* S HP:Hurt MV:Winded >
Wept narrates 'lol my alias is kill wargle not sure why'
* S HP:Hurt MV:Winded >
Tuklo narrates 'lol'
* S HP:Scratched MV:Winded >
Zarth narrates 'that is a fine alias'
* S HP:Scratched MV:Winded >
Zarth narrates 'quit hiding rarq'
* S HP:Scratched MV:Winded >
Tuklo narrates 'zarth's is hag. he just hags.'
* S HP:Scratched MV:Winded >
Zarth narrates 'someone get a chosen on so they can shadow warrant rarq for me'
* S HP:Scratched MV:Tiring >
Zarth narrates 'and also wargle'
* S HP:Scratched MV:Tiring >
Tuklo narrates 'hahahah'
* S HP:Scratched MV:Tiring >
Tuklo narrates 'why'
* S HP:Scratched MV:Tiring >
Zarth narrates 'because they bug me'
* S HP:Scratched MV:Tiring >
Wept narrates 'he stole zarth's eq'
* S HP:Scratched MV:Tiring >
Wept narrates 'and now he's idling out'
* S HP:Scratched MV:Tiring >
Tuklo narrates 'hahahahah'
* S HP:Scratched MV:Tiring >
Tuklo narrates 'lets find him'
* S HP:Scratched MV:Tiring >
Tuklo narrates 'and chop his head off?'
* S HP:Scratched MV:Tiring >
Tuklo narrates 'seems easy enough'
* S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Zarth - Entering the Gap
Wept - Entering the Gap
Wargle - A Shallow Depression
* S HP:Scratched MV:Tiring > You stop resting, and stand up.
* S HP:Scratched MV:Tiring > Ok.
* S HP:Scratched MV:Tiring > You are already standing.
* S HP:Scratched MV:Tiring > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving down.
* S HP:Scratched MV:Tiring > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
* S HP:Scratched MV:Tiring > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
* S HP:Scratched MV:Tiring > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
* S HP:Scratched MV:Tiring > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring > Zarth narrates 'I think he's hiding'
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A raven is here flying around.
* S HP:Scratched MV:Tiring > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* S HP:Scratched MV:Tiring > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* S HP:Scratched MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
Wept the Wretched Predator is resting here.
* S HP:Scratched MV:Tiring > [k zarth]
You slash Zarth's right leg into bloody fragments!
[bash ] iring - Zarth: Battered >
Zarth tries to hit you, but you deflect the blow.
-
Zarth narrates 'because I can't beep him!'
=
Wept stops resting, and clambers on his feet.
*
Zarth nods at you.
Wept looks at you.
-
Wept tries to slash you, but you parry successfully.
=
Zarth tries to hit you, but you deflect the blow.
You slash Zarth's body extremely hard.
Your bash at Zarth sends him sprawling!
iring - Zarth: Beaten >
Wept sends you sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept slashes your left leg hard.
* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept stops using an ivory and gold-hilted longsword.
* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept wields a wickedly scythed longsword in a two-handed grip.
* S HP:Scratched MV:Tiring - Zarth: Beaten >
A rat leaves north.
Tuklo narrates 'hehe send peeps to check zones'
* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept scythes your left hand.
* S HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth claps Wept on the back.
* S HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth panics, and attempts to flee!
iring - Zarth: Beaten >
Zarth leaves south.
* S HP:Scratched MV:Tiring - Wept: Healthy > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!ept: Healthy >
You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
[k zarth]
They aren't here.
* S HP:Scratched MV:Tiring >
Zarth has arrived from the south.
* S HP:Scratched MV:Tiring > Zarth leaves north.
[k zarth]
They aren't here.
* S HP:Scratched MV:Tiring > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* S HP:Scratched MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* S HP:Scratched MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
Wept the Wretched Predator is standing here.
* S HP:Scratched MV:Tiring > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Winded > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Winded > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
* S HP:Scratched MV:Winded > [k zarth]
They aren't here.
* S HP:Scratched MV:Winded > [k zarth]
They aren't here.
