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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 9th, 2012, 11:24 am 
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Joined: August 12th, 2009, 1:34 pm
Posts: 310
yeah i had stacked the commands and was kicking myself when i saw it in spam. My connection gets laggy at times so even moving 2 rooms gets a delay. But as Tuk said we should have left long before then.

I hope someone will actually play it though. these things normally disappear when someone dies with em.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 9th, 2012, 11:28 pm 
Offline

Joined: August 12th, 2002, 2:52 pm
Posts: 96
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A chicken wanders around here, pecking at the ground.
Rylen al'Cor'vron is standing here, riding a Domani razor.
Caela al'Cair is standing here, riding a gray palfrey.
MacRoth of the Borderlands is standing here, riding a gray palfrey.
Viilli the Companion is standing here, riding a gray palfrey.
Kyr of Saldaea is standing here, riding a gray palfrey.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

* R HP:Scratched MV:Winded >
*Yeri* has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Winded >
Viilli pierces *Yeri*'s body.
Kyr cleaves *Yeri*'s right arm.

* R HP:Scratched MV:Winded >
MacRoth tickles *Yeri*'s body with his pierce.

* R HP:Scratched MV:Winded >
Caela slashes *Yeri*'s left leg.
Rylen gets a mirrored lantern from a small purse.

* R HP:Scratched MV:Winded >
Caela slashes *Yeri*'s left arm.
MacRoth barely pierces *Yeri*'s body.
*Yeri* tries to blast Viilli, but he deflects the blow.
Viilli barely pierces *Yeri*'s right hand.

* R HP:Scratched MV:Winded >
*Yeri* panics, and attempts to flee!

* R HP:Scratched MV:Winded >
*Yeri* leaves south riding a warhorse.

* R HP:Scratched MV:Winded > s
w
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
*Yeri* is standing here, riding a warhorse.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
Ack, you lost Kyr!
Viilli has arrived from the north, riding a gray palfrey.
MacRoth has arrived from the north, riding a gray palfrey.
Caela has arrived from the north, riding a gray palfrey.
Rylen has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.

s
* R HP:Scratched MV:Winded > s
Caela slashes *Yeri*'s body.
MacRoth barely pierces *Yeri*'s body.
Rylen hacks *Yeri*'s left arm.
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
Viilli has arrived from the east, riding a gray palfrey.

* R HP:Scratched MV:Winded > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
Viilli has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Winded > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
You notice a mirrored lantern is hidden here.
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
Viilli has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Winded > n
n
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
Viilli has arrived from the south, riding a gray palfrey.

k seanchan
* R HP:Scratched MV:Winded > k seanchan
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
Viilli has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > e
n
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
Kyr of Saldaea is standing here, riding a gray palfrey.
A chicken wanders around here, pecking at the ground.
Rylen al'Cor'vron is here, fighting Yeri, riding a Domani razor.
Caela al'Cair is here, fighting Yeri, riding a gray palfrey.
MacRoth of the Borderlands is here, fighting Yeri, riding a gray palfrey.
*Yeri* is here, fighting Caela, riding a warhorse.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
Viilli has arrived from the west, riding a gray palfrey.

e
* R HP:Scratched MV:Winded > Old Road
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.
Kyr has arrived from the south, riding a gray palfrey.
Viilli has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Winded > *Yeri* has arrived from the south, riding a warhorse.
Viilli barely pierces *Yeri*'s body.
Kyr leaves south riding a gray palfrey.
Inside the Hedge
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > k seanchan
k seanchan
w
They aren't here.

k seanchan
* R HP:Scratched MV:Winded > *Tzao* has arrived from the east, riding an armoured black stallion.
*Magnusson* has arrived from the east, riding a gray palfrey.
You try to strike *Magnusson*, but he deflects the blow.

* R HP:Scratched MV:Winded - Magnusson: Hurt > g
*Tzao* leaves west riding an armoured black stallion.
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Magnusson: Hurt > You do the best you can!

[bash ] inded - Magnusson: Hurt >

-
*Laurian* has arrived from the east, riding a gray palfrey.

=
*Laurian* leaves west riding a gray palfrey.

*
*Magnusson* tries to slash you, but you parry successfully.

=
Your bash at *Magnusson* sends him sprawling!

* R HP:Scratched MV:Winded - Magnusson: Hurt > l
Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
*Magnusson* is sitting here, riding a gray palfrey.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded - Magnusson: Hurt > change mood brave

You try to strike *Magnusson*, but he parries successfully.

* R HP:Scratched MV:Winded - Magnusson: Hurt > Mood changed to: Brave

* R HP:Scratched MV:Winded - Magnusson: Hurt >
You strike *Magnusson*'s right foot hard.

* R HP:Scratched MV:Winded - Magnusson: Wounded >
Kyr narrates 'bashed on.'

* R HP:Scratched MV:Winded - Magnusson: Wounded >
You try to strike *Magnusson*, but he deflects the blow.

* R HP:Scratched MV:Winded - Magnusson: Wounded > change mood wimpy
f
Mood changed to: Wimpy

w
* R HP:Scratched MV:Winded - Magnusson: Wounded > t
You panic and attempt to flee!

You flee head over heels.
End of the Footpath
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
Inside the Hedge
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
*Magnusson* is standing here, riding a gray palfrey.

[charge h.seanchan] inded >
You struggle to line up your charge...


*Magnusson* sends you sprawling with a powerful bash!
Ouch! It appears someone beat you to an attack.

* R HP:Scratched MV:Winded - Magnusson: Wounded >
*Magnusson* tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Winded - Magnusson: Wounded > say lucky

*Magnusson* slashes your left foot very hard.

* R HP:Scratched MV:Winded - Magnusson: Hurt > You say 'lucky'

* R HP:Scratched MV:Winded - Magnusson: Hurt > f
w
w
You panic and attempt to flee!


*Magnusson* tries to slash you, but you deflect the blow.

You flee head over heels.
Old Road
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.
Caela al'Cair is here, fighting Yeri, riding a gray palfrey.
MacRoth of the Borderlands is here, fighting Yeri, riding a gray palfrey.
*Yeri* is sitting here, riding a warhorse.
Kyr of Saldaea is here, fighting Yeri, riding a gray palfrey.
Viilli the Companion is standing here, riding a gray palfrey.
A short man stands here, nervously eyeing everything in sight.
Alas, you cannot go that way...

* R HP:Scratched MV:Winded > change mood brave
Rylen has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.
Alas, you cannot go that way...

* R HP:Scratched MV:Winded > Rylen leaves south riding a Domani razor.
A chicken leaves south.
Mood changed to: Brave

k seanchan
* R HP:Scratched MV:Winded > k seanchan
Viilli narrates 'laurian crit'
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Winded >
Viilli leaves south riding a gray palfrey.
*Magnusson* has arrived from the east, riding a gray palfrey.

* R HP:Scratched MV:Winded >
*Magnusson* tries to slash you, but you parry successfully.

* R HP:Scratched MV:Winded - Magnusson: Hurt >
Rylen has arrived from the south, riding a Domani razor.
A chicken has arrived from the south.

* R HP:Scratched MV:Winded - Magnusson: Hurt >
Rylen hacks *Magnusson*'s left hand hard.

* R HP:Scratched MV:Winded - Magnusson: Wounded >
Rylen tries to hack *Magnusson*, but he parries successfully.
You try to strike *Magnusson*, but he parries successfully.
MacRoth pierces *Yeri*'s right leg.
Kyr cleaves *Yeri*'s body hard.
Caela slashes *Yeri*'s left leg hard.

* R HP:Scratched MV:Winded - Magnusson: Wounded > k seanchan
k seanchan
*Yeri* panics, and attempts to flee!
You do the best you can!

g
* R HP:Scratched MV:Winded - Magnusson: Wounded > You do the best you can!

*Magnusson* panics, and attempts to flee!ounded >
[bash ]


*Magnusson* leaves east riding a gray palfrey.

*
*Yeri* leaves south riding a warhorse.

+s
=w
-s
s
Cancelled.
Kyr leaves south riding a gray palfrey.
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
Kyr of Saldaea is standing here, riding a gray palfrey.
*Yeri* is here, fighting Viilli, riding a warhorse.
Viilli the Companion is here, fighting Yeri, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
MacRoth has arrived from the north, riding a gray palfrey.
Caela has arrived from the north, riding a gray palfrey.
Rylen has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.

* R HP:Scratched MV:Winded > Caela sends *Yeri* sprawling with a powerful bash!
Kyr cleaves *Yeri*'s body hard.
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
MacRoth has arrived from the east, riding a gray palfrey.
Rylen has arrived from the east, riding a Domani razor.
A chicken has arrived from the east.

* R HP:Scratched MV:Winded > k seanchan
k seanchan
Rylen leaves south riding a Domani razor.
A chicken leaves south.
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
Rylen al'Cor'vron is standing here, riding a Domani razor.
A short man stands here, nervously eyeing everything in sight.
MacRoth has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Winded > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
You notice a mirrored lantern is hidden here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
MacRoth has arrived from the north, riding a gray palfrey.
Rylen has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded >
Rylen leaves north riding a Domani razor.
A chicken leaves north.

* R HP:Scratched MV:Winded > n
n
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
MacRoth has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Winded > Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
Rylen al'Cor'vron is standing here, riding a Domani razor.
MacRoth has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Winded > k seanchan

Rylen leaves east riding a Domani razor.
A chicken leaves east.

k seanchan
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > e
k seanchan
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
Rylen al'Cor'vron is standing here, riding a Domani razor.
Caela al'Cair is here, fighting Yeri, riding a gray palfrey.
Kyr of Saldaea is here, fighting Yeri, riding a gray palfrey.
*Yeri* is sitting here, riding a warhorse.
Viilli the Companion is here, fighting Yeri, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
MacRoth has arrived from the west, riding a gray palfrey.

n
* R HP:Scratched MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Winded > Kyr cleaves *Yeri*'s right leg.
Caela barely slashes *Yeri*'s body.
Viilli pierces *Yeri*'s left leg hard.
Old Road
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
MacRoth has arrived from the south, riding a gray palfrey.
Rylen has arrived from the south, riding a Domani razor.
A chicken has arrived from the south.

s
* R HP:Scratched MV:Winded > w

Rylen leaves north riding a Domani razor.
A chicken leaves north.

