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 Post subject: 2011: Tar Valon and the White Tower
PostPosted: February 20th, 2011, 3:13 pm 
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Joined: December 10th, 2001, 5:05 pm
Posts: 4323
Over the next month there will be significant changes made to Tar Valon and the White Tower. Many of these changes will take place internally for the clans there, and will not be released via general boards. However, there are about to be major shifts in the maps and zones for these areas.

These changes will be made in multiple releases over time in an orderly fashion, and there will be several inconveniences while the Ogiers are doing their work. When we say we're finished with the area we will then look for feedback, suggestions, etc. but not before. Please do not come to us with prays, tells, posts, etc. with your input.

For the most part, the most vital thing we can tell you is this: Do not rely on your port codes, gate codes, fade codes, etc. in the current area. As things are changed, updated, and added you will find your range expanding and contracting as well. Pretty much, if you rely upon something other than a horse and your own two feet to get you to Tar Valon or the zones around it in a 2-zone radius in any direction, you're going to have spots of trouble. We will not reimburse you or rescue you if you find yourself mis-porting into a DT or into rooms under construction with huge aggro mob loads.

Vivienne


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