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Now this was a fun fight :p
*Tegen* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much!
You flee head over heels. Black Heart A black forest rises upon a wide, low-lying hill that spreads to the north, south and east. To the west, the forest gently descends the hill and opens into a sunlit glade that beams with healthy flowers and shrubbery. [ obvious exits: N E S D ] A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > change wimpy 0
*Tegen* has arrived from below, riding a warhorse.
stand ring > *Tegen* barely tickles your body with her strike. You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing. You panic and attempt to flee!
*Tegen* barely strikes your right hand. You wish that your wounds would stop BLEEDING so much!
e s You flee head over heels. Black Heart The midnight forest spreads around a large rock formation at the apex of this wooded rise. The rocks have been placed in a crude circular formation and show evidence of being a camp of some unknown forest travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. Black Heart A black forest rises upon a wide, low-lying hill that spreads to the north, south and east. To the west, the forest gently descends the hill and opens into a sunlit glade that beams with healthy flowers and shrubbery. [ obvious exits: N E S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Tegen* is standing here, riding a warhorse. *Tegen* tickles your body with her strike. You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
change mood wimpy e
*Tegen* strikes your body. You wish that your wounds would stop BLEEDING so much!
s e You flee head over heels. Forested Glen A low-lying hill, densely crowded with tall timber, rises to the east. Sunlit forest glades, sprinkled with small flower topped knolls, spread around the base of the hill and to the north. The forest reaches down to riverbanks in the south. [ obvious exits: N S W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. A bee busily flies from plant to plant. Forested Glen Sunlight shines off of dozens of flower varieties that crest gentle forested hills, which spread to the south and west. A rising hill crowned with tall oaks blocks further passage to the north. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A large rat, as black as coal, stares at you from the shadows.
* R HP:Critical MV:Tiring > Forested Glen A pleasant forest, littered with a rainbow of flowers, spreads under the base of rising hill. The hill, strewn with loose rock and flowered bushes, rises to the north where tall redwoods reach to the sky. [ obvious exits: E S W U ] A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > You won't flee from any fight now.
* R HP:Critical MV:Tiring > e You are already standing.
* R HP:Critical MV:Tiring > Forested Glen Sunlight shines off of dozens of flower varieties that crest gentle forested hills, which spread to the south and west. A rising hill crowned with tall oaks blocks further passage to the north. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A large rat, as black as coal, stares at you from the shadows.
* R HP:Critical MV:Tiring > u Forested Glen A low-lying hill, densely crowded with tall timber, rises to the east. Sunlit forest glades, sprinkled with small flower topped knolls, spread around the base of the hill and to the north. The forest reaches down to riverbanks in the south. [ obvious exits: N S W U ] You notice a boarspear is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A bee busily flies from plant to plant.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy *Tegen* has arrived from above, riding a warhorse.
* R HP:Critical MV:Tiring > Alas, you cannot go that way... *Tegen* barely strikes your body. You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Tegen: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Tegen: Critical > You try to blast *Tegen*, but she deflects the blow. *someone* tickles your body with her strike. You're stunned, but will probably regain consciousness... All you can do right now is think about the stars!
HP:Critical MV:Tiring > f All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring > d All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring > w w w All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring > w All you can do right now is think about the stars!
w HP:Critical MV:Tiring > w All you can do right now is think about the stars!
HP:Critical MV:Tiring > w You regain consciousness. Bank of the Andahar Tiny flowers reach down from a warm forest and carpet the banks of a rushing river to the south and west. The gentle forest spreads under clear skies and reaches to the north and east. [ obvious exits: N E S W ]
* HP:Critical MV:Tiring > You would need to swim there, you can't just walk it.
* HP:Critical MV:Tiring > You would need to swim there, you can't just walk it.
