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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 6th, 2012, 9:38 am 
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Joined: April 14th, 2011, 4:51 am
Posts: 802
Koy has given me a few scalps from grouped PK. one i lost as i died, though i don't think it was the SS fault.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 6th, 2012, 12:19 pm 
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Joined: February 23rd, 2011, 2:27 am
Posts: 707
lyte is just a bitter lil kid darchei. it wont be long before hes gone for good.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 8th, 2012, 8:25 pm 
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Joined: September 6th, 2011, 1:51 am
Posts: 694
Was setting new targets for Foil. Lo and behold....


Narrow Clearing
[ obvious exits: E W ]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Argonan the Bannerman is standing here, riding a brown stallion.

* R HP:Battered MV:Full > k seanchan
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > k seanchan

Argonan leaves east riding a brown stallion.
You follow Argonan.

Old Road
[ obvious exits: N S ]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Argonan the Bannerman is standing here, riding a brown stallion.
*Zevron* is here, fighting Foil.
*Foil* is here, fighting Zevron.
A long-eared rabbit is here, looking quite sick.
*Foil* leaves south.

* R HP:Battered MV:Full > k seanchan
You try to slash *Zevron*, but he parries successfully.

* R HP:Battered MV:Full - Zevron: Wounded > You do the best you can!

* R HP:Battered MV:Full - Zevron: Wounded >
Argonan strikes *Zevron*'s right leg.
*Zevron* panics, and attempts to flee!

* R HP:Battered MV:Full - Zevron: Wounded >
*Zevron* leaves south.

* R HP:Battered MV:Full > k foul

Argonan leaves south riding a brown stallion.
You follow Argonan.

Old Road
[ obvious exits: N E S ]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Argonan the Bannerman is standing here, riding a brown stallion.
A short man stands here, nervously eyeing everything in sight.

* R HP:Battered MV:Full >
Argonan leaves south riding a brown stallion.
You follow Argonan.

Bend in the Old Road
[ obvious exits: N W ]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Argonan the Bannerman is standing here, riding a brown stallion.
*Zevron* is standing here.
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Zevron bellows 'Ok.....'

* R HP:Battered MV:Full > yell foil is here
You bellow 'foil is here'
Zevron bellows 'Foil is here.'

* R HP:Wounded MV:Full > look
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Argonan the Bannerman is standing here, riding a brown stallion.
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Full >
Argonan bellows 'ok '

* R HP:Wounded MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Argonan.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 8th, 2012, 10:03 pm 
Online

Joined: June 15th, 2011, 6:38 pm
Posts: 546
I saw that. Your blood was EVERYWHERE!!! It's a pretty shade of pink though =3


:twisted:


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 8th, 2012, 10:19 pm 
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Joined: September 6th, 2011, 1:51 am
Posts: 694
Zevron wrote:
I saw that. Your blood was EVERYWHERE!!! It's a pretty shade of pink though =3


:twisted:


Well at least it was pretty. Glad I could make someone's day! Thanks for some good pk in EF, even though I am sure you were all bored as hell.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 9th, 2012, 12:03 am 
Online

Joined: June 15th, 2011, 6:38 pm
Posts: 546
There were times that it was REALLY interesting, however, I'm saying this while I haven't slept in 2 days. If you want an experience, that's an interesting one! As you're spammin' around the text is going absurdly fast and you start to get kinda dizzy....added a new little difficulty modifier.


Nah, it was fun....and now I can't rent normally cause too much phat LOOTZ!! MUAHAHAHAHA!

(Don't worry, I'll return it in short incriments over the next few days! :P)


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 9th, 2012, 7:56 pm 
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Joined: May 14th, 2001, 12:35 am
Posts: 315
Ran into Neveyan in gap. We went back and forth. I clumsied he charged me. We continued to use mobs in LS and me with a fade patty. We kept going back and forth on running our skills, him charging me, stabbing. Ended up finally catching him in gap. I started my timer and let it roll, he started his timer, but I was pretty sure my timer was closer to finishing than his. I was right, but I have a feeling, not by much.

[BACKSTAB H.HUMAN] ull >
You silently approach your victim...

=
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

=s
Cancelled.
Inside the Gap
[ obvious exits: N S ]
North: South: You sense a hidden life form in the area... <--- waited till about his timer finished
The corpse of a rat is lying here.

