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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 5th, 2012, 4:54 am 
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Joined: July 8th, 2000, 1:56 pm
Posts: 26
That was a pretty good one, I'm pretty sure multiple of us were paying at least a little attention and spamming, but she still managed to get in there.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 5th, 2012, 5:19 pm 
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Joined: May 15th, 2007, 2:39 am
Posts: 215
You don't see a closed gate.
Weir narrates 'come hit em?'

* S HP:Healthy MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Healthy MV:Strong > n
h
The Dusty Road
[ obvious exits: E S W ]

* S HP:Healthy MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Strong > we
[where ]
Players in your Zone
--------------------
Ryalth - The Dusty Road
Weir - The Dusty Road
Kralin narrates 'otw'
Brendan narrates 'i cant sorry'

e
* S HP:Healthy MV:Strong > The Dusty Road
[ obvious exits: E W ]

e
* S HP:Healthy MV:Strong > The Dusty Road
[ obvious exits: N E W ]
East: A war axe has been left on the ground here.
A soft leather pouch has been discarded here.

e
* S HP:Healthy MV:Strong > h
z
The Dusty Road
[ obvious exits: E W ]
East: Lord Weir the Captain Commander is standing here mending a weapon, riding a Domani razor.
Adirne narrates 'I mean pick-me-up.'

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Strong >
Kralin has arrived from the west, riding a bloodstock stallion.

* S HP:Healthy MV:Strong >
Kralin leaves east riding a bloodstock stallion.

* S HP:Healthy MV:Strong > e
h
Road to Tarwin's Gap
[ obvious exits: N E S W ]
West: Kralin the Defender is standing here, riding a bloodstock stallion.
*Lykan* is standing here, riding a shadow stallion.

z
* S HP:Healthy MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Strong > [ba h.dark]
You silently approach your victim...
Weir has arrived from the west, riding a Domani razor.

h
z
Cancelled.
[hide ]
You attempt to hide yourself.
Kralin tries to slash *Lykan*, but he parries successfully.
Weir pierces *Lykan*'s left foot very hard.

* S HP:Healthy MV:Strong > [ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
Weir tries to pierce *Lykan*, but he parries successfully.
*Lykan* tries to slash Kralin, but he deflects the blow.

* S HP:Healthy MV:Strong >
Weir assumes an offensive striking posture.

h
* S HP:Healthy MV:Strong > z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > z
[ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > z
*Lykan* slashes Kralin's body hard.
Kralin tries to slash *Lykan*, but he parries successfully.
[ba h.dark]
Backstab them?!? They are in the throes of battle!
*Lykan* avoids being bashed by Kralin who loses his balance and falls!

* S HP:Healthy MV:Strong > z
[ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > z

*Lykan* avoids being bashed by Weir who loses his balance and falls!

* S HP:Healthy MV:Strong > [ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > z
[ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
*Lykan* tries to slash Kralin, but he parries successfully.
Kralin tries to slash *Lykan*, but he parries successfully.

* S HP:Healthy MV:Strong > z

*Lykan* hisses 'Id go back in'

* S HP:Healthy MV:Strong > [ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > z

Weir clambers to his feet.

* S HP:Healthy MV:Strong > [ba h.dark]
Backstab them?!? They are in the throes of battle!
Weir tries to pierce *Lykan*, but he parries successfully.

* S HP:Healthy MV:Strong >
*Foil* has arrived from the south.

z
* S HP:Healthy MV:Strong > [ba h.dark]
You silently approach your victim...

-=
Weir tries to pierce *Lykan*, but he parries successfully.
*Lykan* slashes Kralin's body.

+*
Kralin sends *Lykan* sprawling with a powerful bash!

*
Weir pierces *Lykan*'s body.

+=- -=+
Weir narrates 'stab foil'

*
Weir pierces *Lykan*'s right leg.
Kralin slashes *Lykan*'s body.
*Foil* makes a strange sound as you place a dagger of green jade in his back!
*Foil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Foil*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 5th, 2012, 9:49 pm 
Offline

Joined: October 19th, 2006, 3:06 am
Posts: 1744
* HP:Scratched MV:Tiring > e
Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Khunark the Myrddraal is here, fighting Weir, riding a |1|.shadow stallion
*Weir* is here, fighting Khunark mending a weapon, riding a |1|.Domani razor.
The lone wolf is here, fighting Khunark.
You smell something remniscent of death as you enter this place.