* S HP:Scratched MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Winded > [k zarth]
They aren't here.
* S HP:Scratched MV:Winded > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Winded > [k zarth]
They aren't here.
* S HP:Scratched MV:Winded > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Winded > [k zarth]
They aren't here.
* S HP:Scratched MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
Wept the Wretched Predator is standing here.
* S HP:Scratched MV:Winded > [k zarth]
You slash Zarth's body into bloody fragments!
* S HP:Scratched MV:Winded - Zarth: Beaten > No way! You're fighting for your l
ife!
* S HP:Scratched MV:Winded - Zarth: Beaten > Zarth tries to hit you, but you par
ry successfully.
You slash Zarth's right leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Wept snickers softly.
[k zarth]
You do the best you can!
* HP:Scratched MV:Tiring - Zarth: Beaten > Wept tries to scythe you, but you par
ry successfully.
[change mood wimpy]
Mood changed to: Wimpy
* HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth panics, and attempts to flee!
* HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth leaves north.
You panic and attempt to flee!t: Healthy >
You flee head over heels.
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
[k zarth]
You slash Zarth's left foot extremely hard.
* HP:Scratched MV:Tiring - Zarth: Critical > [k zarth]
You do the best you can!
* HP:Scratched MV:Tiring - Zarth: Critical > Zarth panics, and attempts to flee!
[k zarth]
You do the best you can!
* HP:Scratched MV:Tiring - Zarth: Critical > Wept has arrived from the south.
[k zarth]
You do the best you can!
* HP:Scratched MV:Tiring - Zarth: Critical > Zarth tries to hit you, but you def
lect the blow.
You slash Zarth's right foot into bloody fragments!
Zarth leaves south.
Wept scythes your body.
[k zarth]
They aren't here.
* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.
You panic and attempt to flee!t: Healthy >
You flee head over heels.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
[k zarth]
They aren't here.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Wept has arrived from the north.
[k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Wept tries to scythe you, but you deflect the blow.
[k zarth]
They aren't here.
* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.
You panic and attempt to flee!t: Healthy >
You flee head over heels.
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
[k zarth]
They aren't here.
* HP:Scratched MV:Tiring > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A raven is here, watching.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A raven is visible flying high in the sky.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Zarth has arrived from the east.<---------Did not see this

Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving north.
A giant scorpion curls its jointed tail in preparation to attack.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a myrddraal leaving west.
A giant scorpion curls its jointed tail in preparation to attack.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Scratched MV:Tiring > Deserted Field
This part of the plains is for some reason completely dry and barren.
Life is scarce here with barely any patches of plant life. Even small
movements send a cloud of dust, which stifles the breath, floating to
the air. Far to the west the walls of Fal Dara can be seen.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Withering Plains
Plants in this part of the plains are dying. Not even these scrubbed
plants can survive in this dryness. To the north the phenomena seems
even worse than here, but to the south the ground gets wetter and
plants healthier. A small cottage lies east from here casting shadows
when the sun is high.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here, exhorting a group of trolloc raiders.
A giant scorpion curls its jointed tail in preparation to attack.
* HP:Scratched MV:Tiring > The Wastelands
The ground is sandy and dry. Every stamp raises a cloud of dust to the
air which dirties clothes and gear. Not far in the northeast lies a small
wooden cottage. To the east can be seen the only tree around here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a myrddraal leaving south.
There are some tracks of an animal leaving north.
* HP:Scratched MV:Tiring > [k zarth]
They aren't here.
* HP:Scratched MV:Tiring > Barren Plains
This plain is almost completely devoid of any plant life but a few
scrub plants can be seen clinging to life and refusing to die. A strange
faint smell is hanging in the air creating an unpleasant atmosphere.
[ obvious exits: N E W ]
There are some tracks of a myrddraal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A hooved trolloc anxiously stamps its feet.
* HP:Scratched MV:Winded > [k zarth]
They aren't here.
* HP:Scratched MV:Winded > Off the Path
The plains are mostly dry but there are a few spots where even green
plants can be seen offering little color to this otherwise dull landscape.
