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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 11th, 2009, 8:21 pm 
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Joined: September 5th, 2001, 11:02 pm
Posts: 220
* S HP:Scratched DP:Strong MV:Tiring > e
hide
back human
The Cityguard Stables
The stables house the horses that are reserved for the guards of the city.
The clean stalls and lack of remaining refuse indicates the meticulous
nature of the stable hands. Horses of every size and breed are boarded
here, taken good care of until their masters are in need of them. The sigil
of the guard stands out above the entrance of the rock barn.
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a human leaving west.
A small purse is here. [5]
A plain brown belt has been dropped here.
An iron lantern hangs from the wall above the gate.
*Tamrutamallinen* is standing here, riding a warhorse.
A man walks among the horses here feeding them and rubbing them down.
A man stands here ready to make you a deal on a horse.

* S HP:Scratched DP:Strong MV:Tiring > You can't find anything to conceal yourself with.

You silently approach your victim... >


*Tamrutamallinen* makes a strange sound as you place a dagger of green jade in her back!
*Tamrutamallinen* panics, and attempts to flee!

* S HP:Scratched DP:Strong MV:Tiring - Tamrutamallinen: Critical >
*Tamrutamallinen* tries to strike you, but you deflect the blow.
A Cairhien horse trader joins Tamrutamallinen's fight!
A Cairhien horse trader bellows 'Darkfriend Foil is attacking me!! Guards!'
*Tamrutamallinen* leaves west riding a warhorse.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 12th, 2009, 6:14 am 
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Joined: April 30th, 2007, 5:24 am
Posts: 464
Bkak's PoV

Pressing Through the Branches
Branches block the way through the forest here, forcing one to twist and
turn to make any headway. Among the crunching of branches you can hear
the occasional growl of some kind of large animal, or perhaps just the
wind through the trees.
[ obvious exits: E S W ]
*Selane* is standing here, riding an Illianer steed.
A long-eared rabbit is here, looking quite sick.
*Dorien* is standing here, riding a gray palfrey.
A small bird is singing beautifully here.

* S HP:Hurt MV:Winded>
Alas, you cannot go that way...

* S HP:Hurt MV:Winded>
look
look
Pressing Through the Branches
Branches block the way through the forest here, forcing one to twist and
turn to make any headway. Among the crunching of branches you can hear
the occasional growl of some kind of large animal, or perhaps just the
wind through the trees.
[ obvious exits: E S W ]
*Selane* is standing here, riding an Illianer steed.
A long-eared rabbit is here, looking quite sick.
*Dorien* is standing here, riding a gray palfrey.
A small bird is singing beautifully here.

* S HP:Hurt MV:Winded>
h
*Selane* leaves east riding an Illianer steed. <------ snicker
Pressing Through the Branches
Branches block the way through the forest here, forcing one to twist and
turn to make any headway. Among the crunching of branches you can hear
the occasional growl of some kind of large animal, or perhaps just the
wind through the trees.
[ obvious exits: E S W ]
A long-eared rabbit is here, looking quite sick.
*Dorien* is standing here, riding a gray palfrey.
A small bird is singing beautifully here.

bh
* S HP:Hurt MV:Winded>
[hide ]
You attempt to hide yourself.

[backstab h.human] >

You silently approach your victim...

*
Spyder narrates 'bkak ???'


*Dorien* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Dorien* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dorien*'s death cry.

* S HP:Hurt MV:Winded>
take all corpse
scalp corpse
You get an iron key from the corpse of Dorien.
You get a half-moon scimitar with a hilt of twisted iron from the corpse of Dorien.
You get a black pair of silver-tooled boots from the corpse of Dorien.
You get a pair of earthen colored breeches from the corpse of Dorien.
You get a belt with a buckle of cuendillar from the corpse of Dorien.
You get a bloodstone kris from the corpse of Dorien.
You get a silver etched shield from the corpse of Dorien.
You get a jeweled wristcuff from the corpse of Dorien.
You get a jeweled wristcuff from the corpse of Dorien.
You get a pair of slim riding gloves from the corpse of Dorien.
You get a set of cloth sleeves from the corpse of Dorien.
You get a backpack from the corpse of Dorien.
You get a black cape with an ivory clasp from the corpse of Dorien.
You get a bearskin tunic from the corpse of Dorien.
You get an ivory torc ridged with bloodstone from the corpse of Dorien.
You get an ivory torc ridged with bloodstone from the corpse of Dorien.
You get a camouflaged hood from the corpse of Dorien.
You get a gold ring from the corpse of Dorien.
You get a gold ring from the corpse of Dorien.
You get a crystal lightstick from the corpse of Dorien.

* S HP:Hurt MV:Winded>
You lean over and sever the bloody head from the corpse of Dorien.

* S HP:Hurt MV:Winded>
nar dorien rip
You narrate 'dorien rip'


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 12th, 2009, 6:48 am 
Offline

Joined: November 29th, 2000, 5:14 am
Posts: 417
Yeah, my fault :( While playing with an old trolloc rogue of mine, I somehow overwrote Dorien's aliases with an old set - which is bad because my k h.$target didn't have the h. I saw you there.. thought you had rsneaked out with (what I thought was) k h.dark not hitting.

But anyway, nice stab. Surprised it was the first time.