* HP:Scratched MV:Tiring >
Khunark narrates 'on him frogotten'

* HP:Scratched MV:Tiring >
Khunark swiftly dodges the lone wolf's attempt to hit him.
Khunark tries to pierce *Weir*, but he parries successfully.

* HP:Scratched MV:Tiring > kill human
b

Khunark avoids being bashed by *Weir* who loses his balance and falls!

* HP:Scratched MV:Tiring > You lance *Weir*'s right leg.

* HP:Scratched MV:Tiring - Weir: Battered > Khunark pierces *Weir*'s right leg hard.
[bash ]

-=+
A shrill piercing scream reverberates through the area.

**+
The lone wolf tries to hit Khunark, but he parries successfully.
Khunark pierces *Weir*'s body hard.
Khunark assumes an offensive striking posture.

=-
*Weir* panics, and attempts to flee!

-=
As *Weir* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring >
Khunark pierces *Weir*'s body hard.

* HP:Scratched MV:Tiring >
*Weir* leaves west riding a Domani razor.
*Weir* has arrived from the west, riding a |2|.Domani razor.

po
* HP:Scratched MV:Tiring >
Khunark pierces the lone wolf's body into bloody fragments!
The lone wolf tries to hit Khunark, but he deflects the blow.
*Weir* leaves south riding a Domani razor.

* HP:Scratched MV:Tiring >
Khunark panics, and attempts to flee!

s
* HP:Scratched MV:Tiring > kill human
[change posture offensive]
Posture changed to: Offensive

* HP:Scratched MV:Tiring > Maybe you should get on your feet first?

* HP:Scratched MV:Tiring > Maybe you should get on your feet first?

sta
* HP:Scratched MV:Tiring >
Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [20]


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 6th, 2012, 12:58 pm 
Offline

Joined: December 19th, 2010, 8:54 pm
Posts: 238
* S HP:Scratched MV:Winded > s
Tarwin's Gap
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > s
Tarwin's Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
South: A rat scurries around trying to get out of sight.

* S HP:Scratched MV:Winded > s
Tarwin's Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
*Meiandhra* is standing here, riding a Domani razor.
*Deimon* is here, fighting a flock of ravens, riding a |1|.gray palfrey.
A flock of ravens is here, fighting Deimon.

* S HP:Scratched MV:Winded > r
Deimon swiftly dodges a flock of ravens's attempt to hit him.
*Deimon* strikes a flock of ravens's body into bloody fragments!
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > o
[ba deimon]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring > o

*Meiandhra* strikes a flock of ravens's left hand.

* S HP:Scratched MV:Tiring > [ba deimon]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring > o
[ba deimon]
You silently approach your victim...

-
Deimon bellows 'FE\k Eq o]RR'

=
*Meiandhra* says 'j\pF^cz'


*Deimon* makes a strange sound as you place a blackened steel kris in his back!
*Deimon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Deimon*'s death cry.

* S HP:Scratched MV:Tiring > gc

*Meiandhra* gestures briefly at *Meiandhra*, who now appears more impressive somehow.

* S HP:Scratched MV:Tiring > *Meiandhra* tries to strike you, but you parry successfully.
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Deimon.
You get a pair of earthen colored breeches from the corpse of Deimon.
You get a belt with a buckle of cuendillar from the corpse of Deimon.
You get a dark blue tasseled spear from the corpse of Deimon.
You get an ivy bracelet from the corpse of Deimon.
You get an ivy bracelet from the corpse of Deimon.
You get a pair of dark gloves from the corpse of Deimon.
You get a set of cloth sleeves from the corpse of Deimon.
You get a backpack from the corpse of Deimon.
You get a cloak of shifting colors from the corpse of Deimon.
You get a bearskin tunic from the corpse of Deimon.
You get a weathered, storm-gray gorget from the corpse of Deimon.
You get a weathered, storm-gray gorget from the corpse of Deimon.
You get a camouflaged hood from the corpse of Deimon.
You get a gold ring from the corpse of Deimon.
You get a gold ring from the corpse of Deimon.
You get a crystal lightstick from the corpse of Deimon.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 7th, 2012, 10:46 am 
Offline

Joined: October 25th, 2011, 3:45 pm
Posts: 144
* R HP:Hurt MV:Strong > s
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Hurt MV:Strong > tr
-=+
Some obvious recent tracks of a haggard trolloc slave leaving north.
Some obvious fresh tracks of Nietzsche leaving south.
Some clear fairly recent tracks of a blighted deer leaving north.
Some clear fairly recent tracks of a haggard trolloc slave leaving north.
Some clear fairly recent tracks of a blighted deer leaving north.

