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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 5th, 2009, 6:54 pm 
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Joined: December 25th, 2008, 12:51 am
Posts: 376
Didn't expect that horsebash, and the lag didn't help.

Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Kotte* is standing here.
Axo al'Cas {Apprentice to Earle} is sitting here, riding a wild stallion.
*Behemoth* is here, fighting Axo.
Axo clambers to his feet.

* R HP:Hurt MV:Strong > [k dark]
You barely pound *Kotte*'s right arm.
Axo leaves south riding a wild stallion.

[bash ] - Kotte: Battered >

+
Vaen has arrived from the east, riding a Domani razor.
Verathia has arrived from the east, riding a warhorse.

*
Vaen barely lances *Behemoth*'s right hand.

+
Axo has arrived from the south, riding a wild stallion.

-
*Behemoth* tries to cleave Vaen, but he parries successfully.
*Behemoth* panics, and attempts to flee!
Verathia tickles *Behemoth*'s body with her slash.
Axo narrates 'mangler and more 1s'

*Behemoth* leaves east.
*Behemoth* has arrived from the east.
*Mangler* has arrived from the south, riding a gray palfrey.
*Mastacalus* has arrived from the south.
*Mastacalus* tries to hack Axo, but he parries successfully.

-
*Behemoth* leaves south.
*Kotte* sends a dust-colored gelding sprawling with a powerful bash!
*Mangler* tries to slash Vaen, but he parries successfully.

=
Your bash at *Kotte* sends him sprawling!

* R HP:Hurt MV:Strong - Kotte: Battered >
Jaden narrates 'am tv, is road blocked?'

* R HP:Hurt MV:Strong - Kotte: Battered >
Axo panics, and attempts to flee!

* R HP:Hurt MV:Strong - Kotte: Battered >
Vaen panics, and attempts to flee!

* R HP:Hurt MV:Strong - Kotte: Battered >
You intercept *Mangler*'s attack on your mount.
Vaen leaves west riding a Domani razor.
Vaen narrates 'off'
Axo leaves south riding a wild stallion.

* R HP:Hurt MV:Strong - Kotte: Battered >
*Behemoth* has arrived from the south.

* R HP:Hurt MV:Strong - Kotte: Battered >
You barely pound *Kotte*'s body.
*Behemoth* tries to cleave Verathia, but she parries successfully.

* R HP:Hurt MV:Strong - Kotte: Battered > nar kotte bashed
You narrate 'kotte bashed'

* R HP:Hurt MV:Strong - Kotte: Battered > l

*Mastacalus* hacks Verathia's right leg hard.
Verathia panics, and attempts to flee!

* R HP:Hurt MV:Strong - Kotte: Battered >
Verathia leaves east riding a warhorse.

* R HP:Hurt MV:Strong - Kotte: Battered > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
*Behemoth* is standing here.
*Mastacalus* is standing here.
*Mangler* is here, fighting YOU!, riding a gray palfrey.
A dust-colored gelding is sitting here.
*Kotte* is sitting here

* R HP:Hurt MV:Strong - Kotte: Battered > f
Your mount ought to be awake and standing first!

* R HP:Hurt MV:Strong - Kotte: Battered >
You pound *Kotte*'s left leg.
Nelia narrates '1s of what?'
*Mastacalus* tries to hack you, but you deflect the blow.

* R HP:Hurt MV:Strong - Kotte: Battered > dism
f
*Fenrir* has arrived from the west.
You stop riding him.

* HP:Hurt MV:Strong - Kotte: Battered >
*Behemoth* closes the DogGate.
Your body is pierced by razor sharp ice spikes sent by *Mangler*!

* HP:Wounded MV:Strong - Kotte: Battered >
*Mastacalus* hacks your body.
*Mangler* tries to slash you, but you deflect the blow.
Mangler swiftly dodges a dust-colored gelding's attempt to hit him.

You panic and attempt to flee!: Battered >


Axo narrates 'of 1w dog'


*Kotte* sends you sprawling with a powerful bash!


Vyelle calls for the DogGate to be opened.
The DogGate is opened from the other side.
*Fenrir* slashes a gray palfrey's body into bloody fragments!
*Behemoth* closes the DogGate.


*Behemoth* leaves south.

s

Axo has arrived from the south, riding a wild stallion.


A gray palfrey tries to hit Fenrir, but he parries successfully.
*Mastacalus* hacks your left leg hard.
A dust-colored gelding tries to hit Mangler, but he deflects the blow.
*Kotte* pounds your left arm very hard.
Vyelle calls for the DogGate to be opened.
The DogGate is opened from the other side.
*Mastacalus* closes the DogGate.
Axo narrates 'is '


*Behemoth* has arrived from the south.
*Hress* tries to pierce Axo, but he deflects the blow.


*Hress* tries to pierce Axo, but he parries successfully.
*Behemoth* tries to cleave Axo, but he deflects the blow.
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mangler*!


*Samurai* has arrived from the south.


*Hress* sheathes a dagger woven of darkness into a cloak of shifting colors.


*Samurai* hacks Axo's body hard.
*Hress* draws a shiny copper dagger from a jeweled wristcuff with a flash of steel.
Axo panics, and attempts to flee!


Hress assumes an offensive striking posture.


*Hress* pierces Axo's right arm.
A gray palfrey tries to hit Fenrir, but he deflects the blow.
*Fenrir* slashes a gray palfrey's left leg into bloody fragments!
*Mastacalus* hacks your body very hard.
Mangler swiftly dodges a dust-colored gelding's attempt to hit him.
*Kotte* pounds your head into bloody fragments!
*Fenrir* sends a gray palfrey sprawling with a powerful bash!
Vaen narrates 'looking for patrol'


Axo leaves south riding a wild stallion.


*Fenrir* grins evilly.

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Mangler is the last thing you ever see.
You are dead! Sorry...
You stop following Vaen.
Circle of Light


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 5th, 2009, 7:02 pm 
Offline

Joined: June 28th, 2001, 4:40 pm
Posts: 85
* R HP:Scratched MV:Tiring > On the Long Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Mouth of the Gorge
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
*Behemoth* is standing here.
*Samurai* is standing here.
*Kotte* is standing here.

* R HP:Scratched MV:Tiring > *Samurai* tries to hack you, but you deflect the bl
ow.
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - Samurai: Healthy >
*Behemoth* tries to cleave you, but you deflect the blow.

* R HP:Scratched MV:Tiring - Samurai: Healthy >
*Kotte* pounds your body hard.

* R HP:Scratched MV:Tiring - Samurai: Healthy > You narrate 'gourp'

* R HP:Scratched MV:Tiring - Samurai: Healthy >
*Behemoth* tries to cleave you, but you deflect the blow.
You slash *Samurai*'s body.
*Samurai* hacks your left arm.

* R HP:Scratched MV:Tiring - Samurai: Scratched > You narrate '1w of 2n stout'

* R HP:Scratched MV:Tiring - Samurai: Scratched > [change mood wimpy]
Mood changed to: Wimpy

Vaen narrates 'where'iring - Samurai: Scratched >
You panic and attempt to flee!


You flee head over heels.
Tight Turn
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > You narrate '3'

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring >
Jehin narrates 'i can hold if u come dog '
Shia narrates 'sykos you good?'
*Mangler* has arrived from the west, riding a shadow stallion.
*Mastacalus* has arrived from the west.

* R HP:Scratched MV:Tiring > Vaen narrates 'how many?'
[k dark]
You try to slash *Mastacalus*, but he parries successfully.

* R HP:Scratched MV:Tiring - Mastacalus: Healthy > *Hress* pierces your body.
[k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Mastacalus: Healthy > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Mastacalus: Healthy >
*Mangler* tries to slash you, but you parry successfully.

* R HP:Scratched MV:Tiring - Mastacalus: Healthy >
Sarallei narrates 'you guys fighting ss?'

* R HP:Scratched MV:Tiring - Mastacalus: Healthy > *Mangler* tries to slash you,
but you parry successfully.
*Hress* pierces your body.
*Mastacalus* hacks your head hard.
You slash *Mastacalus*'s body hard.
You narrate 'mangler'

* R HP:Hurt MV:Tiring - Mastacalus: Scratched > You narrate '5'

* R HP:Hurt MV:Tiring - Mastacalus: Scratched >
Jalan chats '2 n 2 e s u from barrel '

* R HP:Hurt MV:Tiring - Mastacalus: Scratched >
*Hress* pierces your body.

* R HP:Hurt MV:Tiring - Mastacalus: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt MV:Tiring - Mastacalus: Scratched > PANIC! You couldn't escape!

* R HP:Hurt MV:Tiring - Mastacalus: Scratched > *Kotte* has arrived from the sou
th.
PANIC! You couldn't escape!

* R HP:Hurt MV:Tiring - Mastacalus: Scratched > *Hress* tries to pierce you, but
you parry successfully.
You slash *Mastacalus*'s body hard.
You feel better.
Your heartbeat calms down more as you feel less panicked.
Shia narrates 'yes Sar'
PANIC! You couldn't escape!

* R HP:Hurt MV:Strong - Mastacalus: Scratched >
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mangler*!
You dodge a bash from *Mastacalus* who loses his balance and falls!

* R HP:Wounded MV:Strong - Mastacalus: Scratched >
Sykos narrates 'i fine'

You panic and attempt to flee!tacalus: Scratched >


Jaden narrates 'where at'


You flee head over heels.
Dead-End
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is here flying around.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Strong >
*Hress* has arrived from the east.

* R HP:Wounded MV:Strong >
*Hress* barely pierces your head.

* R HP:Wounded MV:Strong - Hress: Healthy > You try to slash *Hress*, but he par
ries successfully.
A Ko'bal trolloc tries to pound you, but you deflect the blow.
A raven starts following you.
A draghkar joins a Ko'bal trolloc's fight!
A Gho'hlem trolloc joins a Ko'bal trolloc's fight!
A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A darkhound joins a Ko'bal trolloc's fight!
A fade joins a darkhound's fight!
*Hress* pierces your body.
[k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Hress: Healthy > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Hress: Healthy > PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - Hress: Healthy > No way! You're fighting for your li
fe!

* R HP:Wounded MV:Strong - Hress: Healthy >
*Fenrir* has arrived from the east.

* R HP:Wounded MV:Strong - Hress: Healthy > *Fenrir* tries to slash you, but you
deflect the blow.
Shia narrates 'alayla?'
PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - Hress: Healthy > No way! You're fighting for your li
fe!

* R HP:Wounded MV:Strong - Hress: Healthy >
Sarallei narrates 'i need someone to buff em for me while i weave'
Vaen narrates 'we 1n stout'

* R HP:Wounded MV:Strong - Hress: Healthy >
*Fenrir* slashes your right leg.
A fade slashes your body hard.
A darkhound barely hits your body.
A Gho'hlem trolloc tickles your left arm with his blast.
A Gho'hlem trolloc barely blasts your body.
A draghkar tries to hit you, but you dodge the attack.
A Ko'bal trolloc barely pounds your left leg.
You try to slash *Hress*, but he parries successfully.
*Hress* pierces your left foot hard.

* R HP:Battered MV:Strong - Hress: Healthy > PANIC! You couldn't escape!

* R HP:Battered MV:Strong - Hress: Healthy > PANIC! You couldn't escape!

You panic and attempt to flee!ess: Healthy >


*Fenrir* barely slashes your left leg.
A fade slashes your head hard.
A darkhound tries to hit you, but you parry successfully.
A Gho'hlem trolloc blasts your body.
A Gho'hlem trolloc blasts your body.
A draghkar barely tickles your right leg with his hit.
A Ko'bal trolloc tries to pound you, but you parry successfully.
*Hress* tries to pierce you, but you parry successfully.
*Mastacalus* has arrived from the east.


A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Mouth of the Gorge
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
*Mangler* is standing here, riding a shadow stallion.
*Mangler* is surrounded by a shimmering white aura!
*Kotte* is standing here.
*Samurai* is standing here.

* R HP:Battered MV:Strong > *Samurai* hacks your body hard.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Samurai: Scratched >
*Mangler* leaves north riding a shadow stallion.
*Kotte* leaves north.

You panic and attempt to flee!murai: Scratched >


*Samurai* tries to hack you, but you deflect the blow.
*Fenrir* has arrived from the north.


*Fenrir* slashes your head.
*Mastacalus* has arrived from the north.
*Hress* pierces your right arm.


*Mastacalus* tries to hack you, but you deflect the blow.


Shia narrates 'come all west from roland ent'
*Mangler* has arrived from the north, riding a shadow stallion.
*Kotte* has arrived from the north.


Jaden narrates 'axo trappeD?'
*Behemoth* has arrived from the east.

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
You narrate 'HIT'

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
*Hress* has arrived from the south.

* R HP:Beaten MV:Strong >
*Hress* pierces your right leg hard.

* R HP:Beaten MV:Strong - Hress: Healthy > [k dark]
You do the best you can!

You panic and attempt to flee!s: Healthy >


*Fenrir* tries to slash you, but you deflect the blow.


Alayla narrates 'nod'
*Mangler* has arrived from the south, riding a shadow stallion.
*Behemoth* has arrived from the south.
*Mastacalus* has arrived from the south.
*Kotte* has arrived from the south.
*Samurai* has arrived from the south.
You dodge a bash from *Mastacalus* who loses his balance and falls!


*Behemoth* tries to cleave you, but you parry successfully.


*Samurai* hacks your right arm hard.


*Samurai* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

*Behemoth* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

*Fenrir* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Hress* pierces your body.
You wish that your wounds would stop BLEEDING so much!


*Hress* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Dead-End
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is here flying around.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A fade emerges from the shadows as you pass by.
Tight Turn
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
*Samurai* is standing here.
*Kotte* is standing here.
*Mastacalus* is sitting here.
*Behemoth* is standing here.
*Mangler* is standing here, riding a shadow stallion.
*Mangler* is surrounded by a shimmering white aura!
*Fenrir* is standing here.
*Hress* is standing here.

