well as the current timeline of wotmud is between book 2-5, i doubt much will change
only prob with making "bloodknives" an SS remort, is that it will encourage more fleebie stabbers, which honestly this game needs less of, its the least fun setup to pk against 9/10 times, however if we could give thems something to make them powerful, maybe they wouldnt be so fleebie..
just a few ideas to throw out there that could be fun to play with:
perhaps night vision? as they work best at nighttime? make them similar to an SS WB
maybe they get like automatic hide in each room, no mvs lost for hiding, but they lose 5ish hps per tic, (regen would give them 15ish, so basically they get lowered regen). that would make them super effective in stabwars though, as they wouldnt have to put in the command to hide.
how bout mobs dont aggroe them, letting them walk around cities for assasinations more easily, (mobs would still assist against them of course)
heck i think something simple, like automatic 99% hide (or maybe sneak, or even sblades) without costing pracs would be a pretty sweet bonus (withough being too OP) for a remort
hehe if you loot their ring, u get poisoned and lose hps per command
like a DS cloak
increased dmg vs channies? as they are mostly vs marath-damane, or maybe their clan issued items lowers dmg of weaves directed towards them? (who knows what else that ring ter'angreal can do)