* HP:Critical MV:Tiring > n w Forested Glen A pleasant forest, littered with a rainbow of flowers, spreads under the base of rising hill. The hill, strewn with loose rock and flowered bushes, rises to the north where tall redwoods reach to the sky. [ obvious exits: E S W U ]
n * HP:Critical MV:Tiring > w Gates of Darkwood A swollen river rushes west, under the banks of the gentle forest. A rising hill topped with giant redwoods and maples climbs to the north. A sturdy wooden bridge crosses the river and into the open Almoth Plains. [ obvious exits: E S W ] A long-eared rabbit is here, looking quite sick.
w * HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring > w Crossing the Andahar A wooden bridge crosses rushing waters below. A tall forest wanders, from the east, down to the rivers banks where colored flowers sparkle in reflection to the shimmering water. Westward, gentle hills dressed in blue green grass waves in the passing wind. [ obvious exits: E W ]
* HP:Critical MV:Tiring > A Rocky Path at the Foot of a Bridge This is an end of a rocky path leading north from here. Each rock in the path looks hand picked. The path gives a little in each direction, making the path man made. To each side small carefully placed shrubs grow alongside flowers not seen anywhere else in the world. To the east, a wooden bridge crosses the rushing waters of the Andahar River. [ obvious exits: N E W ] A large plains bear smells the air for prey.
* HP:Critical MV:Tiring > w s w Some Short Grass The grass here appears to be cut down like a yard of a nobleman. A small trickling stream lies to the west, making the area look more like yard. The small path to the east leads off north. If someone is trying to hide their presence, they are not being too adept at it. [ obvious exits: E S W ] A timber wolf is here, snarling hungrily. A cackling hyena circles its prey.
* HP:Critical MV:Tiring > Next to a Large Stream You are standing at the foot of a large hill, next to a bubbling stream. The hill goes up to the west. A few tiny fish dart under rocks and nip at the water bugs that float on the surface. A few small sapling trees grow over the water alongside several small shrubs. [ obvious exits: N E W ] The waters of a stream chatter as they run over the streambed here.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring > s Slope on a Large Hill This is a slope of a mountainous hill, tall grass and huge rocks are on all sides of you. The rocks stick out over even the tallest spots of grass, where it comes over your head, making it hard to impossible to see in any direction at all. [ obvious exits: N E S W ]
* HP:Critical MV:Tiring > w Top of a Rocky Path This is an end of a path, that leads into a valley to the south. The path is very rocky and looks hard to walk down. Tall grass to the north marks the begining of a large hill. To the west is a cliff overlooking the western plain. The hill to the north appears to be the largest in the area. This is an excellent place to watch out for intruders. [ obvious exits: N S W ]
s * HP:Critical MV:Tiring > w Next to a Rocky Path You are standing just off the way of a very rocky path. From here, you can see the Mountains of Mist far to the east, on the horizon. To the west, you can see the distant Aryth Ocean. Tall grass grows here, wet with morning dew. A few small shrubs grow from under large rocks laying about. [ obvious exits: N E ]
* HP:Critical MV:Tiring > s Alas, you cannot go that way...
* HP:Critical MV:Tiring > w Alas, you cannot go that way...
* HP:Critical MV:Tiring > s Alas, you cannot go that way...
w * HP:Critical MV:Tiring > n Alas, you cannot go that way...
* HP:Critical MV:Tiring > w Alas, you cannot go that way...
* HP:Critical MV:Tiring > w Alas, you cannot go that way...
* HP:Critical MV:Tiring > Slope on a Large Hill You are standing on a slope of a large hill, the top of the hill is just to the north. The hill wraps around to the north-east. To the west, a steep drop off warns you to not wander to far in that way. The bottom of the hill is just to the south. [ obvious exits: N E S ]
* HP:Critical MV:Winded > w Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > look n n Slope on a Large Hill You are standing on a slope of a large hill, the top of the hill is just to the north. The hill wraps around to the north-east. To the west, a steep drop off warns you to not wander to far in that way. The bottom of the hill is just to the south. [ obvious exits: N E S ]
w * HP:Critical MV:Winded > n Top of a Large Hill This hill overlooks all of the south Almoth Plain, as far as the eye can see in any direction, there is the horizon. To the east is the Mountains of Mist, shrouded in mystery. To the west is the Aryth Ocean, which the lost armies of Artur Hawkwing are believed to have crossed. To the south is Tarabon, land of the secretive Illuminators. Finally, to the north, is Arad Doman the great merchants of the mainland. It is this point here that Arad Doman and Tarabon have been fighting over for three hundred years. [ obvious exits: N E S ] An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity.