* R HP:Scratched MV:Winded > s
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
Caela al'Cair is here, fighting Yeri, riding a gray palfrey.
Kyr of Saldaea is here, fighting Yeri, riding a gray palfrey.
*Yeri* is sitting here, riding a warhorse.
Viilli the Companion is here, fighting Yeri, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
MacRoth has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Winded > Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
MacRoth has arrived from the east, riding a gray palfrey.

* R HP:Scratched MV:Winded > k seanchan
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
MacRoth has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > k seanchan
k seanchan
They aren't here.

k seanchan
* R HP:Scratched MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > n
They aren't here.

* R HP:Scratched MV:Winded > e
They aren't here.

n
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > k seanchan
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
Rylen al'Cor'vron is standing here, riding a Domani razor.
MacRoth has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Winded > k seanchan
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of Yeri is lying here.
A wild stallion bucks madly, being ridden by you.
Caela al'Cair is standing here, riding a gray palfrey.
Kyr of Saldaea is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
Viilli the Companion is standing here, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
MacRoth has arrived from the west, riding a gray palfrey.
Rylen has arrived from the west, riding a Domani razor.
A chicken has arrived from the west.

* R HP:Scratched MV:Winded > Old Road
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
Kyr has arrived from the south, riding a gray palfrey.
Viilli has arrived from the south, riding a gray palfrey.
MacRoth has arrived from the south, riding a gray palfrey.
Caela has arrived from the south, riding a gray palfrey.
Rylen has arrived from the south, riding a Domani razor.
A chicken has arrived from the south.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > e
They aren't here.

* R HP:Scratched MV:Winded > Kyr narrates 'rip'
Rylen stops using a wicked knife bladed axe.
Inside the Hedge
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
Kyr has arrived from the west, riding a gray palfrey.
Viilli has arrived from the west, riding a gray palfrey.
MacRoth has arrived from the west, riding a gray palfrey.
Caela has arrived from the west, riding a gray palfrey.
Rylen has arrived from the west, riding a Domani razor.
A chicken has arrived from the west.

w
* R HP:Scratched MV:Winded >
Rylen draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel.

* R HP:Scratched MV:Winded > Caela narrates 'rip'
Old Road
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
Kyr has arrived from the east, riding a gray palfrey.
Viilli has arrived from the east, riding a gray palfrey.
MacRoth has arrived from the east, riding a gray palfrey.
Caela has arrived from the east, riding a gray palfrey.
Rylen has arrived from the east, riding a Domani razor.
A chicken has arrived from the east.

* R HP:Scratched MV:Weary >
Rylen sheathes a shiny copper dagger into a silver Kandori wristcuff.

* R HP:Scratched MV:Weary >
Rylen wields a wicked knife bladed axe.

* R HP:Scratched MV:Weary > s
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of Yeri is lying here.
A wild stallion bucks madly, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
Kyr has arrived from the north, riding a gray palfrey.
Viilli has arrived from the north, riding a gray palfrey.
MacRoth has arrived from the north, riding a gray palfrey.
Caela has arrived from the north, riding a gray palfrey.
Rylen has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.

* R HP:Scratched MV:Weary > nar rip yeri
Viilli narrates 'rip yeri'
You narrate 'rip yeri'

* R HP:Scratched MV:Weary >
Rylen stops using a wicked knife bladed axe.

* R HP:Scratched MV:Weary >
Rylen draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel.

* R HP:Scratched MV:Weary >
Rylen leans over and severs the head from the corpse of Yeri.

* R HP:Scratched MV:Weary >
Rylen sheathes a shiny copper dagger into a silver Kandori wristcuff.

* R HP:Scratched MV:Weary > get all corpse

Rylen wields a wicked knife bladed axe.

* R HP:Scratched MV:Weary > Kyr narrates 'cleaver is sick'
You get twenty copper pennys from the corpse of Yeri.
You get a pair of thick metal boots from the corpse of Yeri.
You get a pair of ebony-steel plate greaves from the corpse of Yeri.
You get a water skin from the corpse of Yeri.
You get a studded leather belt with a crossed swords buckle from the corpse of Yeri.
You get a bronze headed war axe from the corpse of Yeri.
You get a gator skin bracer from the corpse of Yeri.
You get a gator skin bracer from the corpse of Yeri.
You get a pair of heavy metal gauntlets from the corpse of Yeri.
You get a pair of ebony-steel plate vambraces from the corpse of Yeri.
You get a backpack from the corpse of Yeri.
You get a cloak of fine, black wool trimmed in scarlet from the corpse of Yeri.
You get a shining steel breastplate from the corpse of Yeri.
You get an opal choker of fiery blue and pink beauty from the corpse of Yeri.
You get an opal choker of fiery blue and pink beauty from the corpse of Yeri.
You get a strange, insectoid helm from the corpse of Yeri.
You get a ring of silver from the corpse of Yeri.
You get a ring of silver from the corpse of Yeri.
You get an oilstone from the corpse of Yeri.
You get a lantern from the corpse of Yeri.

Was 6 of em around a bit before this, mronz/senjen/mithril died. Not sure why they left pat, tough luck on that dline bash by Caela. Wish mag woulda missed that bash and disengaged :p


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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: June 12th, 2012, 2:18 am 
Offline

Joined: February 9th, 2007, 1:38 am
Posts: 1134
R HP:Scratched MV:Full > close gate
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Qi of Seandar is standing here, riding a |1|.dun mare.
A dun mare is here, snorting angrily, being ridden by you.
Pollux calls for the Westgate to be opened.
The Westgate is opened from the other side.

R HP:Scratched MV:Full > They aren't here.
*Pollux* has arrived from the east, riding a |2|.gray palfrey.
Qi tries to pierce *Pollux*, but he parries successfully.

R HP:Scratched MV:Strong > stat
Ok.

R HP:Scratched MV:Strong > You are a 213 year old male seanchan warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 82.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Tremalking Far Madding
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

R HP:Scratched MV:Strong > kill h.human
b
*Pollux* tries to pierce Qi, but he deflects the blow.
Qi tries to pierce *Pollux*, but he deflects the blow.
You blast *Pollux*'s head into bloody fragments!

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Hurt > [bash ]

-=+**
*Pollux* tries to pierce Qi, but he parries successfully.
Qi pierces *Pollux*'s body very hard.

+=-
*Pollux* tries to pierce Qi, but he parries successfully.
Qi pierces *Pollux*'s body extremely hard.

-=
Your bash at *Pollux* sends him sprawling!

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Wounded >
Qi pierces *Pollux*'s body extremely hard.

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Wounded > exa pollux
You blast *Pollux*'s head into bloody fragments!
Qi pierces *Pollux*'s body very hard.

Pollux has some big nasty wounds and scratches.

*Pollux* is using:
<used as light> a mirrored lantern
<worn on head> a braided leather and silver headband
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a dagger of green jade
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Battered > b
[bash ]
They already seem to be stunned.

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Battered > b
[bash ]
They already seem to be stunned.

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Battered > b
You blast *Pollux*'s body into bloody fragments!
Qi pierces *Pollux*'s body very hard.
Qi pierces *Pollux*'s body hard.
[bash ]
They already seem to be stunned.

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Beaten > close gate
b
It's already closed!

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Beaten > [bash ]

-=+**
*Pollux* pierces Qi's head hard.
Qi tries to pierce *Pollux*, but he deflects the blow.
*Pollux* panics, and attempts to flee!

+
*Pollux* leaves west riding a gray palfrey.

=w
-kill h.human
b
Cancelled.
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
*Pollux* is standing here, riding a |1|.gray palfrey.
Qi has arrived from the east, riding a |2|.dun mare.
Qi pierces *Pollux*'s body very hard.

R HP:Scratched MV:Strong > You blast *Pollux*'s right hand into bloody fragments!

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Beaten > [bash ]

-=+*
*Pollux* tries to pierce Qi, but he deflects the blow.
Qi pierces *Pollux*'s body hard.

*
*Pollux* panics, and attempts to flee!

+=
Qi tries to pierce *Pollux*, but he parries successfully.

-
*Pollux* leaves east riding a gray palfrey.

-e
kill h.human
=
They're not here anymore!

R HP:Scratched MV:Strong > b
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A dun mare is here, snorting angrily, being ridden by you.
*Pollux* is standing here, riding a |1|.gray palfrey.
Qi has arrived from the west, riding a |2|.dun mare.
Qi tries to pierce *Pollux*, but he deflects the blow.

R HP:Scratched MV:Strong > You try to blast *Pollux*, but he deflects the blow.

R HP:Scratched MV:Strong - Qi: Scratched - Pollux: Critical > [bash ]


*Pollux* tries to pierce Qi, but he deflects the blow.
Qi tries to pierce *Pollux*, but he parries successfully.

-=+**
*Pollux* pierces Qi's body.
Qi pierces *Pollux*'s body extremely hard.
*Pollux* panics, and attempts to flee!

+=-
*Pollux* leaves north riding a gray palfrey.

-=
They're not here anymore!

R HP:Scratched MV:Strong > b
[bash ]
Bash who?

n
R HP:Scratched MV:Strong > wq
w
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.
Qi has arrived from the south, riding a |1|.dun mare.

w
R HP:Scratched MV:Strong > w
Arglebargle, glop-glyf!?!

R HP:Scratched MV:Strong > On Top of a Hill Overlooking the Caemlyn Road
This grassy hilltop offers a view of the majesty of Caemlyn to the east, in
addition to a clear view of the road to the south. The hills extend to the
east and west, bordering the road, and a large grove of trees blocks any
passage to the north.
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.
Qi has arrived from the east, riding a |1|.dun mare.

