So im not sure if he had lag or what or why he wasn't fleeing he could've easily gotten a flee off since I screwed up my aliases.
Amused I got charge off in that zone anyway
* R HP:Wounded SP:Strong MV:Strong > The Plains
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Behemoth* is resting here.
[track trolloc] ong MV:Strong >
=na damn this zone
+
Some clear fairly recent tracks of Hugh leaving west.
* R HP:Wounded SP:Strong MV:Strong > c
You narrate 'damn this zone'
[charge h.dark] ong MV:Strong >
You struggle to line up your charge...
Chaaaaarrrge!! *Behemoth* bleeds profusely as you skewer him with a dark blue tasseled spear!
* R HP:Wounded SP:Strong MV:Strong - Behemoth: Critical > cmb
emb
*Behemoth* tries to pound you, but you deflect the blow.
a
* R HP:Wounded SP:Strong MV:Strong - Behemoth: Critical > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 76 hit points.
* R HP:Wounded SP:Strong MV:Strong - Behemoth: Critical > You feel the flows of saidar coursing through your body.
[channel 'earthquake']ng MV:Strong - Behemoth: Critical >
You begin to weave the appropriate flows...
*
*Behemoth* tries to pound you, but you deflect the blow.
+
Ok.
The earth trembles and shivers beneath your feet..!
*Behemoth* vibrates and is knocked about.
*Behemoth* vibrates and is knocked about.
*Behemoth* is stunned, but will probably regain consciousness...
* R HP:Wounded SP:Strong MV:Strong - Behemoth: Critical > a
[channel 'earthquake']
You begin to weave the appropriate flows...
+
Ok.
The earth trembles and shivers beneath your feet..!
*Behemoth* vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
The vibrations are so incredible, *Behemoth* is shaken into little pieces.<--- I like this one

*Behemoth* is dead! R.I.P.
Your blood freezes as you hear *Behemoth*'s death cry.
* R HP:Wounded SP:Strong MV:Strong >
Carn chats 'which zone melayna?'
* R HP:Wounded SP:Strong MV:Strong > na rip behemoth
rem spear
You narrate 'rip behemoth'
Later this
* R HP:Battered SP:Bursting MV:Strong > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kotte* is resting here.
*Rancour* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[charge h.dark] rsting MV:Strong >
You line up your charge...
*
*Rancour* tries to blast you, but you deflect the blow.
*Kotte* stops resting, and clambers on his feet.
Chaaaaarrrge!! *Kotte* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Edited out me waiting 4 seconds waiting for our three to arrive*
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Pelawsan the Sun Corporal is here, fighting Kotte, riding a gray palfrey.
Nettle of Tarabon is here, fighting Rancour, riding a gray palfrey.
Hackett the Cavalryman is here, fighting Hugh, riding a warhorse.
*Rancour* is here, fighting Nettle.
*Hugh* is here, fighting Hackett.
*Kotte* is here, fighting Pelawsan.
A shivering tree is here, fighting Hackett.
ci kotte
* R HP:Battered SP:Bursting MV:Fresh > Alas, you cannot go that way...
* R HP:Battered SP:Bursting MV:Fresh > [k dark]
You strike *Kotte*'s right leg.
* R HP:Battered SP:Bursting MV:Fresh - Pelawsan: Hurt - Kotte: Wounded ><--- Meh!