* HP:Critical MV:Winded > w Atop a Cliff This is the north face of the largest hill in the Almoth Plain. A cliff cuts descent off short with a one hundred span drop. All to the north, the grassy plains are visible. Wind blows in from the east, the Moutains of Mist, and stirs the grass, and chills the skin. The cliff watches down onto a trail in the grass from here. [ obvious exits: S ] A timber wolf is here, snarling hungrily. A large plains bear smells the air for prey. A brawny lumberjack rests his hands on his axe here.
* HP:Critical MV:Winded > n Alas, you cannot go that way...
* HP:Critical MV:Winded > n Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
s * HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > e Top of a Large Hill This hill overlooks all of the south Almoth Plain, as far as the eye can see in any direction, there is the horizon. To the east is the Mountains of Mist, shrouded in mystery. To the west is the Aryth Ocean, which the lost armies of Artur Hawkwing are believed to have crossed. To the south is Tarabon, land of the secretive Illuminators. Finally, to the north, is Arad Doman the great merchants of the mainland. It is this point here that Arad Doman and Tarabon have been fighting over for three hundred years. [ obvious exits: N E S ] An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity.
* HP:Critical MV:Winded > Eastern Slope of a Large Hill This is the eastern slope of a tall hill. The hill rises on to the west. A cliff to the north of here marks where not to go. To the east you can see the Mountains of Mist. The hill curves around south and west. From here even, it is visible that this hill is the tallest for miles. [ obvious exits: E S W ] A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lioness is here, eyes gleaming with a blood lust.
* HP:Critical MV:Winded > n n Alas, you cannot go that way...
e * HP:Critical MV:Winded > n n Alas, you cannot go that way...
* HP:Critical MV:Winded > Bottom of a Tall Hill Standing here, to the west is visible a large, grassy hill. A small gurgling stream runs to the east of here. A grassy animal trail leads north from here. There is a large, cleared area along the bank of the stream with a small tree overlooking the waters. [ obvious exits: N S W ]
* HP:Critical MV:Winded > Trail Next to a Stream The trail passes next to a small gurgling stream to the east. Grass sorrounds you on both sides, and the stream can be just heard over the wind. Rigid mud makes up the stream bank on this side. A hill lies to the west, blocking any view in that direction. [ obvious exits: N S ] A rat scurries around trying to get out of sight.
* HP:Critical MV:Winded > A Small Glade The grass grows up around small muddy puddles located out of the actual stream in a long stretch of squishy mud. Animal tracks are easily spotted in the mud as the mud doesn't move back to where it was, it stays rigid. A stream passes along to the east, and a hill lies to the west. [ obvious exits: N S ] A thick brown sack has been discarded here. A mirrored lantern has been left here. You notice a thick brown sack is hidden here. A cackling hyena circles its prey. A cackling hyena circles its prey. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you.
* HP:Critical MV:Winded > n n Trail in the Tall Grass Both sides of animal trail through is grass, and hill. A little to the east, a stream can be heard in between gusts of wind. A grassy hill rises up off to the west, through the grass, the Mountains of Mist are visible a few miles over to the east. [ obvious exits: N S ]
* HP:Critical MV:Winded > Bend in the Trail The animal trail takes a sharp turn to the west and south. Tall grasses blown by the strong winds grow on either side of the trail. There is a small traversable area just off the trail to the east. Large plains of grass is all to be seen in the northern direction. [ obvious exits: E S W ]
* HP:Critical MV:Winded > notice w You stop paying increased attention to your surroundings.
w * HP:Critical MV:Winded > w End of an Animal Trail The trail is beaten down from many small plains creatures running along it. This end of the trail is before a grassy knoll to the south. More plains are off to the north, and the trail heads off to the east. A few small saplings poke thier crowns over the grass. [ obvious exits: E W ] A rust-colored bobcat crouches low, ready to pounce.
