: N E S W ]
North: A thief skulks here, evading justice.
East: A villager woman performs her daily routine.
The corpse of Magnusson is lying here.
A large stone well is here.
Eyes keen, a Domani razor stands here swishing its tail.
*Ajimak* is standing here.
*Sevas* is standing here, riding a warhorse.
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A thief skulks here, evading justice.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

[back h.seanchan] ry >
You silently approach your victim...

=
*Ajimak* leaves west.
*Sevas* leaves north riding a warhorse.

=
*Sevas* has arrived from the north, riding a warhorse.


*Sevas* tries to pierce you, but you deflect the blow.
*Ajimak* makes a strange sound as you place a gold hilted stiletto in his back!
*Ajimak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Ajimak*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 1st, 2012, 10:57 pm 
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Joined: May 19th, 2012, 2:17 am
Posts: 15
And then you beat Sevas to looting as well? :(


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 1st, 2012, 11:20 pm 
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Joined: August 1st, 2008, 11:43 am
Posts: 52
That he did,I was lagging quite badly at that point. :(


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 1st, 2012, 11:47 pm 
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Joined: August 2nd, 2008, 5:10 am
Posts: 1223
Location: YOUR BACK!!
very nice Bobby... ;)


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 2nd, 2012, 12:59 am 
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Joined: September 4th, 2006, 9:08 pm
Posts: 1205
Very nice indeed, Mr. Im broken and stab sucks! :p


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 2nd, 2012, 1:05 am 
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Joined: May 1st, 2008, 12:08 pm
Posts: 691
Hey to my defense all three were low from a long pk session. It's not like I was blicking them from 400 hps.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 3rd, 2012, 5:20 pm 
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Joined: May 2nd, 2009, 7:28 am
Posts: 633
Of all the......

The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Isiliam* is standing here.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Isiliam* tries to hack you, but you deflect the blow.

* R HP:Battered MV:Tiring - Isiliam: Beaten > [k isiliam]
You do the best you can!

* R HP:Battered MV:Tiring - Isiliam: Beaten >
f
PANIC! You couldn't escape!
Roberto narrates 'what if the old guy with a limp IS the fade!'

* R HP:Battered MV:Tiring - Isiliam: Beaten >
f

You strike *Isiliam*'s right arm very hard.
A Dhai'mon trolloc tries to crush you, but you parry successfully.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dhai'mon trolloc's fight!
*Isiliam* hacks your left arm hard.
*Isiliam* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Isiliam: Critical > You panic and attempt to flee!


*Isiliam* leaves north.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A water skin has been left on the ground.
You notice a skin of human flesh is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Isiliam* is standing here.
A rat scurries around trying to get out of sight.
*Isiliam* leaves north.

* R HP:Battered MV:Tiring >
v
[k isiliam]
They aren't here.

* R HP:Battered MV:Tiring >
n
v
The Blight
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A water skin made from dried human flesh lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Isiliam* is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.
*Isiliam* hacks your left leg.

* R HP:Battered MV:Tiring - Isiliam: Critical > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
A rat starts following you.
A shrill piercing scream reverberates through the area.
[k isiliam]
You do the best you can!

* R HP:Battered MV:Tiring - Isiliam: Critical >
f
You panic and attempt to flee!


*Isiliam* panics, and attempts to flee!


The blighted tree tickles your left arm with its hit.
The blighted tree tries to hit you, but you deflect the blow.
You strike *Isiliam*'s body hard.
You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Tiring >
v
[k isiliam]
They aren't here.

* R HP:Battered MV:Tiring >
u
v
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving south.
A water skin made from dried human flesh lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Battered MV:Tiring > [k isiliam]
They aren't here.

* R HP:Battered MV:Tiring >
n
v
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Tiring > [k isiliam]
They aren't here.

* R HP:Battered MV:Tiring >
s
d
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
A water skin made from dried human flesh lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Battered MV:Tiring > Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
A rat has arrived from above.

* R HP:Battered MV:Tiring >
k rat
A rat stops following you.
You strike a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

whe
* R HP:Battered MV:Tiring > Players in your Zone
--------------------
Hackett - Deep in the Valley

* R HP:Battered MV:Tiring >
k rat
The enormous worm tries to hit you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Tiring - the enormous worm: Healthy >
l

You try to strike the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you deflect the blow.

* R HP:Battered MV:Tiring - the enormous worm: Healthy > Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees now stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
The corpse of a rat is lying here.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The enormous worm is here, fighting YOU!

* R HP:Battered MV:Tiring - the enormous worm: Healthy >
f
v
You panic and attempt to flee!

You flee head over heels.
Deep in the Valley
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k isiliam]
They aren't here.

* R HP:Battered MV:Tiring >
The enormous worm has arrived from the east.

* R HP:Battered MV:Tiring >
n
In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring >
The enormous worm has arrived from the south.

u
* R HP:Battered MV:Tiring > Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Hackett - Overlooking the Dismal Valley
Nim narrates 'Then my Darkfriend theory is that much more of a pressing matter, isn't it?'

* R HP:Battered MV:Tiring >
Kathala narrates 'Isiliam spotted Ragan orch'

* R HP:Battered MV:Tiring >
Sibylla narrates 'Isiliam spotted Yard'

* R HP:Battered MV:Tiring >
nar hes crit
Ok.

* R HP:Battered MV:Tiring >
d
In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Battered MV:Tiring >
s
Deep in the Valley
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a snake leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring >
e
Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Tiring >
u
s
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving down.
A water skin made from dried human flesh lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
A rat has arrived from below.

s
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A water skin has been left on the ground.
You notice a skin of human flesh is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A rat has arrived from the north.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Isiliam* is standing here.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat has arrived from the north.
*Isiliam* tries to hack you, but you deflect the blow.

* R HP:Battered MV:Tiring - Isiliam: Critical >
A Dhai'mon trolloc crushes your body.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dhai'mon trolloc's fight!

* R HP:Battered MV:Tiring - Isiliam: Critical >
f
You panic and attempt to flee!


Roberto narrates 'FINISH HIM'


A fade slashes your right arm.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc tickles your right hand with his cleave.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your right arm.
A Dhai'mon trolloc crushes your head.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A water skin has been left on the ground.
You notice a skin of human flesh is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten MV:Tiring >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


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