* R N HP:Healthy MV:Tiring > Pressing Through the Branches
Branches block the way through the forest here, forcing one to twist and
turn to make any headway. Among the crunching of branches you can hear
the occasional growl of some kind of large animal, or perhaps just the
wind through the trees.
[ obvious exits: E S W ]
*Bkak* is standing here.
A long-eared rabbit is here, looking quite sick.
A gray palfrey prances skittishly nearby, being ridden by you.
A small bird is singing beautifully here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > Pressing Through the Branches
Branches block the way through the forest here, forcing one to twist and
turn to make any headway. Among the crunching of branches you can hear
the occasional growl of some kind of large animal, or perhaps just the
wind through the trees.
[ obvious exits: E S W ]
A long-eared rabbit is here, looking quite sick.
A gray palfrey prances skittishly nearby, being ridden by you.
A small bird is singing beautifully here.
* R N HP:Healthy MV:Tiring > They aren't here.
* R N HP:Healthy MV:Tiring > They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 13th, 2009, 8:02 am 
Offline

Joined: April 30th, 2007, 5:24 am
Posts: 464
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Room Found, Teleporting
8
88
[change mood brave]
Mood changed to: Brave

kill dark
kill dark
* R HP:Hurt MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Hurt MV:Full > You try to slash *Bellnog*, but he deflects the blow.

stat
* R HP:Hurt MV:Full - Bellnog: Scratched > Kuim narrates '3n orch ent'
You do the best you can!

* R HP:Hurt MV:Full - Bellnog: Scratched > kill dark
*Bellnog* tries to pierce you, but you deflect the blow.
You are a 107 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.0 lbs and wearing 49.9 lbs, very light.
Your base abilities are: Str:18 Int:13 Wil:15 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 88, Parrying bonus: 130, Defense: 218.
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Iria has arrived from the south, riding a Domani razor.

2
* R HP:Hurt MV:Full - Bellnog: Scratched > You do the best you can!

*Bellnog* tries to pierce you, but you parry successfully.
You try to slash *Bellnog*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
[bash ]
Iria tries to pierce *Bellnog*, but he dodges the attack.
Achillies has arrived from the south, riding a gray palfrey.


Ecthus has arrived from the south, riding a wild stallion.
*Kain* has arrived from the west.

-
*Kain* leaves south.

*
*Bellnog* panics, and attempts to flee!

*
*Bellnog* leaves south.
Achillies leaves south riding a gray palfrey.


Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Landor.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 13th, 2009, 2:35 pm 
Offline

Joined: March 24th, 2006, 10:00 pm
Posts: 680
Probably the best time stab i've seen in awhile.....


* HP:Healthy SP:Strong MV:Strong > The End of the Trail
[ obvious exits: N E S U ]
The corpse of a plains rogue is lying here.
A shortsword is lying here on the ground.
The corpse of a female rogue is lying here.
*Drayven* is here, fighting Sarai mending a weapon.
Sarai the Journey Accepted is here, fighting Drayven, riding a gray palfrey.
Lord Pathfynder the Wrath of Mother Nature is here, fighting Drayven mending a weapon, riding a gray palfrey.

* HP:Healthy SP:Strong MV:Strong > u

*Drayven* avoids being bashed by Pathfynder who loses his balance and falls!

* HP:Healthy SP:Strong MV:Strong > Naen narrates 'tracks not into bark'
On Top of the Hill
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Drayven* has arrived from below.

* HP:Healthy SP:Strong MV:Strong > rh
z
[ride horse]
You start riding him.

* R HP:Healthy SP:Strong MV:Strong > [kill dark]
You strike *Drayven*'s left arm.

* R HP:Healthy SP:Strong MV:Strong - Drayven: Battered > SAIDAR EMBRACED
embrace
fs
You feel the flows of saidar coursing through your body.

[channel 'flame strike'] MV:Strong - Drayven: Battered >
You begin to weave the appropriate flows...
*Drayven* panics, and attempts to flee!

-
Pathfynder has arrived from below, riding a gray palfrey.

=
Pathfynder crushes *Drayven*'s body.

+
Pathfynder crushes *Drayven*'s head.
Sarai has arrived from below, riding a gray palfrey.

*
Sarai barely pounds *Drayven*'s body.
Melayna narrates 'we all good ?'

*
You sense Sarai is channeling saidar.


Ok.
Streaks of fire flow from your hands, burning *Drayven*.
Bartael narrates 'shey ef'
*Drayven* leaves down.
Suddenly *Whelk* places a pair of moonstone hilted dirks in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.

Got in with 27hps... nice stab whelk


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 13th, 2009, 3:43 pm 
Offline

Joined: August 13th, 2003, 4:41 am
Posts: 102
My view of Gulwinid's death.

You flee head over heels.
The Blight
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
Achillies the Heart Guard is standing here, riding a gray palfrey.
Iria Amar the Tower Accepted is here, fighting Bellnog, riding a Domani razor.
*Bellnog* is here, fighting Gulwinid.
Lord Gulwinid the Lieutenant is here, fighting Bellnog, riding a warhorse.
*Kain* has arrived from the west.

* R HP:Scratched MV:Full >
*Kain* leaves south.

* R HP:Scratched MV:Full > x
x
*Bellnog* panics, and attempts to flee!


* R HP:Scratched MV:Full > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Full > x

*Bellnog* leaves south.
Achillies leaves south riding a gray palfrey.

* R HP:Scratched MV:Full > x*Whelk* places a pair of moonstone hilted dirks in t
he back of Gulwinid, resulting in some strange noises and blood!
Gulwinid is dead! R.I.P.
Your blood freezes as you hear Gulwinid's death cry.
[k dark]
You try to hack *Whelk*, but he deflects the blow.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 13th, 2009, 4:00 pm 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
a row row row your boat.......

* S HP:Healthy DP:Full MV:Full > You attempt to hide yourself.

* S HP:Healthy DP:Full MV:Full > Backstab who?