* R HP:Critical MV:Strong > *Fenrir* tries to slash you, but you parry successfu
lly.
*Samurai* hacks your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Strong - Fenrir: Hurt > No way! You're fighting for your lif
e!

* R HP:Critical MV:Strong - Fenrir: Hurt >
*someone* cleaves your left hand hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Vaen.
Circle of Light
[ obvious exits: D ]
A wooden practice shield has been dropped here.
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Kalana the Wearied Novice is sitting here.
Lothen Kreele {Wall Guard Applicant} is sitting here.
Lord Farwil the Lieutenant (Linkless) is sitting here.
Kazel of Arafel is resting here.
Kaishia of Cairhien is resting here.
Panthera of Shienar is standing here.
A kind-faced figure stands here.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 6th, 2009, 12:52 pm 
Offline

Joined: June 6th, 2005, 1:36 am
Posts: 3
* HP:Scratched MV:Full > s
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat dropings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
You sense a hidden life form in the area...
A fly is buzzing around here somewhere.

j
* HP:Scratched MV:Full > j
j
[kill dark]
They aren't here.

* HP:Scratched MV:Full > h
h
[kill dark]
They aren't here.

* HP:Scratched MV:Full > [kill dark]
They aren't here.

* HP:Scratched MV:Full > [kill h.dark]
You try to blast *Hress*, but he deflects the blow.

* HP:Scratched MV:Full - Hress: Wounded > [kill h.dark]
You do the best you can!

* HP:Scratched MV:Full - Hress: Wounded >
*Hress* pierces your left leg.

* HP:Scratched MV:Full - Hress: Wounded > nar on fountain
b

*Hress* pierces your body.
You try to blast *Hress*, but he deflects the blow.

* HP:Scratched MV:Full - Hress: Wounded > You narrate 'on fountain'
Iria has arrived from the north.

[bash ] l - Hress: Wounded >

*
Iria tries to pierce *Hress*, but he parries successfully.
Ranse has arrived from the north.
A gray palfrey has arrived from the north.

-
Iria tries to pierce *Hress*, but he parries successfully.
*Hress* pierces your body.


Ranse pounds *Hress*'s body.

=
Your bash at *Hress* sends him sprawling!

* HP:Scratched MV:Full - Hress: Battered > nar he wounded batt
You narrate 'he wounded batt'

* HP:Scratched MV:Full - Hress: Battered > nar bashed
You blast *Hress*'s left hand very hard.
You narrate 'bashed'

* HP:Scratched MV:Full - Hress: Battered >
Iria unleashes a flurry of icy spikes at *Hress*, who is stabbed repeatedly.

* HP:Scratched MV:Full - Hress: Beaten > nar beat
Ranse pounds *Hress*'s body hard.
You blast *Hress*'s body very hard.
You narrate 'beat'

* HP:Scratched MV:Full - Hress: Beaten >
Corath has arrived from the south.
A wild stallion has arrived from the south.
A raven has arrived from the south.

* HP:Scratched MV:Full - Hress: Beaten >
*Hress* panics, and attempts to flee!

* HP:Scratched MV:Full - Hress: Beaten >

Iria's icy spikes shred *Hress*, whose insides now flow freely to the ground.
*Hress* is dead! R.I.P.
Your blood freezes as you hear *Hress*'s death cry.

* HP:Scratched MV:Full >
nar dead
nar hress blows
Corath gets a shiny copper dagger from the corpse of Hress.
Corath gets a set of oiled chainmail leggings from the corpse of Hress.
Corath gets a belt with a buckle of cuendillar from the corpse of Hress.
Corath gets a brass hilted general's sword from the corpse of Hress.
Corath gets a pair of leather half-gauntlets from the corpse of Hress.
Corath gets a pair of riveted chainmail sleeves from the corpse of Hress.
Corath gets an earthen brown mantle from the corpse of Hress.
Corath gets a shimmering pendant of obsidian from the corpse of Hress.
Corath gets a shimmering pendant of obsidian from the corpse of Hress.
Corath gets a gold ring delicately carved with ivy from the corpse of Hress.
Corath gets a gold ring delicately carved with ivy from the corpse of Hress.
Corath gets an oilstone from the corpse of Hress.
Corath gets a crystal lightstick from the corpse of Hress.
Corath gets the severed head of Drydin the Human slain in Andor from the corpse of Hress.
Corath gets the death scalp of a Domani razor slain in Andor from the corpse of Hress.
Corath gets a pair of animal-fur boots from the corpse of Hress.
Corath gets a pair of animal-fur boots from the corpse of Hress.
Corath gets a set of darkly dyed leather leggings from the corpse of Hress.
Corath gets a brightly-colored sash from the corpse of Hress.
Corath gets a dagger woven of darkness from the corpse of Hress.
Corath gets a silver etched shield from the corpse of Hress.
Corath gets a silver etched shield from the corpse of Hress.
Corath gets a jeweled wristcuff from the corpse of Hress.
Corath gets a jeweled wristcuff from the corpse of Hress.
Corath gets a sturdy pair of full leather gauntlets from the corpse of Hress.
Corath gets a pair of dyed leather armsleeves from the corpse of Hress.
Corath gets a backpack from the corpse of Hress.
Corath gets a backpack from the corpse of Hress.
Corath gets a cloak of shifting colors from the corpse of Hress.
Corath gets a studded leather jerkin from the corpse of Hress.
Corath gets a golden hawk cape pin from the corpse of Hress.
Corath gets a golden hawk cape pin from the corpse of Hress.
Corath gets an emerald ring from the corpse of Hress.
[take all corpse]
You get a thick helmet of supple leather from the corpse of Hress.
You get an emerald ring from the corpse of Hress.

He got my horse though :-(


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 6th, 2009, 8:21 pm 
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Joined: May 11th, 2004, 3:11 am
Posts: 2590
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
North: A banner portraying a red eagle is gently swaying in the wind here.
A wild stallion bucks madly, being ridden by you.
Maryan the Cavalry Rider is standing here, riding a warhorse.
Lord Marth the Der'morat'raken is standing here, riding a gray palfrey.
General Tzao Rouyce, Beast of the South is standing here, riding an armoured black stallion.
You sense a hidden life form in the area...
*Rougar* is standing here, riding a warhorse.
*Viveka* is standing here, riding a wild stallion.
*Rodger* is standing here, riding a warhorse.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area.
A Red Eagle guardsman surveys the area.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
*Rougar* tries to hack you, but you deflect the blow.
[k human]
You do the best you can!

* R HP:Scratched MV:Strong - Rougar: Wounded >
Marth leaves south riding a gray palfrey.
Tzao leaves south riding an armoured black stallion.
Maryan leaves south riding a warhorse.

* R HP:Scratched MV:Strong - Rougar: Wounded >
*Viveka* says 'ruhroh'

* R HP:Scratched MV:Strong - Rougar: Wounded >
You tickle *Rougar*'s body with your pierce.
*Rougar* tries to hack you, but you parry successfully.
*Viveka* tries to slash you, but you parry successfully.

wim
* R HP:Scratched MV:Strong - Rougar: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Scratched MV:Strong - Rougar: Wounded > f

*Takd* has arrived from the south, riding a gray palfrey.

You panic and attempt to flee!ougar: Wounded >


You flee head over heels.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
North: A black cat meanders to an unknown destination.
East: Hari Coplin is skulking nearby, looking for some trouble to stir up.
South: The fishmonger is here, hoping to buy your catch.
West: A bizarre looking fruit is nestled nearby.
The Winespring Water bursts forth here, strong enough to barrel a man over.
You notice a sword sheath is hidden here.
You notice a fine woolen cloak is hidden here.
A wild stallion bucks madly, being ridden by you.
*Tamrutamallinen* is standing here, riding a black stallion.
A black cat meanders to an unknown destination.
A brown horse is here, nipping at a tuft of grass.
A draft horse is here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Scratched MV:Strong > h

*Rodger* has arrived from the west, riding a warhorse.
*Rougar* has arrived from the west, riding a warhorse.
*Viveka* has arrived from the west, riding a wild stallion.

trong >
*Rougar* sends you sprawling with a powerful bash!
*Rodger* stabs your left leg extremely hard.
*Tamrutamallinen* strikes your right leg very hard.

* R HP:Hurt MV:Strong - Rougar: Wounded >
*Viveka* leaves east riding a wild stallion.

* R HP:Hurt MV:Strong - Rougar: Wounded >
Tzao narrates 'takd'

* R HP:Hurt MV:Strong - Rougar: Wounded >
*Takd* has arrived from the west, riding a gray palfrey.
*Viveka* has arrived from the east, riding a wild stallion.
*Rodger* closes the palisade.

* R HP:Hurt MV:Strong - Rougar: Wounded >
*Viveka* slashes your body very hard.

* R HP:Hurt MV:Strong - Rougar: Wounded >
*Viveka* tries to slash you, but you deflect the blow.
*Tamrutamallinen* strikes your body very hard.
*Rodger* stabs your right leg into bloody fragments!
*Rougar* hacks your body into bloody fragments!
Tzao narrates 'get off wagon'

* R HP:Wounded MV:Strong - Rougar: Wounded >
*Takd* leaves east riding a gray palfrey.

* R HP:Wounded MV:Strong - Rougar: Wounded > f

*Rougar* hacks your body into bloody fragments!
The palisade is opened from the other side.
*Rougar* closes the palisade.

* R HP:Wounded MV:Strong - Rougar: Wounded >
*Viveka* looks at you.

* R HP:Wounded MV:Strong - Rougar: Wounded > *Viveka* slashes your body into bloody fragments!
*Rodger* stabs your right leg into bloody fragments!
*Rougar* hacks your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You can't ride in there.
[k human]
Maybe you should get on your feet first?

* R HP:Beaten MV:Strong - Rougar: Wounded > Maybe you should get on your feet first?

* R HP:Beaten MV:Strong - Rougar: Wounded > st
f
You stand up.

* R HP:Beaten MV:Strong - Rougar: Wounded > *Rodger* tries to stab you, but you parry successfully.
*Rougar* tries to hack you, but you deflect the blow.
You can't ride in there.

ng - Rougar: Wounded >
*Viveka* tries to slash you, but you parry successfully.
*Tamrutamallinen* tries to strike you, but you parry successfully.
*Rodger* stabs your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Rougar* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Tamrutamallinen is the last thing you ever see.
You are dead! Sorry...
You stop following Tzao.
Someone hates your guts!
Someone hates your guts!
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.

New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE.
To find exit locations you should LOOK EXITS.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: S W U D ]
West: Weary and coated in dust, a merchant stands here.
Down: A wild stallion bucks madly.
An embossed leather water flask lies forgotten here.
A blunt dagger lies here red with rust.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground. [3]


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 7th, 2009, 12:52 am 
Offline

Joined: December 15th, 2006, 1:39 pm
Posts: 216
a good way to lose malf!
at least Taz got it :P!

[k human]
They aren't here.
*Raziel* has arrived from the north, riding a gray palfrey.
*Marussya* has arrived from the north, riding a warhorse.
*Icarium* has arrived from the north, riding a Domani razor.
*Marith* has arrived from the north, riding a wild stallion.
*Rodger* has arrived from the north.
*Rodger* stabs your right leg.

* HP:Scratched MV:Strong - Rodger: Scratched > '

A sergeant bellows 'JWwrK vp] mNxU BrbA\ _[k fA^ HAWm UtnzCBnn'
A sergeant bellows 'JYZ_@ gwR k[@W oNgyh UKDCEZ^ _CK _Uh] aFxEH\vS'
*Icarium* barely crushes your body.
*Raziel* slashes your head.

* HP:Scratched MV:Strong - Rodger: Scratched > q
*Raziel* barely slashes your body.
*Icarium* crushes your body.
You try to blast *Rodger*, but he deflects the blow.
*Rodger* stabs your right arm hard.
[k human]
You do the best you can!

f
* HP:Hurt MV:Strong - Rodger: Scratched > [change mood wimpy]
Mood changed to: Wimpy

[flee ] Rodger: Scratched >
You panic and attempt to flee!


You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Tiring > s --------> ERROR
e
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Rodger* is standing here.
*Marith* is standing here, riding a wild stallion.
*Icarium* is standing here, riding a Domani razor.
*Marussya* is standing here, riding a warhorse.
*Marussya* is surrounded by a shimmering white aura!
*Raziel* is standing here, riding a gray palfrey.
*Raziel* slashes your body.
*Rodger* stabs your right arm.

e
* HP:Hurt MV:Tiring - Raziel: Battered > q
*Marussya* barely tickles your body with her strike.
No way! You're fighting for your life!
Pounds narrates 'i leaving to omuch firetruck lag'

* HP:Hurt MV:Tiring - Raziel: Battered > No way! You're fighting for your life!

* HP:Hurt MV:Tiring - Raziel: Battered > f

*Marussya* barely tickles your body with her strike.
*Rodger* stabs your body.
You try to blast *Raziel*, but he deflects the blow.
*Raziel* slashes your right arm.

* HP:Hurt MV:Tiring - Raziel: Battered > [change mood wimpy]
Mood changed to: Wimpy
Your body is pierced by razor sharp ice spikes sent by *Marith*!

e g - Raziel: Battered >
e
e

*Rodger* stabs your body hard.

* HP:Wounded MV:Tiring - Raziel: Battered >
Lykan narrates 'ok, they have alot and we are all ungrouped'

* HP:Wounded MV:Tiring - Raziel: Battered >
Pounds narrates 'carrying to much dung'

q
* HP:Wounded MV:Tiring - Raziel: Battered > f

*Rodger* stabs your body.

