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 Post subject: Fail
PostPosted: May 20th, 2013, 8:58 pm 
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Joined: January 26th, 2013, 9:59 pm
Posts: 51
* S HP:Hurt MV:Winded >
Wept narrates 'lol my alias is kill wargle not sure why'

* S HP:Hurt MV:Winded >
Tuklo narrates 'lol'

* S HP:Scratched MV:Winded >
Zarth narrates 'that is a fine alias'

* S HP:Scratched MV:Winded >
Zarth narrates 'quit hiding rarq'

* S HP:Scratched MV:Winded >
Tuklo narrates 'zarth's is hag. he just hags.'

* S HP:Scratched MV:Winded >
Zarth narrates 'someone get a chosen on so they can shadow warrant rarq for me'

* S HP:Scratched MV:Tiring >
Zarth narrates 'and also wargle'

* S HP:Scratched MV:Tiring >
Tuklo narrates 'hahahah'

* S HP:Scratched MV:Tiring >
Tuklo narrates 'why'

* S HP:Scratched MV:Tiring >
Zarth narrates 'because they bug me'

* S HP:Scratched MV:Tiring >
Wept narrates 'he stole zarth's eq'

* S HP:Scratched MV:Tiring >
Wept narrates 'and now he's idling out'

* S HP:Scratched MV:Tiring >
Tuklo narrates 'hahahahah'

* S HP:Scratched MV:Tiring >
Tuklo narrates 'lets find him'

* S HP:Scratched MV:Tiring >
Tuklo narrates 'and chop his head off?'

* S HP:Scratched MV:Tiring >
Tuklo narrates 'seems easy enough'

* S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Zarth - Entering the Gap
Wept - Entering the Gap
Wargle - A Shallow Depression

* S HP:Scratched MV:Tiring > You stop resting, and stand up.

* S HP:Scratched MV:Tiring > Ok.

* S HP:Scratched MV:Tiring > You are already standing.

* S HP:Scratched MV:Tiring > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving down.

* S HP:Scratched MV:Tiring > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.

* S HP:Scratched MV:Tiring > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.

* S HP:Scratched MV:Tiring > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.

* S HP:Scratched MV:Tiring > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Tiring > Zarth narrates 'I think he's hiding'
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A raven is here flying around.

* S HP:Scratched MV:Tiring > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* S HP:Scratched MV:Tiring > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Tiring > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Tiring > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* S HP:Scratched MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
Wept the Wretched Predator is resting here.

* S HP:Scratched MV:Tiring > [k zarth]
You slash Zarth's right leg into bloody fragments!

[bash ] iring - Zarth: Battered >


Zarth tries to hit you, but you deflect the blow.

-
Zarth narrates 'because I can't beep him!'

=
Wept stops resting, and clambers on his feet.

*
Zarth nods at you.
Wept looks at you.

-
Wept tries to slash you, but you parry successfully.

=
Zarth tries to hit you, but you deflect the blow.
You slash Zarth's body extremely hard.
Your bash at Zarth sends him sprawling!

iring - Zarth: Beaten >
Wept sends you sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept slashes your left leg hard.

* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept stops using an ivory and gold-hilted longsword.

* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept wields a wickedly scythed longsword in a two-handed grip.

* S HP:Scratched MV:Tiring - Zarth: Beaten >
A rat leaves north.
Tuklo narrates 'hehe send peeps to check zones'

* S HP:Scratched MV:Tiring - Zarth: Beaten >
Wept scythes your left hand.

* S HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth claps Wept on the back.

* S HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth panics, and attempts to flee!

iring - Zarth: Beaten >
Zarth leaves south.

* S HP:Scratched MV:Tiring - Wept: Healthy > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ept: Healthy >

You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
[k zarth]
They aren't here.

* S HP:Scratched MV:Tiring >
Zarth has arrived from the south.

* S HP:Scratched MV:Tiring > Zarth leaves north.
[k zarth]
They aren't here.