* S HP:Healthy DP:Full MV:Full > look
At the Shore of the Erinin
A sandy bank gradually disappears to the east beneath the murky waters of the
Erinin River. Tracks of wildlife intermix so heavily it becomes hard to
distinguish what all has passed through. Water reeds flank this small patch of
sandy shore, extending out several feet before the current becomes to strong.
To the west a path disappears into the forest, while to the east the river
flows on its journey through Haddon Mirk.
[ obvious exits: E W ]
There are some tracks of a human leaving east. <-------- HRRRRRRMMMM Tricky fella
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A one person canoe rests on the ground. [2]
A gray palfrey prances skittishly nearby.
An Illianer steed stands here proudly, its black mane glistening.

* S HP:Healthy DP:Full MV:Full >
Sibat narrates 'when iget my chars back'
Drayven narrates 'ffs'

* S HP:Healthy DP:Full MV:Full > get canoe
You get a small canoe.

* S HP:Healthy DP:Full MV:Full > stat
You are a 678 year old male myrddraal.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 26.3 lbs and wearing 48.8 lbs, light.
Your base abilities are: Str:19 Int:19 Wil:19 Dex:19 Con:18.
Offensive bonus: 155, Dodging bonus: 88, Parrying bonus: 123
Your mood is: Wimpy. You will flee below: 189 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

* S HP:Healthy DP:Full MV:Full > e
hide
back human
Crossing The Erinin River
The forest canopy opens up and with it the river widens momentarily. An odd
mixture of animal sounds from the west and screeching from the east clash in
their struggle for dominance. To the west, a path leads through the forest and
beyond.
[ obvious exits: S W ]

* S HP:Healthy DP:Full MV:Full > You attempt to hide yourself.

* S HP:Healthy DP:Full MV:Full > Backstab who?

* S HP:Healthy DP:Full MV:Full >
Noikkor narrates 'HTF would i do that?'

* S HP:Healthy DP:Full MV:Full > s
hide
back human
Crossing The Erinin River
The river flows southward on its journey towards Tear and the Fingers of the
Dragon. The current is quite strong here as the river narrows slightly before
it curls around a forrested cliff. Trees lining the banks arc their roots out
into the air before submerging them beneath the dark waters.
[ obvious exits: N E ]
*Tren* is standing here.

* S HP:Healthy DP:Full MV:Full > You attempt to hide yourself.

You silently approach your victim...

*
Your heartbeat calms down more as you feel less panicked.


Kombat narrates 'whatd u do drayven...'


*Tren* makes a strange sound as you place a dagger of green jade in his back!
*Tren* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Tren*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 13th, 2009, 4:04 pm 
Offline

Joined: February 28th, 2000, 10:04 am
Posts: 76
lol....last time i played seriously, Foil was still a trolloc....I need to pay more attention :P

* R HP:Wounded MV:Fresh > Along the Tear Road
Cutting deep through the Plains of Maredo, the Tear Road connects Tear and Far
Madding, providing valuable trade for both cities. Far to the south-west,
across the plains, Illian lies, neighbor and enemy to Tear.
[ obvious exits: N S ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
*Foil* is standing here, riding a |1|.shadow stallion
A robin is here flying around.
A fox is here, hunting for rabbits.
A gray palfrey has arrived from the south.

* R HP:Wounded MV:Fresh > n
e
Along the Tear Road
Remnants of a small campfire lie to the side of the road, charred sticks and
ashes lying together in the earth. The Tear Road continues on, bordered by
grasslands and hills, with an animal trail to the east. A trace of leather can
be seen protruding from the road's surface, left by a wagon long ago.
[ obvious exits: N E S ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A giant bee preys on small animals.
|2|.A gray palfrey prances skittishly nearby.
A robin is visible flying high in the sky.
A dun snake is here, hissing sharply.
A brazen young hare thumps his powerful hind legs nearby.
A gopher pokes his head up, sniffing the air warily.
An antelope blends into the scenery.
A gray palfrey has arrived from the south.

* R HP:Wounded MV:Fresh > An Animal Trail
The trail cuts through the tall grass in a westward direction. To the east, the
trail rises over a gentle slope and disappears over the hills crest. Thorny
bushes dot the landscape, solo entities in a sea of green. The Tear road lies
to the west on its north-south route between Far Madding and Tear.
[ obvious exits: E W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Fresh > e
At the Crest of a Hill
The top of the hill provides an excellent view over the otherwise flat terrain
of the plains. From this vantage point the grass swirls about in an almost
hypnotic motion. The animal trail leads off to the east towards the forest of
Haddon Mirk. To the west the Tear road can be seen carving a path through the
plains of Maredo.
[ obvious exits: E W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Fresh > e
e
An Animal Trail
The animal path continues its east-west direction between Haddon Mirk and the
Tear Road. The animal path seems to be the only suggestion of life in this
otherwise desolate area of the Plains of Maredo. A solitary hill rises to the
west and the encroaching forest to the east rises up like so many soldiers.
[ obvious exits: E W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A timber wolf is here, snarling hungrily.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A gray palfrey has arrived from the west.

s
* R HP:Wounded MV:Fresh > An Animal Trail
The path bends to the south as it veers around a grouping of thorn bushes. Dark
shapes circle far overhead, incessantly floating on the warm air currents
generated from the hot plains. A group of hills rise gently to the north, a
solitary tree standing proudly watching over the plains.
[ obvious exits: S W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Fresh > An Animal Trail
A small stand of trees rises up to the east, a testimant to the spreading or
destruction of Haddon Mirk. Wild flowers line the path, poppies spreading their
red petals to capture sun and rain when the heavens above unleash their fury.
[ obvious exits: N E ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the north.