* HP:Wounded MV:Tiring - Raziel: Battered > e

*Jaden* has arrived from the east, riding a warhorse.

e
* HP:Wounded MV:Tiring - Raziel: Battered >
Your body is pierced by razor sharp ice spikes sent by *Marussya*! -----> ahh

* HP:Battered MV:Tiring - Raziel: Battered > q
f

Your body is pierced by razor sharp ice spikes sent by *Marith*! ----> yes!

* HP:Beaten MV:Tiring - Raziel: Battered >
*Rodger* stabs your body.
Bkak narrates 'we gotta clear these god dam mobs'

* HP:Beaten MV:Tiring - Raziel: Battered > e

*Rodger* stabs your left foot.
*Raziel* slashes your body hard.

n
* HP:Beaten MV:Tiring - Raziel: Battered > e
n
[flee ]
You panic and attempt to flee!

You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Your body is pierced by razor sharp ice spikes sent by *Marussya*! -----> sweet!
Alas, you cannot go that way...

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring > n -----> k time to loop around then zooom!
[flee ]
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > n
Alas, you cannot go that way...
Pounds narrates 'lakar how long itl u out'

* HP:Critical MV:Tiring > n
Alas, you cannot go that way...

n ng >
w
w

A soldier tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A soldier bellows 'Nln[w SQp LdYk ppnsS ^rhV r]v yezw [LCbqsBm'
A soldier barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

*Jaden* has arrived from the south, riding a warhorse.


*someone* barely pounds your body.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 11th, 2009, 6:42 pm 
Offline

Joined: December 16th, 1999, 1:27 pm
Posts: 95
Players in your Zone
--------------------
Petra - Edge of Forest
Lancelaut - Edge of Forest

* R HP:Battered MV:Fresh >
Weir narrates 'taking in Nietzsche's abs'

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
*Noikkor* has arrived from the south.
*Behemoth* has arrived from the south.
*Grrunk* has arrived from the south.

* R HP:Battered MV:Fresh >
*Behemoth* blasts Petra's body.
*Grrunk* tries to blast Petra, but she parries successfully.
*Tyrex* leaves west riding a shadow stallion.
*Noikkor* leaves west.

* R HP:Battered MV:Fresh > [k dark]
You cleave *Grrunk*'s body.

* R HP:Battered MV:Fresh - Petra: Scratched - Grrunk: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Petra: Scratched - Grrunk: Hurt >
A black messenger pigeon beats its wings harder.

You panic and attempt to flee!ra: Scratched - Grrunk: Hurt >
*Noikkor* has arrived from the west.


*Noikkor* tries to slash Petra, but she parries successfully.

You flee head over heels.
A Pine Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
You stop paying increased attention to your surroundings.
Petra narrates 'go'

* R HP:Battered MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Petra of Illian is standing here.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Full > A shienaran scout stops using a torch.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Orgol* is standing here.
*Orgol* pierces your body.

* R HP:Battered MV:Full - Orgol: Wounded > No way! You're fighting for your lif
e!

* R HP:Battered MV:Full - Orgol: Wounded > No way! You're fighting for your lif
e!

* R HP:Battered MV:Full - Orgol: Wounded >
*Behemoth* has arrived from the east.

* R HP:Battered MV:Full - Orgol: Wounded > [change mood wimpy]
Mood changed to: Wimpy
*Behemoth* tickles your body with his blast.

You panic and attempt to flee!l: Wounded >


*Behemoth* blasts your right leg.
*Orgol* barely pierces your body.


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Grrunk* is standing here.
*Noikkor* is standing here.
*Tyrex* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Grrunk* blasts your body hard.

* R HP:Beaten MV:Full - Grrunk: Hurt >
*Noikkor* slashes your right leg.

You panic and attempt to flee!: Hurt >


You intercept *Tyrex*'s attack on your mount.
*Tyrex* slices your body.


*Tyrex* slices your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

You cleave *Grrunk*'s body hard.
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Petra of Illian is standing here.
*Behemoth* is standing here mending a weapon.
*Orgol* is standing here.
Petra leaves west.
*Orgol* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


- Orgol: Wounded >
*Behemoth* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Orgol: Wounded >
*Grrunk* has arrived from the east.

* R HP:Beaten MV:Full - Orgol: Wounded >
Petra has arrived from the west.
You intercept *Tyrex*'s attack on your mount.
*Tyrex* slices your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Orgol: Wounded >
Petra pierces *Grrunk*'s body.

* R HP:Critical MV:Full - Orgol: Wounded >
Petra pierces *Grrunk*'s left leg very hard.
*Tyrex* slices your body hard.
You wish that your wounds would stop BLEEDING so much!

*Behemoth* barely blasts your right arm.
You wish that your wounds would stop BLEEDING so much!

*Orgol* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Orgol: Wounded >
*Noikkor* has arrived from the east.

* R HP:Critical MV:Full - Orgol: Wounded >
*Noikkor* slashes Petra's left leg.

* R HP:Critical MV:Full - Orgol: Wounded >
Petra panics, and attempts to flee!

* R HP:Critical MV:Full - Orgol: Wounded >
*Grrunk* sends Petra sprawling with a powerful bash!

* R HP:Critical MV:Full - Orgol: Wounded > *Grrunk* barely blasts Petra's body.
*Tyrex* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Behemoth* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
A wooden practice shield has been dropped here. [3]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Raziel the Proven Student is standing here.
Nesq of Altara (Linkless) is sitting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 12th, 2009, 5:24 pm 
Offline

Joined: May 2nd, 2009, 7:28 am
Posts: 633
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving NORTH%ansi( yellow)
There are some bloody traces of a trolloc leaving NORTH%ansi( yellow)
There are some tracks of a ridden mount leaving SOUTH
There are some tracks of a trolloc leaving SOUTH%ansi( yellow)
*Bellnog* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - Bellnog: Healthy >
*Bellnog* barely pierces your left leg.
You try to blast *Bellnog*, but he parries successfully.

* R HP:Wounded MV:Tiring - Bellnog: Healthy > b

*Nietzsche* pierces your left arm.
*Noikkor* has arrived from the south.

[bash ] ing - Bellnog: Healthy >
*Noikkor* leaves north.


*Bellnog* barely pierces your right leg.

-
*Kotte* has arrived from the north.
*Noikkor* has arrived from the north.

=
*Kotte* pounds your body hard.
*Noikkor* barely slashes your left leg.
Trepid has arrived from the south, riding a Domani razor.

g
+
Gulwinid has arrived from the south, riding a Domani razor.
Trepid smites *Noikkor*'s body very hard.

*
Gulwinid leaves north riding a Domani razor.

Cancelled.
[k dark]
You do the best you can!

* R HP:Wounded MV:Tiring - Bellnog: Healthy >
Trepid tries to smite *Noikkor*, but he deflects the blow.
*Nietzsche* pierces your body.
*Bellnog* barely pierces your body.

* R HP:Battered MV:Tiring - Bellnog: Healthy > l

*Bellnog* barely pierces your right foot.

* R HP:Battered MV:Tiring - Bellnog: Healthy > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving NORTH%ansi( yellow)
There are some bloody traces of a trolloc leaving NORTH%ansi( yellow)
There are some tracks of a ridden mount leaving SOUTH
There are some tracks of a ridden mount leaving NORTH
Trepid of Shienar is here, fighting Noikkor, riding a Domani razor.
*Noikkor* is here, fighting YOU!
*Kotte* is here, fighting YOU!
*Nietzsche* is here, fighting YOU!
*Bellnog* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

ring - Bellnog: Healthy >
*Kotte* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Bellnog: Healthy >
*Noikkor* slashes your body.
*Kotte* barely pounds your right foot.
*Nietzsche* pierces your left leg.
*Bellnog* pierces your left leg.

cmw
* R HP:Battered MV:Tiring - Bellnog: Healthy > f

Gulwinid narrates '4'

* R HP:Battered MV:Tiring - Bellnog: Healthy > nt

*Noikkor* avoids being bashed by Trepid who loses his balance and falls!

* R HP:Battered MV:Tiring - Bellnog: Healthy >
*Nietzsche* barely pierces your body.

* R HP:Battered MV:Tiring - Bellnog: Healthy >
*Noikkor* slashes your left foot.
*Kotte* pounds your body very hard.
*Nietzsche* pierces your body.
*Bellnog* tickles your head with his pierce.

* R HP:Beaten MV:Tiring - Bellnog: Healthy > f

Trepid narrates 'OFF Otg'

* R HP:Beaten MV:Tiring - Bellnog: Healthy >
[change mood wimpy]
Mood changed to: Wimpy


*Twyst* has arrived from the north.Healthy >
You panic and attempt to flee!

*Noikkor* slashes your body.
*Kotte* pounds your head.
*Nietzsche* pierces your body.
*Bellnog* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Bellnog*, but he parries successfully.
*Bellnog* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
End of the Foothills
[ obvious exits: S W ]
There are some tracks of an animal leaving SOUTH
There are some tracks of a humanoid leaving SOUTH
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring >
*Kotte* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Kotte: Battered >
*Noikkor* has arrived from the west.

* R HP:Critical MV:Tiring - Kotte: Battered >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
*Noikkor* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

f
* R HP:Critical MV:Tiring - Kotte: Battered > s
PANIC! You couldn't escape!


* R HP:Critical MV:Tiring - Kotte: Battered >
*Noikkor* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

f
* R HP:Critical MV:Tiring - Kotte: Battered > No way! You're fighting for your life!

*Nietzsche* pierces your body.tte: Battered >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


Gaebryal narrates 'lol who freakin forked amador well :P'


*Kotte* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

*Nietzsche* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

*Noikkor* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

*someone* pounds your left arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Trepid.
Circle of Light


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 12th, 2009, 11:23 pm 
Offline

Joined: January 23rd, 2002, 8:34 pm
Posts: 116
[chann 'ice' h.human]ng MV:Strong >
Nobody here by that name.

o R HP:Beaten SP:Strong MV:Strong > w
x
Nearly Impenetrable Forest
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A raven is here, watching, surrounded by a dark aura.
*Lisette* is standing here.
An antelope blends into the scenery.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A ramshorned trolloc has arrived from the east.
Bkak tries to stab *Lisette*, but she parries successfully.

[chann 'ice' h.human]ng MV:Strong >
You begin to weave the appropriate flows...

+
Bkak tries to stab *Lisette*, but she deflects the blow.
A ramshorned trolloc joins Bkak's fight!
Someone squeaks 'Lisette is at Nearly Impenetrable Forest'
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

=
You lost control of Saidin!
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Lisette is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 12th, 2009, 11:37 pm 
Offline

Joined: March 29th, 2009, 1:18 pm
Posts: 80
Turn in Winding Trail
[ obvious exits: N E W ]
A huge hound is here, trained to kill.
A rat has arrived from the east.
A raven has arrived from the east.

* HP:Hurt SP:Good MV:Winded > e
* HP:Hurt SP:Good MV:Winded > h
Nearly Impenetrable Forest
[ obvious exits: N E W ]
An antelope blends into the scenery.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the west.
A raven has arrived from the west.

h
[k dark]
They aren't here.

;
*Jestin* has arrived from the east, riding a wild stallion.
A ramshorned trolloc has arrived from the east.
*Bkak* tries to stab you, but you parry successfully.
[k dark]
You do the best you can!


[channel 'ice spikes' jestin]
You begin to weave the appropriate flows...


+
*Bkak* tries to stab you, but you deflect the blow.
A ramshorned trolloc joins Bkak's fight!
The ancient tree tries to hit Jestin, but he parries successfully.
The ancient tree joins the ancient tree's fight!


=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Jestin*'s guts, causing his insides to flow outside.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.

* HP:Hurt SP:Fading MV:Winded - Bkak: Wounded > 1

The ancient tree hits Bkak's body.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
*Bkak* swiftly dodges your attempt to strike him.
*Bkak* tries to stab you, but you deflect the blow.

You get a gold crown from the corpse of Jestin.
You get a large number of copper pennies from the corpse of Jestin.
You get a bubbling draught from the corpse of Jestin.
You get a thin vial of yellow fluid from the corpse of Jestin.
You get a pair of lissome leather boots with metal capped toes from the corpse of Jestin.
You get a set of riveted chainmail leggings from the corpse of Jestin.
You get a dark blue tasseled spear from the corpse of Jestin.
You get an ivy bracelet from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a sturdy pair of full leather gauntlets from the corpse of Jestin.
You get a pair of riveted chainmail sleeves from the corpse of Jestin.
You get a dark, hooded cloak from the corpse of Jestin.
You get a shirt of overlapping black scales from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a thick helmet of supple leather from the corpse of Jestin.
You get a gold ring delicately carved with ivy from the corpse of Jestin.
You get a gold ring delicately carved with ivy from the corpse of Jestin.



You probably still would have died even if your spikes had completed, seeing as my weave still would have gone off ;)


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 13th, 2009, 2:27 pm 
Offline

Joined: September 27th, 2004, 8:23 am
Posts: 266
More an ouch that really was annoying and pointless, thought pathfynder was sticking around nearby since mangler was, and I knew mangler would stick around nearby to try and kill me so I figured I'd keep trying to land bashes.

Behind the Shops of Kintara
Like the ropes and props behind the curtain of a fine play, this neglected
field shows the refuse from the inner workings of the town of Kintara. Old
hay, horse dung, broken wagon wheels, and other worthless items litter this
entire area. The gate into the alley that lead to this field has long since
been boarded up from the other side. Everything here is rotting and in
decay.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Mangler* is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Drac narrates 'on'

* R HP:Battered MV:Full > You try to pound *Mangler*, but he deflects the blow.
Pathfynder has arrived from the south, riding a plodding ox.

* R HP:Battered MV:Full - Mangler: Wounded > bash
*Mangler* panics, and attempts to flee!


Pathfynder tries to crush *Mangler*, but he deflects the blow.

-
*Mangler* leaves south riding a warhorse.