* S HP:Scratched MV:Full > n <---- re-enter and start my timer
h
bTarwin's Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
*Neveyan* is standing here, riding a bloodstock stallion.
A black wolf growls loudly, poised to leap.

* S HP:Scratched MV:Full > h
[hide ]
You attempt to hide yourself.

[BACKSTAB H.HUMAN] trong >
You silently approach your victim...

=
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest. <--- Right about now I ask myself... did enough of my timer pass... screw it LET IT ROLL!!!


*Neveyan* makes a strange sound as you place the bloody fang of a shadowmauler in his back!
*Neveyan* is dead! R.I.P. <--- WOOT!! and after I clumsied on a batt Theid and a wounded Elana earlier tonight
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Neveyan*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 1:16 am 
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Joined: June 13th, 2011, 10:51 am
Posts: 22
* S HP:Healthy MV:Strong > s
h
backstab h.human
Outside Cairhien
[ obvious exits: N E S ]
A wild stallion bucks madly.
*Asahi* is standing here mending a weapon, riding a warhorse.
An exquisitely delicate woman is here, waiting for something.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > You silently approach your victim...

-=+**+=- -=+*
*Asahi* makes a strange sound as you place a dagger of green jade in his back!
*Asahi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Asahi*'s death cry.

* S HP:Healthy MV:Strong > na rip
You narrate 'rip'

* S HP:Healthy MV:Strong > na asahi
sca
You narrate 'asahi'

* S HP:Healthy MV:Strong > You lean over and cut the bloody scalp from the corpse of Asahi.

* S HP:Healthy MV:Strong > exa corpse<-------------------------------Here's the OUCH part. Was totally unexpected to find.....


It is the corpse of Asahi.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a pair of ornately tooled leather leggings
[2] a water skin
a belt with a buckle of cuendillar
a wicked knife bladed axe
a silver etched shield
a jeweled wristcuff
a wide leather wristband
a pair of dark gloves
a pair of tooled leather sleeves
a backpack
a gown of exquisite design
a tunic of finely-crafted chain (used)
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring delicately carved with ivy
an oilstone
a mirrored lantern


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 1:21 am 
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Joined: November 19th, 2011, 6:34 am
Posts: 1
Yeah, big ouch... damn you notice... damn you

*goes to find some long blades*


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 5:03 am 
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Joined: January 31st, 2009, 4:41 am
Posts: 192
That has to be the worst best set ive ever seen! talk about wasting top end eq....


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 5:44 am 
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Joined: June 27th, 2009, 10:25 pm
Posts: 36
* R HP:Wounded MV:Winded > dm
sss
[dismount ]
You stop riding him.

no
* HP:Wounded MV:Winded > [sneak ]
Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Winded > l
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Winded > A Dirt Road
As you travel this part of the trail, the path branches southward. To the
east, you can see a bend where the road turns north. The road continues
west a short distance before bending out of sight.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A black hawk with white markings scans for prey.
A badger is rummaging about, looking for stuff to eat.
A Hand of the Light Inquisitor is here, searching for Darkfriends.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A swarthy man wearing the rank insignia of Hundredman on his white cloak is here, riding a dust-colored gelding.

* S HP:Wounded MV:Winded > no
w
h
[notice ]
You start paying increased attention to your surroundings.

z
* S HP:Wounded MV:Winded > A Bend in Trail
Here the trail bends to the east and south, and a transformation in the
road occurs. To the east, the road is barren, hard-packed dirt. To the
south the road is overgrown with patches of grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Graeme* is standing here, riding a gray palfrey.

* S HP:Wounded MV:Winded > *Graeme* tries to slash you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Graeme: Beaten > [back h.seanchan]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Graeme: Beaten >
You pierce *Graeme*'s body.
*Graeme* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Winded - Graeme: Beaten > f
You panic and attempt to flee!

n

You flee head over heels.
A Dirt Road
As you travel this part of the trail, the path branches southward. To the
Correcting map position after fleeing.
east, you can see a bend where the road turns north. The road continues
west a short distance before bending out of sight.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A black hawk with white markings scans for prey.
A badger is rummaging about, looking for stuff to eat.
A Hand of the Light Inquisitor is here, searching for Darkfriends.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A swarthy man wearing the rank insignia of Hundredman on his white cloak is here, riding a dust-colored gelding.

w
* S HP:Wounded MV:Winded > h
Alas, you cannot go that way...

