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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 6:29 am 
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Joined: December 16th, 2006, 5:27 pm
Posts: 829
There was no stabby fade there, that was me.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 9:58 am 
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Joined: December 19th, 2007, 2:46 am
Posts: 599
* HP:Beaten MV:Weary > f
*Tempest* tickles your left leg with his pierce.
You do the best you can!

* HP:Beaten MV:Weary - Tempest: Beaten > PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Tempest: Beaten >
You try to pound *Tempest*, but he parries successfully.
A ramshorned trolloc joins Tempest's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A half-man joins Tempest's fight!
A half-man joins a half-man's fight!
*Tempest* barely pierces your body.

* HP:Beaten MV:Weary - Tempest: Beaten > f
PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Tempest: Beaten > f
PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Tempest: Beaten > f
PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Tempest: Beaten >
A half-man barely slashes your right leg.
A half-man tickles your right hand with his slash.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc barely cleaves your left arm.
You try to pound *Tempest*, but he deflects the blow.
*Tempest* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - Tempest: Beaten > f
PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Tempest: Beaten > f
PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Tempest: Beaten > f
You panic and attempt to flee!


A half-man slashes your body.
You wish that your wounds would stop BLEEDING so much!

A half-man tickles your right foot with his slash.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc barely cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

*Tempest* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!



Aldar chats 'did anyone hit ragnor recently?'

west
west
A half-man slashes your body.
You wish that your wounds would stop BLEEDING so much!

A half-man slashes your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Tempest*, but he parries successfully.
*Tempest* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]
Correcting map position after fleeing.
The oakdoor seems to be closed.
open oakdoor

* HP:Critical MV:Weary > The oakdoor seems to be closed.
open oakdoor

* HP:Critical MV:Weary > Ok.

west
* HP:Critical MV:Weary > It's already open!

* HP:Critical MV:Weary > *someone* pierces your right arm.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 10:03 am 
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Joined: January 29th, 2008, 12:24 am
Posts: 109
eah that looked real painful from my end


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 10:03 am 
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Joined: October 19th, 2006, 3:06 am
Posts: 1745
The fail there was using a mapper like that :/


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 10:05 am 
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Joined: December 19th, 2007, 2:46 am
Posts: 599
I think the fail was attempting to flee hit a dodge rogue at a patty?

the 6 failed flees?

I have that damn door open thing turned off!! i ripped to it before, I will have to explore that. Was super costly in that the mob i left out of most of the fight also got killed as well as my horse.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 10:12 am 
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Joined: October 19th, 2006, 3:06 am
Posts: 1745
Well the failed flees were certainly ouch. But the fail on having a door opening script was what killed you. You see the stacked commands there, so there was no way you were getting out in time regardless because of the door script.

I used to use zmud mapper and have a door script like that years ago, and after dying to it about 3843727347347 times, i just deleted the whole damn mapper thing. It sucks :/ and yeah, i'm not sure how to make it stay off either. I had issues with that as well. Ask Markus though, he knows all about using a mapper and scripting.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 12:28 pm 
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Joined: December 19th, 2010, 8:54 pm
Posts: 238
*Saif* leaves west riding a warhorse.

* S HP:Scratched MV:Strong > [k human]
They aren't here.

* S HP:Scratched MV:Strong > j
[k human]
They aren't here.

* S HP:Scratched MV:Strong > w
[k human]
They aren't here.

* S HP:Scratched MV:Strong > j
Dead End Near Tarwin's Gap
[ obvious exits: E ]
*Saif* is standing here mending a weapon, riding a |1|.warhorse.
*Saif* closes the bush.<<<<<<<<<<<<<<<<<<<<<<dont think so bud
Helba tries to pierce *Saif*, but he parries successfully.

j
* S HP:Scratched MV:Strong > j
[k human]
You pierce *Saif*'s body hard.

* S HP:Scratched MV:Strong - Helba: Hurt - Saif: Beaten > j
[k human]
You do the best you can!

* S HP:Scratched MV:Strong - Helba: Hurt - Saif: Beaten > [k human]
You do the best you can!

* S HP:Scratched MV:Strong - Helba: Hurt - Saif: Beaten > You pierce *Saif*'s right arm.
[k human]
You do the best you can!

* S HP:Scratched MV:Strong - Helba: Hurt - Saif: Beaten > look east
You try to pierce *Saif*, but he deflects the blow.
*Saif* tries to hack Helba, but she dodges the attack.
Helba tries to pierce *Saif*, but he deflects the blow.
The bush is closed.

door set to bush
cl bush



***EDIT SPAM****




* S HP:Scratched MV:Strong > Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
The corpse of Saif is lying here.<<<<<<<FAIL
Helba the Hellion |Bhan'sheen| is standing here mending a weapon.
|1|.A warhorse is here, stamping his feet impatiently.
*Koagan* has arrived from the east, riding a |2|.wild stallion.
Helba narrates 'dead'

* S HP:Scratched MV:Strong > cw
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Scratched MV:Strong >
Helba barely pierces *Koagan*'s right arm.

* S HP:Scratched MV:Strong > e
Entering the Gap
[ obvious exits: N E S W ]

* S HP:Scratched MV:Strong >
Kultunk narrates 'nice'

* S HP:Scratched MV:Strong >
The bush closes quietly.

* S HP:Scratched MV:Strong >
Helba narrates 'on koagan'

* S HP:Scratched MV:Strong >
The night has begun.
Kultunk narrates '1 still n of asaw'

o S HP:Scratched MV:Strong > nar come bush koaga
l
You narrate 'come bush koaga'

o S HP:Scratched MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]

o S HP:Scratched MV:Strong > nar saif rip
whe
cw
op bush
You narrate 'saif rip'

o S HP:Scratched MV:Strong > whe
Players in your Zone
--------------------
Rudra - Entering the Gap
Helba - Dead End Near Tarwin's Gap
You catch the scent of horses nearby.<<<<<<<<<<<<<<hhmmmm 3 healthy pukes

o S HP:Scratched MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

l
o S HP:Scratched MV:Strong > Ok.
The bush closes quietly.

o S HP:Scratched MV:Strong > Players in your Zone
--------------------
Baal - By the Road
Kultunk - By the Road
Rudra - Entering the Gap
Helba - Dead End Near Tarwin's Gap
You catch the scent of horses nearby.

o S HP:Scratched MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]

o S HP:Scratched MV:Strong >
Kultunk has arrived from the south.
Baal has arrived from the south.

j
o S HP:Scratched MV:Strong >
Kultunk opens the bush.

o S HP:Scratched MV:Strong > [k human]
They aren't here.

o S HP:Scratched MV:Strong >
The bush closes quietly.

o S HP:Scratched MV:Strong > j
j
[k human]
They aren't here.

o S HP:Scratched MV:Strong > [k human]
They aren't here.