=+**+=
Pathfynder leaves south riding a plodding ox.

- -
Pathfynder has arrived from the south, riding a plodding ox.

=
They're not here anymore!
Pathfynder leaves east riding a plodding ox.

* R HP:Battered MV:Full > s
k dark
Behind the Shops of Kintara
A wide, rocky field lies between the town of Kintara and wide open
plains of grass. It looks as if some industrious farmer had once tried to
till this land, and then gave up. Shallow furrows still scar the land,
interrupted by enough rocks and roots to make any farmer scream.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A fine-grained oilstone lies upon the ground.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Mangler* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full > You try to pound *Mangler*, but he parries successfully.

* R HP:Battered MV:Full - Mangler: Wounded > bash
*Mangler* slashes your left foot.
You try to pound *Mangler*, but he parries successfully.
*Mangler* swirls about with a gleaming blacksword, slicing across your body!
*Mangler* panics, and attempts to flee!

-
Drac narrates 'n flee'

=
*Mangler* leaves north riding a warhorse.

+**+=- -=
They're not here anymore!

* R HP:Battered MV:Full >
Drac narrates 'on'

n
* R HP:Battered MV:Full > k dark
Behind the Shops of Kintara
Like the ropes and props behind the curtain of a fine play, this neglected
field shows the refuse from the inner workings of the town of Kintara. Old
hay, horse dung, broken wagon wheels, and other worthless items litter this
entire area. The gate into the alley that lead to this field has long since
been boarded up from the other side. Everything here is rotting and in
decay.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Mangler* is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full > bash
You try to pound *Mangler*, but he deflects the blow.

* R HP:Battered MV:Full - Mangler: Wounded > -=
*Mangler* barely slashes your body.

+*
*Mangler* panics, and attempts to flee!

*+=
*Mangler* leaves east riding a warhorse.

- na on agai path same place
-=
They're not here anymore!

* R HP:Battered MV:Full > e
k dark
You narrate 'on agai path same place'

* R HP:Battered MV:Full > On The Plains East of Kintara
Surrounded on all sides by tall grasses, travel is slow through this area.
The supple stalks of wheat bounce back after anyone's passing through,
leaving one to wonder if they are coming or going. The wildlife in the area
seems content with all the cover, though. An occasional rodent scampers
across the ground, hardly noticing anything around. Larger animals can be
heard playing nearby.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Mangler* is standing here, riding a warhorse.
A sheep is here, bleating.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Full > You try to pound *Mangler*, but he parries successfully.

* R HP:Battered MV:Full - Mangler: Wounded > bash
-=+**+=- -
Your body is pierced by razor sharp ice spikes sent by *Mangler*!

=
As *Mangler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Mangler: Wounded > change mood brave
change mood wimpy
flee
na 1e

You cough and shiver.

* R HP:Beaten MV:Full - Mangler: Wounded > n
n
Mood changed to: Brave

* R HP:Beaten MV:Full - Mangler: Wounded > Mood changed to: Wimpy

* R HP:Beaten MV:Full - Mangler: Wounded > You panic and attempt to flee!


Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Behind the Shops of Kintara
Like the ropes and props behind the curtain of a fine play, this neglected
field shows the refuse from the inner workings of the town of Kintara. Old
hay, horse dung, broken wagon wheels, and other worthless items litter this
entire area. The gate into the alley that lead to this field has long since
been boarded up from the other side. Everything here is rotting and in
decay.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Your body is pierced by razor sharp ice spikes sent by *someone*!

* R HP:Critical MV:Full > You narrate '1e'

* R HP:Critical MV:Full > n
e
e
Alas, you cannot go that way...

e
* R HP:Critical MV:Full > Alas, you cannot go that way...
*Mangler* has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full > n
e
Alas, you cannot go that way...
*someone* slashes your right arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 13th, 2009, 11:09 pm 
Offline

Joined: December 8th, 2006, 9:33 pm
Posts: 650
* R HP:Healthy MV:Tiring > Pasture
[ obvious exits: N ]
There are some tracks of a ridden mount leaving north.
The corpse of a defender of the skies is lying here.
A torch is here on the ground. [3]
A bizarre looking fruit is nestled nearby. [4]
A thick, leather backpack lies abandoned here.
Several blackberries grow on a nearby vine.
A pair of thick metal boots stand inflexibly upright.
A mirrored lantern lies discarded here.
A shining steel breastplate lies here gleaming in the light.
A grey-skinned winged animal is here, being ridden by you.
*Piaudelus* is standing here, riding a Domani razor.
*Bartael* is standing here, riding a Domani razor.
*Mordain* is standing here, riding a Domani razor.
Eyes keen, a Domani razor stands here swishing its tail.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
Iandra has arrived from the north.

* R HP:Healthy MV:Tiring > Iandra strikes *Piaudelus*'s body very hard.
[k human]
You try to slash *Mordain*, but he deflects the blow.

* R HP:Healthy MV:Tiring - Mordain: Healthy > order defender bash
That person isn't here.

close gate
* R HP:Healthy MV:Tiring - Mordain: Healthy > *Bartael* gets a bone club from the corpse of a defender of the skies.
Ok.

* R HP:Healthy MV:Tiring - Mordain: Healthy >
*Mordain* tries to strike you, but you parry successfully.
You try to slash *Mordain*, but he parries successfully.
*Piaudelus* tries to strike Iandra, but she deflects the blow.
Iandra strikes *Piaudelus*'s body hard.

* R HP:Healthy MV:Tiring - Mordain: Healthy >
*Mordain* opens the gate.

l
* R HP:Healthy MV:Tiring - Mordain: Healthy >
Dur narrates 'quaffing'

* R HP:Healthy MV:Tiring - Mordain: Healthy > Pasture
This pasture is very expansive, enclosing a large amount of land and grass
to accomodate the cattle of the two farms which share this area. Cattle graze
in all parts of the pasture, spreading out, each in her own section. The lowing
of the cattle is deep and soothing; it could almost put one to sleep.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving north.
The corpse of a defender of the skies is lying here.
A torch is here on the ground. [3]
A bizarre looking fruit is nestled nearby. [4]
A thick, leather backpack lies abandoned here.
Several blackberries grow on a nearby vine.
A pair of thick metal boots stand inflexibly upright.
A mirrored lantern lies discarded here.
A shining steel breastplate lies here gleaming in the light.
Iandra Miyazaki is here, fighting Piaudelus.
A grey-skinned winged animal is here, being ridden by you.
*Piaudelus* is here, fighting Iandra, riding a Domani razor.
*Bartael* is standing here, riding a Domani razor.
*Mordain* is here, fighting YOU!, riding a Domani razor.
Eyes keen, a Domani razor stands here swishing its tail.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.

* R HP:Healthy MV:Tiring - Mordain: Healthy > close gate
close gate
close gate
Ok.

* R HP:Healthy MV:Tiring - Mordain: Healthy > close gate
It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > close gate
It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > close gate
*Mordain* tries to strike you, but you deflect the blow.
You try to slash *Mordain*, but he parries successfully.
*Piaudelus* tries to strike Iandra, but she deflects the blow.
Iandra tries to strike *Piaudelus*, but he parries successfully.
It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > change mood brave

*Piaudelus* gets a cup of thready brown tea from an embroidered, cotton shoulder bag.

close gate
* R HP:Healthy MV:Tiring - Mordain: Healthy > Mood changed to: Brave
Wimpy reset to: 113 hit points.

* R HP:Healthy MV:Tiring - Mordain: Healthy > whe
It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > close gate
Players in your Zone
--------------------
Morayia - End of the Path
Iandra - Pasture
Tuk - Pasture

* R HP:Healthy MV:Tiring - Mordain: Healthy > *Piaudelus* quaffs a cup of thready brown tea.
It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy >
You try to slash *Mordain*, but he parries successfully.
*Piaudelus* tries to strike Iandra, but she parries successfully.
Iandra tries to strike *Piaudelus*, but he parries successfully.

* R HP:Healthy MV:Tiring - Mordain: Healthy > nar morayia come
whe
You narrate 'morayia come'

* R HP:Healthy MV:Tiring - Mordain: Healthy > Players in your Zone
--------------------
Morayia - End of the Path
Iandra - Pasture
Tuk - Pasture

* R HP:Healthy MV:Tiring - Mordain: Healthy > nar in gate
close gate
whe
You narrate 'in gate'

* R HP:Healthy MV:Tiring - Mordain: Healthy > It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > close gate
Players in your Zone
--------------------
Morayia - Pasture
Ladislas - Within the Westwood
Iandra - Pasture
Tuk - Pasture

* R HP:Healthy MV:Tiring - Mordain: Healthy > You try to slash *Mordain*, but he deflects the blow.
Iandra strikes *Piaudelus*'s body very hard.
It's already closed!

* R HP:Healthy MV:Tiring - Mordain: Healthy > whe
Players in your Zone
--------------------
Ladislas - Edge of the Westwood
Morayia - Pasture
Iandra - Pasture
Tuk - Pasture

* R HP:Healthy MV:Tiring - Mordain: Healthy >
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!

* R HP:Critical MV:Tiring - Mordain: Healthy > close gate
It's already closed!

* R HP:Critical MV:Tiring - Mordain: Healthy >
You slash *Mordain*'s left arm very hard.
Iandra tries to strike *Piaudelus*, but he deflects the blow.

* R HP:Critical MV:Tiring - Mordain: Scratched >
*Piaudelus* unleashes a flurry of icy spikes at Iandra, who is stabbed repeatedly.

sa you stupid *****
* R HP:Critical MV:Tiring - Mordain: Scratched > You drawl 'you stupid *****'

open gate
* R HP:Critical MV:Tiring - Mordain: Scratched > f
Ok.

* R HP:Critical MV:Tiring - Mordain: Scratched > You try to slash *Mordain*, but he deflects the blow.
*Piaudelus* tries to strike Iandra, but she parries successfully.
Iandra tries to strike *Piaudelus*, but he parries successfully.
Iandra closes the gate.
PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Mordain: Scratched >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Mordain devour your flesh.
You are dead! Sorry...
Circle of Ravens
[ obvious exits: S W U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground. [4]
A large slab of meat has been placed here. [4]

Stupid kids.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 14th, 2009, 11:50 am 
Offline

Joined: September 4th, 2006, 9:08 pm
Posts: 1230
o S HP:Battered MV:Strong > s
Abandoned Fortress
[ obvious exits: N S W ]
North: A bat is flitting around here, hunting insects.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: Mangler the Mangleator is standing here.
Mangler is surrounded by a shimmering white aura!
The corpse of Drayven is lying here.
The corpse of a ramshorned trolloc is lying here.
The corpse of an irritating fly is lying here.
The corpse of a two-headed serpent is lying here. [2]
The corpse of a Dha'vol trolloc is lying here. [2]
A lantern has been left here.
A slip of paper has been carelessly dropped upon the ground.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A revolting well bubbles with the blood of the sacrificed.
Eyes keen, a Domani razor stands here swishing its tail.
Kilgore the Dreadlord is standing here.
A Dhai'mon trolloc is here, fighting Nelia.
A ramshorned trolloc is here, fighting Nelia.
A ramshorned trolloc is here, fighting Nelia.
A half-man is here, fighting Nelia.
*Isendre* is standing here.
*Nelia* is here, fighting a Dhai'mon trolloc.
*Icarium* is here, fighting a Ko'bal trolloc.
*Ailak* is here, fighting a Ko'bal trolloc.
*Iria* is here, fighting a Ko'bal trolloc.
*Iria* is surrounded by a shimmering white aura!
A Ko'bal trolloc is sitting here.
*Gaverie* is standing here.
A fly is buzzing around here somewhere.

* S HP:Battered MV:Strong >
Kilgore tries to strike *Isendre*, but she deflects the blow.
*Gaverie* tries to strike you, but you parry successfully.

* S HP:Battered MV:Strong - Gaverie: Scratched > order ko flee
order ko flee
order ko flee
f
Ok.
Mangler has arrived from the west.

* S HP:Battered MV:Strong - Gaverie: Scratched > Ok.
Mangler tries to slash *Isendre*, but she parries successfully.

* S HP:Battered MV:Strong - Gaverie: Scratched > Ok.

You panic and attempt to flee!verie: Scratched >


Kilgore panics, and attempts to flee!


Kilgore leaves north.


The impact of an unseen force sends you sprawling!


Mangler tries to slash *Isendre*, but she parries successfully.
A half-man barely smites Icarium's head.
A ramshorned trolloc tries to crush Nelia, but she deflects the blow.
A ramshorned trolloc tries to crush Nelia, but she deflects the blow.
A Dhai'mon trolloc tickles Nelia's left arm with his slash.
*Nelia* tries to slash a Dhai'mon trolloc, but he parries successfully.
*Icarium* pounds a Ko'bal trolloc's body.
*Ailak* crushes a Ko'bal trolloc's left leg.
*Iria* pierces a Ko'bal trolloc's left arm.


Kilgore narrates 'pat on at well'


You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Isendre*!
Mangler panics, and attempts to flee!


Mangler leaves south.


A half-man tickles Icarium's left hand with his smite.
*Gaverie* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc barely crushes Nelia's left leg.
A ramshorned trolloc tries to crush Nelia, but she parries successfully.
A Dhai'mon trolloc tries to slash Nelia, but she deflects the blow.
*Nelia* tries to slash a Dhai'mon trolloc, but he parries successfully.
*Icarium* pounds a Ko'bal trolloc's body hard.
*Ailak* crushes a Ko'bal trolloc's head hard.
A Ko'bal trolloc tickles Iria's body with his smite.
Kilgore narrates 'who is low'
Mangler has arrived from the south.