R HP:Scratched MV:Strong > w
Amongst the Rolling Hills
Lightly covered with sparse grasses, these low hills border and guide the road
to Caemlyn, which lies to the south. The hills extend to the east, beyond which
the walls of Caemlyn stand, and seem to become more dense towards the west.
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
Qi has arrived from the east, riding a |1|.dun mare.

R HP:Scratched MV:Strong > w
The Small Hilltop
A bit north of the road to Caemlyn, this low hilltop is lightly covered by
short grasses and offers a decent view of the surrounding area. Somewhere off
to the east, over the crests of various hills, the city of Caemlyn stands; a
fortress in this otherwise rural area. To the west the ground descends a bit,
tapering off into plains.
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.
Qi has arrived from the east, riding a |1|.dun mare.

w
R HP:Scratched MV:Strong > s
Base of the Hill
The ground here is moderately flat, sloping up slowly to the east. Just to the
south runs the road to Caemlyn, marked by the deep wagon ruts that show its
heavy use. The soil here is a bit stony, making it hard for vegetation to grow;
instead, small grasses constitute most of the plant life.
[ obvious exits: E S ]
A dun mare is here, snorting angrily, being ridden by you.
*Pollux* is standing here, riding a |1|.gray palfrey.
An Ogier stonemason strides by briskly.
Qi has arrived from the east, riding a |2|.dun mare.
Qi tries to pierce *Pollux*, but he deflects the blow.

R HP:Scratched MV:Strong > Alas, you cannot go that way...

R HP:Scratched MV:Strong > e
Alas, you cannot go that way...

R HP:Scratched MV:Strong > *Pollux* tries to pierce Qi, but he parries successfully.
An Ogier stonemason joins Pollux's fight!
Qi tries to pierce *Pollux*, but he parries successfully.
The Caemlyn Road
The road turns here, snaking around the few hills which dot the plains and
farms which sporadically line the road. The land dips towards the
southeast, slowly heading towards the Sea of Storms far beyond Lugard to
the south, as well as towards the capital city of Andor somewhere to the
east. A freshly-erected SIGN stands here.
[ obvious exits: N E S ]
A torch is here on the ground.
You notice a lantern is hidden here.
A dun mare is here, snorting angrily, being ridden by you.

R HP:Scratched MV:Strong > The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of
the surrounding lands until the nearby hills obscure the view of the
countyside and the farms which lie scattered along the road. Far off to
the west the hills appear to become more dense, closing in on the road
as it runs toward Caemlyn.
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

R HP:Scratched MV:Strong > n
The Small Hilltop
A bit north of the road to Caemlyn, this low hilltop is lightly covered by
short grasses and offers a decent view of the surrounding area. Somewhere off
to the east, over the crests of various hills, the city of Caemlyn stands; a
fortress in this otherwise rural area. To the west the ground descends a bit,
tapering off into plains.
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

R HP:Scratched MV:Strong > w
berk
kill human
s
Base of the Hill
The ground here is moderately flat, sloping up slowly to the east. Just to the
south runs the road to Caemlyn, marked by the deep wagon ruts that show its
heavy use. The soil here is a bit stony, making it hard for vegetation to grow;
instead, small grasses constitute most of the plant life.
[ obvious exits: E S ]
A dun mare is here, snorting angrily, being ridden by you.
Qi of Seandar is here, fighting Pollux, riding a |1|.dun mare.
*Pollux* is here, fighting Qi, riding a |2|.gray palfrey.
An Ogier stonemason is here, fighting Qi.

R HP:Scratched MV:Strong > [chang mood berserk]
Mood changed to: Berserk

R HP:Scratched MV:Strong > *Pollux* pierces Qi's left leg.
Qi tries to pierce *Pollux*, but he parries successfully.
You blast *Pollux*'s body into bloody fragments!
*Pollux* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pollux*'s death cry.


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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: June 12th, 2012, 2:20 am 
Offline

Joined: February 9th, 2007, 1:38 am
Posts: 1134
R HP:Hurt MV:Tiring > n
kill h.human
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
A torch is here on the ground.
A banner portraying a red eagle is gently swaying in the wind here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

R HP:Hurt MV:Tiring > They aren't here.

R HP:Hurt MV:Tiring > whois laci
Laci the Lost is a human.

A small, lithe woman gazes at the world around her with haunted eyes. Black
hair frames her pale face, cascading down her back in unruly waves.
Tattooed across her left hand are the words 'Forever one'


stat
R HP:Hurt MV:Tiring > You are a 213 year old male seanchan warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 104.7 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 155, Dodging bonus: 12, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Tremalking Far Madding
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill h.human
R HP:Hurt MV:Tiring > You try to blast *Laci*, but she deflects the blow.

R HP:Hurt MV:Tiring - Laci: Healthy > b

Qi narrates 'okay'

R HP:Hurt MV:Tiring - Laci: Healthy > [bash ]

-=+*
*Laci* barely pierces your body.

*+=- -=
Your bash at *Laci* sends her sprawling!

R HP:Hurt MV:Tiring - Laci: Scratched > narr on wag bashed
You try to blast *Laci*, but she parries successfully.
You narrate 'on wag bashed'

R HP:Hurt MV:Tiring - Laci: Scratched >
You blast *Laci*'s body into bloody fragments!

R HP:Scratched MV:Strong - Laci: Scratched >
Qi has arrived from the south, riding a |2|.warhorse.

R HP:Scratched MV:Strong - Laci: Scratched >
Qi pierces *Laci*'s right leg very hard.

exa laci
R HP:Scratched MV:Strong - Laci: Hurt > b

A small, lithe woman gazes at the world around her with haunted eyes. Black
hair frames her pale face, cascading down her back in unruly waves.
Tattooed across her left hand are the words 'Forever one'

Laci has some small wounds and bruises.

*Laci* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a set of lace sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a wide leather wristband
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a belt pack
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

close gate
R HP:Scratched MV:Strong - Laci: Hurt > b
[bash ]
They already seem to be stunned.
Qi closes the palisade.

R HP:Scratched MV:Strong - Laci: Hurt > It's already closed!

R HP:Scratched MV:Strong - Laci: Hurt > *Laci* panics, and attempts to flee!
[bash ]


*Laci* leaves north.
Qi starts following you.

-=+n
kill h.human
*b
Cancelled.
North Road
The North Road is a wide stretch of dirt which connects Emond's Field with the
other small villages of the Two Rivers. Past the Wagon Bridge to the south, the
road becomes the Old Road. You can see the main village body to the east, just
over the bridge. The North Road continues on, cutting through the Westwood.
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Laci* is standing here.
Qi has arrived from the south, riding a |2|.warhorse.
Qi tries to pierce *Laci*, but she deflects the blow.

R HP:Scratched MV:Strong > You try to blast *Laci*, but she deflects the blow.

R HP:Scratched MV:Strong - Qi: Scratched - Laci: Hurt > [bash ]

-=+
*Laci* panics, and attempts to flee!

gr all
b
*Cancelled.
Qi is now a member of your group.

R HP:Scratched MV:Strong - Qi: Scratched - Laci: Hurt > *Laci* barely pierces Qi's body.
Qi tries to pierce *Laci*, but she parries successfully.
*Laci* leaves north.
[bash ]
Bash who?

R HP:Scratched MV:Strong > n
kill h.human
b
North Road
The North Road reaches north as far as you can see. To the south, the wooden
planks of the Wagon Bridge are visible. The small thatched roofs of Emond's
Field can be seen to the south-east. On the western border of the road the
forest known as the Westwood looms, the trees so densely packed as to be
impenetrable here.
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Laci* is standing here.
A cute brown deer eyes you nervously.
Qi has arrived from the south, riding a |2|.warhorse.

R HP:Scratched MV:Strong > You try to blast *Laci*, but she parries successfully.
Qi tries to pierce *Laci*, but she deflects the blow.

R HP:Scratched MV:Tiring - Laci: Hurt > [bash ]

-=
*Laci* panics, and attempts to flee!

+*
Qi pierces *Laci*'s left arm into bloody fragments!

*
*Laci* leaves south.

+s
=-s
kill h.human
b
Cancelled.
North Road
The North Road is a wide stretch of dirt which connects Emond's Field with the
other small villages of the Two Rivers. Past the Wagon Bridge to the south, the
road becomes the Old Road. You can see the main village body to the east, just
over the bridge. The North Road continues on, cutting through the Westwood.
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Qi has arrived from the north, riding a |2|.warhorse.

R HP:Scratched MV:Tiring > Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
A torch is here on the ground.
A banner portraying a red eagle is gently swaying in the wind here.
You notice a torch is hidden here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Qi has arrived from the north, riding a |2|.warhorse.

R HP:Scratched MV:Tiring > They aren't here.

R HP:Scratched MV:Tiring > [bash ]
Bash who?

R HP:Scratched MV:Tiring > close gate
It's already closed!

R HP:Scratched MV:Tiring >
Qi tries to pierce *Laci*, but she parries successfully.

w
R HP:Scratched MV:Tiring > Quarry Road
The road here ends with the wooden planks of the Wagon Bridge, which cross the
calm stream known as the Winespring Water. The road spans out in a narrow line
to the west, piercing the dark green of the Westwood. Rumor has it a quarry
once lay at the road's end, but only small farms lie off the road now.
[ obvious exits: E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

e
R HP:Scratched MV:Tiring > kill h.human
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
A torch is here on the ground.
A banner portraying a red eagle is gently swaying in the wind here.
You notice a torch is hidden here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Laci* is here, fighting Qi.
Qi of Seandar is here, fighting Laci, riding a |2|.warhorse.

b
R HP:Scratched MV:Tiring > You try to blast *Laci*, but she parries successfully.

R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Hurt > *Laci* opens the palisade.
[bash ]


*Laci* panics, and attempts to flee!

-=+
A redwing's call resounds in the area.

Qi pierces *Laci*'s body very hard.

close gate
*b

*Laci* leaves north.
Qi closes the palisade.

Cancelled.
It's already closed!

R HP:Scratched MV:Tiring > [bash ]
Bash who?