e
* R HP:Wounded MV:Fresh > e
e
n
A Stand of Trees
The small copse, composed of thorny bushes and strangely twisted trees provides
some shelter during the suns daytime dominance. A small pool of water has
collected near the center, likely the only reason trees survive this deep into
the plains at all.
[ obvious exits: E W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A timber wolf is here, snarling hungrily.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Fresh > At the Border of a Forest
The forest of Haddon Mirk begins here, west of the Erinin River. The scattering
of trees found on the plains grows more concentrated as a forest canopy begins
to form. Grass still penetrates the forest, but further west gradually gives
way under the fallen leaves and pine needles.
[ obvious exits: E W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Full > Through the Forest
The path curves to the north around a large lichen covered rock. The trees grow
closer together to the east and thin out into plains to the west. The animal
path is hard packed from regular use with wild flowers growing on the borders
brought from afar by the animals that pass through on their way into the
forest.
[ obvious exits: N W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
A young leatherleaf begins to thicken with age.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Full > Through the Forest
The forest path curls around a large upthrust rock, oddly out of place in this
otherwise forested plain. Vines snake up nearby trees, slowly sucking the life
from the trees. The wind rushes through the top of the trees bringing soft
crackling sounds from above. Small birds flitter from tree to tree, calling out
warnings as intruders enter their territory.
[ obvious exits: E S ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the south.

* R HP:Wounded MV:Full > e
e
A Small Glade
The path enters a small glade, emerging from the trees to give a brief respite
from the en ompassing forest. The scattered trees and uneven terrain make
travel difficult, but not impossible. The trees around you appear small, but
healthy. If these can grow here, other life must be around also.
[ obvious exits: E W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Full > n
Through the Forest
Pine and beech trees grow thicker to the west and north as the path continues
deeper into Haddon Mirk. Saplings struggle for dominance, attempting to find
life where their ancestors have fallen. Occasional trees lie across the path
uprooted from the elements, or resting from old age. Thick layers of moss and
lichens cover the fallen trees, finding sustenance from the dead.
[ obvious exits: N W ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Full > Through the Forest
Thin beechwood trees gradually give way to cyrpus trees. A thin layer of pine
needles and leaves covers the damp muddy path that leads to the east. The path
winds to the south avoiding a fallen oak tree, the only of its kind in the
area. Sounds of rushing water can be heard coming from the east, a welcome
change to the incessant animal noises.
[ obvious exits: E S ]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A cute brown deer eyes you nervously.
A short man stands here, nervously eyeing everything in sight.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A gray palfrey has arrived from the south.

e
* R HP:Wounded MV:Full > e
At the Shore of the Erinin
A sandy bank gradually disappears to the east beneath the murky waters of the
Erinin River. Tracks of wildlife intermix so heavily it becomes hard to
distinguish what all has passed through. Water reeds flank this small patch of
sandy shore, extending out several feet before the current becomes to strong.
To the west a path disappears into the forest, while to the east the river
flows on its journey through Haddon Mirk.
[ obvious exits: E W ]
A one person canoe rests on the ground. [3]
|1|.An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the west.

* R HP:Wounded MV:Full > You need a boat to go there.

* R HP:Wounded MV:Full > get canoe
You get a small canoe.

* R HP:Wounded MV:Full > dism
You stop riding him.

e
* HP:Wounded MV:Full > s
Crossing The Erinin River
The forest canopy opens up and with it the river widens momentarily. An odd
mixture of animal sounds from the west and screeching from the east clash in
their struggle for dominance. To the west, a path leads through the forest and
beyond.
[ obvious exits: S W ]
Ack, you lost a gray palfrey!

* HP:Wounded MV:Full > Crossing The Erinin River
The river flows southward on its journey towards Tear and the Fingers of the
Dragon. The current is quite strong here as the river narrows slightly before
it curls around a forrested cliff. Trees lining the banks arc their roots out
into the air before submerging them beneath the dark waters.
[ obvious exits: N E ]

* HP:Wounded MV:Full >
Amilyndra narrates 'For those who do not yet know, Blodfest was last seen southeast of Far Madding.'

* HP:Wounded MV:Full > nar foil near tear
You narrate 'foil near tear'

* HP:Wounded MV:Full > q

Amilyndra chats 'afk!'

* HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Tren - Crossing The Erinin River

* HP:Wounded MV:Full > sc
You have 261(387) hit and 137(145) movement points.
You have scored 48628569 experience points and 457 quest points.
You need 4871431 exp to level and 543 qp to rank.
You have amassed 48 Turn points to date.
You have played 77 days and 2 hours (real time).
This ranks you as Tren the Captain [Lion Warden 6] (Level 39).
You are standing.

* HP:Wounded MV:Full >
Teor narrates 'where at?'

* HP:Wounded MV:Full > nar n of tear on road...near n entrance to mirk
You narrate 'n of tear on road...near n entrance to mirk'

q
* HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Tren - Crossing The Erinin River

* HP:Wounded MV:Full > TICK IN 5 SECONDS.

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Farwil the Hound of War is standing here.
A kind-faced figure stands here.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 13th, 2009, 6:16 pm 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
* S HP:Scratched DP:Strong MV:Winded > hide
back female
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a dreadlord leaving north.
There are some bloody traces of a dreadlord leaving north.
There are some bloody traces of a dreadlord leaving south.
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a dreadlord leaving north.
*Lisette* is standing here, riding a warhorse.
*Paulson* is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
*Paulson* tries to slash you, but you deflect the blow.
*Lisette* tickles your body with her strike.

* S HP:Scratched DP:Strong MV:Winded - Paulson: Wounded > No way! You're fighting for your life!

flee
* S HP:Scratched DP:Strong MV:Winded - Paulson: Wounded > No way! You're fighting for your life!
*Lisette* says 'lovely' <---HRM I didn't think so!!!!

You try to pierce *Paulson*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Scratched DP:Strong MV:Winded > e
hide
back female
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a dreadlord leaving north.
There are some bloody traces of a dreadlord leaving north.
There are some bloody traces of a dreadlord leaving south.
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a dreadlord leaving north.
*Lisette* is standing here, riding a warhorse.
*Paulson* is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* S HP:Scratched DP:Strong MV:Winded > You attempt to hide yourself.
Noikkor has arrived from the north.