Mangler gets thirteen copper pennys from the corpse of a ramshorned trolloc.
Mangler gets a raw side of meat from the corpse of a ramshorned trolloc.
Mangler gets a pair of heavy leather boots from the corpse of a ramshorned trolloc.
Mangler gets a pair of thin metal leggings from the corpse of a ramshorned trolloc.
Mangler gets a nasty spiked club from the corpse of a ramshorned trolloc.
Mangler gets a large triangular shield from the corpse of a ramshorned trolloc.
Mangler gets a pair of metal half-gauntlets from the corpse of a ramshorned trolloc.
Mangler gets a thin mail shirt from the corpse of a ramshorned trolloc.
Mangler gets a metal helmet from the corpse of a ramshorned trolloc.
Mangler gets thirteen copper pennys from the corpse of a Dha'vol trolloc.
Mangler gets a raw side of meat from the corpse of a Dha'vol trolloc.
Mangler gets a pair of heavy leather boots from the corpse of a Dha'vol trolloc.
Mangler gets a pair of leather half-gauntlets from the corpse of a Dha'vol trolloc.
Mangler gets a leather helmet from the corpse of a Dha'vol trolloc.
Mangler gets thirteen copper pennys from the corpse of a Dha'vol trolloc.
Mangler gets a raw side of meat from the corpse of a Dha'vol trolloc.
Mangler gets a pair of leather half-gauntlets from the corpse of a Dha'vol trolloc.


*Gaverie* gets a pair of thin metal leggings from the corpse of a Dha'vol trolloc.
*Gaverie* gets a long-handled war axe from the corpse of a Dha'vol trolloc.
*Gaverie* gets a thin mail shirt from the corpse of a Dha'vol trolloc.
*Gaverie* gets a pair of heavy leather boots from the corpse of a Dha'vol trolloc.
*Gaverie* gets a pair of thin metal leggings from the corpse of a Dha'vol trolloc.
*Gaverie* gets a long-handled war axe from the corpse of a Dha'vol trolloc.
*Gaverie* gets a thin mail shirt from the corpse of a Dha'vol trolloc.
*Gaverie* gets a leather helmet from the corpse of a Dha'vol trolloc.


Mangler panics, and attempts to flee!
Mangler leaves west.


You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Isendre is the last thing you ever see.
You are dead! Sorry...
You stop following Kilgore.
Circle of Darkness
[ obvious exits: N E S W U D ]
East: A large, goat-faced trolloc glares at you hungrily.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A huge darkhound is here, drooling and snarling.
A small metal shield glints brightly here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [8]
Drayven says HE DONT CARE is resting here.
Mangler narrates 'doh'


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 14th, 2009, 6:40 pm 
Offline

Joined: September 11th, 2007, 1:41 am
Posts: 5
fubared flees...

* R HP:Wounded MV:Tiring - Scrat: Scratched > nar get dsuty now then
2
You narrate 'get dsuty now then'

0
* R HP:Wounded MV:Tiring - Scrat: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

[bash ] ing - Scrat: Scratched >


*Scrat* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Scrat: Scratched >
*Scrat* slices your head.
*Mangler* has arrived from the east.
*Buntaro* has arrived from the east.
*Isahm* has arrived from the east.
*Noikkor* has arrived from the east.
*Troika* has arrived from the east, riding a shadow stallion.

* R HP:Wounded MV:Tiring - Scrat: Scratched >
*Buntaro* barely pounds your body.
*Mangler* slashes your head.

* R HP:Wounded MV:Tiring - Scrat: Scratched >
*Scrat* slices your left arm very hard.

f
e
* R HP:Wounded MV:Tiring - Scrat: Scratched > n
n

*Troika* slashes a gray palfrey's head into bloody fragments!

* R HP:Wounded MV:Tiring - Scrat: Scratched >
Troika swiftly dodges a gray palfrey's attempt to hit him.
*Buntaro* pounds your right arm.
*Scrat* slices your right leg hard.

* R HP:Battered MV:Tiring - Scrat: Scratched >
*Noikkor* slashes a gray palfrey's left arm into bloody fragments!

* R HP:Battered MV:Tiring - Scrat: Scratched >
*Isahm* leaves east.

* R HP:Battered MV:Tiring - Scrat: Scratched > PANIC! You couldn't escape!

* R HP:Battered MV:Tiring - Scrat: Scratched > No way! You're fighting for your life!
Ouch! That Really did HURT!

PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Mangler*!

* R HP:Beaten MV:Tiring - Scrat: Scratched > Iria narrates 'dusty open atm'
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Scrat: Scratched > f
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Scrat: Scratched > e
e
n
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Scrat: Scratched >
*Troika* sends a gray palfrey sprawling with a powerful bash!
A gray palfrey is dead! R.I.P.
Your blood freezes as you hear a gray palfrey's death cry.

* HP:Beaten MV:Tiring - Scrat: Scratched > f
e
e
*Mangler* slashes your body.
PANIC! You couldn't escape!
You slash *Scrat*'s left hand.
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Scrat: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Scrat: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Scrat: Scratched > f
You panic and attempt to flee!

e
e

*Zarth* has arrived from the east.
*Scrat* sends you sprawling with a powerful bash!

n

*Scrat* slices your right arm very hard.
You wish that your wounds would stop BLEEDING so much!



*Buntaro* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

*Scrat* slices your body hard.
You wish that your wounds would stop BLEEDING so much!

*Zarth* looks at you.


You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Mangler is the last thing you ever see.
You are dead! Sorry...
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 15th, 2009, 1:55 pm 
Offline

Joined: May 30th, 2001, 4:42 am
Posts: 202
* S HP:Battered MV:Tiring - Drayven: Wounded - Javier: Wounded >
*Pathfynder* sends Bellnog sprawling with a powerful bash!

You panic and attempt to flee!ayven: Wounded - Javier: Wounded >

s

Kombat narrates 'back pot'

c
a

*Shayl* has arrived from the east, riding a warhorse.


*Shayl* tries to slash you, but you parry successfully.


*Javier* sends Drayven sprawling with a powerful bash!

*Kaliya* tries to slash you, but you deflect the blow.
You pierce *Javier*'s body.
*Javier* slashes Drayven's body hard.
*Icarium* tries to crush Noikkor, but he parries successfully.
Noikkor slashes *Icarium*'s body.
*Pathfynder* tries to pound Bellnog, but he deflects the blow.
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
The corpse of a shadow stallion is lying here.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
The corpse of a beaked trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
*Shayl* is standing here, riding a warhorse.
*Kaliya* is standing here.
*Icarium* is here, fighting Noikkor.
*Vegita* is standing here, riding a gray palfrey.
*Javier* is here, fighting Drayven, riding a warhorse.
*Pathfynder* is here, fighting Bellnog, riding a wild stallion.
Noikkor is Sickness, 74 qps to go! is here, fighting Icarium.
Drayven Who's Dave?! is sitting here.
Bellnog the Craven Weakling is sitting here.
A gray palfrey prances skittishly nearby.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

[ba h.human] ring >
You silently approach your victim...

=
Bellnog leaves west.

+
*Kaliya* tries to slash you, but you parry successfully.

*
*Shayl* leaves north riding a warhorse.

-
*Kaliya* tries to slash you, but you parry successfully.
*Javier* slashes Drayven's body very hard.
*Icarium* tries to crush Noikkor, but he parries successfully.
Noikkor barely slashes *Icarium*'s body.

-
*Vegita* hacks Drayven's right arm hard.
Drayven panics, and attempts to flee!
Drayven leaves east.

+
*Shayl* has arrived from the north, riding a warhorse. <- YES
Noikkor panics, and attempts to flee!


*Shayl* tries to slash Noikkor, but he deflects the blow. <--- NOOO
Noikkor swirls about with a gleaming blacksword, slicing across *Shayl*'s body.
Noikkor leaves east. <<-- AWESOME
Ooops. Your clumsy execution broadcasts your intentions. <- game over

* S HP:Battered MV:Tiring - Kaliya: Battered >
*Icarium* leaves north.

* S HP:Battered MV:Tiring - Kaliya: Battered >
*Vegita* leaves east riding a gray palfrey.

* S HP:Battered MV:Tiring - Kaliya: Battered >
*Kaliya* tries to slash you, but you deflect the blow.
A fade has arrived from the west.

* S HP:Battered MV:Tiring - Kaliya: Battered >
*Vegita* has arrived from the east, riding a gray palfrey.
*Javier* leaves east riding a warhorse.
*Vegita* leaves east riding a gray palfrey.
*Pathfynder* leaves east riding a wild stallion.

* S HP:Battered MV:Tiring - Kaliya: Battered >
A fade slashes Shayl's body.

* S HP:Battered MV:Tiring - Kaliya: Battered >
*Icarium* has arrived from the north.

* S HP:Battered MV:Tiring - Kaliya: Battered >
Noikkor narrates 'shayl poisoned'

* S HP:Battered MV:Tiring - Kaliya: Battered >
*Javier* has arrived from the east, riding a warhorse.
*Pathfynder* has arrived from the east, riding a wild stallion.

f
ring - Kaliya: Battered >
*Shayl* sends you sprawling with a powerful bash!
*Pathfynder* pounds your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

*Pathfynder* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A fade slashes Shayl's body.
*Shayl* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your left hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Noikkor.
Circle of Darkness


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 16th, 2009, 5:40 pm 
Offline

Joined: August 15th, 2008, 1:26 am
Posts: 226
I just read Tuk's old log of him fighting Dougras and remembered this log-clip I had on the Defender's site.

* R HP:Critical MV:Fresh - Tuk: Beaten > [bash ]

-=+**+=- -=
Your bash at *Tuk* sends him sprawling!

* R HP:Critical MV:Fresh - Tuk: Critical >
The PalisadeGate is opened from the other side.
You blast *Tuk*'s right leg hard.
*Tuk* panics, and attempts to flee!
You are hungry. No food and zerked
*Tuk* leaves west riding a raken.

* R HP:Critical MV:Fresh > b
w

*Tuk* has arrived from the west, riding a raken.

w
* R HP:Critical MV:Fresh >
*Tuk* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Tuk: Beaten > b
Cancelled.
[bash ]

Cancelled.
[west ]
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Tuk: Beaten > [west ]
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Tuk: Beaten > [bash ]

-=+**+=
You dodge a bash from *Tuk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


- -=
Your bash at *Tuk* sends him sprawling!

* R HP:Critical MV:Fresh - Tuk: Critical >
You try to blast *Tuk*, but he parries successfully.

* R HP:Critical MV:Fresh - Tuk: Critical >
You try to blast *Tuk*, but he parries successfully.

* R HP:Critical MV:Fresh - Tuk: Critical >
You try to blast *Tuk*, but he deflects the blow.
*someone* slashes your body.
You are mortally wounded, and will die soon, if not aided.

HP:Incapacitated MV:Fresh > You're in pretty bad shape, unable to do anything!

HP:Incapacitated MV:Fresh >
You are dead! Sorry...
Ouch! You lose a level.

I was a little bit nauseated to see him sitting and parrying my hits.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 18th, 2009, 5:47 pm 
Offline

Joined: January 4th, 2001, 1:31 pm
Posts: 99
* R HP:Battered MV:Winded > Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nisai* is standing here, riding a warhorse.
*Hierax* is standing here, riding a bloodstock stallion.
*Lakitu* is standing here, riding a gray palfrey.
*Faul* is standing here, riding a dust-colored gelding.
A wild stallion bucks madly.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
*Nisai* barely stabs your body.

* R HP:Battered MV:Winded - Nisai: Wounded > *Lakitu* pounds your left arm hard.
No way! You're fighting for your life!
*Faul* pounds your body hard.

* R HP:Battered MV:Winded - Nisai: Wounded > '
f
*Faul* barely pounds your left foot.
*Lakitu* tickles your left leg with his pound.
You try to crush *Nisai*, but he parries successfully.
*Nisai* stabs your left leg.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!sai: Wounded >

nar 3 pat
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Kenu is lying here.
The corpse of Dory is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
You narrate '3 pat'
*Faul* has arrived from the north, riding a dust-colored gelding.
*Hierax* has arrived from the north, riding a bloodstock stallion.
*Nisai* has arrived from the north, riding a warhorse.
*Nisai* tickles your left leg with his stab.

* R HP:Beaten MV:Winded - Nisai: Wounded >
*Hierax* slashes your body.
*Faul* pounds your left arm very hard.

* R HP:Beaten MV:Winded - Nisai: Wounded > open wall
*Nisai* stabs your left arm.
It's already open!

f
* R HP:Beaten MV:Winded - Nisai: Wounded > n
PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - Nisai: Wounded > No way! You're fighting for your life!
*Faul* closes the wall.

* R HP:Beaten MV:Winded - Nisai: Wounded >
*Faul* pounds your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Hierax* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You try to crush *Nisai*, but he parries successfully.
*Nisai* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!

*Hierax* opens the wall.

* R HP:Critical MV:Winded - Nisai: Wounded > f
e
n
*Lakitu* has arrived from the north, riding a gray palfrey.
Tolveor narrates 'on on path to wb fade'
You panic and attempt to flee!


*Lakitu* leaves north riding a gray palfrey.

You flee head over heels.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Lakitu* is standing here, riding a gray palfrey.
A wild stallion bucks madly.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A belt of tanned leather has been laid here.
A bright white cloak of the Children of the Light lies here.
A water skin has been left on the ground.
A mushroom grows here. [2]
The corpse of Lillyan is lying here.
A lantern has been left here.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
Rodger narrates 'unzerk'

* R HP:Critical MV:Winded > In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Alima is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Rougar the barbarian is standing here, riding a wild stallion.
Tir al'Kaden is standing here, riding a warhorse.
MacRoth of the Borderlands is standing here, riding a gray palfrey.
Enthor the Senior Lieutenant is standing here, riding a bloodstock stallion.
Rodger of Arafel is standing here, riding a wild stallion.

* R HP:Critical MV:Winded > w
u
w
sco
In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.