* HP:Critical MV:Weary > w Before a Grassy Knoll A small grass covered knoll rises up to the south here. The hill is to hard to climb to the rockiness of the ground. Plains can be seen to the north, as far as you can see. The hill wraps around to the west and then south. [ obvious exits: E W ]
* HP:Critical MV:Weary > rh Grassy Knoll This is a small rise in the ground, allowing you to see some of the sorrounding areas. The top is covered in grass and rocks. The grass sways in a wind that blows up clouds of dirt. The dirt sometimes gets in your eyes and makes it harder to see the sourrounding plains. [ obvious exits: E S W ]
* HP:Critical MV:Weary > A Slope of a Small Knoll This side of a small knoll slopes westward, leading to a small apex overlooking the plain. The slope is covered in grass and scattered with large, reddish boulders. To the west can be viewed a large clearing with a tall tree as its centerpiece. [ obvious exits: N E W ]
* HP:Critical MV:Weary > [ride horse] They're not here to be ridden.
* HP:Critical MV:Weary > w A Large Clearing of Grass A large coniferous tree is standing here. The grass circles around it in a large, wavy pattern. A small, muddy pond lies at the base of the tree allowing for grass near the tree to be taller. On to the west, a large clearing of stone is visible. Far off east, the Mountains of Mist can be percieved quite easily. The grass gets much taller a short distance to the east. [ obvious exits: E W ] A black wolf growls loudly, poised to leap.
rh * HP:Critical MV:Weary > [ride horse] They're not here to be ridden.
w * HP:Critical MV:Weary > rh A Trail in the Grass The grass from all direction suddenly ends here. Defunct of all grass, this one spot is one big rock. The grass is to the north, east, and south, but there is not any here. The rock delves into the ground to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby. A wild stallion bucks madly.
* HP:Critical MV:Weary > [ride horse] You start riding him.
* R HP:Critical MV:Weary > s s s On a Trail in the Grass An ocean of amber grass waves silently in the wind along both sides of the faint trail. All you can see for miles around you is the tall waving grass. However, far off to the east the Mountains of Mist are visible through waves of grass. The trail leads north and south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > A Bend in the Trail The trail approaches this point from the north and west in a haphazard bending. The trail bends left and right in quick bends, but leading north and west overall. Several young coniferous trees peek above the grass. The height of the grass around the trees is drowning out the light for the trees. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > e s s A Bend in the Trail The trail approaches this point from the south and west in a random bending. The trail bends left and right in quick bends, but leading south and also west overall. A few single trees grow curved and straight at varying lengths off the path. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you.
s * R HP:Critical MV:Weary > s A Bend in the Trail The trail approaches this point from the north and west in a haphazard bending. The path bends left and right in quick bends, but leads north and west overall. A single tree grows tall and straight along the path. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A juvenile trolloc waits hungrily to be fed. A raven is visible flying high in the sky.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > w Alas, you cannot go that way...
* R HP:Critical MV:Weary > s s A raven starts following you. A Bend in the Trail Visible all to the north is vast yellow grasslands. The odd tree can be seen dotting the land in an almost pantern like way. The trail continues north and south, to the south can be seen more grass, and the trail. The wheather beaten trail is sorrounded by tall grasses on either side. It is easy to see that much small wildlife runs this trail daily. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A rust-colored bobcat crouches low, ready to pounce.
s * R HP:Critical MV:Weary > A Trail in the Grass A long, windy trail leads up north through the tall grasses on all side of you. The trail is visibly beaten by small animals running along it daily, more than likely the majority has been scared off by your approaching. The grass scratches your arms as you move through it, whether on the trail or not. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A juvenile trolloc waits hungrily to be fed. A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lioness is here, eyes gleaming with a blood lust. A large plains lion stalks the grasslands looking for prey.