R HP:Scratched MV:Tiring > n
kill h.human
b
North Road
The North Road is a wide stretch of dirt which connects Emond's Field with the
other small villages of the Two Rivers. Past the Wagon Bridge to the south, the
road becomes the Old Road. You can see the main village body to the east, just
over the bridge. The North Road continues on, cutting through the Westwood.
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Laci* is standing here.
Qi has arrived from the south, riding a |2|.warhorse.
Qi tries to pierce *Laci*, but she parries successfully.

R HP:Scratched MV:Tiring > *Laci* tries to pierce Qi, but he parries successfully.
Qi tries to pierce *Laci*, but she deflects the blow.
You try to blast *Laci*, but she parries successfully.

R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Wounded > [bash ]

-=
*Laci* pierces Qi's body.
Qi tries to pierce *Laci*, but she deflects the blow.
*Laci* panics, and attempts to flee!

+**+=-
*Laci* panics, and attempts to flee!

-=
Qi pierces *Laci*'s right arm very hard.
Your bash at *Laci* sends her sprawling!

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Wounded >
You blast *Laci*'s right leg into bloody fragments!
Qi pierces *Laci*'s right leg very hard.

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Wounded > berk
[chang mood berserk]
Mood changed to: Berserk

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Wounded > kill human
You do the best you can!

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Wounded > kill human
You do the best you can!

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Wounded > b

*Laci* leaves north.

R HP:Scratched MV:Tiring > [bash ]
Bash who?

R HP:Scratched MV:Tiring > n
North Road
The North Road reaches north as far as you can see. To the south, the wooden
planks of the Wagon Bridge are visible. The small thatched roofs of Emond's
Field can be seen to the south-east. On the western border of the road the
forest known as the Westwood looms, the trees so densely packed as to be
impenetrable here.
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Laci* is standing here.
A cute brown deer eyes you nervously.
Qi has arrived from the south, riding a |2|.warhorse.
Qi tries to pierce *Laci*, but she parries successfully.

bq
R HP:Scratched MV:Tiring > Arglebargle, glop-glyf!?!

kill h.human
R HP:Scratched MV:Tiring > b
You blast *Laci*'s head into bloody fragments!

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Battered > *Laci* panics, and attempts to flee!
[bash ]

-=+
Qi tries to pierce *Laci*, but she deflects the blow.

*
Qi tries to pierce *Laci*, but she deflects the blow.

*+
Valdet narrates 'prod?'

=
*Laci* leaves north.
*Laci* has arrived from the north.
Qi tries to pierce *Laci*, but she deflects the blow.

- -=
Your bash at *Laci* sends her sprawling!

R HP:Scratched MV:Tiring - Qi: Hurt - Laci: Battered >
You blast *Laci*'s body into bloody fragments!
Qi pierces *Laci*'s head extremely hard.
*Laci* panics, and attempts to flee!

kill human
R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Beaten > kill human
You do the best you can!

R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Beaten >
You blast *Laci*'s body into bloody fragments!

R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Critical > kill human
You do the best you can!

R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Critical > You do the best you can!

R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Critical > kill human
You do the best you can!

kill human
R HP:Scratched MV:Tiring - Qi: Scratched - Laci: Critical >
*Laci* leaves north.
*Laci* has arrived from the north.
Qi tries to pierce *Laci*, but she deflects the blow.

R HP:Scratched MV:Tiring > kill human
You blast *Laci*'s right foot into bloody fragments!
*Laci* is stunned, but will probably regain consciousness...

kill human
R HP:Scratched MV:Tiring - Laci: Critical > You do the best you can!

R HP:Scratched MV:Tiring - Laci: Critical > You blast *Laci*'s left arm into bloody fragments!
*Laci* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Laci*'s death cry.


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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 12:59 am 
Offline

Joined: December 23rd, 2007, 4:02 am
Posts: 45
Now this was a fun fight :p

*Tegen* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Black Heart
A black forest rises upon a wide, low-lying hill that spreads to the north,
south and east. To the west, the forest gently descends the hill and
opens into a sunlit glade that beams with healthy flowers and shrubbery.
[ obvious exits: N E S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > change wimpy 0

*Tegen* has arrived from below, riding a warhorse.

stand
ring >
*Tegen* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Tegen* barely strikes your right hand.
You wish that your wounds would stop BLEEDING so much!


e
s
You flee head over heels.
Black Heart
The midnight forest spreads around a large rock formation at the apex of
this wooded rise. The rocks have been placed in a crude circular formation
and show evidence of being a camp of some unknown forest travelers.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
Black Heart
A black forest rises upon a wide, low-lying hill that spreads to the north,
south and east. To the west, the forest gently descends the hill and
opens into a sunlit glade that beams with healthy flowers and shrubbery.
[ obvious exits: N E S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tegen* is standing here, riding a warhorse.
*Tegen* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

change mood wimpy
e

*Tegen* strikes your body.
You wish that your wounds would stop BLEEDING so much!


s
e
You flee head over heels.
Forested Glen
A low-lying hill, densely crowded with tall timber, rises to the east.
Sunlit forest glades, sprinkled with small flower topped knolls, spread
around the base of the hill and to the north. The forest reaches down to
riverbanks in the south.
[ obvious exits: N S W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.
Forested Glen
Sunlight shines off of dozens of flower varieties that crest gentle
forested hills, which spread to the south and west. A rising hill crowned
with tall oaks blocks further passage to the north.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A large rat, as black as coal, stares at you from the shadows.

* R HP:Critical MV:Tiring > Forested Glen
A pleasant forest, littered with a rainbow of flowers, spreads under the
base of rising hill. The hill, strewn with loose rock and flowered bushes,
rises to the north where tall redwoods reach to the sky.
[ obvious exits: E S W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > You won't flee from any fight now.

* R HP:Critical MV:Tiring > e
You are already standing.

* R HP:Critical MV:Tiring > Forested Glen
Sunlight shines off of dozens of flower varieties that crest gentle
forested hills, which spread to the south and west. A rising hill crowned
with tall oaks blocks further passage to the north.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A large rat, as black as coal, stares at you from the shadows.

* R HP:Critical MV:Tiring > u
Forested Glen
A low-lying hill, densely crowded with tall timber, rises to the east.
Sunlit forest glades, sprinkled with small flower topped knolls, spread
around the base of the hill and to the north. The forest reaches down to
riverbanks in the south.
[ obvious exits: N S W U ]
You notice a boarspear is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.

* R HP:Critical MV:Tiring > Mood changed to: Wimpy
*Tegen* has arrived from above, riding a warhorse.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...
*Tegen* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Tegen: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Tegen: Critical > You try to blast *Tegen*, but she deflects the blow.
*someone* tickles your body with her strike.
You're stunned, but will probably regain consciousness...
All you can do right now is think about the stars!

HP:Critical MV:Tiring > f
All you can do right now is think about the stars!

HP:Critical MV:Tiring > All you can do right now is think about the stars!

HP:Critical MV:Tiring > d
All you can do right now is think about the stars!

HP:Critical MV:Tiring > All you can do right now is think about the stars!

HP:Critical MV:Tiring > w
w
w
All you can do right now is think about the stars!

HP:Critical MV:Tiring > All you can do right now is think about the stars!

HP:Critical MV:Tiring > w
All you can do right now is think about the stars!

w
HP:Critical MV:Tiring > w
All you can do right now is think about the stars!

HP:Critical MV:Tiring > w
You regain consciousness.
Bank of the Andahar
Tiny flowers reach down from a warm forest and carpet the banks of a rushing
river to the south and west. The gentle forest spreads under clear skies and
reaches to the north and east.
[ obvious exits: N E S W ]

* HP:Critical MV:Tiring > You would need to swim there, you can't just walk it.

* HP:Critical MV:Tiring > You would need to swim there, you can't just walk it.

* HP:Critical MV:Tiring > n
w
Forested Glen
A pleasant forest, littered with a rainbow of flowers, spreads under the
base of rising hill. The hill, strewn with loose rock and flowered bushes,
rises to the north where tall redwoods reach to the sky.
[ obvious exits: E S W U ]

n
* HP:Critical MV:Tiring > w
Gates of Darkwood
A swollen river rushes west, under the banks of the gentle forest. A rising
hill topped with giant redwoods and maples climbs to the north. A sturdy
wooden bridge crosses the river and into the open Almoth Plains.
[ obvious exits: E S W ]
A long-eared rabbit is here, looking quite sick.

w
* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > w
Crossing the Andahar
A wooden bridge crosses rushing waters below. A tall forest wanders, from
the east, down to the rivers banks where colored flowers sparkle in
reflection to the shimmering water. Westward, gentle hills dressed in blue
green grass waves in the passing wind.
[ obvious exits: E W ]

* HP:Critical MV:Tiring > A Rocky Path at the Foot of a Bridge
This is an end of a rocky path leading north from here. Each rock in the
path looks hand picked. The path gives a little in each direction, making
the path man made. To each side small carefully placed shrubs grow
alongside flowers not seen anywhere else in the world. To the east, a
wooden bridge crosses the rushing waters of the Andahar River.
[ obvious exits: N E W ]
A large plains bear smells the air for prey.

* HP:Critical MV:Tiring > w
s
w
Some Short Grass
The grass here appears to be cut down like a yard of a nobleman. A small
trickling stream lies to the west, making the area look more like yard. The
small path to the east leads off north. If someone is trying to hide their
presence, they are not being too adept at it.
[ obvious exits: E S W ]
A timber wolf is here, snarling hungrily.
A cackling hyena circles its prey.