You silently approach your victim... >
*Paulson* tries to slash Noikkor, but he parries successfully.


Noikkor tries to slash *Paulson*, but he deflects the blow.
A soldier joins Paulson's fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Paulson* tries to slash Noikkor, but he parries successfully.

=
A soldier bellows 'Argh! The foul beast Noikkor has been spotted!'

-
Noikkor panics, and attempts to flee!

=
Lord Kajin barely pounds Noikkor's right leg.
A member of the Lancer cavalry barely slashes Noikkor's left leg.
A member of the Lancer cavalry slashes Noikkor's right arm.
A member of the Lancer cavalry slashes Noikkor's head.
A member of the Lancer cavalry tickles Noikkor's body with his slash.
A soldier tries to scythe Noikkor, but he deflects the blow.
Noikkor leaves south.


*Lisette* makes a strange sound as you place a dagger of green jade in her back!
*Lisette* is dead! R.I.P. <---- Now I AGREE!
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 14th, 2009, 12:45 am 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
A Hidden Cave
This well hidden part of the cave is littered with old documents, and small
tubes that used to carry messages. A large table rests in the middle of the
room, and the chairs that would be around it are scattered as though there
was a recent fight here. A collapsing passage way lies to the west,
creaking loudly as if an unbearable weight is pushing it down.
[ obvious exits: E W ]
A wild stallion bucks madly.
*Perecles* is standing here.
A wild stallion bucks madly.

* S HP:Scratched DP:Strong MV:Strong > You attempt to hide yourself.

You silently approach your victim... >


*Perecles* sits down and rests.
*Perecles* sheathes a sharp, red stone dagger into an ivy bracelet.


*Perecles* makes a strange sound as you place Black Thunder, ancient blade of the keep in his back!
*Perecles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Perecles*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 15th, 2009, 12:37 am 
Offline

Joined: August 4th, 2009, 8:58 pm
Posts: 53
* R HP:Wounded MV:Full > [k human]
You try to pound *Sao*, but he parries successfully.

* R HP:Wounded MV:Full - Sao: Scratched > [bash ]

-=+
*Sao* panics, and attempts to flee!

**
*Sao* leaves west riding a bloodstock stallion.

+=- -=
They're not here anymore!

* R HP:Wounded MV:Full >
*Sao* has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded MV:Full > 4

A conscript tries to strike Sao, but he parries successfully.

* R HP:Wounded MV:Full > 4
b
[k human]
You try to pound *Sao*, but he parries successfully.

* R HP:Wounded MV:Full - a conscript: Scratched - Sao: Scratched > [k human]
You do the best you can!

* R HP:Wounded MV:Full - a conscript: Scratched - Sao: Scratched > [bash ]
*Sao* panics, and attempts to flee!

-=+
*Sao* tries to strike a conscript, but he parries successfully.
A conscript tickles Sao's right hand with his strike.
*Sao* leaves west riding a bloodstock stallion.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 15th, 2009, 1:27 am 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
Outside the Palisade Gateway
Northward, a timber wall with sharpened poles extends around the city of
Tear. A gateway is set underneath, through which traffic passes in and out
of the city. Running next to the road towards the south, the Erinin River
leads to the Aryth Ocean via the Fingers of the Dragon. Over to the east,
beyond the olive plantations lie Godan, Mayene, and the Drowned Lands.
[ obvious exits: N ]
There are some tracks of a myrddraal leaving north.
*Tarak* is standing here, riding a bloodstock stallion.

* S HP:Hurt DP:Bursting MV:Weary > You attempt to hide yourself.

You silently approach your victim...

-
You dodge a bash from *Tarak* who loses his balance and falls!


*Tarak* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Tarak*'s death cry.

BLACK THUNDER STRIKES AGAIN!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 15th, 2009, 6:09 pm 
Offline

Joined: May 11th, 2004, 3:11 am
Posts: 2588
310 hp stab:

* R HP:Healthy MV:Tiring > w
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Tiring > d
Your mount is too exhausted.

* R HP:Healthy MV:Tiring > look
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
*Myzec* is standing here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Tiring > g
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > g
g
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > [k dark]
They aren't here.

* R HP:Healthy MV:Tiring > no

Suddenly *Myzec* places a dagger of green jade in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.

* R HP:Critical MV:Tiring - Myzec: Critical > g


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 16th, 2009, 3:10 am 
Offline

Joined: March 22nd, 2002, 11:16 pm
Posts: 186
A Curve in the Road
[ obvious exits: N E S ]

* S HP:Wounded MV:Tiring > You attempt to hide yourself.

* S HP:Wounded MV:Tiring > Backstab who?

south
* S HP:Wounded MV:Tiring >
hide
backstab seanchan
On the Wooden Bridge
[ obvious exits: N E S U ]
*Sviridov* is standing here.
*Hierax* is standing here, riding a wild stallion.

* S HP:Wounded MV:Tiring > You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-
*Hierax* tries to slash you, but you deflect the blow.

=+**+=- -=+*
*Sviridov* makes a strange sound as you place a dagger of green jade in his back!
*Sviridov* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Hierax: Beaten >
*Hierax* sends you sprawling with a powerful bash!
*Sviridov* leaves up.

* S HP:Wounded MV:Tiring - Hierax: Beaten >
*Hierax* slashes your left arm into bloody fragments!
Tamrutamallinen narrates 'whelk and overkill fighting 1n of malk.lol'

* S HP:Wounded MV:Tiring - Hierax: Beaten >
A large zebra has arrived from above.
A zebra has arrived from above.
A zebra has arrived from above.
A zebra has arrived from above.
Steven narrates 'who he with?'