* R HP:Hurt MV:Strong > l

Mhaliah narrates 'cosimo ent'

* R HP:Hurt MV:Strong > Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
You sense a hidden life form in the area...
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Hurt MV:Strong > z

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!

* HP:Critical MV:Haggard > [k h.dark]
Maybe you should get on your feet first?



Nice blick.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 7th, 2012, 3:47 pm 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 215
Weir narrates '2w orch ent'

* S HP:Healthy MV:Tiring > n
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
The corpse of a stout young sapling has decayed into a pile of dust.
Walking Through the Orchard
[ obvious exits: N E S ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

n
* S HP:Healthy MV:Tiring > h
z
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [3]
You sense a hidden life form in the area...
Lord Weir the Captain Commander is sitting here, riding a Domani razor.
*Kraut* is here, fighting Weir.
*Dimst* is here, fighting Weir.
*Amino* is here, fighting Weir.
A lynx creeps low to the ground, hunting for food.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > z
[ba h.dark]
Backstab them?!? They are in the throes of battle!
*Amino* looks at Weir.

* S HP:Healthy MV:Tiring > z

*Amino* slices Weir's left leg.
*Dimst* pounds Weir's body hard.
*Kraut* blasts Weir's left leg very hard.

* S HP:Healthy MV:Tiring >
*Dimst* looks at Weir.

* S HP:Healthy MV:Tiring > [ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > z
[ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > z
[ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
Weir pierces *Kraut*'s left arm hard.
*Kraut* tries to blast Weir, but he deflects the blow.

* S HP:Healthy MV:Tiring > z
Weir panics, and attempts to flee!
[ba h.dark]
Backstab them?!? They are in the throes of battle!
*Kraut* looks at Weir.

* S HP:Healthy MV:Tiring >
Weir leaves east riding a Domani razor.

* S HP:Healthy MV:Tiring > z
[ba h.dark]
You silently approach your victim...

-=
*Dimst* tries to pound you, but you parry successfully.

+*
*Dimst* tries to pound you, but you dodge the attack.
*Amino* tries to slice you, but you parry successfully.

*+=
*Bharph* has arrived from the west.

- -=+*
*Kraut* makes a strange sound as you place a dagger of green jade in his back!
*Kraut* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kraut*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 7th, 2012, 3:58 pm 
Offline

Joined: October 4th, 2002, 7:26 pm
Posts: 134
L S HP:Healthy DP:Good MV:Tiring >
Hallway of Legends
[ obvious exits: N S ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lies here, gleaming brightly
A burnished metal breastplate lies here.
A dull black helm, shaped as the head of an insect, lies on the ground.
A water skin has been left on the ground.
A choice steak has been dropped to the ground. [3]
A draught of a strange bubbling liquid has been left here.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A slip of paper has been carelessly dropped upon the ground.
A lantern has been left here.
Boots made from the fur of various animals have been left here.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
Colored tassels flutter atop a wicked, long-hafted spear jammed into the ground.
A steel bracer lies here, glinting dully. [2]
A pair of riveted chainmail coverings lay stretched on the ground.
A coat made of soft silk lies here, cut in the latest style.
A tunic of fine chain lies in a bundle here.
A scrap of flesh bound to a leather cord is curled up here. [2]
A slightly dented rimmed round helmet has been left here.
*Raziel* is resting here mending a weapon.
*Karhu* is resting here.
*Ballar* is resting here.
*Pathfynder* is resting here.
*Neveyan* is resting here.
*Riloz* is resting here.

You attempt to hide yourself.

* S HP:Healthy DP:Good MV:Tiring > You silently approach your victim...


-
=
+
*
Bharph narrates 'then kill them :P'

*+
=
-
-
=
+
*
*Raziel* makes a strange sound as you place Mandarb'a'dai in his back!
*Raziel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Raziel*'s death cry.
*Riloz* realizes that *Raziel* is a jerk! <- HAHA

And all other died after ...