* R HP:Critical MV:Winded > Gaebryal has arrived from above, riding a gray palfrey.
Behind the Outcropping
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
The corpse of Conri is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Silam Aequitas is standing here, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A brown horse is here, nipping at a tuft of grass.

* R HP:Critical MV:Winded > w
End of the Footpath
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded > n
You have 47(390) hit and 72(168) movement points.
You have scored 54921608 experience points and 0 quest points.
You need 3578392 exp to reach the next level.
You have amassed 600 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Brendan of the Borderlands (Level 40).
You are standing.

* R HP:Critical MV:Winded > n
Inside the Hedge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > w
Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > n
n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A wild stallion bucks madly.
A wild stallion bucks madly.
Rougar narrates 'word'

n
* R HP:Critical MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of Yeue is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded > e
Amidst the Razorgrass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded > Narrow Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded > n
Narrow Clearing
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded > n
Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > e
e
n
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

n
* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > n
n
n
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Rodger narrates 'on 1n'

* R HP:Critical MV:Winded > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Winded > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Winded > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A draft horse is here.
A wild stallion bucks madly.

* R HP:Critical MV:Winded > Coach Stop Along the Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Critical MV:Winded > n
Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving south.
A banner portraying a red eagle is gently swaying in the wind here.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion bucks madly.
A raven is here flying around.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
A shaggy brown mare stands here.

* R HP:Critical MV:Winded > open gate
e
Ok.

* R HP:Critical MV:Winded > West End of the Green
[ obvious exits: N E S W ]
A wide leather belt has been cast off here.
A dark cloak with a hood has been left here.
A gory tuft of flesh lies abandoned on the ground.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A gray palfrey prances skittishly nearby, being ridden by you.
A black stallion prances about.
A black stallion prances about.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A wild stallion bucks madly.
A wild stallion bucks madly.
A shaggy brown mare stands here.
A draft horse is here.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Critical MV:Winded > close gate
close gate
Ok.

close gate
* R HP:Critical MV:Winded > close gate
It's already closed!

* R HP:Critical MV:Winded > It's already closed!

* R HP:Critical MV:Winded > sco
It's already closed!

* R HP:Critical MV:Winded > You have 47(390) hit and 72(168) movement points.
You have scored 54921608 experience points and 0 quest points.
You need 3578392 exp to reach the next level.
You have amassed 600 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Brendan of the Borderlands (Level 40).
You are standing.

* R HP:Critical MV:Winded > [
[where ]
Players in your Zone
--------------------
Brendan - West End of the Green
Jaeral - Master Luhhan's Forge
Tisha - Deep in the Westwood

* R HP:Critical MV:Winded > close gate
close gate
close gate
It's already closed!

close gate
* R HP:Critical MV:Winded > It's already closed!

* R HP:Critical MV:Winded > close gate
It's already closed!

* R HP:Critical MV:Winded > It's already closed!

* R HP:Critical MV:Winded > close gate
close gate
close gate
close gate
It's already closed!
Silam narrates 'Faul W'

* R HP:Critical MV:Winded > close gate
It's already closed!

* R HP:Critical MV:Winded > It's already closed!

* R HP:Critical MV:Winded > It's already closed!

* R HP:Critical MV:Winded > close gate
It's already closed!
Silam narrates 'Out'

* R HP:Critical MV:Winded > It's already closed!

* R HP:Critical MV:Winded > close gate
close gate
close gate
close gate
It's already closed!

* R HP:Critical MV:Winded > close gate
A black cat sniffs the ground...
A black cat sniffs the ground...
It's already closed!

close gate
close gate
* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
close gate
close gate
close gate
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
It's already closed!

* R HP:Beaten MV:Winded > close gate
close gate
close gate
close gate
close gate
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
It's already closed!

close gate
close gate
close gate
* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
It's already closed!

close gate
close gate
close gate
close gate
* R HP:Beaten MV:Winded > close gate
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!
The palisade is opened from the other side.

* R HP:Beaten MV:Winded > Ok.

* R HP:Beaten MV:Winded > A black cat has arrived from the north.
Gaebryal narrates 'faul nis heir goin N'
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
close gate
close gate
close gate
A black cat leaves south.
A black cat sniffs the ground...
It's already closed!

* R HP:Beaten MV:Winded > [
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Brendan - West End of the Green
Jaeral - Master Luhhan's Forge
Tisha - Deep in the Westwood

* R HP:Beaten MV:Winded > close gate
It's already closed!

close gate
close gate
close gate
* R HP:Beaten MV:Winded > close gate
close gate
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
close gate
close gate
close gate
It's already closed!

* R HP:Beaten MV:Winded >
The palisade is opened from the other side.

* R HP:Beaten MV:Winded > Ok.

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

close gate
* R HP:Beaten MV:Winded > It's already closed!

close gate
close gate
close gate
close gate
* R HP:Beaten MV:Winded > close gate
It's already closed!

close gate
* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > close gate
close gate
close gate
close gate
It's already closed!

* R HP:Beaten MV:Winded > close gate
close gate
It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!
Rodger narrates 'they not patrol'

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > It's already closed!

* R HP:Beaten MV:Winded > nar 1 wagon i think

The palisade is opened from the other side.

* R HP:Beaten MV:Winded > You narrate '1 wagon i think'
*Faul* has arrived from the west, riding a dust-colored gelding.

* R HP:Beaten MV:Winded > TICK IN 5 SECONDS.
close gate

A black cat leaves south.
A black cat sniffs the ground...
Tir narrates 'didnt scalp conri btw'
*Faul* pounds your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Faul: Battered > Ok.

* R HP:Critical MV:Winded - Faul: Battered > '
f
You crush *Faul*'s right leg.
A black cat sniffs the ground...
*Faul* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

s
* R HP:Critical MV:Winded - Faul: Battered > nar on
You can't ride in there.

* R HP:Critical MV:Winded - Faul: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Faul: Battered > You narrate 'on'
*Faul* panics, and attempts to flee!
*Faul* tries to flee, but is too exhausted!

* R HP:Critical MV:Winded - Faul: Battered > bash

*Faul* panics, and attempts to flee!
*Faul* tries to flee, but is too exhausted!

*
*Faul* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Faul* panics, and attempts to flee!
*Faul* tries to flee, but is too exhausted!

-
*Faul* panics, and attempts to flee!

=
Your bash at *Faul* sends him sprawling!

* R HP:Critical MV:Winded - Faul: Battered > nar west end now
[
You narrate 'west end now'

* R HP:Critical MV:Winded - Faul: Battered >
You crush *Faul*'s left leg hard.

* R HP:Critical MV:Winded - Faul: Battered > nar now now
[where ]
Players in your Zone
--------------------
Brendan - West End of the Green
Jaeral - Master Luhhan's Forge
Tisha - Deep in the Westwood

* R HP:Critical MV:Winded - Faul: Battered > You narrate 'now now'

* R HP:Critical MV:Winded - Faul: Battered > nar i crit

A black cat has arrived from the south.
A black cat has arrived from the south.

* R HP:Critical MV:Winded - Faul: Battered > You narrate 'i crit'
*Faul* leaves east riding a dust-colored gelding.

* R HP:Critical MV:Winded > bash

*Faul* has arrived from the east.

o
* R HP:Critical MV:Winded > bash
A black cat sniffs the ground...
A black cat sniffs the ground...
Your heartbeat calms down more as you feel less panicked.
Timer now at 71 secs.
Bash who?
*Faul* barely pounds your left foot.
You wish that your wounds would stop BLEEDING so much!

Jaeral has arrived from the south.
A warhorse has arrived from the south.
Silam narrates 'Conri scalped'

* R HP:Critical MV:Tiring - Faul: Battered > [k seanchan]
You do the best you can!

Jaeral leaves south. ring - Faul: Battered >
A warhorse leaves south.

=
Your bash at *Faul* sends him sprawling!

* R HP:Critical MV:Tiring - Faul: Battered >
The palisade is opened from the other side.

* R HP:Critical MV:Tiring - Faul: Battered >
Rodger has arrived from the west.
Enthor has arrived from the west, riding a bloodstock stallion.
MacRoth has arrived from the west, riding a gray palfrey.
Tir has arrived from the west, riding a warhorse.
Rougar has arrived from the west, riding a wild stallion.
Enthor barely blasts *Faul*'s body.

* R HP:Critical MV:Tiring - Faul: Battered >
Tir pierces *Faul*'s left leg.

* R HP:Critical MV:Tiring - Faul: Battered > nar now
Gaebryal has arrived from the west, riding a gray palfrey.
You narrate 'now'

* R HP:Critical MV:Tiring - Faul: Battered > close gate

Tir barely pierces *Faul*'s right leg.
A black cat sniffs the ground...
A black cat sniffs the ground...
Enthor blasts *Faul*'s right arm hard.
You barely crush *Faul*'s body.

* R HP:Critical MV:Tiring - Faul: Battered > close gate

Gaebryal wields a bone-crushing mattock in a two-handed grip.
Rodger closes the palisade.

* R HP:Critical MV:Tiring - Faul: Battered > It's already closed!

* R HP:Critical MV:Tiring - Faul: Battered > It's already closed!

* R HP:Critical MV:Tiring - Faul: Battered > nar get e end
You narrate 'get e end'

* R HP:Critical MV:Tiring - Faul: Battered >
Rougar leaves east riding a wild stallion.

* R HP:Critical MV:Tiring - Faul: Battered >
Tir barely pierces *Faul*'s body.
Enthor blasts *Faul*'s body.
You crush *Faul*'s left hand very hard.

* R HP:Critical MV:Tiring - Faul: Beaten > bash

Silam narrates 'On nisai'

Gaebryal leaves east riding a gray palfrey.
*Faul* panics, and attempts to flee!


Jaeral narrates 'faul wgreen'

+
Rodger leaves east.
MacRoth leaves east riding a gray palfrey.

*
*Faul* leaves south.

=
Gaebryal narrates 'go tit'

=
They're not here anymore!

* R HP:Critical MV:Tiring > o
o
o
[k seanchan]
They aren't here.

o
* R HP:Critical MV:Tiring > [k seanchan]
They aren't here.
Rodger has arrived from the east.
MacRoth has arrived from the east, riding a gray palfrey.

* R HP:Critical MV:Tiring > o
[k seanchan]
They aren't here.

* R HP:Critical MV:Tiring > [k seanchan]
They aren't here.

* R HP:Critical MV:Tiring > cg
[k seanchan]
They aren't here.

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!
Tir narrates 'fled s'
Rodger leaves east.
Enthor leaves east riding a bloodstock stallion.
MacRoth leaves east riding a gray palfrey.
Tir leaves east riding a warhorse.

cg
* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > [close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
cg
[close gate]
It's already closed!

cg
* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > nar haral
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > [close gate]
It's already closed!

* R HP:Critical MV:Tiring > [close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
You narrate 'haral'

* R HP:Critical MV:Tiring > cg
cg
cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > scan s
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!
Rodger has arrived from the east.
Enthor has arrived from the east, riding a bloodstock stallion.
MacRoth has arrived from the east, riding a gray palfrey.
Tir has arrived from the east, riding a warhorse.

* R HP:Critical MV:Tiring > cg
cg
A black cat sniffs the ground...
Haral Luhhan bellows 'Darkfriend Faul is attacking me!! Guards!'
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > *Faul* is here, fighting a grizzled Red Eagle warrior.
A warhorse is here, stamping his feet impatiently.
Jaeral of Arafel is standing here.
A grizzled Red Eagle warrior is here, fighting Faul.
A grizzled Red Eagle warrior is here, fighting Faul.
A merchant guard is here, fighting Faul.
A merchant guard is here, fighting Faul.
A merchant guard is here, fighting Faul.
Haral Luhhan is here, fighting Faul.

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > Haral Luhhan bellows 'Darkfriend Faul is attacking me!! Guards!'
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.
Rougar has arrived from the east, riding a wild stallion.
Rodger leaves south.
*KERBOOM* An explosion sounds in the distance.

cg
* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
[close gate]
It's already closed!

* R HP:Critical MV:Tiring > l
scan s
cg
[close gate]
It's already closed!

cg
* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
A wide leather belt has been cast off here.
A dark cloak with a hood has been left here.
A gory tuft of flesh lies abandoned on the ground.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A wild stallion bucks madly.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby, being ridden by you.
A black stallion prances about.
A black stallion prances about.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A wild stallion bucks madly.
A wild stallion bucks madly.
A shaggy brown mare stands here.
A draft horse is here.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.

cg
* R HP:Critical MV:Tiring > cg
Rougar the barbarian is standing here.
Tir al'Kaden is sitting here, riding a warhorse.
MacRoth of the Borderlands is standing here, riding a gray palfrey.
Enthor the Senior Lieutenant is here, fighting Faul, riding a bloodstock stallion.
Rodger of Arafel is standing here.
*Faul* is here, fighting a grizzled Red Eagle warrior.
A warhorse is here, stamping his feet impatiently.
Jaeral of Arafel is standing here.
A grizzled Red Eagle warrior is here, fighting Faul.
A grizzled Red Eagle warrior is here, fighting Faul.
A merchant guard is here, fighting Faul.
A merchant guard is here, fighting Faul.
A merchant guard is here, fighting Faul.
Haral Luhhan is here, fighting Faul.

* R HP:Critical MV:Tiring > cg
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
Haral Luhhan bellows 'Darkfriend Faul is attacking me!! Guards!'
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.
MacRoth has arrived from the south, riding a gray palfrey.

* R HP:Critical MV:Tiring > cg
cg
cg
cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
cg
cg
cg
The palisade is opened from the other side.
[close gate]
Ok.

cg
cg
* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.
Rodger has arrived from the south.
Tir has arrived from the south, riding a warhorse.
Rougar has arrived from the south.

* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.
*Faul* has arrived from the south.
Rodger stabs *Faul*'s right arm very hard.