* S HP:Wounded MV:Tiring - Hierax: Beaten >
You try to pierce *Hierax*, but he deflects the blow.
*Hierax* tries to slash you, but you parry successfully.

* S HP:Wounded MV:Tiring - Hierax: Beaten >
*Sviridov* has arrived from above.

na stabbed one
* S HP:Wounded MV:Tiring - Hierax: Beaten > *Sviridov* tries to pierce you, but you deflect the blow.
You narrate 'stabbed one'

* S HP:Wounded MV:Tiring - Hierax: Beaten >
*Sviridov* tries to pierce you, but you deflect the blow.
You pierce *Hierax*'s body hard.

* S HP:Wounded MV:Tiring - Hierax: Beaten >
You try to pierce *Hierax*, but he parries successfully.

* S HP:Wounded MV:Tiring - Hierax: Beaten >
You dodge a bash from *Hierax* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Hierax: Beaten >
na both now low
A large zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.
*Sviridov* tries to pierce you, but you deflect the blow.
You try to pierce *Hierax*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Steven narrates 'how many is there?'
You narrate 'both now low'

* S HP:Wounded MV:Strong - Hierax: Beaten >
*Sviridov* tries to pierce you, but you deflect the blow.
You try to pierce *Hierax*, but he parries successfully.

* S HP:Wounded MV:Strong - Hierax: Beaten >
na 3s
You narrate '3s'

* S HP:Wounded MV:Strong - Hierax: Beaten >
*Sviridov* tries to pierce you, but you parry successfully.
You try to pierce *Hierax*, but he parries successfully.

* S HP:Wounded MV:Strong - Hierax: Beaten >
Steven has arrived from the north, riding a warhorse.
A warhorse has arrived from the north.

* S HP:Wounded MV:Strong - Hierax: Beaten >
*Hierax* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Hierax: Beaten >
Steven strikes *Hierax*'s left foot.

* S HP:Wounded MV:Strong - Hierax: Beaten >
Steven barely strikes *Hierax*'s right leg.
*Hierax* slashes your right leg extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Sviridov* pierces your body hard.


You flee head over heels.
On the Overgrown Road
[ obvious exits: N E S ]

* S HP:Battered MV:Strong >
north
On the Wooden Bridge
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently.
Steven Dai'Shin the Lord of the Termites. is here, fighting Hierax, riding a warhorse.
*Sviridov* is standing here.
*Hierax* is here, fighting Steven, riding a wild stallion.

* S HP:Battered MV:Strong >
k seanchan
*Hierax* tries to slash Steven, but he deflects the blow.
You try to pierce *Sviridov*, but he deflects the blow.

* S HP:Battered MV:Strong - Sviridov: Critical >
*Hierax* avoids being bashed by Steven who loses his balance and falls!

* S HP:Battered MV:Strong - Sviridov: Critical >
*Sviridov* panics, and attempts to flee!

* S HP:Battered MV:Strong - Sviridov: Critical >
*Sviridov* tries to pierce you, but you deflect the blow.
You try to pierce *Sviridov*, but he deflects the blow.

* S HP:Battered MV:Strong - Sviridov: Critical >
*Sviridov* tries to pierce you, but you deflect the blow.
You try to pierce *Sviridov*, but he deflects the blow.

* S HP:Battered MV:Strong - Sviridov: Critical >
*Hierax* sends Steven sprawling with a powerful bash!
*Sviridov* panics, and attempts to flee!

* S HP:Battered MV:Strong - Sviridov: Critical >
change mood brave

*Sviridov* leaves up.

* S HP:Battered MV:Strong > *Sviridov* is now a member of *Hierax*'s group.
Someone is now a member of *Hierax*'s group.
Mood changed to: Brave
Wimpy reset to: 93 hit points.

change posture offensive
* S HP:Battered MV:Strong > Posture changed to: Offensive

* S HP:Battered MV:Strong >
k seanchan
k seanchan
You barely pierce *Hierax*'s right leg.

* S HP:Battered MV:Strong - Steven: Battered - Hierax: Beaten > You try to pierce *Hierax*, but he deflects the blow.
*Hierax* slashes Steven's body hard.
You do the best you can!

* S HP:Battered MV:Strong - Steven: Beaten - Hierax: Beaten >
*Hierax* panics, and attempts to flee!

* S HP:Battered MV:Strong - Steven: Beaten - Hierax: Beaten >
*Hierax* leaves north riding a wild stallion.

* S HP:Battered MV:Strong >
*Tzao* has arrived from the south, riding a warhorse.

k seanchan
* S HP:Battered MV:Strong >
k seanchan

*Tzao* tries to smite you, but you parry successfully.

at which point Tzao bashed me and i fled to patty , got sv when he followed me in , looted , lagged and died lol

fun fun


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 17th, 2009, 4:54 pm 
Offline

Joined: March 22nd, 2008, 1:54 pm
Posts: 1142
Hress Junior aka Lyte, just a headsup to whoever is crossrace pking when he is on.

Drying Swamp
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Marth* is standing here, riding a prancing palomino mare.
Sera Rhynd is standing here mending a weapon, riding a wild stallion.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
A gray palfrey prances skittishly nearby.

rong MV:Tiring >
*Marth* pierces your right hand.
You panic and attempt to flee!

e

*Marth* swiftly dodges Sera's attempt to hit him.
Traven narrates 'weave marth'


You flee head over heels.
Dried-Up Swamp
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > Drying Swamp
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Marth* is here, fighting Sera, riding a prancing palomino mare.
Sera Rhynd is here, fighting Marth mending a weapon, riding a wild stallion.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
A gray palfrey prances skittishly nearby.