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 9th, 2012, 8:17 pm 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 215
n
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: An iron lantern hangs from the wall above the gate.
A draft horse is here.

x
* S HP:Healthy MV:Strong > [scan n]
*Scrat* is standing here, riding a shadow stallion.

* S HP:Healthy MV:Strong > n
h
z
The Dusty Road
[ obvious exits: E S W ]
East: A Shienaran scout blends into the surroundings here.
South: A draft horse is here.
*Scrat* is standing here, riding a shadow stallion.

* S HP:Healthy MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Strong > [ba h.dark]
You silently approach your victim...

h
-z
=Cancelled.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [ba h.dark]
You silently approach your victim...

-=+**+=- -=+*
*Scrat* makes a strange sound as you place a dagger of green jade in his back!
*Scrat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Scrat*'s death cry.


Apparently while I was rolling he went 2s, looted rack, then came back into room without me seeing.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 10th, 2012, 10:56 am 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 215
Brendan tries to kill me but I prevail!

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A rat scurries around trying to get out of sight.
The corpse of the blighted tree is lying here.
The corpse of a rat is lying here.
*Taralsa* is here, fighting YOU!
Aramis the Footman is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Aramis.

* S HP:Healthy MV:Winded - Taralsa: Healthy > l dark

You try to pierce *Taralsa*, but he deflects the blow.
Aramis slashes the blighted tree's left leg into bloody fragments!
The blighted tree tries to hit Aramis, but he deflects the blow.

* S HP:Healthy MV:Winded - Taralsa: Healthy >
*Taralsa* leaves south.

* S HP:Healthy MV:Winded > You do not see that here.

* S HP:Healthy MV:Winded >
Brendan has arrived from the south, riding a Domani razor.

1
* S HP:Healthy MV:Winded > h

Brendan leaves down riding a Domani razor.

* S HP:Healthy MV:Winded > [k dark]
They aren't here.

z
* S HP:Healthy MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?
Brendan narrates 'gah'

* S HP:Healthy MV:Winded > h
z
Aramis slashes the blighted tree's left leg into bloody fragments!
The blighted tree tries to hit Aramis, but he deflects the blow.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > h
z
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > h
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded >
Aramis slashes the blighted tree's left foreleg extremely hard.
The blighted tree tries to hit Aramis, but he deflects the blow.

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?
Brendan narrates 'traal batt btw'

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > Aramis slashes the blighted tree's left foreleg hard.
The blighted tree tries to hit Aramis, but he dodges the attack.
[ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z

Aramis slashes the blighted tree's body.
The blighted tree tries to hit Aramis, but he parries successfully.

* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
You silently approach your victim...

-=
Brendan has arrived from below, riding a Domani razor.

+
Aramis slashes the blighted tree's body extremely hard.
The blighted tree tries to hit Aramis, but he parries successfully.

**+=-
Brendan tries to blast *Taralsa*, but he deflects the blow.

1
-1
1
=1
+Cancelled.
[k dark]
They aren't here.
*Taralsa* clumsily approaches you with a dagger of green jade, but you fend off the attack.

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Healthy > You try to pierce *Taralsa*, but he parries successfully.
Aramis slashes the blighted tree's body very hard.
The blighted tree tries to hit Aramis, but he dodges the attack.
[k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Healthy > [k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Healthy > [k dark]
You do the best you can!

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Healthy >
Brendan sends *Taralsa* sprawling with a powerful bash!

say thanks :p
* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Scratched >
You pierce *Taralsa*'s right arm into bloody fragments!
Brendan blasts *Taralsa*'s body into bloody fragments!
Aramis slashes the blighted tree's body hard.
The blighted tree tries to hit Aramis, but he parries successfully.

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt > You say 'thanks :p'

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt >
Brendan narrates 'sorry'

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt >
Aramis grins evilly.

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt >
*Taralsa* bursts into tears.

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt >
*Taralsa* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt >
You try to pierce *Taralsa*, but he parries successfully.
Brendan tries to blast *Taralsa*, but he parries successfully.
Aramis tries to slash the blighted tree, but it deflects the blow.
The blighted tree tries to hit Aramis, but he deflects the blow.