o S HP:Scratched MV:Strong > op bush
op bush
Ok.

op bush
o S HP:Scratched MV:Strong > op bush
It's already open!
The bush closes quietly.

op bush
o S HP:Scratched MV:Strong > op bush
Ok.

o S HP:Scratched MV:Strong > op bush
It's already open!
The bush closes quietly.

o S HP:Scratched MV:Strong > op bush
Ok.

op bush
o S HP:Scratched MV:Strong > op bush
It's already open!
The bush closes quietly.

o S HP:Scratched MV:Strong > op bush
Ok.
Kultunk leaves west.
Baal leaves west.

op bush
o S HP:Scratched MV:Strong > op bush
It's already open!

o S HP:Scratched MV:Strong > It's already open!

o S HP:Scratched MV:Strong > It's already open!

o S HP:Scratched MV:Strong > It's already open!

o S HP:Scratched MV:Strong > It's already open!

o S HP:Scratched MV:Strong > w
It's already open!

o S HP:Scratched MV:Strong > Dead End Near Tarwin's Gap
[ obvious exits: E ]
A torch is here on the ground.
The corpse of Saif is lying here.
Baal of Destruction is here, fighting Koagan.
Kultunk the Dark Master is here, fighting Koagan.
*Koagan* is here, fighting Helba, riding a |1|.wild stallion.
Helba the Hellion |Bhan'sheen| is sitting here mending a weapon.
|2|.A warhorse is here, stamping his feet impatiently.

* S HP:Scratched MV:Strong >
*Koagan* panics, and attempts to flee!

j
* S HP:Scratched MV:Strong > j
j
Kultunk pounds *Koagan*'s body very hard.
*Koagan* blasts Helba's left arm into bloody fragments!
[k human]
The fighting is too thick and heavy for you to enter the fray!
*Koagan* leaves east riding a wild stallion.<<<<<<<<<<<<<<<<<<<<<<<FAIL

j
o S HP:Scratched MV:Strong > [k human]
They aren't here.

o S HP:Scratched MV:Strong > cl bush
cl bush
cl bush
[k human]
They aren't here.
Kultunk closes the bush.

o S HP:Scratched MV:Strong > [k human]


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 1:27 pm 
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Joined: December 11th, 2010, 8:18 pm
Posts: 14
yeah that was a sad fail, didnt realise you had left bush when i engaged on koagan. was wondering why i was only one on him :(


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 Post subject: Re: Ouch! Epic fail!
PostPosted: May 31st, 2012, 4:58 pm 
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Joined: December 19th, 2007, 2:46 am
Posts: 599
no the fail was not getting saif out of there.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 1st, 2012, 5:54 pm 
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Joined: February 15th, 2011, 1:21 pm
Posts: 260
* R HP:Hurt MV:Strong - Danila: Wounded >
*Mhaliah* pounds your right arm into bloody fragments!
A member of the Civil Watch joins Icarium's fight!
*Edard* pounds Milian's body hard.
*Icarium* lances your left leg into bloody fragments!
*Trik* lances Milian's body hard.
*Trik* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Danila: Wounded >
Tzao narrates '5'

* R HP:Wounded MV:Strong - Danila: Wounded >
*Trik* leaves north riding a gray palfrey.

* R HP:Wounded MV:Strong - Danila: Wounded > Milian assumes a defensive striking posture.
PANIC! You couldn't escape!
flee

* R HP:Wounded MV:Strong - Danila: Wounded >
You try to pierce *Danila*, but she deflects the blow.
Milian panics, and attempts to flee!

* R HP:Wounded MV:Strong - Danila: Wounded > You panic and attempt to flee!

nw

Milian tries to slash a member of the Civil Watch, but he parries successfully.
A member of the Civil Watch tries to blast Milian, but he parries successfully.
You swiftly dodge *Danila*'s attempt to pierce you.
*Mhaliah* tries to pound you, but you deflect the blow.
*Icarium* tries to lance you, but you parry successfully.
Milian leaves north riding a gray palfrey.

nw
nw
You flee head over heels.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
nw
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
A wild stallion bucks madly, being ridden by you.
*Stabye* is here, fighting a Seanchan officer.
A Seanchan scout is here, fighting Stabye.
A Seanchan scout is here, fighting Stabye.
A Seanchan scout is here, fighting Stabye.
A Seanchan officer is here, fighting Stabye.
[k human]
You pierce *Stabye*'s right hand.

* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Stabye: Scratched > No Connecting Rooms Found
*Stabye* leaves south.
[k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong > dism
[k human]
They aren't here.

* R HP:Wounded MV:Strong > z
You stop riding him.

* HP:Wounded MV:Strong > [kill h.human]
They aren't here.

* HP:Wounded MV:Strong >
*Edard* has arrived from the south, riding a draft horse.

* HP:Wounded MV:Strong > nar stab at patty

*Edard* leaves east riding a draft horse.

z
* HP:Wounded MV:Strong > You narrate 'stab at patty'

* HP:Wounded MV:Strong > [kill h.human]
They aren't here.

* HP:Wounded MV:Strong >
*Danila* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Strong >
*Danila* leaves east riding a warhorse.

* HP:Wounded MV:Strong > stat
z
*Icarium* has arrived from the south, riding a gray palfrey.
*Mhaliah* has arrived from the south, riding a Domani razor.
You are a 64 year old male seanchan rogue.
Your height is 6 feet, 1 inches, and you weigh 199.0 lbs.
You are carrying 4.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:14 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 133, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 208 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Red Eagles Thiefbane Bandar Eban Mayene Tremalking
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

* HP:Wounded MV:Strong > *Icarium* leaves east riding a gray palfrey.
*Mhaliah* leaves east riding a Domani razor.
[kill h.human]
They aren't here.

* HP:Wounded MV:Strong > nw
[k human]
They aren't here.

* HP:Wounded MV:Strong > notice
z
* HP:Wounded MV:Strong > You start paying increased attention to your

Suddenly *someone* places something in your back!


not only did i spam with notice off, but people ran thru at just the perfect times that my kills didnt engage them :)


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 7th, 2012, 4:23 pm 
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Joined: June 24th, 2001, 8:25 pm
Posts: 400
* HP:Battered MV:Winded - a Ko'bal trolloc: Hurt > cliffwall is now set as your door1.
close cliffwall

*Loomis* barely pierces your left leg.
You slash a Ko'bal trolloc's right leg hard.
You slash a Ko'bal trolloc's right leg.
You slash a Ko'bal trolloc's left leg.
You slash a Ko'bal trolloc's left hand very hard.
You slash a Ko'bal trolloc's left arm extremely hard.
You slash a Ko'bal trolloc's body very hard.
A Ko'bal trolloc cleaves Naerin's right arm.
Naerin tries to strike a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc barely slashes Naerin's body.
Naerin panics, and attempts to flee!
Naerin leaves east.
A Ko'bal trolloc leaves east.
A Ko'bal trolloc leaves east.
A Ko'bal trolloc leaves east.
A Ko'bal trolloc leaves east.
A Ko'bal trolloc leaves east.

stones is now set as your door2.
fl
n
tell alayla gd link
fl
n
w
n
w
na am frozen :/

Connected to host wotmud.org


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
Appending to log: 20120607.txt

By what name do you wish to be known? trik
Passphrase: amideadyet?
fl

n
Reconnecting.