* R HP:Critical MV:Tiring > cg
The palisade is opened from the other side.
[close gate]
Ok.
Tir pierces *Faul*'s left leg.

* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > o
The palisade is opened from the other side.
[close gate]
Ok.
*Faul* panics, and attempts to flee!

* R HP:Critical MV:Tiring > Tir tickles *Faul*'s body with his pierce.
A black cat sniffs the ground...
Rodger stabs *Faul*'s body.
The palisade is opened from the other side.
[close gate]
Ok.

cg
* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
cg
cg
cg
The palisade is opened from the other side.
[close gate]
Ok.

* R HP:Critical MV:Tiring > cg
cg
Tir tickles *Faul*'s body with his pierce.
Rodger stabs *Faul*'s body hard.
*Faul* is dead! R.I.P.
Your blood freezes as you hear *Faul*'s death cry.
The palisade is opened from the other side.
[close gate]
Ok.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 19th, 2009, 9:37 am 
Offline

Joined: January 30th, 2005, 12:54 pm
Posts: 748
Kuim bellows 'she's in a field!' <---- they want me to go field? ahh well, what's the harm?
Spyder narrates 'i thinks he a warrior'

* R HP:Scratched SP:Bursting MV:Tiring > e
Oat Fields
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Bursting MV:Tiring > e
0
channel 'ice spikes' divina
Your white aura has faded. <--- -.-'
Kuim bellows 'hasn't moved'
Kotte narrates 'smell cara'
Coach Stop Among the Barley Fields
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Scratched SP:Bursting MV:Tiring > [seize ]
You feel the flows of saidin coursing through your body.

* R HP:Scratched SP:Bursting MV:Tiring > Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Tiring > n
channel 'ice spikes' divina
Fields of Barley
[ obvious exits: S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Divina* is standing here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched SP:Bursting MV:Tiring > You begin to weave the appropriate flows...

-
Divina bellows 'im enjoying this field of barley'

=+
*Divina* tries to slash you, but you parry successfully.

**+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Divina*.

* R HP:Scratched SP:Full MV:Tiring - Divina: Hurt > channel 'ice spikes' divina

You try to slash *Divina*, but she parries successfully.
*Divina* tries to slash you, but you parry successfully.

* R HP:Scratched SP:Full MV:Tiring - Divina: Hurt > You begin to weave the appropriate flows...

-=+**
*Divina* panics, and attempts to flee!

+
*Divina* leaves south.

=-
*Ranse* has arrived from the south, riding a wild stallion.

-=
Spyder narrates 'thats benjain'
Your target is no longer here!

* R HP:Scratched SP:Full MV:Tiring >
*Divina* has arrived from the south.

* R HP:Scratched SP:Full MV:Tiring > s

*Ranse* tries to pound you, but you deflect the blow.

kill divina
* R HP:Scratched SP:Full MV:Tiring - Ranse: Healthy > No way! You're fighting for your life!

* R HP:Scratched SP:Full MV:Tiring - Ranse: Healthy > channel 'ice spikes' divina <-- yeah it's a bit laggy, slow reaction :)
You do the best you can!

* R HP:Scratched SP:Full MV:Tiring - Ranse: Healthy > f
channel 'flame strike' divina
You begin to weave the appropriate flows...

Cancelled.
PANIC! You couldn't escape! <--first

* R HP:Scratched SP:Full MV:Tiring - Ranse: Healthy > *Kuim* has suddenly arrived, riding a gray palfrey.
An eager sheepdog has suddenly arrived.
You begin to weave the appropriate flows...

f

*Kuim* blasts your left arm very hard.
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Full MV:Tiring - Ranse: Healthy > channel 'flame strike' divina

Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Divina*!
Spyder narrates 'or should be'

* R HP:Wounded SP:Full MV:Tiring - Ranse: Healthy > PANIC! You couldn't escape! <--second

* R HP:Wounded SP:Full MV:Tiring - Ranse: Healthy > You begin to weave the appropriate flows...


*Ranse* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Full MV:Tiring - Ranse: Healthy >
*Divina* slashes your body.
*Ranse* barely pounds your body.

* R HP:Wounded SP:Full MV:Tiring - Ranse: Healthy > s
w

*Kuim* blasts your body.

* R HP:Wounded SP:Full MV:Tiring - Ranse: Healthy > f
s

*Kuim* blasts your left leg hard.
*Ranse* pounds your left foot extremely hard.

* R HP:Wounded SP:Full MV:Tiring - Ranse: Healthy > w

Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Divina*!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Healthy > No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Healthy > No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Healthy > PANIC! You couldn't escape! <-- third

* R HP:Beaten SP:Full MV:Tiring - Ranse: Healthy > *Divina* tries to slash you, but you parry successfully.
*Kuim* blasts your left leg hard.
You barely slash *Ranse*'s body.
No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > f
No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > s
w
PANIC! You couldn't escape! <--- fourth?!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > f
s
No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > w
PANIC! You couldn't escape! <--- fifth. yep, im dead

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > cmw
f
No way! You're fighting for your life!

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > open barn
s
w
You dodge a bash from *Ranse* who loses his balance and falls!
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten SP:Full MV:Tiring - Ranse: Scratched > *Kuim* tries to blast you, but you parry successfully.
You slash *Ranse*'s right arm.
Kotte narrates 'sm apple as well'
You panic and attempt to flee!


*Koagan* has arrived from the south, riding a wild stallion.
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Divina* burn your body! <---- no way, fs while im beat?!

You flee head over heels.
Coach Stop Among the Barley Fields
No Connecting Rooms Found
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area... <-- screw you
A bearded coachman stands here, waiting for passengers.
I see no barn here.

<insert major random spams and engaging every human and mob in zone, then port>


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 20th, 2009, 12:59 pm 
Offline

Joined: January 15th, 2006, 8:43 am
Posts: 1180
The Tar Valon Road
The settlements gradually, almost reluctantly, give way to the wilderness.
The road is in excellent condition, however, free from vegetation and
apparently well-kept in general. Looking to the south, you can see the
silhouette of Caemlyn in the distance, while the road north leads on towards
the city of Tar Valon.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mangler narrates 'bash n call :P'

o R HP:Scratched DP:Full MV:Strong > The Tar Valon Road
As you continue your journey, bushes start to flank the road. You strain your
eyes to discover what lies further ahead, but all you can see is the road
stretching through the plains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crow is here flying around.
A crow is here flying around.

o R HP:Scratched DP:Full MV:Strong > [kill human]
They aren't here.

o R HP:Scratched DP:Full MV:Strong > n
The Tar Valon Road
The road continues in a north-south heading, the surroundings showing little of
interest. However, peering around you notice a bend in the road to the north,
going around a small hill.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

j
o R HP:Scratched DP:Full MV:Strong > [kill human]
They aren't here.

o R HP:Scratched DP:Full MV:Strong > scan n
j
A plodding ox wanders here, being ridden by Dohinvar.
*Dohinvar* is standing here, riding a plodding ox.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A warhorse is here, stamping his feet impatiently, being ridden by a cavalry officer.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o R HP:Scratched DP:Full MV:Strong > cr
[kill human]
They aren't here.

o R HP:Scratched DP:Full MV:Strong > n
f
[change mood brave]
Mood changed to: Brave

b
o R HP:Scratched DP:Full MV:Strong > Bend in the Road
The road turns here, going south and west, thus evading a small hill to the
north. At the base of the hill, the remains of a camp can be discerned,
probably raised by some small merchant caravan heading south towards Caemlyn.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A plodding ox wanders here, being ridden by Dohinvar.
*Dohinvar* is standing here, riding a plodding ox.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A sturdy roan colored horse stands alert, being ridden by a cavalry soldier.
An Andoran cavalryman is here, riding a roan charger.
A warhorse is here, stamping his feet impatiently, being ridden by a cavalry officer.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Scratched DP:Full MV:Strong > [kill dohinvar]
You try to lance *Dohinvar*, but he deflects the blow.

[bash ] ull MV:Strong - Dohinvar: Hurt >

+
*Dohinvar* tries to pierce you, but you parry successfully.

*
*Dohinvar* tries to pierce you, but you deflect the blow.
A cavalry soldier joins Dohinvar's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!

=
Your bash at *Dohinvar* sends him sprawling!
Mangler has arrived from the west, riding a shadow stallion.
Remorse has arrived from the west.
Behemoth has arrived from the west.
Kotte has arrived from the west.

* R HP:Scratched DP:Full MV:Strong - Dohinvar: Hurt >
Remorse scythes *Dohinvar*'s left arm into bloody fragments!

* R HP:Scratched DP:Full MV:Strong - Dohinvar: Wounded > nar bashed

Remorse scythes *Dohinvar*'s body into bloody fragments!
A cavalry officer barely lances your body.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier barely slashes your left foot.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier barely slashes your body.
You gaze deeply into the soul of a cavalry soldier.
A cavalry soldier looks very strange, glaring about with a sense of panic.
You lance *Dohinvar*'s right leg into bloody fragments!
Kotte pounds *Dohinvar*'s right arm into bloody fragments!

* R HP:Scratched DP:Strong MV:Strong - Dohinvar: Battered > You narrate 'bashed'

* R HP:Scratched DP:Strong MV:Strong - Dohinvar: Battered >
A cavalry officer bellows 'Rally the forces, the dreadlords approach!'
A cavalry officer bellows 'Argh! The foul beast Remorse has been spotted!'

* R HP:Scratched DP:Strong MV:Strong - Dohinvar: Battered >
Kotte pounds *Dohinvar*'s left hand into bloody fragments!
Remorse scythes *Dohinvar*'s body into bloody fragments!
A cavalry officer tickles your left leg with his lance.
A cavalry soldier tickles your body with his slash.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier slashes your body.
A cavalry soldier tries to slash you, but you parry successfully.
You gaze deeply into the soul of a cavalry soldier.
A cavalry soldier looks very strange, glaring about with a sense of panic.
You lance *Dohinvar*'s body extremely hard.

* R HP:Scratched DP:Strong MV:Strong - Dohinvar: Beaten >
Mangler's icy spikes shred *Dohinvar*, whose insides now flow freely to the ground.
*Dohinvar* is dead! R.I.P.
Your blood freezes as you hear *Dohinvar*'s death cry.

Was mediocre to bad dodge set.


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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: October 20th, 2009, 1:06 pm 
Offline

Joined: January 15th, 2006, 8:43 am
Posts: 1180
Taim made of Pain


o R HP:Hurt DP:Full MV:Strong > You are using:
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a rimmed round helmet
<worn around neck> a foxhead medallion
<worn around neck> a shimmering chain of gold
<worn on body> a shirt of overlapping black scales
<worn about body> an inky black cloak (used)
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a blue steel trident
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a belt pack
<worn on belt> a leather water flask
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A dagger has been left here.
A dark cloak with a hood has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Behemoth the Contagious Stalker is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Mangler.
Mangler the Dreadlord is standing here mending a weapon, riding a shadow stallion.
Mangler is surrounded by a shimmering white aura!
Nietzsche the Gray Man is standing here.
Remorse the Darkling Master is standing here.
A squirrel is here, chittering.

* R HP:Hurt DP:Full MV:Strong > [kill taim]
They aren't here.

* R HP:Hurt DP:Full MV:Strong >
Mazrim Taim has arrived from the south.

* R HP:Hurt DP:Full MV:Strong > f
f
Mazrim Taim's hands erupt with streaks of fire...
Mazrim Taim releases streaks of Fire at Behemoth, who screams in pain.
[kill taim]
You lance Mazrim Taim's head very hard.

* R HP:Hurt DP:Full MV:Strong - Behemoth: Beaten - Mazrim Taim: Scratched > [kill taim]
Ok.

* R HP:Hurt DP:Full MV:Strong - Behemoth: Beaten - Mazrim Taim: Scratched >
Mangler leaves west riding a shadow stallion.
Remorse leaves west.

f
* R HP:Hurt DP:Full MV:Strong - Behemoth: Beaten - Mazrim Taim: Scratched >
You try to lance Mazrim Taim, but he deflects the blow.
Mazrim Taim gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
You vibrate and are knocked about.
Behemoth vibrates and is knocked about.
Behemoth vibrates and is knocked about.
A small squirrel vibrates and is knocked about.
The vibrations are so incredible, a small squirrel is shaken into little pieces.
A small squirrel is dead! R.I.P.
Your blood freezes as you hear a small squirrel's death cry.
Behemoth tries to blast Mazrim Taim, but he dodges the attack.
Mazrim Taim slashes Behemoth's body very hard.

* R HP:Hurt DP:Full MV:Strong - Behemoth: Critical - Mazrim Taim: Scratched > f
[kill taim]
Ok.
Behemoth gets a bubbling draught from a backpack.

* R HP:Hurt DP:Full MV:Strong - Behemoth: Critical - Mazrim Taim: Scratched > [kill taim]
Ok.

* R HP:Hurt DP:Full MV:Strong - Behemoth: Critical - Mazrim Taim: Scratched > f
f
Mazrim Taim hits you with Parting the Silk!
Ouch!
Mazrim Taim slashes your left arm extremely hard.
[kill taim]
Ok.
Behemoth panics, and attempts to flee!
Behemoth leaves east.
Remorse narrates 'w'

* R HP:Wounded DP:Full MV:Strong - Mazrim Taim: Scratched > [kill taim]
Ok.

* R HP:Wounded DP:Full MV:Strong - Mazrim Taim: Scratched > f
f
[kill taim]
Ok.
Behemoth has arrived from the east.

* R HP:Wounded DP:Full MV:Strong - Mazrim Taim: Scratched > [kill taim]
Ok.

* R HP:Wounded DP:Full MV:Strong - Mazrim Taim: Scratched >
Behemoth leaves west.