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt > h
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Brendan: Battered - Taralsa: Hurt >
*Taralsa* leaves south.

* S HP:Healthy MV:Winded > h
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Weary > z

Aramis slashes the blighted tree's body into bloody fragments!
The blighted tree is incapacitated and will slowly die, if not aided.

* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary >
A shrill piercing scream reverberates through the area.

* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary >
Brendan blasts the blighted tree's right foreleg into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.

* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Weary > A shrill piercing scream reverberates through the area.
You feel parched from the hot weather.
[ba h.dark]
Backstab who?

* S HP:Healthy MV:Winded > z
[ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?

z
* S HP:Healthy MV:Winded > [ba h.dark]
Backstab who?
Aramis tries to slash *Taralsa*, but he deflects the blow.

* S HP:Healthy MV:Winded >
*Taralsa* tries to pierce Aramis, but he deflects the blow.
Aramis tries to slash *Taralsa*, but he deflects the blow.

* S HP:Healthy MV:Winded > 1

Brendan tries to blast *Taralsa*, but he dodges the attack.

* S HP:Healthy MV:Winded >
*Taralsa* panics, and attempts to flee!

* S HP:Healthy MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Winded > 1

*Taralsa* leaves down.

1
* S HP:Healthy MV:Winded > [k dark]
They aren't here.

* S HP:Healthy MV:Winded > 1
[k dark]
They aren't here.

* S HP:Healthy MV:Winded > d
[k dark]
They aren't here.

* S HP:Healthy MV:Winded > h
Deep in the Valley
[ obvious exits: N W U ]
A warhorse is here, stamping his feet impatiently.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

z
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.dark]
You silently approach your victim...

-=+**+=
The enormous worm tries to hit you, but you deflect the blow.
Brendan has arrived from above, riding a Domani razor.

-
Brendan tries to blast *Taralsa*, but he parries successfully.

-=+*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
*Taralsa* panics, and attempts to flee!

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
You try to pierce the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you parry successfully.
You try to pierce the enormous worm, but it parries successfully.

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
Brendan panics, and attempts to flee!

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
Aramis has arrived from above, riding a Domani razor.

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
Brendan leaves west riding a Domani razor.

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
*Taralsa* leaves west.

* S HP:Healthy MV:Winded - the enormous worm: Scratched > narr man
You narrate 'man'

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
You try to pierce the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you parry successfully.

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
You pierce the enormous worm's head extremely hard.
Aramis leaves west riding a Domani razor.

* S HP:Healthy MV:Winded - the enormous worm: Scratched > narr again
You narrate 'again'

* S HP:Healthy MV:Winded - the enormous worm: Scratched > l
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees now stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
A warhorse is here, stamping his feet impatiently.
The enormous worm is here, fighting YOU!

* S HP:Healthy MV:Winded - the enormous worm: Scratched >
*Taralsa* has arrived from the west.

* S HP:Healthy MV:Winded - the enormous worm: Scratched > save

You pierce the enormous worm's body extremely hard.
The enormous worm tries to hit you, but you deflect the blow.

f
* S HP:Healthy MV:Winded - the enormous worm: Hurt > h
Saving Ryalth.

* S HP:Healthy MV:Winded - the enormous worm: Hurt > z
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S D ]
The corpse of the blighted tree is lying here. [2]
The corpse of a rat is lying here.
*Taralsa* is standing here.
The smell of death fades as you move further...
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.dark]
You silently approach your victim...

-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

=+**+=- -=
Aramis has arrived from below, riding a Domani razor.

+*
*Taralsa* makes a strange sound as you place a dagger of green jade in his back!
*Taralsa* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Taralsa*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 10th, 2012, 11:16 am 
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Joined: October 3rd, 2009, 11:46 pm
Posts: 874
"oops"

"sorry"

sneeze


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 10th, 2012, 6:50 pm 
Offline

Joined: May 22nd, 2007, 8:48 am
Posts: 152
Living on the other side of the planet from the server sucks sometimes :P


* R HP:Scratched MV:Full > 5
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rabbit is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > [kill human]
They aren't here.

* R HP:Scratched MV:Full > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Scratched MV:Full > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a stout young sapling is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > [kill human]
They aren't here.