* S HP:Scratched MV:Tiring > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* S HP:Scratched MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* S HP:Scratched MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
Wept the Wretched Predator is standing here.

* S HP:Scratched MV:Tiring > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

* S HP:Scratched MV:Winded > [k zarth]
They aren't here.

* S HP:Scratched MV:Winded > [k zarth]
They aren't here.

* S HP:Scratched MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > [k zarth]
They aren't here.

* S HP:Scratched MV:Winded > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > [k zarth]
They aren't here.

* S HP:Scratched MV:Winded > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > [k zarth]
They aren't here.

* S HP:Scratched MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
Wept the Wretched Predator is standing here.

* S HP:Scratched MV:Winded > [k zarth]
You slash Zarth's body into bloody fragments!

* S HP:Scratched MV:Winded - Zarth: Beaten > No way! You're fighting for your l
ife!

* S HP:Scratched MV:Winded - Zarth: Beaten > Zarth tries to hit you, but you par
ry successfully.
You slash Zarth's right leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Wept snickers softly.
[k zarth]
You do the best you can!

* HP:Scratched MV:Tiring - Zarth: Beaten > Wept tries to scythe you, but you par
ry successfully.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth panics, and attempts to flee!

* HP:Scratched MV:Tiring - Zarth: Beaten >
Zarth leaves north.

You panic and attempt to flee!t: Healthy >

You flee head over heels.
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Zarth the Dark Master is standing here.
A rat scurries around trying to get out of sight.
[k zarth]
You slash Zarth's left foot extremely hard.

* HP:Scratched MV:Tiring - Zarth: Critical > [k zarth]
You do the best you can!

* HP:Scratched MV:Tiring - Zarth: Critical > Zarth panics, and attempts to flee!
[k zarth]
You do the best you can!

* HP:Scratched MV:Tiring - Zarth: Critical > Wept has arrived from the south.
[k zarth]
You do the best you can!

* HP:Scratched MV:Tiring - Zarth: Critical > Zarth tries to hit you, but you def
lect the blow.
You slash Zarth's right foot into bloody fragments!
Zarth leaves south.
Wept scythes your body.
[k zarth]
They aren't here.

* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.

You panic and attempt to flee!t: Healthy >

You flee head over heels.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
[k zarth]
They aren't here.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Wept has arrived from the north.
[k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Wept tries to scythe you, but you deflect the blow.
[k zarth]
They aren't here.

* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring - Wept: Healthy > [k zarth]
They aren't here.

You panic and attempt to flee!t: Healthy >

You flee head over heels.
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
[k zarth]
They aren't here.

* HP:Scratched MV:Tiring > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A raven is here, watching.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A raven is visible flying high in the sky.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Zarth has arrived from the east.<---------Did not see this :(
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving north.
A giant scorpion curls its jointed tail in preparation to attack.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a myrddraal leaving west.
A giant scorpion curls its jointed tail in preparation to attack.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Tiring > Deserted Field
This part of the plains is for some reason completely dry and barren.
Life is scarce here with barely any patches of plant life. Even small
movements send a cloud of dust, which stifles the breath, floating to
the air. Far to the west the walls of Fal Dara can be seen.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Withering Plains
Plants in this part of the plains are dying. Not even these scrubbed
plants can survive in this dryness. To the north the phenomena seems
even worse than here, but to the south the ground gets wetter and
plants healthier. A small cottage lies east from here casting shadows
when the sun is high.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here, exhorting a group of trolloc raiders.
A giant scorpion curls its jointed tail in preparation to attack.

* HP:Scratched MV:Tiring > The Wastelands
The ground is sandy and dry. Every stamp raises a cloud of dust to the
air which dirties clothes and gear. Not far in the northeast lies a small
wooden cottage. To the east can be seen the only tree around here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a myrddraal leaving south.
There are some tracks of an animal leaving north.

* HP:Scratched MV:Tiring > [k zarth]
They aren't here.