* HP:Critical MV:Haggard > w
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lordbunk of Two Rivers is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
Theid narrates 'You stedding?'

* HP:Critical MV:Haggard > sa gd it
Your heartbeat calms down more as you feel less panicked.
You say 'gd it'

* HP:Critical MV:Haggard >
Alayla narrates 'get safe naering'

* HP:Critical MV:Haggard >
Naerin arrives suddenly, looking dazed and confused.

* HP:Critical MV:Haggard >
Theid narrates 'Which zone are you in?'

* HP:Critical MV:Haggard > sav
Saving Trik.

* HP:Critical MV:Haggard >
Naerin clambers to her feet.

* HP:Critical MV:Haggard > l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Naerin Merinoc, Tower Accepted is standing here.
Lordbunk of Two Rivers is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > sav

Theid narrates 'Want help or no?'

* HP:Critical MV:Haggard > You have already saved during this tic.

* HP:Critical MV:Haggard > sav
You have already saved during this tic.

sav
* HP:Critical MV:Haggard > You have already saved during this tic.

* HP:Critical MV:Haggard >
Alayla arrives suddenly, looking dazed and confused.

* HP:Critical MV:Haggard >
Alayla says 'hahah'


Silly when 1 link kills 3 people. Stupid crap like this always seems to happen after an hr of pking in an enemy city :p


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 7th, 2012, 5:00 pm 
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Joined: February 6th, 2011, 10:44 am
Posts: 127
yeah i had fled back into kk then noticed noone 1s so i went to check it out and saw your corpse e n...then i went on the hunt! got naerin, came back for alayla....venum bashed her. And it was technically 4 kills! we were sorting out eq and Nea ported in, only to not get any eq and die :lol:


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 7th, 2012, 9:18 pm 
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Joined: September 4th, 2006, 9:08 pm
Posts: 1233
* R S HP:Wounded DP:Bursting MV:Tiring > n
e
Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
An obsidian carving of a large raven has been placed here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ludn* is standing here, riding an armoured black stallion.
*Tzao* is standing here, riding an armoured black stallion.
Erulak clumsily approaches *Tzao*, broadcasting his intentions.
*Ludn* tries to strike you, but you deflect the blow.

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt >
An armoured black stallion rears back and lashes out at Erulak with his hooves.
An armoured black stallion misses a kick at your groin, you breathe lighter now...

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt >
*Qi* has arrived from the west, riding a gray palfrey.

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt > You try to hack *Ludn*, but he parries successfully.
*Ludn* strikes your head very hard.
*Qi* leaves east riding a gray palfrey.
No way! You're fighting for your life!

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt > fl
An armoured black stallion raises his hooves and lashes out.
*Ludn* intercepts a shadow stallion's attack on his mount.
An armoured black stallion wipes its boots in the face of a shadow stallion!
You panic and attempt to flee!


You flee head over heels.
Edge of the Westwood
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Bursting MV:Tiring > k seanchan
They aren't here.
Erulak narrates 'brick on tzao'

* R S HP:Wounded DP:Bursting MV:Tiring > k seanchan
They aren't here.

k seanchan
* R S HP:Wounded DP:Bursting MV:Tiring > They aren't here.

* R S HP:Wounded DP:Bursting MV:Tiring > na snicker
You narrate 'snicker'
Erulak narrates 'you led me in as my stab finished haha'
Drayven narrates 'damnit'

e
* R S HP:Wounded DP:Bursting MV:Tiring > k seanchan
Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
An obsidian carving of a large raven has been placed here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Erulak the Master Havoc is here, fighting Tzao.
*Ludn* is here, fighting Erulak, riding an armoured black stallion.
*Tzao* is here, fighting Erulak, riding an armoured black stallion.

* R S HP:Wounded DP:Bursting MV:Tiring > You try to hack *Ludn*, but he deflects the blow.

* R S HP:Wounded DP:Bursting MV:Tiring - Erulak: Wounded - Ludn: Hurt >
Erulak leaves south.
*Tzao* tries to hack you, but you deflect the blow.

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt >
*Tzao* tries to hack you, but you parry successfully.
*Ludn* tries to strike you, but you parry successfully.
You try to hack *Ludn*, but he deflects the blow.

bash
+ ursting MV:Tiring - Ludn: Hurt >
Tzao assumes an offensive striking posture.

-
*Ludn* tries to strike you, but you deflect the blow.

=
Your bash at *Ludn* sends him sprawling!

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt >
An armoured black stallion raises his hooves and lashes out.
*Tzao* intercepts a shadow stallion's attack on his mount.
An armoured black stallion makes a nice balletstep which plants a foot a mile above a shadow stallion's head.

ursting MV:Tiring - Ludn: Hurt >
*Tzao* sends you sprawling with a powerful bash!

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt > fl

*Tzao* hacks your body.

* R S HP:Wounded DP:Bursting MV:Tiring - Ludn: Hurt >
*Tzao* hacks your body hard.

You panic and attempt to flee!V:Tiring - Ludn: Hurt >


*Ludn* strikes your body.


You flee head over heels.
Edge of the Westwood
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Tiring > e
s
Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
An obsidian carving of a large raven has been placed here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ludn* is standing here, riding an armoured black stallion.
*Tzao* is standing here, riding an armoured black stallion.
*Ludn* tries to strike you, but you deflect the blow.
Drayven narrates 'Y U NO blick??'
*Tzao* tries to hack you, but you parry successfully.

* R S HP:Battered DP:Bursting MV:Tiring - Ludn: Hurt > No way! You're fighting for your life!

flR S HP:Battered DP:Bursting MV:Tiring - Ludn: Hurt >

An armoured black stallion raises his hooves and lashes out.
*Ludn* intercepts a shadow stallion's attack on his mount.
An armoured black stallion makes a nice balletstep which plants a foot a mile above a shadow stallion's head.
*Tzao* hacks your body.
You panic and attempt to flee!
*Ludn* strikes your head very hard.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Amidst the Razorgrass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
An obsidian carving of a large raven has been placed here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ludn* is standing here, riding an armoured black stallion.
*Tzao* is standing here, riding an armoured black stallion.
*Ludn* tries to strike you, but you parry successfully.

* R S HP:Battered DP:Bursting MV:Tiring - Ludn: Hurt > fl
You panic and attempt to flee!