* HP:Critical MV:Tiring > Next to a Large Stream
You are standing at the foot of a large hill, next to a bubbling stream.
The hill goes up to the west. A few tiny fish dart under rocks and nip at
the water bugs that float on the surface. A few small sapling trees grow
over the water alongside several small shrubs.
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > s
Slope on a Large Hill
This is a slope of a mountainous hill, tall grass and huge rocks are on all
sides of you. The rocks stick out over even the tallest spots of grass,
where it comes over your head, making it hard to impossible to see in any
direction at all.
[ obvious exits: N E S W ]

* HP:Critical MV:Tiring > w
Top of a Rocky Path
This is an end of a path, that leads into a valley to the south. The path
is very rocky and looks hard to walk down. Tall grass to the north marks
the begining of a large hill. To the west is a cliff overlooking the
western plain. The hill to the north appears to be the largest in the area.
This is an excellent place to watch out for intruders.
[ obvious exits: N S W ]

s
* HP:Critical MV:Tiring > w
Next to a Rocky Path
You are standing just off the way of a very rocky path. From here, you can
see the Mountains of Mist far to the east, on the horizon. To the west, you
can see the distant Aryth Ocean. Tall grass grows here, wet with morning
dew. A few small shrubs grow from under large rocks laying about.
[ obvious exits: N E ]

* HP:Critical MV:Tiring > s
Alas, you cannot go that way...

* HP:Critical MV:Tiring > w
Alas, you cannot go that way...

* HP:Critical MV:Tiring > s
Alas, you cannot go that way...

w
* HP:Critical MV:Tiring > n
Alas, you cannot go that way...

* HP:Critical MV:Tiring > w
Alas, you cannot go that way...

* HP:Critical MV:Tiring > w
Alas, you cannot go that way...

* HP:Critical MV:Tiring > Slope on a Large Hill
You are standing on a slope of a large hill, the top of the hill is just to
the north. The hill wraps around to the north-east. To the west, a steep
drop off warns you to not wander to far in that way. The bottom of the hill
is just to the south.
[ obvious exits: N E S ]

* HP:Critical MV:Winded > w
Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > look
n
n
Slope on a Large Hill
You are standing on a slope of a large hill, the top of the hill is just to
the north. The hill wraps around to the north-east. To the west, a steep
drop off warns you to not wander to far in that way. The bottom of the hill
is just to the south.
[ obvious exits: N E S ]

w
* HP:Critical MV:Winded > n
Top of a Large Hill
This hill overlooks all of the south Almoth Plain, as far as the eye can
see in any direction, there is the horizon. To the east is the Mountains of
Mist, shrouded in mystery. To the west is the Aryth Ocean, which the lost
armies of Artur Hawkwing are believed to have crossed. To the south is
Tarabon, land of the secretive Illuminators. Finally, to the north, is Arad
Doman the great merchants of the mainland. It is this point here that Arad
Doman and Tarabon have been fighting over for three hundred years.
[ obvious exits: N E S ]
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Critical MV:Winded > w
Atop a Cliff
This is the north face of the largest hill in the Almoth Plain. A cliff
cuts descent off short with a one hundred span drop. All to the north, the
grassy plains are visible. Wind blows in from the east, the Moutains of
Mist, and stirs the grass, and chills the skin. The cliff watches down onto
a trail in the grass from here.
[ obvious exits: S ]
A timber wolf is here, snarling hungrily.
A large plains bear smells the air for prey.
A brawny lumberjack rests his hands on his axe here.

* HP:Critical MV:Winded > n
Alas, you cannot go that way...

* HP:Critical MV:Winded > n
Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

s
* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > e
Top of a Large Hill
This hill overlooks all of the south Almoth Plain, as far as the eye can
see in any direction, there is the horizon. To the east is the Mountains of
Mist, shrouded in mystery. To the west is the Aryth Ocean, which the lost
armies of Artur Hawkwing are believed to have crossed. To the south is
Tarabon, land of the secretive Illuminators. Finally, to the north, is Arad
Doman the great merchants of the mainland. It is this point here that Arad
Doman and Tarabon have been fighting over for three hundred years.
[ obvious exits: N E S ]
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Critical MV:Winded > Eastern Slope of a Large Hill
This is the eastern slope of a tall hill. The hill rises on to the west. A
cliff to the north of here marks where not to go. To the east you can see
the Mountains of Mist. The hill curves around south and west. From here
even, it is visible that this hill is the tallest for miles.
[ obvious exits: E S W ]
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.

* HP:Critical MV:Winded > n
n
Alas, you cannot go that way...

e
* HP:Critical MV:Winded > n
n
Alas, you cannot go that way...

* HP:Critical MV:Winded > Bottom of a Tall Hill
Standing here, to the west is visible a large, grassy hill. A small
gurgling stream runs to the east of here. A grassy animal trail leads north
from here. There is a large, cleared area along the bank of the stream with
a small tree overlooking the waters.
[ obvious exits: N S W ]

* HP:Critical MV:Winded > Trail Next to a Stream
The trail passes next to a small gurgling stream to the east. Grass
sorrounds you on both sides, and the stream can be just heard over the
wind. Rigid mud makes up the stream bank on this side. A hill lies to the
west, blocking any view in that direction.
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.

* HP:Critical MV:Winded > A Small Glade
The grass grows up around small muddy puddles located out of the actual
stream in a long stretch of squishy mud. Animal tracks are easily spotted
in the mud as the mud doesn't move back to where it was, it stays rigid. A
stream passes along to the east, and a hill lies to the west.
[ obvious exits: N S ]
A thick brown sack has been discarded here.
A mirrored lantern has been left here.
You notice a thick brown sack is hidden here.
A cackling hyena circles its prey.
A cackling hyena circles its prey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Winded > n
n
Trail in the Tall Grass
Both sides of animal trail through is grass, and hill. A little to the
east, a stream can be heard in between gusts of wind. A grassy hill rises
up off to the west, through the grass, the Mountains of Mist are visible a
few miles over to the east.
[ obvious exits: N S ]

* HP:Critical MV:Winded > Bend in the Trail
The animal trail takes a sharp turn to the west and south. Tall grasses
blown by the strong winds grow on either side of the trail. There is a
small traversable area just off the trail to the east. Large plains of
grass is all to be seen in the northern direction.
[ obvious exits: E S W ]

* HP:Critical MV:Winded > notice
w
You stop paying increased attention to your surroundings.

w
* HP:Critical MV:Winded > w
End of an Animal Trail
The trail is beaten down from many small plains creatures running along it.
This end of the trail is before a grassy knoll to the south. More plains
are off to the north, and the trail heads off to the east. A few small
saplings poke thier crowns over the grass.
[ obvious exits: E W ]
A rust-colored bobcat crouches low, ready to pounce.

* HP:Critical MV:Weary > w
Before a Grassy Knoll
A small grass covered knoll rises up to the south here. The hill is to hard
to climb to the rockiness of the ground. Plains can be seen to the north,
as far as you can see. The hill wraps around to the west and then south.
[ obvious exits: E W ]

* HP:Critical MV:Weary > rh
Grassy Knoll
This is a small rise in the ground, allowing you to see some of the
sorrounding areas. The top is covered in grass and rocks. The grass sways
in a wind that blows up clouds of dirt. The dirt sometimes gets in your
eyes and makes it harder to see the sourrounding plains.
[ obvious exits: E S W ]

* HP:Critical MV:Weary > A Slope of a Small Knoll
This side of a small knoll slopes westward, leading to a small apex
overlooking the plain. The slope is covered in grass and scattered with
large, reddish boulders. To the west can be viewed a large clearing with a
tall tree as its centerpiece.
[ obvious exits: N E W ]

* HP:Critical MV:Weary > [ride horse]
They're not here to be ridden.

* HP:Critical MV:Weary > w
A Large Clearing of Grass
A large coniferous tree is standing here. The grass circles around it in a
large, wavy pattern. A small, muddy pond lies at the base of the tree
allowing for grass near the tree to be taller. On to the west, a large
clearing of stone is visible. Far off east, the Mountains of Mist can be
percieved quite easily. The grass gets much taller a short distance to the
east.
[ obvious exits: E W ]
A black wolf growls loudly, poised to leap.

rh
* HP:Critical MV:Weary > [ride horse]
They're not here to be ridden.

w
* HP:Critical MV:Weary > rh
A Trail in the Grass
The grass from all direction suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

* HP:Critical MV:Weary > [ride horse]
You start riding him.

* R HP:Critical MV:Weary > s
s
s
On a Trail in the Grass
An ocean of amber grass waves silently in the wind along both sides of the
faint trail. All you can see for miles around you is the tall waving grass.
However, far off to the east the Mountains of Mist are visible through
waves of grass. The trail leads north and south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary > A Bend in the Trail
The trail approaches this point from the north and west in a haphazard
bending. The trail bends left and right in quick bends, but leading north
and west overall. Several young coniferous trees peek above the grass. The
height of the grass around the trees is drowning out the light for the
trees.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > e
s
s
A Bend in the Trail
The trail approaches this point from the south and west in a random
bending. The trail bends left and right in quick bends, but leading south
and also west overall. A few single trees grow curved and straight at
varying lengths off the path.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical MV:Weary > s
A Bend in the Trail
The trail approaches this point from the north and west in a haphazard
bending. The path bends left and right in quick bends, but leads north and
west overall. A single tree grows tall and straight along the path.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
A raven is visible flying high in the sky.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > w
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
s
A raven starts following you.
A Bend in the Trail
Visible all to the north is vast yellow grasslands. The odd tree can be
seen dotting the land in an almost pantern like way. The trail continues
north and south, to the south can be seen more grass, and the trail. The
wheather beaten trail is sorrounded by tall grasses on either side. It is
easy to see that much small wildlife runs this trail daily.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

s
* R HP:Critical MV:Weary > A Trail in the Grass
A long, windy trail leads up north through the tall grasses on all side of
you. The trail is visibly beaten by small animals running along it daily,
more than likely the majority has been scared off by your approaching. The
grass scratches your arms as you move through it, whether on the trail or
not.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A large plains lion stalks the grasslands looking for prey.

* R HP:Critical MV:Weary > s
Trail in the Tall Grass
To the north the trail leads in to more tall grasses waving in the wind
making it look like a giant ocean of grass. To the west is a trail leading
to the giant Aryth Ocean. To the south the trail is leading to the cliffs
that are overlooking the shimmering giant of the west, the Aryth Ocean.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A lithe woman flashes you a smile from the shadows.
A raven has arrived from the north.