* R HP:Battered SP:Strong MV:Tiring > s
A large zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.
*Marth* tries to pierce Sera, but she parries successfully.
Sera tries to hit *Marth*, but he deflects the blow.
*Marth* panics, and attempts to flee!
Green Savanna
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

emb
* R HP:Battered SP:Strong MV:Tiring > n
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Tiring > c
Drying Swamp
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Marth* is here, fighting Sera, riding a prancing palomino mare.
Sera Rhynd is here, fighting Marth mending a weapon, riding a wild stallion.
A gray palfrey prances skittishly nearby.
Traven has arrived from the north, riding a warhorse.
Traven slashes *Marth*'s body hard.

[channel 'ice' marth]rong MV:Tiring >
You begin to weave the appropriate flows...


*Marth* leaves west riding a prancing palomino mare.

*
Traven leaves west riding a warhorse.
Sera leaves west riding a wild stallion.
You follow Traven.


*
Suddenly someone places something in your back!<-- Lyte
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Traven.
Circle of Light


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 22nd, 2009, 9:17 am 
Offline

Joined: April 30th, 2007, 5:24 am
Posts: 464
Should have known better with a stabber around. :(

* R HP:Beaten MV:Strong > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Guhadin* is standing here.
*Trill* is here, fighting a soldier.
A soldier is here, fighting Trill.
A soldier is here, fighting Trill.

* R HP:Beaten MV:Strong > *Trill* pierces a soldier's right leg hard.
You try to slash *Guhadin*, but he deflects the blow.

[bash ] ng - Guhadin: Battered >


*Trill* pierces a soldier's left leg very hard.
A soldier scythes Trill's body.
A soldier barely scythes Trill's body.

-
You dodge a bash from *Guhadin* who loses his balance and falls!

=
*Trill* panics, and attempts to flee!


You try to slash *Guhadin*, but he parries successfully.
*Trill* pierces a soldier's body.
A soldier tries to scythe Trill, but he deflects the blow.
A soldier tries to scythe Trill, but he parries successfully.
As *Guhadin* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Guhadin: Battered > 2

*Guhadin* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Guhadin: Battered >
*Guhadin* leaves north.

* R HP:Beaten MV:Strong >
Rolein chats 'wb is dumb'

* R HP:Beaten MV:Strong > kill dark
kill dark
*Trill* tries to pierce a soldier, but he deflects the blow.
A soldier tries to scythe Trill, but he deflects the blow.
A soldier scythes Trill's right hand hard.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
*Trill* panics, and attempts to flee!
*Guhadin* has arrived from the north.
[bash ]
Bash who?

* R HP:Battered MV:Strong > *Guhadin* leaves south.
You slash *Trill*'s body into bloody fragments!

* R HP:Battered MV:Strong - a soldier: Scratched - Trill: Battered > kill dark
*Trill* leaves north.
They aren't here.

* R HP:Battered MV:Strong > You try to slash *Bellnog*, but he parries successfully.

f
* R HP:Battered MV:Strong - Bellnog: Healthy >
*Trill* has arrived from the north.

You panic and attempt to flee!llnog: Healthy >


You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > No Connecting Rooms Found

A soldier bellows 'Argh! The foul beast Trill has been spotted!'
A soldier bellows 'Argh! The foul beast Trill has been spotted!'

n
kill dark
* R HP:Battered MV:Strong > kill dark
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Trill* is here, fighting a soldier.
You sense a hidden life form in the area...
A soldier is here, fighting Trill.
A soldier is here, fighting Trill.

* R HP:Battered MV:Strong > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 22nd, 2009, 2:35 pm 
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Joined: October 4th, 2002, 7:26 pm
Posts: 134
Fenrir tries to slash *Farwil*, but he parries successfully.
*Farwil* tries to pierce Fenrir, but he deflects the blow.

L S HP:Healthy DP:Full MV:Winded >
Fenrir panics, and attempts to flee!
Backstab them?!? They are in the throes of battle!

L S HP:Healthy DP:Full MV:Winded >
* S HP:Healthy DP:Full MV:Winded >
*Evangaline* has arrived from the east, riding a wild stallion.

You silently approach your victim...


*Evangaline* tries to pierce Fenrir, but he parries successfully.

-=
+
*

*Farwil* tries to pierce Fenrir, but he parries successfully.
*Farwil* coughs and shivers.
*Evangaline* coughs and shivers.
*Tarinen* has arrived from the east.
*Faye* has arrived from the east, riding a Domani razor.
*Strike* has arrived from the east, riding a bloodstock stallion.

*
*Tarinen* leaves north.
Fenrir swirls about with a gleaming blacksword, slicing across *Evangaline*'s body.
Fenrir leaves east.
*Strike* tries to smite Fenrir, but he parries successfully.
*Faye* leaves north riding a Domani razor.

+
*Farwil* tries to pierce Fenrir, but he parries successfully.

=
-
Magor narrates 'im north'

-
Fenrir panics, and attempts to flee!

+*

*Evangaline* makes a strange sound as you place a dagger woven of darkness in her back!
*Evangaline* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Evangaline*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: October 22nd, 2009, 6:10 pm 
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Joined: June 8th, 2000, 3:59 pm
Posts: 946
Entrance to a Cave
[ obvious exits: S U D ]
A raven is here flying around.
*Rayven* is standing here.

* HP:Battered SP:Full MV:Haggard >
*Rayven* tries to strike you, but you parry successfully.

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > v
v
nar on
A raven caws 'Brigo, Traven, Aerren are at A Large Rocky Clearing'
*Traven* has arrived from above.
[close stalactite]
Ok.
Hress narrates 'i crit'

v
* HP:Battered SP:Full MV:Haggard - Rayven: Battered > '
*Traven* tries to slash you, but you deflect the blow.
[close stalactite]
You swirl about with a gleaming blacksword, slicing across *Traven*'s body.
It's already closed!