*Ludn* strikes your left leg.


You flee head over heels.
Amidst the Razorgrass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Tiring >
*Tzao* has arrived from the north, riding an armoured black stallion.
*Ludn* has arrived from the north, riding an armoured black stallion.

* R S HP:Battered DP:Bursting MV:Tiring >
*Ludn* tries to strike you, but you parry successfully.
*Tzao* tries to hack you, but you deflect the blow.

* R S HP:Battered DP:Bursting MV:Tiring - Ludn: Hurt > e

*Tzao* hacks your body.
You panic and attempt to flee!
*Ludn* strikes your body.

fl
e
You flee head over heels.
Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An obsidian carving of a large raven has been placed here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Narrow Clearing
[ obvious exits: W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.

* R S HP:Battered DP:Bursting MV:Tiring > Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An obsidian carving of a large raven has been placed here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Tiring > Narrow Clearing
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
You sense a hidden life form in the area...

* R S HP:Battered DP:Bursting MV:Tiring > e
Alas, you cannot go that way...

* R S HP:Battered DP:Bursting MV:Tiring >
Erulak narrates 'you good?'

* R S HP:Battered DP:Bursting MV:Tiring > sa firetruck lag

*Qi* clumsily approaches you with a dagger of green jade, but you fend off the attack.
PANIC! You couldn't escape!

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
You try to hack *Qi*, but he deflects the blow.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > You hiss 'firetruck lag'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > sa oh
You hiss 'oh'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
You try to hack *Qi*, but he deflects the blow.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > sa youre not erulak
You try to hack *Qi*, but he parries successfully.
*Qi* tries to pierce you, but you parry successfully.
You hiss 'youre not erulak'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
Erulak narrates 'you ok lykan?'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > pok qi
You poke him in the ribs.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
You try to hack *Qi*, but he parries successfully.
*Qi* tries to pierce you, but you deflect the blow.
*Qi* tries to pierce you, but you deflect the blow.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > not
You stop paying increased attention to your surroundings.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
Erulak narrates 'i'm on tamai all west outcrop'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > na nod
fl
s
s
You narrate 'nod'

s
* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > s
You panic and attempt to flee!

s


Then I lag out, disconnect, reconnect, and run away!


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 8th, 2012, 6:58 pm 
Offline

Joined: November 20th, 2009, 8:48 pm
Posts: 902
Lykan wrote:
*Qi* clumsily approaches you with a dagger of green jade, but you fend off the attack.
PANIC! You couldn't escape!

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
You try to hack *Qi*, but he deflects the blow.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > You hiss 'firetruck lag'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > sa oh
You hiss 'oh'

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched >
You try to hack *Qi*, but he deflects the blow.

* R S HP:Battered DP:Bursting MV:Tiring - Qi: Scratched > sa youre not erulak
You try to hack *Qi*, but he parries successfully.
*Qi* tries to pierce you, but you parry successfully.
You hiss 'youre not erulak'



Hehe. Love it.


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 Profile  
 
 Post subject: Re: Ouch! Epic fail!
PostPosted: June 9th, 2012, 3:17 pm 
Offline

Joined: December 5th, 2009, 6:56 pm
Posts: 690
Poor Drang must have 15 str.

* R HP:Hurt MV:Full > n
x
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drang* is standing here.
*Ryak* is standing here.
Konner the Wall Lieutenant is here, fighting a Dha'vol trolloc, riding a gray pa
lfrey.
A Dha'vol trolloc is here, fighting Konner.

b
* R HP:Hurt MV:Full >
*Drang* tries to blast you, but you deflect the blow.

* R HP:Hurt MV:Full - Drang: Healthy > You slash *Drang*'s body hard.
*Drang* tries to blast you, but you parry successfully.
A Dha'vol trolloc tries to cleave Konner, but he deflects the blow.
Konner slashes a Dha'vol trolloc's left arm into bloody fragments!
[k dark]
You do the best you can!
*Ryak* tries to pound Konner, but he deflects the blow.

[bash ] Drang: Scratched >


A Dha'vol trolloc tries to cleave Konner, but he parries successfully.
Konner slashes a Dha'vol trolloc's body very hard.

=
Your bash at *Drang* sends him sprawling!
*Ryak* sends Konner sprawling with a powerful bash!

* R HP:Hurt MV:Full - Drang: Scratched >
*Ryak* pounds Konner's left leg.
You barely slash *Drang*'s body.
A Dha'vol trolloc cleaves Konner's body.

l* R HP:Hurt MV:Full - Drang: Scratched > drang
na
A massive, one-eyed trolloc rears back on his haunches and howls.

Drang has a few scratches.

*Drang* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a spiked double handed warhammer
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a belt pack
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

r* R HP:Hurt MV:Full - Drang: Scratched > on 2
Fuujin chats 'lookin for gold spears'

1* R HP:Hurt MV:Full - Drang: Scratched > w
*Ryak* pounds Konner's right leg hard.
You slash *Drang*'s right arm hard.
A Dha'vol trolloc cleaves Konner's head.

* R HP:Hurt MV:Full - Drang: Scratched > elbow
A shrill piercing scream reverberates through the area.


* R HP:Hurt MV:Full - Drang: Scratched > You narrate 'on 2 1w elbow'

* R HP:Hurt MV:Full - Drang: Scratched >
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave Konner, but he parries successfully.
Konner slashes a Dha'vol trolloc's left leg hard.

* R HP:Hurt MV:Full - Drang: Scratched >
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Hurt MV:Full - Drang: Scratched >
Konner avoids being bashed by *Ryak* who loses his balance and falls!

* R HP:Hurt MV:Full - Drang: Scratched > b
[bash ]

=
A Dha'vol trolloc cleaves Konner's right hand.
Konner slashes a Dha'vol trolloc's body hard.

-
*Drang* clambers to his feet.

-
*Drang* tries to blast you, but you deflect the blow.

=
Your bash at *Drang* sends him sprawling!

* R HP:Hurt MV:Full - Drang: Hurt >
You barely slash *Drang*'s body.
A Dha'vol trolloc tries to cleave Konner, but he deflects the blow.
Konner barely slashes a Dha'vol trolloc's body.

* R HP:Hurt MV:Full - Drang: Hurt > ali
Konner avoids being bashed by *Ryak* who loses his balance and falls!

j* R HP:Hurt MV:Full - Drang: Hurt > k dra
A shrill piercing scream reverberates through the area.

ng* R HP:Hurt MV:Full - Drang: Hurt >
Ok.