* R HP:Critical MV:Weary > Trail on the Cliffs
There is a trail that leads north to tall grasses that can be seen for
miles. The trail that leads to the west goes towards the white sandy beach
on the shimmering Aryth Ocean. A trial leading south puts you on a great
range of cliffs overlooking the ocean.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A raven has arrived from the north.

* R HP:Critical MV:Weary > e
Cliff Over the Ocean
You are standing atop a high cliff overlooking the Aryth Ocean to the west.
You can see straight down at this point and can see that the drop is a few
hundred spans. A small group of trees surrounds a small clear pond. The
cliff continues on south and to the northwest. A large steep hill can be
seen far to the east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical MV:Weary > s
Before a Steep Hill
A large hill lays just to the east. The hill is not climbable, it is to
steep and has many small pebbles that would come loose and cause an
avalanch. The grass here usually comes waist high and scratchs at your
legs. Several large rocks lay wherever you try to walk.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
A raven has arrived from the west.

* R HP:Critical MV:Weary > Middle of a Large Field
You are in middle of a large feild. Visible to the west is a large
unclimbable hill. To the west, the soothing sounds of the Aryth Ocean can
be heard. The ground here is wrought with rocks and animal dung. Several
large rocks are scattered around some making formations.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.
A stealthy cougar gracefully makes its way through the terrain.
A raven has arrived from the north.

* R HP:Critical MV:Weary > Lush Grasslands
The tall grass scratches at your arms as you walk through it. Several large
boulders are scattered out across the plain. Each one of them looks to have
not moved in many years, as they are weather-beaten smooth. Far to the
west, the Aryth Ocean is visible. To the east, the Mountains of Mist are
visible on the horizon.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical MV:Weary > s
s
Road through Plains
The road runs through the Almoth Plains to the north. The road has been
trampled by many carts and wagons during the hundreds of years this road has
been here. The road continues to the south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.

* R HP:Critical MV:Weary > Tanchico Road through Plains
There is a broken wagon visible to one side of this road. It has probably
been attacked by a raging group of bandits. The conclusion is drawn because
nothing else would break the whole wagon so totally. The road continues to the
north and south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion bucks madly.

* R HP:Critical MV:Weary > s
Bend in the Road
Slowly the surrounding plains view converts into a sparsely populated
forest-like view. Also the road makes a bend to west and north to avoid the
hill that lies in the south. The road runs to then north and west.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Critical MV:Weary > Bend in the Road
The road twists to the south and east here. One can see a stand of trees
and a rare house dotting here and there as he or she follows the road to
the south. In the north the population is more sparse and the trees
disappear, replaced by a plains-like view.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

where
* R HP:Critical MV:Weary > Players in your Zone
--------------------
Leiloni - Bend in the Road

s
* R HP:Critical MV:Weary > s
Tanchico Road
The road starts to become battered and even more rocky as one heads towards
north. A forest blocks both east and west directions leaving north and south
the only options to go to.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

w
* R HP:Critical MV:Weary > Tanchico Road
It looks like one is starting to arrive at a little community of settlers.
There are some houses and huts in the west side of this road. The Tanchico
Road itself continues to the south and north.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A sad refugee makes a trek for safety.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
w
Junction of the Tanchico and a Village Road
The Tanchico Road runs south toward Tanchico and north towards the Almoth
Plain. A small village road branches off to the west dotted with small homes.
Tall oak trees stand on the hills that rise to the east.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary > Along the Village Road
This little village road runs ahead towards the heart of the tiny village that
lies in the west. There is population in every direction. Snug and comfortable
houses with fireplaces give a homely atmosphere to this spot.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black dog is here, wagging its tail.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.

* R HP:Critical MV:Weary > change mood berserk
Mood changed to: Berserk

score
* R HP:Critical MV:Weary > You have 13(xxx) hit and 35(154) movement points.
You are standing.

where
* R HP:Critical MV:Weary > eq
Players in your Zone
--------------------
Leiloni - Along the Village Road

* R HP:Critical MV:Weary > where
Your heartbeat calms down more as you feel less panicked.
You are using:
<used as light> a crystal lightstick
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> a black, gold-embroidered tabard
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a bronze headed war axe (scratched)
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

look
* R HP:Critical MV:Winded > Players in your Zone
--------------------
Leiloni - Along the Village Road

* R HP:Critical MV:Winded > look
Along the Village Road
This little village road runs ahead towards the heart of the tiny village that
lies in the west. There is population in every direction. Snug and comfortable
houses with fireplaces give a homely atmosphere to this spot.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black dog is here, wagging its tail.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.

k seanchan
* R HP:Critical MV:Winded > k seanchan
Along the Village Road
This little village road runs ahead towards the heart of the tiny village that
lies in the west. There is population in every direction. Snug and comfortable
houses with fireplaces give a homely atmosphere to this spot.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black dog is here, wagging its tail.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > stat
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where

You are subjected to the following effects:
- NO QUIT

k seanchan
* R HP:Critical MV:Winded > k seanchan
Players in your Zone
--------------------
Leiloni - Along the Village Road

k seanchan
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > notice
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k seanchan
You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > k seanchan
k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > score
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > You have 26(xxx) hit and 52(154) movement points..
You are standing.

* R HP:Critical MV:Winded > where
Players in your Zone
--------------------
Leiloni - Along the Village Road

k seanchan
* R HP:Critical MV:Winded > k seanchan
k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Critical MV:Winded > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Critical MV:Winded > change wimpy 0
k seanchan
k seanchan
k seanchan
You won't flee from any fight now.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > score
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
They aren't here.

* R HP:Critical MV:Winded > You have 26(xxx) hit and 52(154) movement points.
You are standing.

* R HP:Critical MV:Winded > k seanchan
k seanchan
Players in your Zone
--------------------
Leiloni - Along the Village Road

k seanchan
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > score
They aren't here.

* R HP:Critical MV:Winded > dh
They aren't here.

* R HP:Critical MV:Winded > You have 26(xxx) hit and 52(154) movement points.
You are standing.

* R HP:Critical MV:Winded > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is fresh.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.
*Tegen* has arrived from the east, riding a wild stallion.

* R HP:Critical MV:Winded > You try to blast *Tegen*, but she deflects the blow.

* R HP:Critical MV:Winded - Tegen: Beaten > k seanchan
A Civil Watch member yells 'Raise the bloody alarm! Tegen is at Along the Village Road!!'

A member of the Civil Watch tickles Tegen's body with his slash.
An elite member of the Civil Watch joins a member of the Civil Watch's fight!
An elite member of the Civil Watch joins an elite member of the Civil Watch's fight!
You do the best you can!

g
* R HP:Critical MV:Winded - Tegen: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Tegen: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Tegen: Beaten > You do the best you can!

An elite member of the Civil Watch slashes Tegen's right leg.
An elite member of the Civil Watch barely slashes Tegen's right leg.
A member of the Civil Watch tries to slash Tegen, but she parries successfully.
You try to blast *Tegen*, but she deflects the blow.
[bash ]

*change mood wimpy
f
w
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee!gen: Critical >


You dodge a bash from *Tegen* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


An elite member of the Civil Watch slashes Tegen's body.
An elite member of the Civil Watch barely slashes Tegen's right leg.
A member of the Civil Watch tries to slash Tegen, but she dodges the attack.
You flee head over heels.
Junction of the Tanchico and a Village Road
The Tanchico Road runs south toward Tanchico and north towards the Almoth
Plain. A small village road branches off to the west dotted with small homes.
Tall oak trees stand on the hills that rise to the east.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Along the Village Road
This little village road runs ahead towards the heart of the tiny village that
lies in the west. There is population in every direction. Snug and comfortable
houses with fireplaces give a homely atmosphere to this spot.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
*Tegen* is here, fighting a member of the Civil Watch, riding a wild stallion.
A black dog is here, wagging its tail.
A member of the Civil Watch is here, fighting Tegen.
An elite member of the Civil Watch is here, fighting Tegen, riding a roan charger.
An elite member of the Civil Watch is here, fighting Tegen, riding a roan charger.

* R HP:Critical MV:Winded > change mood brave
k seanchan
Mood changed to: Brave

* R HP:Critical MV:Winded > You blast *Tegen*'s right leg hard.

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical >
*Tegen* panics, and attempts to flee!

change mood berserk
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
Mood changed to: Berserk

k seanchan
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
You blast *Tegen*'s right arm.
*Tegen* strikes a member of the Civil Watch's body.
An elite member of the Civil Watch slashes Tegen's left foot.
An elite member of the Civil Watch tries to slash Tegen, but she parries successfully.
A member of the Civil Watch tries to slash Tegen, but she deflects the blow.
You do the best you can!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > You do the best you can!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
You do the best you can!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
k seanchan
k seanchan
You do the best you can!

k seanchan
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > You do the best you can!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
You do the best you can!
*Tegen* panics, and attempts to flee!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
You do the best you can!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan
k seanchan
You do the best you can!

* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > You do the best you can!
*Tegen* leaves west riding a wild stallion.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > score
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
They aren't here.

* R HP:Critical MV:Winded > k seanchan
You have 39(xxx) hit and 50(154) movement points.
You are standing.

k seanchan
* R HP:Critical MV:Winded > w
They aren't here.

k seanchan
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > g
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > End of the Village Road
This is where the village road ends. To the west of this spot some streets are
visible leading to the town square. In the north and south small houses are
visible with their chimneys from which pillars of smoke rise.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tegen* is standing here, riding a wild stallion.
*Tegen* leaves west riding a wild stallion.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > [bash ]
Bash who?

* R HP:Critical MV:Winded > e
k seanchan
Along the Village Road
This little village road runs ahead towards the heart of the tiny village that
lies in the west. There is population in every direction. Snug and comfortable
houses with fireplaces give a homely atmosphere to this spot.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A black dog is here, wagging its tail.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.

* R HP:Critical MV:Weary > k seanchan
k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > score
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > k seanchan
You have 39(xxx) hit and 46(154) movement points.
You are standing.

k seanchan
* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > w
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > g
End of the Village Road
This is where the village road ends. To the west of this spot some streets are
visible leading to the town square. In the north and south small houses are
visible with their chimneys from which pillars of smoke rise.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > [bash ]
Bash who?