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > v
You narrate 'on'

v
* HP:Battered SP:Full MV:Haggard - Rayven: Battered > [close stalactite]
It's already closed!

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > You swirl about with a gleaming blacksword, slicing across *Traven*'s body.
You try to slash *Rayven*, but he deflects the blow.
*Rayven* strikes your left arm.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > [close stalactite]
It's already closed!

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > change posture defensive
[close stalactite]
It's already closed!

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > v
Posture changed to: Defensive

* HP:Battered SP:Full MV:Haggard - Rayven: Battered > [close stalactite]
It's already closed!

v
* HP:Battered SP:Full MV:Haggard - Rayven: Battered > f
[close stalactite]
It's already closed!

You panic and attempt to flee!rd - Rayven: Battered >


Nooro narrates 'travenm too eh?'
*Traven* sends you sprawling with a powerful bash!

nar nods go

*Traven* slashes your left leg.
*Rayven* barely strikes your body.


Rayven assumes an offensive striking posture.

get vial pack
You flee head over heels.
In a Dark Cave
[ obvious exits: N E W ]
Lying on a rock, an enormous scorpion peers at you.
Lying on a rock, an enormous scorpion peers at you.
You narrate 'nods go'

o HP:Battered SP:Full MV:Haggard > You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

o HP:Battered SP:Full MV:Haggard > quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o HP:Battered SP:Full MV:Winded > scna n
]
Arglebargle, glop-glyf!?!

]
o HP:Battered SP:Full MV:Winded > ]
[k human]
They aren't here.

o HP:Battered SP:Full MV:Winded > w
A raven caws 'Traven, Rayven are at Entrance to a Cave'
An enormous scorpion tries to hit you, but you deflect the blow.
An enormous scorpion joins an enormous scorpion's fight!
An enormous scorpion tries to hit you, but you parry successfully.
You slash an enormous scorpion's body into bloody fragments!
An enormous scorpion tries to hit you, but you deflect the blow.
[k human]
They aren't here.

o HP:Battered SP:Full MV:Winded - an enormous scorpion: Scratched > [k human]
They aren't here.

o HP:Battered SP:Full MV:Winded - an enormous scorpion: Scratched > f
No way! You're fighting for your life!

o HP:Battered SP:Full MV:Winded - an enormous scorpion: Scratched > d

Cankle narrates 'mattock or mace best too stat with?'

You panic and attempt to flee!d - an enormous scorpion: Scratched >

d
You flee head over heels.
Deep in a Cave
[ obvious exits: W ]
Alas, you cannot go that way...

o HP:Battered SP:Full MV:Winded > Alas, you cannot go that way...

l w
o HP:Battered SP:Full MV:Winded > An enormous scorpion has arrived from the west.
An enormous scorpion has arrived from the west.

o HP:Battered SP:Full MV:Winded > scan w
o HP:Battered SP:Full MV:Winded > w
In a Dark Cave
[ obvious exits: N E W ]

w
o HP:Battered SP:Full MV:Winded > Ledge Over a Pit
[ obvious exits: E ]
Lying on a rock, an enormous scorpion peers at you.
Lying on a rock, an enormous scorpion peers at you.

o HP:Battered SP:Full MV:Winded >
Nooro narrates 'rdoger criut'

o HP:Battered SP:Full MV:Winded > nar id suggest leave
You narrate 'id suggest leave'

e
o HP:Battered SP:Full MV:Winded > n
An enormous scorpion has arrived from the east.
An enormous scorpion has arrived from the east.
In a Dark Cave
[ obvious exits: N E W ]

o HP:Battered SP:Full MV:Winded > ]
Entrance to a Cave
[ obvious exits: S U D ]
A Dha'vol trolloc is here, fighting Rayven.
*Rodger* is standing here.
*Traven* is here, fighting a Dha'vol trolloc.
A raven is here flying around.
*Rayven* is here, fighting a Dha'vol trolloc.

* HP:Battered SP:Full MV:Winded > [k human]
You try to slash *Rodger*, but he parries successfully.

* HP:Battered SP:Full MV:Winded - Rodger: Critical > v
-
[close stalactite]
Ok.

* HP:Battered SP:Full MV:Winded - Rodger: Critical > v

*Rodger* tries to stab you, but you deflect the blow.
You try to slash *Rodger*, but he parries successfully.
A Dha'vol trolloc tries to crush Rayven, but he parries successfully.
*Rayven* strikes a Dha'vol trolloc's head extremely hard.

* HP:Battered SP:Full MV:Winded - Rodger: Critical > [seize ]
You feel the flows of saidin coursing through your body.
*Rodger* panics, and attempts to flee!

* HP:Battered SP:Full MV:Winded - Rodger: Critical > [close stalactite]
It's already closed!

* HP:Battered SP:Full MV:Winded - Rodger: Critical > nbam
channel 'earthquake'
Arglebargle, glop-glyf!?!

You begin to weave the appropriate flows...ritical >
*Rodger* panics, and attempts to flee!

-
Traven assumes a defensive striking posture.

+
*Traven* panics, and attempts to flee!

*
*Traven* leaves down.
*Rodger* leaves south.


*Vaen* has arrived from below.


A Dha'vol trolloc tries to crush Rayven, but he deflects the blow.
*Rayven* tries to strike a Dha'vol trolloc, but he deflects the blow.
Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black...

o HP:Critical SP:Full MV:Haggard > sco
You have 1(354) hit and 1(135) movement points.
You have scored 102020857 experience points and 1409 quest points.
You need 1479143 exp to level and 1591 qp to rank.
You have amassed 2329 Turn points to date, ranking you Reaver Seventh.
You have played 232 days and 2 hours (real time).
This ranks you as Mangler the Tain Shadar [Dreadlord 5] (Level 49).
You are sitting.


Damnation! Should have noticed the second stabber.


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