* HP:Scratched MV:Tiring > Barren Plains
This plain is almost completely devoid of any plant life but a few
scrub plants can be seen clinging to life and refusing to die. A strange
faint smell is hanging in the air creating an unpleasant atmosphere.
[ obvious exits: N E W ]
There are some tracks of a myrddraal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A hooved trolloc anxiously stamps its feet.

* HP:Scratched MV:Winded > [k zarth]
They aren't here.

* HP:Scratched MV:Winded > Off the Path
The plains are mostly dry but there are a few spots where even green
plants can be seen offering little color to this otherwise dull landscape.
The path can be seen to the east and a small cottage lies north from
here, which is the only building in sight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.

* HP:Scratched MV:Winded > [k zarth]
They aren't here.

* HP:Scratched MV:Winded > The Path
Some grass is trying to grow over the path here but in this dryness
they grow slowly and once stamped onto usually die. The path
continues fairly straight to the north and south and desolated plains
open to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

* HP:Scratched MV:Winded > [k zarth]
They aren't here.

* HP:Scratched MV:Winded > Curve in the Path
The path is merely more than a trail stamped down by the few
travelers who walk through these lands time to time. It curves to the
east and south and way to the west is blocked by a wooden fence.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A wild goat clambers over the rocks glaring at everything.

* HP:Scratched MV:Winded > Desolate Plains
The ground is dry and only few scrub bushes fighting for survival
here. The grass is almost yellow and half-dead already. There is
remains of campfire near one of the largest bushes which is the only
sign of any intelligent life form in here. To the east lies the path
as a proof of civilization's existence.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a myrddraal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A mutated beast crouches here, all teeth and claws.

* HP:Scratched MV:Winded > [k zarth]
They aren't here.

* HP:Scratched MV:Winded > Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Winded > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.

* HP:Scratched MV:Winded > [k zarth]
They aren't here.

* HP:Scratched MV:Winded > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A raven is visible flying high in the sky.

* HP:Scratched MV:Winded > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A raven is here, watching.

* HP:Scratched MV:Winded > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.

* HP:Scratched MV:Winded > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.

* HP:Scratched MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Winded > Wept scythes your left foot hard.
[k zarth]
They aren't here.

* HP:Hurt MV:Winded - Wept: Healthy > Players in your Zone
--------------------
Wargle - Entering the Gap
Wept - Entering the Gap

* HP:Hurt MV:Winded - Wept: Healthy >
You slash Wept's body.
Wept tries to scythe you, but you parry successfully.

* HP:Hurt MV:Winded - Wept: Scratched > Ok.

You panic and attempt to flee!ratched >


You try to slash Wept, but he deflects the blow.
You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Winded > Wept tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* HP:Hurt MV:Winded - Wept: Scratched > No way! You're fighting for your life!

* HP:Hurt MV:Winded - Wept: Scratched > No way! You're fighting for your life!

You panic and attempt to flee!ratched >


You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Winded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Winded > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Winded > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Winded > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Scratched MV:Winded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Winded > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Scratched MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving south.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Winded > Wept scythes your head.
No way! You're fighting for your life!

* HP:Scratched MV:Winded - Wept: Scratched > No way! You're fighting for your l
ife!

* HP:Scratched MV:Winded - Wept: Scratched > You slash Wept's right arm.
Wept scythes your right arm hard.
No way! You're fighting for your life!

* HP:Hurt MV:Winded - Wept: Scratched > You glare at nothing in particular.

[bash ] Wept: Scratched >


Wept sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Wept: Scratched >
Wept opens the bush.

* HP:Hurt MV:Winded - Wept: Scratched >
Wept snickers softly.

* HP:Hurt MV:Winded - Wept: Scratched >
Wept scythes your left hand hard.

* HP:Hurt MV:Winded - Wept: Scratched >
Wept scythes your right leg hard.

* HP:Hurt MV:Winded - Wept: Scratched > Ok.

You panic and attempt to flee!ratched >


You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Winded > Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Winded > You narrate 'I hate my flees!'

* HP:Hurt MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Winded > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Winded > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

* HP:Hurt MV:Weary > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Weary > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.
A raven is here flying around.