* S HP:Wounded MV:Winded > z
A Bend in Trail
Here the trail bends to the east and south, and a transformation in the
road occurs. To the east, the road is barren, hard-packed dirt. To the
south the road is overgrown with patches of grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Graeme* is standing here, riding a gray palfrey.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

[back h.seanchan] ded >
You silently approach your victim...


You dodge a bash from *Graeme* who loses his balance and falls!


*Taku* makes a strange sound as you place a jeweled dagger in his back!
*Taku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Taku*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 6:22 pm 
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Joined: May 14th, 2001, 12:35 am
Posts: 315
Ahahaha Nice. My first thought was, "oh a disengaged bash stab" but you surprised me with the Taku blick. That's one of those where you think to yourself, "well damn.. didn't expect that," or "heh.. lucky for me, not so much for him."


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 11:13 pm 
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Joined: February 9th, 2010, 1:31 pm
Posts: 713
Not necessarily an ouch, more of a 'where the firetruck did this come from' stab :P.


* R HP:Scratched MV:Tiring - Nooro: Beaten > [k dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Nooro: Beaten > [bash ]

-=+*
Neveyan narrates 'nods'

*+=-
Your body is pierced by razor sharp ice spikes sent by *Nooro*!

-=
Your bash at *Nooro* sends him sprawling!

* R HP:Hurt MV:Tiring - Nooro: Beaten > sa
You slash *Nooro*'s head.

* R HP:Hurt MV:Tiring - Nooro: Beaten > y had no clue wtf i am
l
You say 'had no clue wtf i am'

* R HP:Hurt MV:Tiring - Nooro: Beaten > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the east, and the center of the camp
is to the west. A large tent to the north smells of resin and hot metal.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
*Nooro* is sitting here, riding a wild stallion.
*Nooro* is surrounded by a shimmering white aura!
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Hurt MV:Tiring - Nooro: Beaten >
You barely slash *Nooro*'s body.

* R HP:Hurt MV:Tiring - Nooro: Beaten > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt MV:Tiring - Nooro: Beaten > You panic and attempt to flee!


You flee head over heels.
Between the Paths
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Hurt MV:Tiring > n
e
e
The Main Path Through Camp
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Nooro* is standing here, riding a wild stallion.
*Nooro* is surrounded by a shimmering white aura!
*Nooro* panics, and attempts to flee!
*Nooro* leaves east riding a wild stallion.

* R HP:Hurt MV:Tiring > The Main Path Through Camp
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Nooro* is standing here, riding a wild stallion.
*Nooro* is surrounded by a shimmering white aura!
A beastly, boar-headed trolloc growls maliciously.
*Nooro* gives a boarish trolloc an order.

* R HP:Hurt MV:Tiring > The Main Path Through Camp
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A short, shifty trolloc conceals herself in the shadows here.

* R HP:Hurt MV:Tiring > e
The eastfence seems to be closed.

* R HP:Hurt MV:Tiring > s
At the Blacksmith's Forge
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
The master blacksmith's forge is here, blasted by a fierce fire.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A master blacksmith is here, hard at work.

* R HP:Hurt MV:Tiring > n
opeThe Main Path Through Camp
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A short, shifty trolloc conceals herself in the shadows here.

n ea* R HP:Hurt MV:Tiring > stfence
e

Suddenly a shadowy figure places an ivory-hilted stiletto in your back!
Ouch! That Really did HURT!


* R HP:Beaten MV:Tiring - a shadowy figure: Scratched > Ok.

* R HP:Beaten MV:Tiring - a shadowy figure: Scratched > You slash a shadowy figure's body into bloody fragments!
The sneaky trolloc joins a shadowy figure's fight!
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a shadowy figure: Hurt > cmw
A shadowy figure panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

Then I spammed past Nooro somehow and got out of Blod.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 10th, 2012, 11:19 pm 
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Joined: June 21st, 2009, 9:21 pm
Posts: 297
not bad for a stiletto :P


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 12th, 2012, 11:52 pm 
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Joined: October 14th, 2004, 9:36 am
Posts: 420
* S HP:Healthy MV:Tiring - Dunmar: Hurt > back h.human
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Dunmar: Hurt > No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Dunmar: Hurt > s
h
*Dunmar* panics, and attempts to flee!
No way! You're fighting for your life!

back h.human
* S HP:Healthy MV:Tiring - Dunmar: Hurt > [hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Dunmar: Hurt > s
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Dunmar: Hurt > h

*Dunmar* leaves south riding an Illianer steed.