* R HP:Wounded DP:Full MV:Strong - Mazrim Taim: Scratched >
You try to lance Mazrim Taim, but he parries successfully.
Mazrim Taim waves at you, and a cold sweat begins attacking your every muscle.
You feel an odd tingling sensation.
Mazrim Taim slashes your right arm extremely hard.

* R HP:Wounded DP:Full MV:Strong - Mazrim Taim: Scratched >
Mazrim Taim hits you with Parting the Silk!
Ouch!
Mazrim Taim slashes your right leg hard.

l
* R HP:Wounded DP:Full MV:Tiring - Mazrim Taim: Scratched > cr
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a small squirrel is lying here.
A dagger has been left here.
A dark cloak with a hood has been left here.
Mazrim Taim is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Full MV:Tiring - Mazrim Taim: Scratched > [change mood brave]
Mood changed to: Brave

* R HP:Wounded DP:Full MV:Tiring - Mazrim Taim: Scratched > b
[bash ]

-
Mazrim Taim slashes your left arm into bloody fragments!
Mazrim Taim weaves fire into the air...
You feel an odd tingling sensation.

+
Behemoth has arrived from the west.

-
Behemoth leaves east.


As Mazrim Taim avoids your bash, you topple over and fall to the ground!

* R HP:Wounded DP:Full MV:Tiring - Mazrim Taim: Scratched >
Mazrim Taim's hands weave a bright red flame...
You feel an odd tingling sensation.
A green woodpecker has arrived from the west.
Mazrim Taim slashes your body hard.

cr
* R HP:Wounded DP:Bursting MV:Strong - Mazrim Taim: Scratched >
Behemoth narrates 'im crit :P'

* R HP:Wounded DP:Bursting MV:Strong - Mazrim Taim: Scratched >
Mangler narrates 'he ran'

* R HP:Wounded DP:Bursting MV:Strong - Mazrim Taim: Scratched > [change mood brave]
Mood changed to: Brave

nar on taim!
* R HP:Wounded DP:Bursting MV:Strong - Mazrim Taim: Scratched >
You gaze deeply into the soul of Mazrim Taim.
Your gaze failed to paralyze your victim.
You try to lance Mazrim Taim, but he deflects the blow.
Mazrim Taim slashes your body.

* R HP:Battered DP:Full MV:Strong - Mazrim Taim: Scratched > b
You narrate 'on taim!'

[bash ] ll MV:Strong - Mazrim Taim: Scratched >
Behemoth narrates '33 hps'
Mangler narrates 'nfc where'

*
Nietzsche narrates 'on Trepid'
Mangler has arrived from the south, riding a shadow stallion.
Remorse has arrived from the south.

+
Remorse stops using the Hatchet of Hawkwing.

=
Mazrim Taim slashes your body.

-
Mangler looks at Mazrim Taim.


As Mazrim Taim avoids your bash, you topple over and fall to the ground!

* R HP:Battered DP:Full MV:Strong - Mazrim Taim: Scratched >
Remorse draws a curved clear dagger from a black wool cape embroidered with a swooping hawk with a flash of steel.
Remorse tries to pierce Mazrim Taim, but he parries successfully.

* R HP:Battered DP:Full MV:Strong - Mazrim Taim: Scratched >
Kotte narrates 'noone blocking?'

* R HP:Battered DP:Full MV:Strong - Mazrim Taim: Scratched >
Remorse tries to pierce Mazrim Taim, but he parries successfully.
Mazrim Taim's hands erupt with streaks of fire...
You feel an odd tingling sensation.
Mazrim Taim slashes your head into bloody fragments!
Remorse sheathes a curved clear dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Battered DP:Full MV:Strong - Mazrim Taim: Scratched >
Remorse wields the Hatchet of Hawkwing.

* R HP:Battered DP:Full MV:Strong - Mazrim Taim: Scratched > b

Mangler leaves west riding a shadow stallion.

Mazrim Taim hits Remorse with Parting the Silk!: Scratched >
Mazrim Taim slashes Remorse's head into bloody fragments!
Mazrim Taim gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
Remorse vibrates and is knocked about.
Remorse vibrates and is knocked about.
A green woodpecker vibrates and is knocked about.
The vibrations are so incredible, a green woodpecker is shaken into little pieces.
A green woodpecker is dead! R.I.P.
Your blood freezes as you hear a green woodpecker's death cry.
A shadow stallion vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
You vibrate and are knocked about.
[bash ]

-
Mangler has arrived from the west, riding a shadow stallion.

*
Mangler looks at Mazrim Taim.

*
Remorse panics, and attempts to flee!

+
Mazrim Taim swiftly dodges a shadow stallion's attempt to hit him.
Mazrim Taim gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Mangler vibrates and is knocked about.
Mangler vibrates and is knocked about.
Remorse vibrates and is knocked about.
Remorse vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
You vibrate and are knocked about.
Remorse tries to scythe Mazrim Taim, but he dodges the attack.
Mazrim Taim slashes Remorse's body extremely hard.
Remorse leaves west.

-
Mazrim Taim hits Remorse with Parting the Silk!


As Mazrim Taim avoids your bash, you topple over and fall to the ground!

* R HP:Beaten DP:Full MV:Strong - Mazrim Taim: Healthy >
Mangler leaves south riding a shadow stallion.
Hress narrates 'im regening was so close'

* R HP:Beaten DP:Full MV:Strong - Mazrim Taim: Healthy >
Mazrim Taim hits you with Falling Leaf!
Ouch!
Mazrim Taim slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Mazrim Taim slashes your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Mazrim Taim weaves fire into the air...
You feel an odd tingling sensation.

* R HP:Critical DP:Full MV:Strong - Mazrim Taim: Scratched > nar fleeing
cw
fl
You narrate 'fleeing'

* R HP:Critical DP:Full MV:Strong - Mazrim Taim: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ong - Mazrim Taim: Scratched >


You flee head over heels.
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A bundle of chainmail lies on the ground.
The corpse of an Illianer steed is lying here.
The corpse of a Domani razor is lying here.
The corpse of Kotte is lying here.
The corpse of Luisa is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Mangler.
Mangler the Dreadlord is standing here mending a weapon, riding a shadow stallion.
Mangler is surrounded by a shimmering white aura!
A cute brown deer eyes you nervously.

* R HP:Critical DP:Full MV:Strong > e

Mazrim Taim has arrived from the north.
Mangler narrates 'dude'

e
* R HP:Critical DP:Full MV:Strong > Mazrim Taim says 'You Skittles!!! You will die before your time!! '
Mazrim Taim slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Mazrim Taim weaves fire into the air...
You feel an odd tingling sensation.
No way! You're fighting for your life!

* R HP:Critical DP:Full MV:Strong - Mazrim Taim: Healthy > No way! You're fighting for your life!

* R HP:Critical DP:Full MV:Strong - Mazrim Taim: Healthy > cw

Mangler leaves west riding a shadow stallion.

* R HP:Critical DP:Full MV:Strong - Mazrim Taim: Healthy > fl
You gaze deeply into the soul of Mazrim Taim.
Your gaze failed to paralyze your victim.
You try to lance Mazrim Taim, but he parries successfully.
Mazrim Taim's hands weave a bright red flame...
You feel an odd tingling sensation.
Mazrim Taim slashes your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ong - Mazrim Taim: Healthy >


You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of a green woodpecker is lying here.
The corpse of a small squirrel is lying here.
A dagger has been left here.
A dark cloak with a hood has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Full MV:Strong > e
e
e
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Full MV:Strong > In the Forest
Something is eerie about the calm here. There are few animals to be seen here
and even fewer to be heard. To the east and west is forest much like this.
To the south the undergrowth thickens to the point of impassability. To
the north you can just make out the beginings of a trail.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Full MV:Strong > In the Forest
The forest here is quiet with an eerie calm. There is forest to the west
and thick brambles and brush to the south as if on the edge of a clearing.
To the north the forest continues.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical DP:Full MV:Strong > n
Ancient Forest
Eons old trees grow all around, their crowns touching to form a roof that lets
in no light. The forest floor is covered by some sort of creeping plant and
many different varieties of lichen. The air is growing quite stale here, making
breathing difficult, and it is probably for that reason that no wildlife is
visible anywhere! A path can barely be seen in the west and the forest
continues to the east and north. To the south the forest lightens.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Full MV:Strong > e
s
Dark Forest
The forest thins a little here, but still blocks out all light. The only reason
apparent for this seems to be that the tall, straight trees meet at their
crowns, forming a roof impenetrable by light. And what impressive trees they
are! They don't seem to have any branches until a long way up their trunks,
and the bark is smooth and light grey, making their appearance strange, and
an attempted climb impossible. A massive tree stands out from the forest to the
north. To the south you seem to see some odd shaped mossy stones among the
trees and bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Full MV:Strong > Cemetary Among The Trees
There are many grave stones between the trees here. Most of the names
are weathered away and some have been tipped over by growing trees. To the
west an overgrown road leads away and to the east is a small mausoleum.
To the north the forest gets darker.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A plain brown belt has been dropped here.
A small purse is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Full MV:Strong >
Kotte narrates 'just kill raal?'
Mangler narrates 'outa this zone'

* R HP:Critical DP:Full MV:Strong > You have 5(391) hit


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 Post subject: Re: Ouch that really did HURT!
PostPosted: October 21st, 2009, 9:28 pm 
Posting this here because it is an ouch from them to let not only me but rico as well out of that door lol.

Inside a Barn
This is a large, cavernous monster of a barn. Hay lies everywhere
giving off a slightly musty sour scent. Pens for different animals
line the walls and a ladder to the hayloft leads up.
[ obvious exits: S U ]
*Mangler* is here, fighting Rico.
Lord Rico Amadeo Suave the Thiefbane Majoris is here, fighting Kilgore.
*Kilgore* is here, fighting Rico.
*Kilgore* is surrounded by a shimmering white aura!
*Veme* is standing here.
A sheep is here, bleating.
*Kilgore* leaves up.
*Veme* closes the barndoor.

d
* HP:Wounded MV:Tiring > s
[open barndoor]
Ok.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...
*Kilgore* has arrived from above.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > The barndoor seems to be closed.
open barndoor
The barndoor is opened from the other side.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring >
The barndoor is opened from the other side.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > s
Ok.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > s

The barndoor is opened from the other side.
*Veme* closes the barndoor.

s
* HP:Wounded MV:Tiring > The barndoor seems to be closed.
open barndoor
The barndoor is opened from the other side.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > s
The barndoor seems to be closed.
open barndoor
The barndoor is opened from the other side.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > s
The barndoor seems to be closed.
open barndoor
Rico leaves up.
Rico has arrived from above.
The barndoor is opened from the other side.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > s
f
Ok.
Rico leaves south.
*Kilgore* is now a member of *Mangler*'s group.
*Whelk* is now a member of *Mangler*'s group.
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring > The barndoor seems to be closed.
open barndoor
*Mangler* tries to slash you, but you deflect the blow.
*Veme* tries to pierce you, but you parry successfully.

* HP:Wounded MV:Tiring - Mangler: Scratched > Ok.

* HP:Wounded MV:Tiring - Mangler: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Mangler: Scratched > *Veme* tries to pierce you, but you deflect the blow.
You try to slash *Mangler*, but he parries successfully.
It's already open!
*Veme* closes the barndoor.

* HP:Wounded MV:Tiring - Mangler: Scratched > No way! You're fighting for your life!

You panic and attempt to flee!er: Scratched >


Corath narrates 'veme goin n'


Your body is pierced by razor sharp ice spikes sent by *Kilgore*!

You flee head over heels.
Hayloft
Mounds of hay completely surround you. It is almost smothering in effect.
Small pieces of hay and dust float through the air. The rafters criss-cross
the ceiling, a perfect hiding place for small barnmice and the cats that
chase them. What seems to be chicken scratches are etched into the boards
at your feet. Sitting on top of the hay, you can watch much of the
countryside from here.
[ obvious exits: D ]
I see no barndoor here.
Mantorok chats 'both are rather bad'

* HP:Battered MV:Tiring >
*Mangler* has arrived from below.
*Kilgore* has arrived from below.

nar spam it open
* HP:Battered MV:Tiring >
*Mangler* tries to slash you, but you parry successfully.

* HP:Battered MV:Tiring - Mangler: Scratched > You narrate 'spam it open'

* HP:Battered MV:Tiring - Mangler: Scratched > f
s
You panic and attempt to flee!

s

Your body is pierced by razor sharp ice spikes sent by *Kilgore*!


*Kilgore* tries to pierce you, but you deflect the blow.
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Inside a Barn
This is a large, cavernous monster of a barn. Hay lies everywhere
giving off a slightly musty sour scent. Pens for different animals
line the walls and a ladder to the hayloft leads up.
[ obvious exits: S U ]
*Veme* is standing here.
A sheep is here, bleating.
Your body is pierced by razor sharp ice spikes sent by *Mangler*!
*Veme* closes the barndoor.
The barndoor is opened from the other side.

* HP:Critical MV:Tiring > Path to a Small Farm
This courtyard of a small farm is tidy and well kept. Tracks of many
small animals lie intertwined in the settling dust and dirt. Tiny
corn kernel shucks lie scattered about and here and there small weeds
protrude through the ground. A large red barn sits to the north, while
the farmhouse lies to the south and the way continues to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving ^^north^^
There are some bloody traces of a dreadlord leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A black and tan bloodhound stands nearby.
A rat scurries around trying to get out of sight.
Eros Eleutherios is standing here.
A warhorse is here, stamping his feet impatiently.
Steven Dai'Shin the Lord of the Termites. is standing here, riding a gray palfrey.
A sturdy roan colored horse stands alert.
A warhorse is here, stamping his feet impatiently.
The barndoor closes quietly.
Eros opens the barndoor.

And I get in cam with under 20 hps crit poisoned/hagged, go team eros for spamming the door nicely.


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