* R HP:Critical MV:Weary > s Trail in the Tall Grass To the north the trail leads in to more tall grasses waving in the wind making it look like a giant ocean of grass. To the west is a trail leading to the giant Aryth Ocean. To the south the trail is leading to the cliffs that are overlooking the shimmering giant of the west, the Aryth Ocean. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A lithe woman flashes you a smile from the shadows. A raven has arrived from the north.
* R HP:Critical MV:Weary > Trail on the Cliffs There is a trail that leads north to tall grasses that can be seen for miles. The trail that leads to the west goes towards the white sandy beach on the shimmering Aryth Ocean. A trial leading south puts you on a great range of cliffs overlooking the ocean. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. A raven has arrived from the north.
* R HP:Critical MV:Weary > e Cliff Over the Ocean You are standing atop a high cliff overlooking the Aryth Ocean to the west. You can see straight down at this point and can see that the drop is a few hundred spans. A small group of trees surrounds a small clear pond. The cliff continues on south and to the northwest. A large steep hill can be seen far to the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you.
s * R HP:Critical MV:Weary > s Before a Steep Hill A large hill lays just to the east. The hill is not climbable, it is to steep and has many small pebbles that would come loose and cause an avalanch. The grass here usually comes waist high and scratchs at your legs. Several large rocks lay wherever you try to walk. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. A raven has arrived from the west.
* R HP:Critical MV:Weary > Middle of a Large Field You are in middle of a large feild. Visible to the west is a large unclimbable hill. To the west, the soothing sounds of the Aryth Ocean can be heard. The ground here is wrought with rocks and animal dung. Several large rocks are scattered around some making formations. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. A rust-colored bobcat crouches low, ready to pounce. A stealthy cougar gracefully makes its way through the terrain. A raven has arrived from the north.
* R HP:Critical MV:Weary > Lush Grasslands The tall grass scratches at your arms as you walk through it. Several large boulders are scattered out across the plain. Each one of them looks to have not moved in many years, as they are weather-beaten smooth. Far to the west, the Aryth Ocean is visible. To the east, the Mountains of Mist are visible on the horizon. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A rust-colored bobcat crouches low, ready to pounce.
* R HP:Critical MV:Weary > s s Road through Plains The road runs through the Almoth Plains to the north. The road has been trampled by many carts and wagons during the hundreds of years this road has been here. The road continues to the south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A large plains bear smells the air for prey.
* R HP:Critical MV:Weary > Tanchico Road through Plains There is a broken wagon visible to one side of this road. It has probably been attacked by a raging group of bandits. The conclusion is drawn because nothing else would break the whole wagon so totally. The road continues to the north and south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly.
* R HP:Critical MV:Weary > s Bend in the Road Slowly the surrounding plains view converts into a sparsely populated forest-like view. Also the road makes a bend to west and north to avoid the hill that lies in the south. The road runs to then north and west. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you.
w * R HP:Critical MV:Weary > Bend in the Road The road twists to the south and east here. One can see a stand of trees and a rare house dotting here and there as he or she follows the road to the south. In the north the population is more sparse and the trees disappear, replaced by a plains-like view. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you.
where * R HP:Critical MV:Weary > Players in your Zone -------------------- Leiloni - Bend in the Road
s * R HP:Critical MV:Weary > s Tanchico Road The road starts to become battered and even more rocky as one heads towards north. A forest blocks both east and west directions leaving north and south the only options to go to. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass.
w * R HP:Critical MV:Weary > Tanchico Road It looks like one is starting to arrive at a little community of settlers. There are some houses and huts in the west side of this road. The Tanchico Road itself continues to the south and north. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A sad refugee makes a trek for safety.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > s w Junction of the Tanchico and a Village Road The Tanchico Road runs south toward Tanchico and north towards the Almoth Plain. A small village road branches off to the west dotted with small homes. Tall oak trees stand on the hills that rise to the east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > Along the Village Road This little village road runs ahead towards the heart of the tiny village that lies in the west. There is population in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to this spot. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A black dog is here, wagging its tail. A member of the Civil Watch stands guard warily. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
* R HP:Critical MV:Weary > change mood berserk Mood changed to: Berserk
score * R HP:Critical MV:Weary > You have 13(xxx) hit and 35(154) movement points. You are standing.