* R HP:Critical MV:Weary > e
k seanchan
Along the Village Road
This little village road runs ahead towards the heart of the tiny village that
lies in the west. There is population in every direction. Snug and comfortable
houses with fireplaces give a homely atmosphere to this spot.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A black dog is here, wagging its tail.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.

k seanchan
* R HP:Critical MV:Weary > k seanchan
k seanchan
They aren't here.

* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > k seanchan
They aren't here.

k seanchan
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > change mood brave
They aren't here.

change mood brave
* R HP:Critical MV:Weary > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Critical MV:Weary > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Critical MV:Weary > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Critical MV:Weary > change wimpy 0
You won't flee from any fight now.

k seanchan
* R HP:Critical MV:Weary > k seanchan
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > k seanchan
k seanchan
k seanchan
k seanchan
k seanchan
k seanchan
k seanchan
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > w
w
End of the Village Road
This is where the village road ends. To the west of this spot some streets are
visible leading to the town square. In the north and south small houses are
visible with their chimneys from which pillars of smoke rise.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

k seanchan
* R HP:Critical MV:Weary > Town Square
The center of this town is the town square. It is probably the only place in
the whole town which is paved. A stony well stands in the center of this
square. As people come get water from here, they spread rumors and news at the
same time. There are some houses around the square. In the south the only inn
of the town can be seen. In the west is a grocer.
[ obvious exits: E S W ]
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tegen* is standing here, riding a wild stallion.
A chicken wanders around here, pecking at the ground.
A chicken wanders around here, pecking at the ground.
A poor, solemn villager walks by.
A draft horse is here.
A little girl plays here.

* R HP:Critical MV:Weary > g
You try to blast *Tegen*, but she parries successfully.

[bash ] ary - Tegen: Critical >

=
Your bash at *Tegen* sends her sprawling!

* R HP:Critical MV:Weary - Tegen: Critical > change mood berserk
Mood changed to: Berserk

* R HP:Critical MV:Weary - Tegen: Critical >
You blast *Tegen*'s left arm very hard.
You blast *Tegen*'s right arm very hard.
*Tegen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tegen*'s death cry.

* R HP:Critical MV:Weary > wave
You wave.

* R HP:Critical MV:Weary > change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

change mood wimpy
* R HP:Critical MV:Weary > Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Critical MV:Weary > Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Critical MV:Weary > get all corpse
You get a pair of animal-fur boots from the corpse of Tegen.
You get a set of riveted chainmail leggings from the corpse of Tegen.
You get a water skin from the corpse of Tegen.
You get a belt with a buckle of cuendillar from the corpse of Tegen.
You get a dark blue tasseled spear from the corpse of Tegen.
You get a jeweled wristcuff from the corpse of Tegen.
You get a ridged steel bracer from the corpse of Tegen.
You get a sturdy pair of full leather gauntlets from the corpse of Tegen.
You get a pair of ebony-steel plate vambraces from the corpse of Tegen.
You get a backpack from the corpse of Tegen.
You get a fine black coat of silk from the corpse of Tegen.
You get a tunic of finely-crafted chain from the corpse of Tegen.
You get a shimmering chain of gold from the corpse of Tegen.
You get a shimmering pendant of obsidian from the corpse of Tegen.
You get a rimmed round helmet from the corpse of Tegen.
You get a gold ring delicately carved with ivy from the corpse of Tegen.
You get a gold ring delicately carved with ivy from the corpse of Tegen.
You get an oilstone from the corpse of Tegen.
You get a crystal lightstick from the corpse of Tegen.

And then she logged on her alt and I killed her to.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 4:44 am 
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Joined: March 22nd, 2008, 1:54 pm
Posts: 1140
oh just one thing, if you want to hide your hps you should change your wimpies as well. Your wimpy is 204 so I'd assume you have around 408 hps, I think it sets wimpy at half your hps when you unzerk.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 5:34 am 
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Joined: September 13th, 2004, 5:00 pm
Posts: 2617
Location: Holy Terra
Shh.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 5:52 am 
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Joined: December 19th, 2007, 2:46 am
Posts: 598
Why wave? I mean your had a worthy opponent there why disrespect them after they chase you into a town crit?


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 6:28 am 
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Joined: December 8th, 2006, 9:33 pm
Posts: 646
More importantly, why not just make a new thread? This is the Ouch thread, not the "look at us crit/crit and me mispam 58x then zerk and win" thread.

Not saying it was a bad log, but just make a new thread. Logs are good!


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 9:40 am 
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Joined: February 29th, 2012, 10:07 pm
Posts: 29
So many mistakes, plus my spear was unwarded, I had bad lag, the sun was in my eyes, and pretty sure I had a finger spasm or 2. But seriously, was a fun fight, no way you have only 3 months in though ;)


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 1:28 pm 
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Joined: December 23rd, 2007, 4:02 am
Posts: 45
To lazy to edit the full log/post, editing the small part where I regained and ran/killed was enough effort. I don't like posting logs in general, but the regain/kill was to cool not to. Waving isn't disrespectful imo, it's saying goodbye I wouldn't care if someone waved to me. And besides she died before the wave so who cares. I said it was a fun fight I'd do it again.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 2:15 pm 
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Joined: December 12th, 2009, 12:45 pm
Posts: 1128
Location: Fal Dara, Shienar
I liked it, but I'm still so confused about how you got away from incap - I see that you hit a flee there, but even after you had some commands going through (can't go on water room etc), so assuming even that you incap fled or something, how did he not finish there? :?


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 14th, 2012, 2:33 pm 
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Joined: February 9th, 2007, 1:38 am
Posts: 1134
She was stunned, not incap. Then it ticked, she regained consciousness and ran off.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 15th, 2012, 2:04 am 
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Joined: February 23rd, 2011, 2:27 am
Posts: 707
Koagan wrote:
Why wave? I mean your had a worthy opponent there why disrespect them after they chase you into a town crit?



chico village isnt a town and my guards do werk!


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 15th, 2012, 10:20 am 
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Joined: October 19th, 2006, 3:06 am
Posts: 1736
One of my biggest peeves is when people (and they do it ALL THE FREAKING TIME) mix up incap and stunned. I hate it. I don't know why, but it just really bothers me. There is a HUGE diff between them. "XXX narrates 'I just got incap, then it tic and I ran away." No you didn't, dumbazz. you got stunned.


ARGH!


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 18th, 2012, 7:14 pm 
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Joined: February 15th, 2011, 1:21 pm
Posts: 260
was fighting up n of keep, break away run south




* R HP:Critical MV:Strong > Mronz narrates 'Qi, you say bringing that pk EF, i just got bark'
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
South: A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Strong > Your mount is too exhausted.


* R HP:Critical MV:Strong > dism
You stop riding him.

s
* HP:Critical MV:Strong > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
w
w
w
w
w
w
nar lag?



Connected to host 207.234.147.46


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
Passphrase:

Reconnecting.

Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.

The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.

[ obvious exits: E U D ]
Up: An unhappy looking villager trods about.
Down: A gray palfrey prances skittishly nearby.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.


mob rip, booo hiss


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 18th, 2012, 10:16 pm 
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Joined: April 18th, 2011, 7:19 pm
Posts: 301
lol this happened to me in EF the other day on that ss patty.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 24th, 2012, 10:17 pm 
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Joined: May 2nd, 2009, 7:28 am
Posts: 633
Koagan and I were both on war horses.
Koagan was crit. :P
----------

* R HP:Wounded MV:Strong >
Silam narrates 'Camy alarm?'

* R HP:Wounded MV:Strong >
*Akhaas* panics, and attempts to flee!
*Errtu* panics, and attempts to flee!

* R HP:Wounded MV:Strong >

Ecthus narrates 'scrat shallow depression sm'
*Akhaas* panics, and attempts to flee!
*Errtu* panics, and attempts to flee!

* R HP:Wounded MV:Strong >
Koagan smites *Akhaas*'s body.
Elyse stabs *Akhaas*'s right foot very hard.

* R HP:Wounded MV:Strong >
Elyse stabs *Akhaas*'s body.
Koagan smites *Akhaas*'s right foot into bloody fragments!
A Shienaran forestscout barely slashes Akhaas's body.
*Akhaas* tries to smite Zait, but he deflects the blow.
Ragan slashes Errtu's right leg.
A Shienaran forestscout tickles Errtu's right foot with his slash.
A Shienaran forestscout slashes Errtu's left arm.
Zait lances a Dha'vol trolloc's body.
A Dha'vol trolloc tries to blast Vyo, but she deflects the blow.

* R HP:Wounded MV:Strong > You stand up.

* R HP:Wounded MV:Strong > [k dark]
You strike *Errtu*'s right leg.

* R HP:Wounded MV:Strong - Ragan: Healthy - Errtu: Battered > *Akhaas* panics, and attempts to flee!
[bash ]


*Errtu* leaves up.
*Errtu* has arrived from above.

-
You intercept *Errtu*'s attack on your mount.
*Errtu* tries to hack you, but you deflect the blow.

=+**+=
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Ragan tickles Errtu's right leg with his slash.
A Shienaran forestscout barely slashes Errtu's body.
A Shienaran forestscout slashes Errtu's body.
Elyse stabs *Akhaas*'s left arm.
A Shienaran forestscout slashes Akhaas's body.
*Akhaas* tries to smite Zait, but he parries successfully.
A Dha'vol trolloc tries to blast Vyo, but she deflects the blow.
Vyo tickles a Dha'vol trolloc's left foot with her slash.
*Akhaas* leaves up.
Vyo sends a Dha'vol trolloc sprawling with a powerful bash!

-
Elyse stabs a Dha'vol trolloc's body.


*Scrat* slashes Koagan's body.

-=
Your bash at *Errtu* sends him sprawling!

* R HP:Wounded MV:Strong - Errtu: Beaten >
Elyse assumes a defensive striking posture.