* R HP:Hurt MV:Full - Drang: Hurt >
You slash *Drang*'s left arm very hard.
A Dha'vol trolloc tries to cleave Konner, but he parries successfully.
Konner tries to slash a Dha'vol trolloc, but he parries successfully.

q* R HP:Hurt MV:Full - Drang: Hurt >
[where ]
Players in your Zone
--------------------
Benito - The Blight
Konner - The Blight

* R HP:Hurt MV:Full - Drang: Hurt >
You barely slash *Drang*'s body.
A Dha'vol trolloc tries to cleave Konner, but he deflects the blow.
Konner slashes a Dha'vol trolloc's body.

* R HP:Hurt MV:Full - Drang: Hurt >
*Ryak* sends Konner sprawling with a powerful bash!

* R HP:Hurt MV:Full - Drang: Hurt >
*Drang* tries to blast you, but you deflect the blow.
*Ryak* tries to pound Konner, but he parries successfully.
You tickle *Drang*'s body with your slash.
A Dha'vol trolloc tries to cleave Konner, but he parries successfully.
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Hurt MV:Full - Drang: Hurt > b

*Ryak* gallantly rescues a Dha'vol trolloc!

[bash ] Drang: Hurt >

+
A Dha'vol trolloc joins Ryak's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he parries successfully.
*Drang* looks at you.

=
Your bash at *Drang* sends him sprawling!

* R HP:Scratched MV:Fresh - Drang: Hurt > l ryak
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
Konner barely slashes *Ryak*'s body.
You slash *Drang*'s body.


* R HP:Scratched MV:Fresh - Drang: Hurt > Is it getting better?
It's really getting worse.
I'll give a thousand apologies for a thousand hurts.
The forest is on fire but we're gonna let it burn.

Ryak has a few scratches.

*Ryak* is using:
<held> a thick brown sack
<worn on head> a crested helm
<worn on body> a shining steel breastplate
<worn on arms> a pair of oiled chainmail sleeves
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn about waist> a brightly-colored sash
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Fresh - Drang: Hurt >
*Ryak* sends Konner sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Drang: Hurt >
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Ryak* pounds Konner's left foot very hard.
You slash *Drang*'s left foot.

* R HP:Scratched MV:Fresh - Drang: Hurt >
*Drang* mutters to himself in complete disgust.

* R HP:Scratched MV:Fresh - Drang: Hurt >
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Ryak* tries to pound Konner, but he deflects the blow.
You slash *Drang*'s body.

n* R HP:Scratched MV:Fresh - Drang: Hurt > ar you ok
A shrill piercing scream reverberates through the area.

ay?* R HP:Scratched MV:Fresh - Drang: Hurt >
You narrate 'you okay?'

* R HP:Scratched MV:Fresh - Drang: Hurt >
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
Konner tickles *Ryak*'s right leg with his slash.
*Ryak* tries to pound Konner, but he deflects the blow.
You barely slash *Drang*'s left foot.

* R HP:Scratched MV:Fresh - Drang: Hurt >
Konner looks at *Ryak*.

* R HP:Scratched MV:Fresh - Drang: Hurt >
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Scratched MV:Fresh - Drang: Hurt > b
[bash ]

+
A Dha'vol trolloc tries to cleave you, but you deflect the blow.

*
*Ryak* sends Konner sprawling with a powerful bash!

-
*Ryak* smiles happily.


As *Drang* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh >
*Drang* tries to blast you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he parries successfully.

* R HP:Scratched MV:Fresh - Drang: Hurt > b

A shrill piercing scream reverberates through the area.

[bash ] resh - Drang: Hurt >

=
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he deflects the blow.

*
You dodge a bash from *Drang* who loses his balance and falls!


As *Drang* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Drang: Hurt > rang
A Dha'vol trolloc tries to cleave you, but you parry successfully.


* R HP:Scratched MV:Fresh - Drang: Hurt > laugh
b

Konner sends *Ryak* sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Drang: Hurt > You comfort him.

* R HP:Scratched MV:Fresh - Drang: Hurt > You fall down laughing.

You slash *Drang*'s body. - Drang: Hurt >
A Dha'vol trolloc tries to cleave you, but you parry successfully.
Konner tickles *Ryak*'s body with his slash.
[bash ]

-
You dodge a bash from *Drang* who loses his balance and falls!

-
A Dha'vol trolloc tries to cleave you, but you parry successfully.
Konner slashes *Ryak*'s left arm hard.


As *Drang* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Drang: Hurt > laugh
!

*Drang* pouts.

* R HP:Scratched MV:Fresh - Drang: Hurt >
*Drang* tries to blast you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you parry successfully.

* R HP:Scratched MV:Fresh - Drang: Hurt > You fall down laughing.

* R HP:Scratched MV:Fresh - Drang: Hurt > You fall down laughing.

* R HP:Scratched MV:Fresh - Drang: Hurt >
*Ryak* sends Konner sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Drang: Hurt >
You slash *Drang*'s left leg.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* pounds Konner's head extremely hard.

* R HP:Scratched MV:Fresh - Drang: Hurt >
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Scratched MV:Fresh - Drang: Hurt >
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he deflects the blow.

* R HP:Scratched MV:Fresh - Drang: Wounded > laugh
A shrill piercing scream reverberates through the area.
You fall down laughing.

* R HP:Scratched MV:Fresh - Drang: Wounded > kne
*Drang* says '[Ju'

e* R HP:Scratched MV:Fresh - Drang: Wounded > l
*Drang* blasts your head hard.
You slash *Drang*'s head.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Drang* tries to blast you, but you parry successfully.
You kneel solemnly on the ground.

* R HP:Scratched MV:Fresh - Drang: Wounded > b
[bash ]

=
*Ryak* avoids being bashed by Konner who loses his balance and falls!
*Ryak* sends Konner sprawling with a powerful bash!

*
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Ryak* tries to pound Konner, but he parries successfully.

=
Your bash at *Drang* sends him sprawling!

* R HP:Scratched MV:Fresh - Drang: Wounded >
You slash *Drang*'s head.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Ryak* tries to pound Konner, but he parries successfully.

* R HP:Scratched MV:Fresh - Drang: Wounded > diag
Konner barely slashes *Ryak*'s body.
You slash *Drang*'s body hard.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* avoids being bashed by Konner who loses his balance and falls!

* R HP:Scratched MV:Fresh - Drang: Wounded > ko
*Ryak* sends Konner sprawling with a powerful bash!

n* R HP:Scratched MV:Fresh - Drang: Wounded > ner
nKonner has some small wounds and bruises.

ar* R HP:Scratched MV:Fresh - Drang: Wounded > drang w
Koy narrates 'rofl 5 ss got brave after i ate a charge! :P'

ou* R HP:Scratched MV:Fresh - Drang: Wounded > n
*Drang* stares at the sky.

d* R HP:Scratched MV:Fresh - Drang: Wounded > ed
You slash *Drang*'s right arm.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he deflects the blow.
You narrate 'drang wounded'

* R HP:Scratched MV:Fresh - Drang: Wounded >
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Scratched MV:Fresh - Drang: Wounded >
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he parries successfully.