* S HP:Healthy MV:Tiring > back h.human
At the End of the Passage
[ obvious exits: N W ]
*Dunmar* is standing here, riding an Illianer steed.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Dunmar* makes a strange sound as you place a dagger of green jade in his back!
*Dunmar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dunmar*'s death cry.

* S HP:Healthy MV:Winded > n
s


Lancer applicants should stay north ;) or actually, bring more! :)


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 14th, 2012, 9:23 pm 
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Joined: July 6th, 2008, 7:46 pm
Posts: 107
R HP:Battered MV:Full > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a Ko'bal trolloc is lying here.
Maximillian the Crimson Firecrotch of Manetheren is standing here, riding a warhorse.
Ballar al'Madagasiev is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full >
*Khunark* has arrived from the south.

* R HP:Battered MV:Full > j

Maximillian tries to pound *Nognahoj*, but he deflects the blow.

b
* R HP:Battered MV:Full > Maximillian tries to pound *Nognahoj*, but he parries successfully.
[k h.dark]
You try to strike *Nognahoj*, but he parries successfully.

* R HP:Battered MV:Full - Maximillian: Hurt - Nognahoj: Scratched > [bash ]

-=+*
*Nognahoj* panics, and attempts to flee!

*+=
*Nognahoj* leaves east.
Maximillian tries to pound *Khunark*, but he parries successfully.
Ballar leaves east riding a warhorse.

-

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Kurt of Shienar is resting here.
A kind-faced figure stands here.


Good Stab


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 15th, 2012, 7:32 pm 
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Joined: January 18th, 2010, 6:38 pm
Posts: 335
Thinning Woods
[ obvious exits: N E W ]
The dismembered corpse of Maximus is lying here.
A sickly, skinny deer stands here in a daze.
*Elana* is standing here, riding a warhorse.
A hideous trolloc is here, fighting Fero.
*Fero* is here, fighting a hideous trolloc, riding a warhorse.
*Sophie* is here, fighting a hideous trolloc, riding a gray palfrey.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded >
*Fero* sends a hideous trolloc sprawling with a powerful bash!

* S HP:Healthy MV:Winded >
*Sophie* pierces a hideous trolloc's left hand hard.
*Fero* lances a hideous trolloc's body very hard.

back elana
* S HP:Healthy MV:Winded > You silently approach your victim...

-
A raven is now a member of *Elana*'s group.
*Weir* is now a member of *Elana*'s group.

=+**+=-
*Sophie* pierces a hideous trolloc's body very hard.
*Fero* lances a hideous trolloc's right hand extremely hard.

-=+
*Fero* looks at you.

*
*Elana* makes a strange sound as you place Mandarb'a'dai in her back!
The Fool was added to People Stabbed! ShowStab to get list!
*Elana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Elana*'s death cry.

* S HP:Healthy MV:Winded > g
sca

*Fero* gets a bubbling draught from the corpse of Elana.
*Fero* gets a bubbling draught from the corpse of Elana.
*Fero* gets an apple from the corpse of Elana.
*Fero* gets an apple from the corpse of Elana.
*Fero* gets a lantern from the corpse of Elana.
*Fero* gets a strange fruit from the corpse of Elana.
*Fero* gets a strange fruit from the corpse of Elana.
*Fero* gets a raw side of meat from the corpse of Elana.
*Fero* gets a raw side of meat from the corpse of Elana.
*Fero* gets four copper pennys from the corpse of Elana.
*Fero* gets a blue steel trident from the corpse of Elana.
*Fero* gets eleven gold crowns from the corpse of Elana.
*Fero* gets an oilstone from the corpse of Elana.
*Fero* gets a pair of animal-fur boots from the corpse of Elana.
*Fero* gets a pair of earthen colored breeches from the corpse of Elana.
*Fero* gets a water skin from the corpse of Elana.
*Fero* gets a brightly-colored sash from the corpse of Elana.
*Fero* gets a yew staff from the corpse of Elana.
*Fero* gets a silver etched shield from the corpse of Elana.
*Fero* gets an ivy bracelet from the corpse of Elana.
*Fero* gets an ivy bracelet from the corpse of Elana.
*Fero* gets a pair of dark gloves from the corpse of Elana.
*Fero* gets a set of cloth sleeves from the corpse of Elana.
*Fero* gets a backpack from the corpse of Elana.
*Fero* gets a black, silver-embroidered cape from the corpse of Elana.
*Fero* gets a bearskin tunic from the corpse of Elana.
*Fero* gets a shimmering chain of gold from the corpse of Elana.
*Fero* gets a Kandori snowflake necklace from the corpse of Elana.
*Fero* gets a camouflaged hood from the corpse of Elana.
*Fero* gets a beautifully worked great serpent ring from the corpse of Elana.
*Fero* gets a gold ring from the corpse of Elana.