where * R HP:Critical MV:Weary > eq Players in your Zone -------------------- Leiloni - Along the Village Road
* R HP:Critical MV:Weary > where Your heartbeat calms down more as you feel less panicked. You are using: <used as light> a crystal lightstick <worn on finger> a ring of silver <worn on finger> a ring of silver <worn on head> a strange, insectoid helm <worn around neck> a torc of gleaming steel <worn around neck> a torc of gleaming steel <worn on body> a shining steel breastplate <worn about body> a black, gold-embroidered tabard <slung on back> a backpack <worn on arms> a pair of ebony-steel plate vambraces <worn on hands> a pair of heavy metal gauntlets <worn around wrist> a gator skin bracer <worn around wrist> a gator skin bracer <wielded two-handed> a bronze headed war axe (scratched) <worn about waist> a studded leather belt with a crossed swords buckle <worn on legs> a pair of ebony-steel plate greaves <worn on feet> a pair of thick metal boots
look * R HP:Critical MV:Winded > Players in your Zone -------------------- Leiloni - Along the Village Road
* R HP:Critical MV:Winded > look Along the Village Road This little village road runs ahead towards the heart of the tiny village that lies in the west. There is population in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to this spot. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A black dog is here, wagging its tail. A member of the Civil Watch stands guard warily. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
k seanchan * R HP:Critical MV:Winded > k seanchan Along the Village Road This little village road runs ahead towards the heart of the tiny village that lies in the west. There is population in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to this spot. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A black dog is here, wagging its tail. A member of the Civil Watch stands guard warily. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > stat They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > where
You are subjected to the following effects: - NO QUIT
k seanchan * R HP:Critical MV:Winded > k seanchan Players in your Zone -------------------- Leiloni - Along the Village Road
k seanchan * R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > notice They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > k seanchan You start paying increased attention to your surroundings.
* R HP:Critical MV:Winded > k seanchan k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > score They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > You have 26(xxx) hit and 52(154) movement points.. You are standing.
* R HP:Critical MV:Winded > where Players in your Zone -------------------- Leiloni - Along the Village Road
k seanchan * R HP:Critical MV:Winded > k seanchan k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > change mood brave change mood brave Mood changed to: Brave Wimpy reset to: 122 hit points.
* R HP:Critical MV:Winded > Mood changed to: Brave Wimpy reset to: 122 hit points.
* R HP:Critical MV:Winded > change wimpy 0 k seanchan k seanchan k seanchan You won't flee from any fight now.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > score They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > where They aren't here.
* R HP:Critical MV:Winded > You have 26(xxx) hit and 52(154) movement points. You are standing.
* R HP:Critical MV:Winded > k seanchan k seanchan Players in your Zone -------------------- Leiloni - Along the Village Road
k seanchan * R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > score They aren't here.
* R HP:Critical MV:Winded > dh They aren't here.
* R HP:Critical MV:Winded > You have 26(xxx) hit and 52(154) movement points. You are standing.
* R HP:Critical MV:Winded > [diagnose horse] A gray palfrey is in excellent condition. A gray palfrey is fresh.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here. *Tegen* has arrived from the east, riding a wild stallion.
* R HP:Critical MV:Winded > You try to blast *Tegen*, but she deflects the blow.
* R HP:Critical MV:Winded - Tegen: Beaten > k seanchan A Civil Watch member yells 'Raise the bloody alarm! Tegen is at Along the Village Road!!'
A member of the Civil Watch tickles Tegen's body with his slash. An elite member of the Civil Watch joins a member of the Civil Watch's fight! An elite member of the Civil Watch joins an elite member of the Civil Watch's fight! You do the best you can!
g * R HP:Critical MV:Winded - Tegen: Beaten > You do the best you can!