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 Profile  
 
 Post subject: Re: Fail
PostPosted: May 20th, 2013, 8:59 pm 
Offline

Joined: January 26th, 2013, 9:59 pm
Posts: 51
* HP:Hurt MV:Weary > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Weary > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.

* HP:Hurt MV:Weary > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Hurt MV:Weary > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.

* HP:Hurt MV:Weary > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Weary > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A bat is flitting around here, hunting insects.
A bat is flitting around here, hunting insects.

* HP:Hurt MV:Weary > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a tree leaving south.

* HP:Hurt MV:Weary > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary > Wept has arrived from the east.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A mirrored lantern has been left here.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The giant blight beetle is here flying around.

* HP:Hurt MV:Weary > Wept has arrived from the south.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Weary > Wept has arrived from the south.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black-fletched arrow with an elongated steel point lies here.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary >
Wept has arrived from the south.

* HP:Hurt MV:Weary > A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Wept leaves north.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Winded > Wept leaves north.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A soft leather pouch has been discarded here. [2]
Wept the Wretched Predator is standing here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.

* HP:Hurt MV:Winded > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.

* HP:Hurt MV:Weary > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
The blight bear stands on its haunches, roaring madly.

* HP:Hurt MV:Weary > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Weary > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving north.
A huge trolloc marked with a whirlwind snorts here.

* HP:Hurt MV:Weary > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Hurt MV:Weary > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Hurt MV:Weary > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A spider-legged beast is here, most of it teeth.

* HP:Hurt MV:Weary > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Hurt MV:Weary > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.

* HP:Hurt MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe
stench of decaying matter, and you eye the surrounding forest with
disgust. Despi
te the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving down.

* HP:Hurt MV:Weary > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Hurt MV:Weary > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Weary > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A raven is here flying around.

* HP:Hurt MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Weary > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Grimestone the Infected Squirm is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

* HP:Hurt MV:Weary > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A raven is here flying around.

* HP:Hurt MV:Weary > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary > [k zarth]
They aren't here.

* HP:Hurt MV:Weary > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
Wept the Wretched Predator is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Weary > [k zarth]
They aren't here.

* HP:Hurt MV:Weary > Wept leaves east.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Hurt MV:Haggard > [k zarth]
They aren't here.

* HP:Hurt MV:Haggard > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe
stench of decaying matter, and you eye the surrounding forest with
disgust. Despi
te the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving down.

* HP:Hurt MV:Haggard > [k zarth]
They aren't here.

* HP:Hurt MV:Haggard > It's already open!

* HP:Hurt MV:Haggard > Beetle Warren
This small cave apparently serves as the home of some Blight beetles. It is
exceedingly hot down here, and the foul smell that pervades the Blight is even
stronger. What these beetles feed on here is hard to imagine.
[ obvious exits: U ]
A mushroom grows here.
A young trolloc is here, growling with a deep bloodlust.
Zarth the Dark Master is standing here.
A giant blight beetle is here, scurrying about.
A small stick is lying on the ground here.

o HP:Hurt MV:Haggard > Zarth gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
[k zarth]
You do the best you can!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
Zarth gives a Ghar'ghael trolloc an order.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
Zarth gives a Ghar'ghael trolloc an order.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > Zarth closes the warren
.
Close what?

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > PANIC! You couldn't es
cape!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > PANIC! You couldn't es
cape!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
You try to slash a Ghar'ghael trolloc, but he parries successfully.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
Zarth narrates 'warren'

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > You're too busy at the
moment!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
You try to slash a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
You slash a Ghar'ghael trolloc's body hard.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
Zarth gives a Ghar'ghael trolloc an order.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > Bash who?

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
You try to slash a Ghar'ghael trolloc, but he parries successfully.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
You dodge a bash from a Ghar'ghael trolloc who loses his balance and falls!