The path can be seen to the east and a small cottage lies north from
here, which is the only building in sight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
* HP:Scratched MV:Winded > [k zarth]
They aren't here.
* HP:Scratched MV:Winded > The Path
Some grass is trying to grow over the path here but in this dryness
they grow slowly and once stamped onto usually die. The path
continues fairly straight to the north and south and desolated plains
open to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
* HP:Scratched MV:Winded > [k zarth]
They aren't here.
* HP:Scratched MV:Winded > Curve in the Path
The path is merely more than a trail stamped down by the few
travelers who walk through these lands time to time. It curves to the
east and south and way to the west is blocked by a wooden fence.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A wild goat clambers over the rocks glaring at everything.
* HP:Scratched MV:Winded > Desolate Plains
The ground is dry and only few scrub bushes fighting for survival
here. The grass is almost yellow and half-dead already. There is
remains of campfire near one of the largest bushes which is the only
sign of any intelligent life form in here. To the east lies the path
as a proof of civilization's existence.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a myrddraal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A mutated beast crouches here, all teeth and claws.
* HP:Scratched MV:Winded > [k zarth]
They aren't here.
* HP:Scratched MV:Winded > Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
* HP:Scratched MV:Winded > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
* HP:Scratched MV:Winded > [k zarth]
They aren't here.
* HP:Scratched MV:Winded > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A raven is visible flying high in the sky.
* HP:Scratched MV:Winded > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A raven is here, watching.
* HP:Scratched MV:Winded > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
* HP:Scratched MV:Winded > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
* HP:Scratched MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
* HP:Scratched MV:Winded > Wept scythes your left foot hard.
[k zarth]
They aren't here.
* HP:Hurt MV:Winded - Wept: Healthy > Players in your Zone
--------------------
Wargle - Entering the Gap
Wept - Entering the Gap
* HP:Hurt MV:Winded - Wept: Healthy >
You slash Wept's body.
Wept tries to scythe you, but you parry successfully.
* HP:Hurt MV:Winded - Wept: Scratched > Ok.
You panic and attempt to flee!ratched >
You try to slash Wept, but he deflects the blow.
You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* HP:Hurt MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
* HP:Hurt MV:Winded > Wept tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* HP:Hurt MV:Winded - Wept: Scratched > No way! You're fighting for your life!
* HP:Hurt MV:Winded - Wept: Scratched > No way! You're fighting for your life!
You panic and attempt to flee!ratched >
You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
* HP:Scratched MV:Winded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
* HP:Scratched MV:Winded > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
* HP:Scratched MV:Winded > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
* HP:Scratched MV:Winded > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* HP:Scratched MV:Winded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.
* HP:Scratched MV:Winded > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* HP:Scratched MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving south.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
* HP:Scratched MV:Winded > Wept scythes your head.
No way! You're fighting for your life!
* HP:Scratched MV:Winded - Wept: Scratched > No way! You're fighting for your l
ife!
* HP:Scratched MV:Winded - Wept: Scratched > You slash Wept's right arm.
Wept scythes your right arm hard.
No way! You're fighting for your life!
* HP:Hurt MV:Winded - Wept: Scratched > You glare at nothing in particular.
[bash ] Wept: Scratched >
Wept sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - Wept: Scratched >
Wept opens the bush.
* HP:Hurt MV:Winded - Wept: Scratched >
Wept snickers softly.
* HP:Hurt MV:Winded - Wept: Scratched >
Wept scythes your left hand hard.
* HP:Hurt MV:Winded - Wept: Scratched >
Wept scythes your right leg hard.
* HP:Hurt MV:Winded - Wept: Scratched > Ok.
You panic and attempt to flee!ratched >
You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
* HP:Hurt MV:Winded > Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
* HP:Hurt MV:Winded > You narrate 'I hate my flees!'
* HP:Hurt MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
* HP:Hurt MV:Winded > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.
* HP:Hurt MV:Winded > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* HP:Hurt MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
* HP:Hurt MV:Weary > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
* HP:Hurt MV:Weary > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.
A raven is here flying around.