* R HP:Critical MV:Winded - Tegen: Beaten > You do the best you can!
* R HP:Critical MV:Winded - Tegen: Beaten > You do the best you can!
An elite member of the Civil Watch slashes Tegen's right leg. An elite member of the Civil Watch barely slashes Tegen's right leg. A member of the Civil Watch tries to slash Tegen, but she parries successfully. You try to blast *Tegen*, but she deflects the blow. [bash ]
*change mood wimpy f w Cancelled. Mood changed to: Wimpy
You panic and attempt to flee!gen: Critical >
You dodge a bash from *Tegen* who loses her balance and falls! You wish that your wounds would stop BLEEDING so much!
An elite member of the Civil Watch slashes Tegen's body. An elite member of the Civil Watch barely slashes Tegen's right leg. A member of the Civil Watch tries to slash Tegen, but she dodges the attack. You flee head over heels. Junction of the Tanchico and a Village Road The Tanchico Road runs south toward Tanchico and north towards the Almoth Plain. A small village road branches off to the west dotted with small homes. Tall oak trees stand on the hills that rise to the east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Along the Village Road This little village road runs ahead towards the heart of the tiny village that lies in the west. There is population in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to this spot. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A rat scurries around trying to get out of sight. *Tegen* is here, fighting a member of the Civil Watch, riding a wild stallion. A black dog is here, wagging its tail. A member of the Civil Watch is here, fighting Tegen. An elite member of the Civil Watch is here, fighting Tegen, riding a roan charger. An elite member of the Civil Watch is here, fighting Tegen, riding a roan charger.
* R HP:Critical MV:Winded > change mood brave k seanchan Mood changed to: Brave
* R HP:Critical MV:Winded > You blast *Tegen*'s right leg hard.
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > *Tegen* panics, and attempts to flee!
change mood berserk * R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan Mood changed to: Berserk
k seanchan * R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan You blast *Tegen*'s right arm. *Tegen* strikes a member of the Civil Watch's body. An elite member of the Civil Watch slashes Tegen's left foot. An elite member of the Civil Watch tries to slash Tegen, but she parries successfully. A member of the Civil Watch tries to slash Tegen, but she deflects the blow. You do the best you can!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > You do the best you can!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan You do the best you can!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan k seanchan k seanchan You do the best you can!
k seanchan * R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > You do the best you can!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan You do the best you can! *Tegen* panics, and attempts to flee!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan You do the best you can!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > k seanchan k seanchan You do the best you can!
* R HP:Critical MV:Winded - a member of the Civil Watch: Scratched - Tegen: Critical > You do the best you can! *Tegen* leaves west riding a wild stallion.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > score They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan They aren't here.
* R HP:Critical MV:Winded > k seanchan You have 39(xxx) hit and 50(154) movement points. You are standing.
k seanchan * R HP:Critical MV:Winded > w They aren't here.
k seanchan * R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > g They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > End of the Village Road This is where the village road ends. To the west of this spot some streets are visible leading to the town square. In the north and south small houses are visible with their chimneys from which pillars of smoke rise. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. *Tegen* is standing here, riding a wild stallion. *Tegen* leaves west riding a wild stallion.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > [bash ] Bash who?
* R HP:Critical MV:Winded > e k seanchan Along the Village Road This little village road runs ahead towards the heart of the tiny village that lies in the west. There is population in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to this spot. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A rat scurries around trying to get out of sight. A black dog is here, wagging its tail. A member of the Civil Watch stands guard warily. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
* R HP:Critical MV:Weary > k seanchan k seanchan They aren't here.
k seanchan * R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > score They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > k seanchan You have 39(xxx) hit and 46(154) movement points. You are standing.
k seanchan * R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > w They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > g End of the Village Road This is where the village road ends. To the west of this spot some streets are visible leading to the town square. In the north and south small houses are visible with their chimneys from which pillars of smoke rise. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > [bash ] Bash who?