[bash ] - a Ghar'ghael trolloc: Scratched >

*
Zarth narrates 'warren wept'

Cancelled.
It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > Wept narrates 'oh'
It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > You slash a Ghar'ghael
trolloc's right leg very hard.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > You slash a Ghar'ghael troll
oc's left arm into bloody fragments!
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > You try to slash a Ghar'ghae
l trolloc, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > Zarth gives a Ghar'ghael tro
lloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
The warren is opened from the other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > You try to slash a Ghar'ghae
l trolloc, but he deflects the blow.
Zarth gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!
It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > You dodge a bash from a Ghar
'ghael trolloc who loses his balance and falls!
It's already closed!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > The warren is opened from th
e other side.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > PANIC! You couldn't escape!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > PANIC! You couldn't escape!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt >
The warren is opened from the other side.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt >
Wept has arrived from above.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ghael trolloc: Hurt >


Wept scythes your body very hard.


Zarth closes the warren.


PANIC! You couldn't escape!

You try to slash a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc barely cleaves your body.


Dreath narrates 'i got warrented i lost like 10 lvls'

+
You dodge a bash from Wept who loses his balance and falls!

-
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.

=
Your bash at Wept sends him sprawling!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > You say 'FASIL'

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > You slash a Ghar'ghael troll
oc's body.
A Ghar'ghael trolloc tickles your right leg with his cleave.
Ok.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > PANIC! You couldn't escape!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt >
Zarth closes the warren.

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt > PANIC! You couldn't escape!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Hurt >
A shrill piercing scream reverberates through the area.

You slash a Ghar'ghael trolloc's right leg extremely hard.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.

*
You dodge a bash from Wept who loses his balance and falls!

-
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.


As Wept avoids your bash, you topple over and fall to the ground!

o HP:Hurt MV:Haggard >
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.

- a Ghar'ghael trolloc: Wounded >
Wept sends you sprawling with a powerful bash!

o HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Wounded >
The giant blight beetle flaps its wings and begins to fly.
Wept scythes your left arm very hard.
A Ghar'ghael trolloc barely cleaves your left hand.
Your heartbeat calms down more as you feel less panicked.

o HP:Hurt MV:Weary - a Ghar'ghael trolloc: Hurt >
Wept scythes your left arm very hard.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Hurt >
Zarth gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc stops using a leather helmet.
A Ghar'ghael trolloc stops using a thin mail shirt.
A Ghar'ghael trolloc stops using a pair of leather half-gauntlets.
A Ghar'ghael trolloc stops using a long-handled war axe.
A Ghar'ghael trolloc stops using a pair of thin metal leggings.
A Ghar'ghael trolloc stops using a pair of heavy leather boots.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Hurt >
Zarth gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc gives a pair of heavy leather boots to Zarth.
A Ghar'ghael trolloc gives a pair of thin metal leggings to Zarth.
A Ghar'ghael trolloc gives a long-handled war axe to Zarth.
A Ghar'ghael trolloc gives a pair of leather half-gauntlets to Zarth.
A Ghar'ghael trolloc gives a thin mail shirt to Zarth.
A Ghar'ghael trolloc gives a leather helmet to Zarth.
A Ghar'ghael trolloc gives a raw side of meat to Zarth.
A Ghar'ghael trolloc gives some coins to Zarth.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Hurt >
Zarth tries to hit you, but you deflect the blow.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Hurt > Players
-------
Grimestone the Infected Squirm [Ghar'ghael]
Rarq the Wolfish Trolloc (Linkless)
Zarth the Dark Master [Ghar'ghael Master]
Wept the Wretched Predator [Ghar'ghael]
Enok {Ghar'ghael Grunt}
Tuklo the Greyman
Ramavan the Darkling [Dha'vol]
Snafu the Wolfish Trolloc
Wargle bargle [Dha'vol]
Dreath the Wolfish Trolloc
Ackshar the Boarheaded Trolloc

11 players displayed.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Hurt > You narrate 'someone spam o
pen rock'

Zarth tries to hit you, but you parry successfully.>
You slash a Ghar'ghael trolloc's body into bloody fragments!
Wept scythes your body hard.
A Ghar'ghael trolloc tries to hit you, but you parry successfully.