* R HP:Wounded MV:Strong - Errtu: Beaten >
Vyo looks at *Errtu*.

* R HP:Wounded MV:Strong - Errtu: Beaten >
Koagan tries to smite *Scrat*, but he parries successfully.
A Shienaran forestscout joins Ragan's fight!
Elyse stabs a Dha'vol trolloc's body.
Ragan slashes Errtu's right arm very hard.
A Shienaran forestscout slashes Errtu's right arm hard.
A Shienaran forestscout slashes Errtu's right leg.
You strike *Errtu*'s right foot.
Zait barely lances a Dha'vol trolloc's head.
Vyo slashes a Dha'vol trolloc's body.

* R HP:Wounded MV:Strong - Errtu: Beaten >
Ok.
Koagan avoids being bashed by *Scrat* who loses his balance and falls!

* R HP:Wounded MV:Strong - Errtu: Beaten >

A Shienaran forestscout slashes Scrat's left arm.
Koagan smites *Scrat*'s right arm hard.
Elyse tries to stab a Dha'vol trolloc, but he parries successfully.
Ragan slashes Errtu's left leg.
A Shienaran forestscout slashes Errtu's body.
A Shienaran forestscout slashes Errtu's left arm.
You strike *Errtu*'s head.
A Dha'vol trolloc tries to blast Vyo, but she parries successfully.
Vyo barely slashes a Dha'vol trolloc's head.

* R HP:Wounded MV:Strong - Errtu: Critical > Ok.

* R HP:Wounded MV:Strong - Errtu: Critical > Ok.

* R HP:Wounded MV:Strong - Errtu: Critical >
*Errtu* panics, and attempts to flee!
*Scrat* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Errtu: Critical >
Ok.

* R HP:Wounded MV:Strong - Errtu: Critical >
A Shienaran forestscout slashes Scrat's left foot.
Ragan slashes Errtu's body.
A Shienaran forestscout barely slashes Errtu's body.
A Shienaran forestscout slashes Errtu's right leg.
You strike *Errtu*'s left arm hard.
*Errtu* is incapacitated and will slowly die, if not aided.
A Dha'vol trolloc tries to blast Vyo, but she parries successfully.
Vyo barely slashes a Dha'vol trolloc's right leg.

* R HP:Wounded MV:Strong - Errtu: Critical >
*Scrat* avoids being bashed by Koagan who loses his balance and falls!
*Scrat* leaves up riding a shadow stallion.

* R HP:Wounded MV:Strong - Errtu: Critical > [bash ]


A Shienaran forestscout joins Elyse's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Zait lances *Errtu*'s left foot hard.
*Errtu* is dead! R.I.P.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 25th, 2012, 5:34 am 
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Joined: June 15th, 2011, 6:38 pm
Posts: 547
Damn...the typoes....they hurt....a lot....

Koy was in nohide 1s, was telling mronz to hit him, forgot I had my notice on...then the fingers got too excited....and pain.


* S HP:Battered MV:Weary >
not <---turn on notice
h
kill h.human
You stop paying increased attention to your surroundings. <---- dung, or not!
Mronz tries to pound *someone*, but he deflects the blow.

h
kill h.human <---habitual command is habitual...
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
ne <-----ahh dung, how do I typo like this!? How do you spell east with a damn n!?!@?!?
e <---maybe it's not too late...please?
Suddenly *someone* places something in your back! <---eyup...it's too late...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


And that, my friends, is the end of the best kit I've ever had. I'll probably have a DL coat and all the accessories in another 2 years or so, so I guess it's something to look forward to....yay... :cry:


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 26th, 2012, 3:09 am 
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Joined: January 14th, 2011, 11:18 pm
Posts: 441
Executioner's Glade
The hills open into a small glade of trees right outside the western wall
of Caemlyn. This area is used to execute the condemned of Andor. Benches
are lined around a small platform and chopping block for spectators to view
the grim proceedings. To the north you can see the Caemlyn wall extend out
of sight, and to the southwest you can make out the Caemlyn Road.
[ obvious exits: N S ]
*Neril* is standing here, riding a gray palfrey.

* HP:Hurt MV:Strong > [kill human]
You try to pound *Neril*, but he parries successfully.

* HP:Hurt MV:Strong - Neril: Hurt > *Neril* pierces your right arm hard.

- =n +nar *nar
*Neril* pierces your body hard.

nar *nar on ex nar on exec+
Kayr narrates 'on 1n orchent'

=nar on execut -nar on execution nar on executioner -nar on executioner g =
Your bash at *Neril* sends him sprawling!

* HP:Hurt MV:Strong - Neril: Wounded > nar on executioner glade ba
Lykan has arrived from the south, riding a shadow stallion.

nar on executioner glade bashedd* HP:Hurt MV:Strong - Neril: Wounded >
Lykan hacks *Neril*'s body into bloody fragments!

* HP:Hurt MV:Strong - Neril: Wounded > nar on executioner glade bashedd
Lykan hacks *Neril*'s left foot into bloody
fragments!
You pound *Neril*'s head into bloody fragments!
You narrate 'on executioner glade bashedd'

zer
* HP:Hurt MV:Strong - Neril: Battered > Mood changed to: Berserk

nar * HP:Hurt MV:Strong - Neril: Battered > nice

Kayr narrates 'where yat?'

* HP:Hurt MV:Strong - Neril: Battered > You narrate 'nice'

* HP:Hurt MV:Strong - Neril: Battered > n
Lykan hacks *Neril*'s right foot into bloody fragments!
You pound *Neril*'s body into bloody fragments!

nar * HP:Hurt MV:Strong - Neril: Battered > per
Lykan hacks *Neril*'s left foot into bloody fragments!
You pound *Neril*'s body into bloody fragments!

* HP:Hurt MV:Strong - Neril: Critical > nar perfect
scoYou narrate 'perfect'

scon
Scanning Mode On
* HP:Hurt MV:Strong - Neril: Critical > scoff
Scanning Mode Off
j
j[kill human]
You do the best you can!
*Neril* PANICS, and attempts to flee!

j
* HP:Hurt MV:Strong - Neril: Critical > j
j
[kill human]
You do the best you can!

j
j* HP:Hurt MV:Strong - Neril: Critical >
j[kill human]
You do the best you can!

* HP:Hurt MV:Strong - Neril: Critical > j
jLykan tries to hack *Neril*, but he
parries successfully.
*Neril* pierces your right arm.
You try to pound *Neril*, but he parries successfully.
Lykan hacks *Neril*'s left arm into bloody fragments!
*Neril* PANICS, and attempts to flee!
You try to pound *Neril*, but he deflects the blow.
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Neril: Critical > j
j
[kill human]
You do the best you can!
*Neril* leaves south riding a gray palfrey.

j
jo HP:Wounded MV:Strong >
j[kill human]
They aren't here.

o HP:Wounded MV:Strong > j
j[kill human]
They aren't here.

j
jo HP:Wounded MV:Strong >
j[kill human]
They aren't here.

o HP:Wounded MV:Strong > j
j[kill human]
They aren't here.
Lykan leaves south riding a shadow stallion.
You follow Lykan.

In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]
Lykan Nykal, the Hand of Darkness is standing here, riding a shadow stallion.
*Neril* is standing here, riding a gray palfrey.

j
j* HP:Wounded MV:Strong >
j
j
j
[kill human]
You try to pound *Neril*, but he deflects the blow.

j
j* HP:Wounded MV:Strong - Neril: Critical >
j[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Neril: Critical > j
j[kill human]
You do the best you can!

j
* HP:Wounded MV:Strong - Neril: Critical > j
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Neril: Critical > j
j[kill human]
You do the best you can!
*Neril* PANICS, and attempts to flee!

* HP:Wounded MV:Strong - Neril: Critical > j
j
YOU GOT A KILL YOU GOT A KILL YOU GOT A KILL!!!! YOU ROCK! YOU ARE THE BEST!
YOU GOT A KILL YOU GOT A KILL YOU GOT A KILL!!!! YOU ROCK! YOU ARE THE BEST!
YOU GOT A KILL YOU GOT A KILL YOU GOT A KILL!!!! YOU ROCK! YOU ARE THE BEST!
[kill human]
You do the best you can!
Lykan hacks *Neril*'s head extremely hard.
*Neril* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Neril*'s DEATH CRY.

jo HP:Wounded MV:Strong >
[kill human]
They aren't here.

o HP:Wounded MV:Strong > j
[kill human]
They aren't here.

o HP:Wounded MV:Strong > j
[kill human]
They aren't here.

o HP:Wounded MV:Strong > [kill human]
They aren't here.

o HP:Wounded MV:Strong > n[kill human]
They aren't here.

o HP:Wounded MV:Strong > [kill human]
They aren't here.

o HP:Wounded MV:Strong > GO
nar hehe[kill human]
They aren't here.
Lykan gets a leather water flask from the corpse of Neril.
Lykan gets a black pair of silver-tooled boots from the corpse of Neril.
Lykan gets a pair of earthen colored breeches from the corpse of Neril.
Lykan gets a small purse from the corpse of Neril.
Lykan gets a belt with a buckle of cuendillar from the corpse of Neril.
Lykan gets a dagger of green jade from the corpse of Neril.
Lykan gets a silver etched shield from the corpse of Neril.
Lykan gets a jeweled wristcuff from the corpse of Neril.
Lykan gets a jeweled wristcuff from the corpse of Neril.
Lykan gets a pair of dark gloves from the corpse of Neril.
Lykan gets a set of cloth sleeves from the corpse of Neril.
Lykan gets a dark, hooded cloak from the corpse of Neril.
Lykan gets a bearskin tunic from the corpse of Neril.
Lykan gets a shimmering pendant of obsidian from the corpse of Neril.
Lykan gets a shimmering pendant of obsidian from the corpse of Neril.
Lykan gets a camouflaged hood from the corpse of Neril.
Lykan gets a gold ring from the corpse of Neril.
Lykan gets a gold ring from the corpse of Neril.
Lykan gets an oilstone from the corpse of Neril.
Lykan gets a crystal lightstick from the corpse of Neril.


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