* R HP:Scratched MV:Fresh - Drang: Wounded >
*Ryak* avoids being bashed by Konner who loses his balance and falls!

* R HP:Scratched MV:Fresh - Drang: Wounded >
A shrill piercing scream reverberates through the area.
*Drang* tries to blast you, but you parry successfully.
You slash *Drang*'s body.
A Dha'vol trolloc barely cleaves your body.
A lantern held by Konner begins to dim a little.

* R HP:Scratched MV:Fresh - Drang: Wounded >
*Ryak* sends Konner sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Drang: Wounded >
*Drang* blasts your body.
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Ryak* tries to pound Konner, but he deflects the blow.

* R HP:Hurt MV:Fresh - Drang: Wounded >
*Drang* tries to blast you, but you parry successfully.
You slash *Drang*'s body.
A Dha'vol trolloc barely cleaves your body.
*Ryak* tries to pound Konner, but he parries successfully.

* R HP:Hurt MV:Fresh - Drang: Wounded > mw
[cha mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt MV:Fresh - Drang: Wounded >
You slash *Drang*'s right arm.
A Dha'vol trolloc barely cleaves your body.
*Ryak* tries to pound Konner, but he parries successfully.

* R HP:Hurt MV:Fresh - Drang: Wounded >
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Drang: Wounded > b
A shrill piercing scream reverberates through the area.
[bash ]

-
*Ryak* avoids being bashed by Konner who loses his balance and falls!

+
A Dha'vol trolloc tries to cleave you, but you deflect the blow.

=
Nim narrates 'I seek the guarded secrets....the knowledge of how to make a perfe
ct hotdog.'
*Drang* snickers softly.


*Ryak* sends Konner sprawling with a powerful bash!

=
Your bash at *Drang* sends him sprawling!

* R HP:Hurt MV:Fresh - Drang: Wounded > nod
You slash *Drang*'s left leg.
A Dha'vol trolloc barely cleaves your body.
*Ryak* tries to pound Konner, but he deflects the blow.
You nod in agreement.

* R HP:Hurt MV:Fresh - Drang: Wounded >
Konner narrates 'ryak bashing me but not hiiting me '

* R HP:Hurt MV:Fresh - Drang: Wounded > nar
Konner tickles *Ryak*'s body with his slash.
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you parry successfully.

h* R HP:Hurt MV:Fresh - Drang: Wounded > ehe
You narrate 'hehe'

n* R HP:Hurt MV:Fresh - Drang: Wounded > ar drang not
*Ryak* sends Konner sprawling with a powerful bash!

la* R HP:Hurt MV:Fresh - Drang: Wounded > nding at
*Drang* blasts your right leg.
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he parries successfully.
Jaeral narrates 'chuckle. who?'

al* R HP:Hurt MV:Fresh - Drang: Wounded > l on me
You narrate 'drang not landing at all on me'

* R HP:Hurt MV:Fresh - Drang: Wounded >
You slash *Drang*'s left hand.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Ryak* tries to pound Konner, but he parries successfully.

* R HP:Hurt MV:Fresh - Drang: Wounded > nar
You dodge a bash from *Drang* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Drang: Wounded > weird
You narrate 'weird'

b* R HP:Hurt MV:Fresh - Drang: Wounded >
[bash ]


A Dha'vol trolloc tries to cleave you, but you parry successfully.

+ow
*Drang* stares at the sky.

r- a
Konner avoids being bashed by *Ryak* who loses his balance and falls!

-e
Konner sends *Ryak* sprawling with a powerful bash!

=rac
A shrill piercing scream reverberates through the area.
Konner slashes *Ryak*'s head.
You slash *Drang*'s right arm hard.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
Your bash at *Drang* sends him sprawling!

* R HP:Hurt MV:Fresh - Drang: Wounded >
You narrate 'wonder if he got a reprac'

* R HP:Hurt MV:Fresh - Drang: Wounded > l
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drang* is sitting here
*Ryak* is sitting here.
Konner the Wall Lieutenant is here, fighting Ryak, riding a gray palfrey.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Hurt MV:Fresh - Drang: Wounded >
*Ryak* tries to pound Konner, but he parries successfully.
Konner slashes *Ryak*'s right arm.
You barely slash *Drang*'s body.
A Dha'vol trolloc tickles your head with his cleave.

* R HP:Hurt MV:Fresh - Drang: Battered > nar drang batt
*Drang* tries to blast you, but you parry successfully.
Konner tickles *Ryak*'s left leg with his slash.
You slash *Drang*'s right arm.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
You narrate 'drang batt'

* R HP:Hurt MV:Fresh - Drang: Battered >
Konner avoids being bashed by *Ryak* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Drang: Battered > b
[bash ]

*
*Drang* tries to blast you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.

=
Your bash at *Drang* sends him sprawling!

* R HP:Hurt MV:Fresh - Drang: Battered >
Konner sends *Ryak* sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Drang: Battered > mb
Konner tickles *Ryak*'s body with his slash.
You slash *Drang*'s right arm very hard.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
[cha mood brave]
Mood changed to: Brave
Nitrile chats 'wrap in a paper towel throw in microwave for 30 seconds'

* R HP:Hurt MV:Fresh - Drang: Battered >
Konner tickles *Ryak*'s body with his slash.
You slash *Drang*'s right leg.
A Dha'vol trolloc tries to cleave you, but you parry successfully.

* R HP:Hurt MV:Fresh - Drang: Battered >
Micul tells you 'was barely landing on me earlier either'

* R HP:Hurt MV:Fresh - Drang: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Drang: Battered > b
[bash ]

=
*Drang* tries to blast you, but you deflect the blow.
Konner barely slashes *Ryak*'s body.
A Dha'vol trolloc tickles your body with his cleave.

=
Your bash at *Drang* sends him sprawling!

* R HP:Hurt MV:Fresh - Drang: Battered >
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you parry successfully.

* R HP:Hurt MV:Fresh - Drang: Battered >
Konner sends *Ryak* sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Drang: Battered >
Konner tickles *Ryak*'s body with his slash.
You slash *Drang*'s body.
A Dha'vol trolloc tries to cleave you, but you parry successfully.

* R HP:Hurt MV:Fresh - Drang: Battered >
*Drang* tries to blast you, but you parry successfully.
Konner barely slashes *Ryak*'s right leg.
You slash *Drang*'s body hard.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Drang: Battered > b
[bash ]

-
Konner narrates 'ryak hurt i hurt'

*
*Drang* tries to blast you, but you deflect the blow.

=
A shrill piercing scream reverberates through the area.
A Dha'vol trolloc tickles your right leg with his cleave.
The sun rises.
A lantern held by Konner is definitely fading.

=
Your bash at *Drang* sends him sprawling!