* S HP:Healthy MV:Winded >
*Sophie* tries to pierce a hideous trolloc, but it parries successfully.
*Fero* lances a hideous trolloc's right arm into bloody fragments!
A hideous trolloc tries to cleave Fero, but he parries successfully.

* S HP:Healthy MV:Winded > n
[take all corpse]
The corpse of Elana seems to be empty.

* S HP:Healthy MV:Winded > [scalp ]
You lean over and cut the bloody scalp from the corpse of Elana.

* S HP:Healthy MV:Winded > w
Thinning Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Winded > Thinning Woods
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

o S HP:Healthy MV:Winded > na rip elana
s
w
You narrate 'rip elana'

o S HP:Healthy MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
A lantern has been left here.

o S HP:Healthy MV:Winded > sc
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Bonez the Trolloc is standing here.
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Weary > You have 374(374) hit and 72(241) movement points.
You have scored 108708491 experience points and 1540 quest points.
You need 1727110872 exp to level and 1460 qp to rank.
You have acquired 76 alt qps to date.
You have amassed 99999 Turn points to date.
You have played 45 days and 20 hours (real time).
This ranks you as Fiddler the Master Havoc [Ko'bal 7] (Level 51).
You are standing.

o S HP:Healthy MV:Weary > i
Bonez narrates 'nice'
You are carrying:
the war scalp of Elana the Human slain in Shienar
a leather water flask

o S HP:Healthy MV:Weary > s
A Trolloc Camp
[ obvious exits: N E S ]

o S HP:Healthy MV:Weary > e
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A beaked trolloc is here, scouting.

o S HP:Healthy MV:Weary > c
[dia h.human]
No-one by that name here.

o S HP:Healthy MV:Weary > c
Your heartbeat calms down more as you feel less panicked.
[dia h.human]
No-one by that name here.

o S HP:Healthy MV:Winded >
Bonez has arrived from the south.

o S HP:Healthy MV:Winded > n
e
h
backstab h.weir
Bonez leaves west.
Thinning Woods
[ obvious exits: N E S W ]
A lantern has been left here.
*Weir* is standing here.

* S HP:Healthy MV:Winded > Thinning Woods
[ obvious exits: N E W ]
The corpse of a hideous trolloc is lying here.
The corpse of Elana is lying here.
The dismembered corpse of Maximus is lying here.
A handsome stag stands here, ready to run.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
*Fero* is standing here, riding a warhorse.
*Sophie* is standing here, riding a gray palfrey.

* S HP:Healthy MV:Winded > *Fero* tries to lance you, but you parry successfully.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Fero: Healthy > No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Fero: Healthy >
*Sophie* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Winded - Fero: Healthy >
*Ryalth* pierces your body into bloody fragments!

* S HP:Scratched MV:Winded - Fero: Healthy > dia h.

You swiftly dodge *Ryalth*'s attempt to pierce you.
*Sophie* tries to pierce you, but you parry successfully.
You pierce *Fero*'s body very hard.
*Fero* tries to lance you, but you parry successfully.

f
* S HP:Scratched MV:Winded - Fero: Scratched > h
No-one by that name here.

* S HP:Scratched MV:Winded - Fero: Scratched > You panic and attempt to flee!

backstab h.weir

Ryalth assumes an offensive striking posture.

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
A lantern has been left here.
You sense a hidden life form in the area...
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**+=-
*Sophie* has arrived from the east, riding a gray palfrey.

-=+*
*Weir* makes a strange sound as you place Mandarb'a'dai in his back!
The Fool was added to People Stabbed! ShowStab to get list!
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Weir*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 15th, 2012, 10:36 pm 
Offline

Joined: October 3rd, 2009, 11:46 pm
Posts: 874
Densely Forested Hills
[ obvious exits: N S W ]
*Neveyan* is here, fighting Salazar, riding a Domani razor.
Salazar the Dreadlord is here, fighting Neveyan, riding a shadow stallion.
*Dunmar* is here, fighting Salazar, riding a bloodstock stallion.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
The ancient tree is here, fighting Salazar.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Tiring > [k human]
You try to pound *Neveyan*, but he parries successfully.