* R HP:Critical MV:Weary > e k seanchan Along the Village Road This little village road runs ahead towards the heart of the tiny village that lies in the west. There is population in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to this spot. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A rat scurries around trying to get out of sight. A black dog is here, wagging its tail. A member of the Civil Watch stands guard warily. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger. An Elite Civil Watch guard eyes the crowd warily, riding a roan charger.
k seanchan * R HP:Critical MV:Weary > k seanchan k seanchan They aren't here.
* R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > k seanchan They aren't here.
k seanchan * R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > change mood brave They aren't here.
change mood brave * R HP:Critical MV:Weary > change mood brave Mood changed to: Brave Wimpy reset to: 122 hit points.
* R HP:Critical MV:Weary > Mood changed to: Brave Wimpy reset to: 122 hit points.
* R HP:Critical MV:Weary > Mood changed to: Brave Wimpy reset to: 122 hit points.
* R HP:Critical MV:Weary > change wimpy 0 You won't flee from any fight now.
k seanchan * R HP:Critical MV:Weary > k seanchan They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > k seanchan k seanchan k seanchan k seanchan k seanchan k seanchan k seanchan They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > w w End of the Village Road This is where the village road ends. To the west of this spot some streets are visible leading to the town square. In the north and south small houses are visible with their chimneys from which pillars of smoke rise. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you.
k seanchan * R HP:Critical MV:Weary > Town Square The center of this town is the town square. It is probably the only place in the whole town which is paved. A stony well stands in the center of this square. As people come get water from here, they spread rumors and news at the same time. There are some houses around the square. In the south the only inn of the town can be seen. In the west is a grocer. [ obvious exits: E S W ] A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. *Tegen* is standing here, riding a wild stallion. A chicken wanders around here, pecking at the ground. A chicken wanders around here, pecking at the ground. A poor, solemn villager walks by. A draft horse is here. A little girl plays here.
* R HP:Critical MV:Weary > g You try to blast *Tegen*, but she parries successfully.
[bash ] ary - Tegen: Critical >
= Your bash at *Tegen* sends her sprawling!
* R HP:Critical MV:Weary - Tegen: Critical > change mood berserk Mood changed to: Berserk
* R HP:Critical MV:Weary - Tegen: Critical > You blast *Tegen*'s left arm very hard. You blast *Tegen*'s right arm very hard. *Tegen* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Tegen*'s death cry.
* R HP:Critical MV:Weary > wave You wave.
* R HP:Critical MV:Weary > change mood wimpy change mood wimpy Mood changed to: Wimpy Wimpy reset to: 204 hit points.
change mood wimpy * R HP:Critical MV:Weary > Mood changed to: Wimpy Wimpy reset to: 204 hit points.
* R HP:Critical MV:Weary > Mood changed to: Wimpy Wimpy reset to: 204 hit points.
* R HP:Critical MV:Weary > get all corpse You get a pair of animal-fur boots from the corpse of Tegen. You get a set of riveted chainmail leggings from the corpse of Tegen. You get a water skin from the corpse of Tegen. You get a belt with a buckle of cuendillar from the corpse of Tegen. You get a dark blue tasseled spear from the corpse of Tegen. You get a jeweled wristcuff from the corpse of Tegen. You get a ridged steel bracer from the corpse of Tegen. You get a sturdy pair of full leather gauntlets from the corpse of Tegen. You get a pair of ebony-steel plate vambraces from the corpse of Tegen. You get a backpack from the corpse of Tegen. You get a fine black coat of silk from the corpse of Tegen. You get a tunic of finely-crafted chain from the corpse of Tegen. You get a shimmering chain of gold from the corpse of Tegen. You get a shimmering pendant of obsidian from the corpse of Tegen. You get a rimmed round helmet from the corpse of Tegen. You get a gold ring delicately carved with ivy from the corpse of Tegen. You get a gold ring delicately carved with ivy from the corpse of Tegen. You get an oilstone from the corpse of Tegen. You get a crystal lightstick from the corpse of Tegen.
And then she logged on her alt and I killed her to.
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