* R HP:Hurt MV:Fresh - Drang: Battered >
*Rikimaru* has arrived from the east.
*Ghater* has arrived from the east.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 9th, 2012, 7:35 pm 
Offline

Joined: September 15th, 2010, 5:05 am
Posts: 409
Benito wrote:
Poor Drang must have 15 str.


Oh, he had forgotten to prac hahahhah and then he went and zerked on you guys. Silly boy.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 10th, 2012, 11:51 am 
Offline

Joined: September 4th, 2006, 9:08 pm
Posts: 1233
* S HP:Critical DP:Bursting MV:Full - Raziel: Beaten >
You dodge a bash from *Raziel* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Critical DP:Bursting MV:Full - Raziel: Beaten > bash

*Galfrey* pierces a Ghar'ghael trolloc's body hard.
A Dhai'mon trolloc tries to pierce Raziel, but he parries successfully.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Edard* pounds a Ghar'ghael trolloc's right arm into bloody fragments!
A fade hisses 'This is the will of the Great Lord.'

A Ghar'ghael trolloc barely cleaves Edard's right leg.
*Galfrey* barely pierces a Ghar'ghael trolloc's body.
A fade tickles Raziel's body with his slash.
A Dhai'mon trolloc tries to pierce Raziel, but he parries successfully.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* panics, and attempts to flee!

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > A Dhai'mon trolloc tries to pierce Raziel, but he parries successfully.
Your leadership status is not that high!
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > Ok.
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > *Edard* pounds a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc tickles Edard's left leg with his cleave.
*Galfrey* pierces a Ghar'ghael trolloc's body hard.
You hack *Raziel*'s right arm extremely hard.
A fade slashes Raziel's left leg.
A Dhai'mon trolloc barely tickles Raziel's body with his pierce.
It's already closed!
*Raziel* panics, and attempts to flee!

*Bisho* arrives from a flash of bright white light.olloc: Scratched - Raziel: Beaten >

*open trapdoor
-fl
Cancelled.
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Bisho's right leg.
A fade hisses 'This is the will of the Great Lord.'

*Raziel* tries to slash a Dhai'mon trolloc, but he deflects the blow.
*Edard* pounds a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc barely cleaves Edard's body.
*Galfrey* pierces a Ghar'ghael trolloc's body.
A Dhai'mon trolloc tries to pierce Raziel, but he parries successfully.
*Galfrey* pierces a Ghar'ghael trolloc's body hard.
A Dhai'mon trolloc tries to pierce Raziel, but he parries successfully.
Ok.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > PANIC! You couldn't escape!
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

fl
* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > fl
fl
PANIC! You couldn't escape!

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > PANIC! You couldn't escape!

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten > PANIC! You couldn't escape!
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
*Raziel* opens the trapdoor.
*Edard* closes the trapdoor.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Scratched - Raziel: Beaten >
A fade tries to slash Bisho, but he parries successfully.
A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Bisho's body.
*Raziel* slashes a Dhai'mon trolloc's body into bloody fragments!
*Edard* tries to pound a Ghar'ghael trolloc, but he parries successfully.
A Ghar'ghael trolloc tickles Edard's right leg with his cleave.
*Galfrey* pierces a Ghar'ghael trolloc's head.
You try to hack *Raziel*, but he parries successfully.
A Dhai'mon trolloc tries to pierce Raziel, but he deflects the blow.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Hurt - Raziel: Beaten > fade U1hmbyAzIDI0MzliYzI3MDkgODkyMA==
*Galfrey* pierces a Ghar'ghael trolloc's body hard.

=
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is pierced by sharp but melting ice spikes sent by *Bisho*!

-
A fade slashes Bisho's body.
*Bisho* pierces a fade's body hard.
*Raziel* tries to slash a Dhai'mon trolloc, but he parries successfully.
*Edard* pounds a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc is incapacitated and will slowly die, if not aided.
*Galfrey* pierces a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc is dead! R.I.P.
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.
A Ghar'ghael trolloc stops following you.
A Dhai'mon trolloc tries to pierce Raziel, but he parries successfully.
Ouch! You lose your concentration and the shadows recede.

* S HP:Critical DP:Bursting MV:Full - a Dhai'mon trolloc: Hurt - Raziel: Beaten > fade U1hmbyAzIDI0MzliYzI3MDkgODkyMA==

A Dhai'mon trolloc tries to pierce Raziel, but he deflects the blow.
*Edard* tries to pound you, but you deflect the blow.

* rsting MV:Full - a Dhai'mon trolloc: Hurt - Raziel: Beaten >
*Edard* tries to pound you, but you parry successfully.
A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Bisho's body.
A fade tries to slash Bisho, but he deflects the blow.
*Raziel* slashes a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc barely pierces Raziel's body.


A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Bisho's body.

-
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Bisho is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]


Convenient.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 10th, 2012, 5:37 pm 
Offline

Joined: April 19th, 2012, 11:02 pm
Posts: 80
* R HP:Beaten MV:Fresh > kill seanchan
*Tuk* slashes your right arm.
HP:Beaten MP:Fresh
You have scored 16580295 experience points and 0 quest points.
You need 919705 exp to reach the next level.
You have amassed 16 Turn points to date.
You have played 2 days and 19 hours (real time).
This ranks you as Wobor of Kandor (Level 30).
You are fighting Tuk.

* R HP:Beaten MV:Fresh - Tuk: Scratched > b
You do the best you can!

* R HP:Beaten MV:Fresh - Tuk: Scratched > A Red Eagle officer tries to blast Tuk, but he parries successfully.
You do the best you can!

[bash ] h - Tuk: Scratched >


A Red Eagle officer tries to blast Tuk, but he parries successfully.
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle guard joins a Red Eagle officer's fight!
*Tuk* slashes your body.
You wish that your wounds would stop BLEEDING so much!


-3
fle
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Tuk: Scratched > 2
*Tuk* panics, and attempts to flee!
You panic and attempt to flee!


*Antonio* has arrived from the east, riding a Domani razor.
*Tuk* leaves east riding a raken.


*Antonio* leaves south riding a Domani razor.

You flee head over heels.
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tuk* is standing here, riding a raken.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh >
Someone bellows 'Burn me! Invaders!'
*Tuk* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Tuk: Scratched > n
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Tuk: Scratched >
You try to blast *Tuk*, but he deflects the blow.
*Tuk* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Tuk: Scratched > 3
[change mood wimpy]
Mood changed to: Wimpy

fle
* R HP:Beaten MV:Fresh - Tuk: Scratched >
*Antonio* has arrived from the west, riding a Domani razor.

*Antonio* hacks your body.uk: Scratched >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n

Someone bellows 'Burn me! Invaders!'