* S HP:Wounded MV:Tiring - Salazar: Hurt - Neveyan: Wounded >

[bash ]


*Dunmar* tries to lance Salazar, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Neveyan* strikes Salazar's right arm very hard.
The ancient tree tries to hit Salazar, but he parries successfully.
-
*Dunmar* panics, and attempts to flee!

=
+
*
*Dunmar* leaves west riding a bloodstock stallion.*
+
=
-

*Neveyan* panics, and attempts to flee!
-
=

The ancient tree barely hits your left arm.
You try to pound *Neveyan*, but he parries successfully.
Salazar swirls about with a gleaming blacksword, slicing across *Neveyan*'s body.
Salazar tries to slash *Neveyan*, but he dodges the attack.
The ancient tree barely hits Salazar's right leg.
Your heartbeat calms down more as you feel less panicked.
*Neveyan* coughs and shivers.
As *Neveyan* avoids your bash, you topple over and fall to the ground!
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Salazar.
Circle of Darkness
[ obvious exits: N E S W U D ]


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 16th, 2012, 7:33 pm 
Offline

Joined: May 14th, 2001, 12:35 am
Posts: 315
Ran into Galin and Slik in Spine. was 0/3 so far for the day on completed PK stab timers. stabbed galin to batt, but couldn't break his def, and with those 2 on me, they broke mine regularly. Got galin scared by hitting him on a scorpion, he left Slik solo. Followed my target and hoped for 2/5 completed timers.. and got it! *grin*

bOn the Southern Face
[ obvious exits: S W ]
*Slik* is standing here, riding a bloodstock stallion.

h
* S HP:Wounded MV:Tiring >
*Slik* leaves west riding a bloodstock stallion.

o S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Tiring > w
h
bCurving Around the Mountain
[ obvious exits: N E ]
A chicken wanders around here, pecking at the ground.

h
o S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Tiring > n
h
bAlong the Path
[ obvious exits: N S ]
Covered in a thin black carapace, a scorpion lurks nearby.

h
o S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Tiring > n
h
bh
Path Along the Mountainside
[ obvious exits: N S W ]

o S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Puny - Path Along the Mountainside

o S HP:Wounded MV:Tiring > n
hRocky Foothills
[ obvious exits: N S ]
The corpse of the ancient tree is lying here.
*Slik* is standing here, riding a bloodstock stallion.


b* S HP:Wounded MV:Tiring > h
[hide ]
You attempt to hide yourself.

[BACKSTAB H.HUMAN] ing >
You silently approach your victim...


*Slik* makes a strange sound as you place a curved clear dagger in his back!
*Slik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Slik*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: February 19th, 2012, 1:34 am 
Offline

Joined: September 5th, 2001, 11:02 pm
Posts: 220
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
Scramble the Rabid Hunter is standing here.

* HP:Wounded DP:Bursting MV:Strong >
*Kurt* has arrived from the south, riding a gray palfrey.

* HP:Wounded DP:Bursting MV:Strong >
Scramble looks at you.

* HP:Wounded DP:Bursting MV:Strong >
Scramble hacks *Kurt*'s right arm hard.

* HP:Wounded DP:Bursting MV:Strong > kill human
kill human
You strike *Kurt*'s left hand.

* HP:Wounded DP:Bursting MV:Strong - Scramble: Hurt - Kurt: Wounded > *Kurt* panics, and attempts to flee!
Ok.

* HP:Wounded DP:Bursting MV:Strong - Scramble: Hurt - Kurt: Wounded >
You try to strike *Kurt*, but he parries successfully.
*Kurt* pierces Scramble's right arm.
*Kurt* leaves south riding a gray palfrey.

* HP:Wounded DP:Bursting MV:Strong > kill human

Suddenly *someone* places a blackened steel kris in your back!
You're stunned, but will probably regain consciousness...

* HP:Critical DP:Bursting MV:Strong - Ricks: Wounded > kill human
They aren't here.

* HP:Critical DP:Bursting MV:Strong - Ricks: Wounded > They aren't here.

* HP:Critical DP:Bursting MV:Strong - Ricks: Wounded >
Someone hacks *someone*'s body into bloody fragments!

* HP:Critical DP:Bursting MV:Strong - Ricks: Battered >
Someone tries to hack *someone*, but he parries successfully.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.


I knew it was comming :P


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