* R HP:Scratched MV:Full > [notice ]
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Full > s
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

s
* R HP:Scratched MV:Full > p
pp
s
pp
b
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rabbit is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > [kill human]
You slash *Taydelli*'s body hard.

* R HP:Scratched MV:Full - Taydelli: Scratched > [k h.human]
You do the best you can!

* R HP:Scratched MV:Full - Taydelli: Scratched > *Taydelli* barely pierces your left foot.
You try to slash *Taydelli*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Scratched MV:Full - Taydelli: Scratched > *Taydelli* pierces your body.
[k h.human]
You do the best you can!

* R HP:Scratched MV:Full - Taydelli: Scratched > [bash ]

-=+**+=
*Taydelli* barely pierces your body.

- -=
Your bash at *Taydelli* sends him sprawling!
This session you've landed 5 out of 5 bashes (100% landed)

* R HP:Hurt MV:Full - Taydelli: Scratched >
You slash *Taydelli*'s right leg.

nar on taydelli
* R HP:Hurt MV:Full - Taydelli: Scratched > b

You try to slash *Taydelli*, but he deflects the blow.

* R HP:Hurt MV:Full - Taydelli: Scratched > You narrate 'on taydelli'

* R HP:Hurt MV:Full - Taydelli: Scratched >
*Taydelli* looks at you.

* R HP:Hurt MV:Full - Taydelli: Scratched >
*Taydelli* tickles your left leg with his pierce.

* R HP:Hurt MV:Full - Taydelli: Scratched >
*Taydelli* pierces your body.
You slash *Taydelli*'s body hard.

Connected to host www.wotmud.orgScratched >
WoTMUD Melee Colors, v 1.4.3, Copyright © 2001, 2002, Lee C. Bussy (Aennor).
lil


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? Passphrase: XXXXXXXXX
pp

Reconnecting.

* R HP:Wounded MV:Full > [k h.human]
You slash *Darchei*'s body hard.

* R HP:Wounded MV:Full - Darchei: Scratched > l
By the Roadside
The Westwood stands here by the side of the Old Road which lies to the east.
Looking down, there is a forested valley, but the walls appear too steep to
climb down safely. The only exit is east.
[ obvious exits: E W ]
There are some tracks of a human leaving >>east>>
There are some tracks of a human leaving >>east>>
*Darchei* is here, fighting YOU!, riding a |1|.bloodstock stallion.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full - Darchei: Scratched > say Oh

*Darchei* barely smites your body.
You slash *Darchei*'s left arm hard.

* R HP:Wounded MV:Full - Darchei: Scratched > ff
You drawl 'Oh'

* R HP:Wounded MV:Full - Darchei: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - Darchei: Scratched > f

*Darchei* says 'sorry'

e
* R HP:Wounded MV:Full - Darchei: Scratched >
*Darchei* barely tickles your right foot with her smite.
You slash *Darchei*'s left leg.
*Darchei* panics, and attempts to flee!

s
* R HP:Wounded MV:Full - Darchei: Scratched >
*Darchei* leaves west riding a bloodstock stallion.

* R HP:Wounded MV:Full > e

*Darchei* has arrived from the west, riding a |3|.bloodstock stallion.

* R HP:Wounded MV:Full >
*Darchei* leaves east riding a bloodstock stallion.

* R HP:Wounded MV:Full >
*Darchei* has arrived from the east, riding a |4|.bloodstock stallion.

* R HP:Wounded MV:Full > TICK IN 5 SECONDS.

*Darchei* says '1v1?'

* R HP:Wounded MV:Full > [flee ]
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rabbit is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > s
s
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rabbit is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A wild stallion bucks madly.
|3|.A draft horse is here.

* R HP:Wounded MV:Full > Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.
Bend in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Full > yell having link issues. all good
w
s
e

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
[ obvious exits: E U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground.
A large slab of meat has been placed here. [3]

* HP:Critical MV:Haggard > Dead men tell no tales...

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Ok.

Yay for firetruck lag spikes off doom


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 12th, 2012, 12:39 pm 
Offline

Joined: May 15th, 2007, 2:39 am
Posts: 215
Below the Wall
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently. <--Possible decoy!
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

z
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [ba h.dark]
Backstab who?

* S HP:Scratched MV:Winded > z
[ba h.dark]
Backstab who?