You flee head over heels.
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > s
s

*Antonio* has arrived from the east, riding a Domani razor.

s
* R HP:Critical MV:Fresh > *Antonio* leaves south riding a Domani razor.
*Tuk* has arrived from the east, riding a raken.
Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Antonio* is standing here, riding a Domani razor.

* R HP:Critical MV:Fresh > *Antonio* leaves south riding a Domani razor.
*Tuk* has arrived from the north, riding a raken.
Old Road
The Old Road plods north-south here, like the careful and measured steps of
the oxen and horses that trudge along the road in the traces of farm wagons
and carts. Their tracks indicate that something lies at the ends of this road,
although for now there is little to be seen.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Antonio* is standing here, riding a Domani razor.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Fresh > s
*Antonio* leaves south riding a Domani razor.
*Tuk* has arrived from the north, riding a raken.
Old Road
The road bends here, heading north and west and it traverses the open lands of
the Two Rivers area. The road is bordered to the west by the Westwood, and on
the east the road is bordered by a slope that looks too unstable to climb.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Antonio* is standing here, riding a Domani razor.

* R HP:Critical MV:Fresh > s

*Antonio* hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!

*Tuk* has arrived from the north, riding a raken.

* R HP:Critical MV:Fresh - Antonio: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Antonio: Battered > w
*Tuk* slashes your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Antonio: Battered > fle
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Antonio: Battered > w
You panic and attempt to flee!


*Tuk* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Antonio* hacks your body.
You wish that your wounds would stop BLEEDING so much!


n
You flee head over heels.
Old Road
The road heads east and south as it bends, following the curve of the land. On
the east is a steep slope, and to the west is the ever-present Westwood. It is
impenetrable here, however, and the only course seems to be the road.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > s
w
*Antonio* has arrived from the east, riding a Domani razor.
*Tuk* has arrived from the east, riding a raken.
Old Road
The road heads north and south here, becoming straight for this stretch at
least. The image of the oxen returns; the road seems indeed to plod with the
deliberate steps of the lumbering animal. To the east, the slope lessens but
is still too unstable to climb.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > *Antonio* has arrived from the north, riding a Domani razor.
*Tuk* has arrived from the north, riding a raken.
Edge of the Westwood
The Westwood edges towards the road to the east, and continues on to the
west. Tall trees crowd your way, and make moving a bit difficult. Branches
often get in one's way, and the leaf covered ground makes a slight crunching
noise as small animals move about.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > n
n
Edge of the Westwood
The wood continues in its shady, dense fashion to the north and west. The
noises of animals comes from all parts of the forest, but the density of the
flora hides everything except short glimpses of the animals themselves.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.

n
* R HP:Critical MV:Fresh > n
Edge of the Westwood
The Westwood continues here, but it is too thick to the west to move in that
direction. The wood becomes less dense to the south. The trees that lie to
the north are so thickly-leaved that shadows seem flit between the trunks.
The gaps in the trees reveal views of distant places.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > n
Deeper Westwood
The dense, shadowy forest of the Westwood continues to the west and to the
north. To the south the forest continues, but it seems to be much thinner
in that direction.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Fresh > n
Within the Westwood
The Westwood becomes very thick as it travels north and east from here. A
small animal trail winds its way through the dense trees. The frequent
passage of small beasts has made a passable path by preventing the growth
of the undergrowth which prevents passage elsewhere.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > Within the Westwood
The wood continues to the north and south here, as a small animal trail makes
its way through the thick Westwood. To the east and west, the way into the
deeper parts of the forest is block by underbrush and vines.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > Edge of the Westwood
The only exit from this section of the forest lies back to the south. In all
other directions, the underbrush and vines take over the spaces between the
trunks of the Westwood. The forest is rather dense, even here at its edge,
and looking east, there is relief from the density and shadows of the wood.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > oen underbrush
e
d
Arglebargle, glop-glyf!?!

e
* R HP:Critical MV:Fresh > Up the Dried-Out Waterfall
A bare rock surface stares up from the ground. It has been scoured smooth by
aeons of rushing water which many years ago ceased flowing. The banks which
lie to each side are too steep to climb, and the river is overgrown with
bushes and underbrush to the west; the only exit is to climb back down the
bare rock face.
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > At the End of the Ravine
The ravine comes to an end here; it is impossible to continue to the west. A
small trail leads upward to a dried-out waterfall. The ravine continues to
the east where it passes under a stone bridge.
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > u
n
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

n
* R HP:Critical MV:Fresh > n
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > n
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > e
n
Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

n
* R HP:Critical MV:Fresh > Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Fresh > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > look
Preparing to find this room on the map.
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > n
n
n
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

n
* R HP:Critical MV:Fresh > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > e
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > n
n
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Fresh > n
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Fresh > Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > n
w
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
An obsidian carving of a large raven has been placed here.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.

w
* R HP:Critical MV:Fresh > Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Fresh > Edge of the Westwood
The trees of the Westwood seem to graciously stand aside, as if to allow access
to the forest at this point. The wood is very dense and slightly dusky due to
the verdant foliage in the tree-tops. The two effects combine to make a rather
shadowy wood where visibility is greatly reduced.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A spider is building its web here.

* R HP:Critical MV:Fresh > e
e
Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

dism
* R HP:Critical MV:Fresh > Your mount is too exhausted.

* R HP:Critical MV:Fresh > You stop riding him.

* HP:Critical MV:Fresh > e
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
An obsidian carving of a large raven has been placed here.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Full >
*Milian* has arrived from the south, riding a gray palfrey.
A soldier of the Imperial Army has arrived from the south.

* HP:Critical MV:Full > ride hirse There it is!!!!!! I make that typo waaayyyy too often
w
They're not here to be ridden.

* HP:Critical MV:Full > Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Full > e
e
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
An obsidian carving of a large raven has been placed here.
An Imperial Army soldier is busy serving the Empress.
*Milian* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.

e
* HP:Critical MV:Full > *Milian* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Full - Milian: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Full - Milian: Beaten > fle
A soldier of the Imperial Army joins Milian's fight!
You panic and attempt to flee!


*Milian* gives a soldier of the Imperial Army an order.


A soldier of the Imperial Army barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Milian* hacks your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Full > e
e
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
An obsidian carving of a large raven has been placed here.
An Imperial Army soldier is busy serving the Empress.
*Milian* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Full >
*Milian* hacks your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Milian: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Full - Milian: Beaten >
You try to blast *Milian*, but he parries successfully.
A soldier of the Imperial Army joins Milian's fight!
*someone* hacks your right arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 10th, 2012, 7:06 pm 
Offline

Joined: October 3rd, 2009, 11:46 pm
Posts: 874
hearse?


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 Post subject: Re: Ouch! Epic fail!
PostPosted: June 10th, 2012, 7:30 pm 
Offline

Joined: November 6th, 2007, 8:32 pm
Posts: 109
Why typo what should be a 1-to-2 letter alias.


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