Zarth wears a leather helmet on his head.
Zarth wears a thin mail shirt on his body.
Zarth puts a pair of leather half-gauntlets on his hands.
Zarth wields a long-handled war axe.
Zarth puts a pair of thin metal leggings on his legs.
Zarth wears a pair of heavy leather boots on his feet.

-
Wept barely scythes your right leg.
A Ghar'ghael trolloc tries to hit you, but you parry successfully.

=
Your bash at Wept sends him sprawling!

- a Ghar'ghael trolloc: Wounded >
Zarth sends you sprawling with a powerful bash!

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Wounded >
Zarth cleaves your body hard.
A Ghar'ghael trolloc tickles your left leg with his hit.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Wounded >
Zarth cleaves your left leg hard.
A Ghar'ghael trolloc barely hits your body.
Zarth cleaves your body hard.

Cancelled. - a Ghar'ghael trolloc: Wounded >
Ok.

o HP:Wounded MV:Weary - a Ghar'ghael trolloc: Wounded >
Wept scythes your body.
A Ghar'ghael trolloc tickles your body with his hit.

- a Ghar'ghael trolloc: Wounded >
Zarth sends you sprawling with a powerful bash!

o HP:Battered MV:Weary - a Ghar'ghael trolloc: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o HP:Battered MV:Weary - a Ghar'ghael trolloc: Wounded >
Zarth cleaves your body.
Wept scythes your body extremely hard.
A Ghar'ghael trolloc hits your left foot.

o HP:Battered MV:Weary - a Ghar'ghael trolloc: Wounded >
Zarth nods to himself, he must need reassurance.

o HP:Battered MV:Weary - a Ghar'ghael trolloc: Wounded >
Zarth cleaves your right leg hard.
Wept scythes your head into bloody fragments!
A Ghar'ghael trolloc tickles your body with his hit.
Zarth nods at Wept.
Wept now follows Zarth.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept snickers softly.
You will now flee if you go below 100 hit points.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept is now a member of Z
arth's group.
A Ghar'ghael trolloc is now a member of Zarth's group.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > You try to slash a Ghar'g
hael trolloc, but he parries successfully.
Wept scythes your body.
A Ghar'ghael trolloc barely hits your body.
PANIC! You couldn't escape!
Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Zarth closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Zarth closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Zarth closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Zarth closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Zarth cleaves your left a
rm hard.
PANIC! You couldn't escape!
Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

o HP:Beaten MV:Weary - a Ghar'ghael trolloc: Wounded > Wept closes the warren.
Ok.

- a Ghar'ghael trolloc: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You slash a Ghar'ghael trolloc's body into bloody fragments!
Wept scythes your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Ghar'ghael trolloc tries to hit you, but you parry successfully.
Wept closes the warren.


Zarth sends you sprawling with a powerful bash!
PANIC! You couldn't escape!


Zarth cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

Wept scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

A Ghar'ghael trolloc hits your left arm.
You wish that your wounds would stop BLEEDING so much!



Zarth nods in agreement.


Zarth cleaves your body.
You wish that your wounds would stop BLEEDING so much!

Wept scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A Ghar'ghael trolloc hits your right arm.
You wish that your wounds would stop BLEEDING so much!

Zarth cleaves your body.
You wish that your wounds would stop BLEEDING so much!


PANIC! You couldn't escape!
Ok.

o HP:Critical MV:Weary - a Ghar'ghael trolloc: Wounded > It's already open!

o HP:Critical MV:Weary - a Ghar'ghael trolloc: Wounded > It's already open!

Zarth cleaves your left leg.har'ghael trolloc: Wounded >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Someone scythes your left arm into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.


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 Post subject: Re: Fail
PostPosted: May 21st, 2013, 3:39 am 
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Joined: January 14th, 2011, 11:18 pm
Posts: 441
Ds is fun!


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