* S HP:Scratched MV:Winded > z

backstab spam

Koagan narrates 'i wont block you again man'

* S HP:Scratched MV:Winded > [ba h.dark]
You silently approach your victim...

-=+**+=- -=+*
*Trill* makes a strange sound as you place a dagger of green jade in his back!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Trill*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 13th, 2012, 8:16 pm 
Offline

Joined: October 18th, 2011, 12:04 pm
Posts: 159
* HP:Healthy MV:Tiring >
*Nietzsche* has arrived from the west.

* HP:Healthy MV:Tiring > n
The Grocer
The rich scent of spices and fruit fills this shop. High upon the shelves are
luxury goods that few people buy, while the lower shelves are stocked with
everyday foodstuffs. Bins of fruits and vegetables line the walls, while a
large scale rests on the counter. The shop is tidy and clean.
[ obvious exits: S ]
A small purse is here. [2]
A grizzled Shienaran veteran looks on.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A grocer stocks some shelves.

* HP:Healthy MV:Tiring > not
1
1
You start paying increased attention to your surroundings.

1
* HP:Healthy MV:Tiring > [k dark]
They aren't here.

* HP:Healthy MV:Tiring > [k dark]
They aren't here.

1
* HP:Healthy MV:Tiring > [k dark]
They aren't here.

* HP:Healthy MV:Tiring > 1
1
[k dark]
They aren't here.

* HP:Healthy MV:Tiring > [k dark]
They aren't here.

* HP:Healthy MV:Tiring > [k dark]
They aren't here.

* HP:Healthy MV:Tiring > narrate nietz inside fal dara

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!

* HP:Critical MV:Haggard >
Dead men tell no tales...


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 13th, 2012, 9:27 pm 
Offline

Joined: April 4th, 2011, 5:33 pm
Posts: 111
k h.dark bud works every time


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 14th, 2012, 1:43 am 
Offline

Joined: October 27th, 2009, 5:50 am
Posts: 491
dunmar: http://www.mavisbeacon.com/


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 14th, 2012, 2:48 am 
Offline

Joined: December 19th, 2010, 8:54 pm
Posts: 238
Tower Entrance
[ obvious exits: E U ]
East: *Annabelle* is here, fighting a muzzled trolloc.
Up: A trolloc is here ruling a group of trollocs.
Kultunk the Dark Master is standing here.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > [ba h.human]
Backstab who?

o S HP:Hurt MV:Weary > e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A torch is here on the ground.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
|1|.A gray palfrey prances skittishly nearby.

r
* S HP:Hurt MV:Weary > p
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary > [ba h.human]
Backstab who?

* S HP:Hurt MV:Weary > e

Monsoon narrates 'which'

* S HP:Hurt MV:Weary > r
p
Thinning Woods
[ obvious exits: N E S W ]
A small purse is here.
*Zappa* is standing here, riding a |1|.gray palfrey.
*Anesh* is standing here, riding a |2|.gray palfrey.

* S HP:Hurt MV:Weary > *Annabelle* has arrived from the east.
[hide ]
You attempt to hide yourself.

[ba h.human] >
You silently approach your victim...


Kultunk narrates 'renly'
*Annabelle* makes a strange sound as you place a dagger of green jade in her back!
*Annabelle* panics, and attempts to flee!

* S HP:Hurt MV:Weary - Annabelle: Battered >
The night has begun.
Your heartbeat calms down more as you feel less panicked.

* S HP:Hurt MV:Winded - Annabelle: Battered >
*Annabelle* leaves north.

* S HP:Hurt MV:Winded >
*Zappa* tries to smite you, but you parry successfully.

* S HP:Hurt MV:Winded - Zappa: Wounded > nar stabbed annabel
cw
f
r
You pierce *Zappa*'s body.
Loomis narrates 'nice'
You narrate 'stabbed annabel'

p
* S HP:Hurt MV:Winded - Zappa: Battered > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 188 hit points.

You barely pierce *Zappa*'s left arm.ed >
You panic and attempt to flee!


*Anesh* tries to slash you, but you deflect the blow.

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Correcting map position after fleeing.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
[hide ]
You attempt to hide yourself.

nar she batt
o S HP:Hurt MV:Winded > Monsoon narrates 'good tirnk me so i got a chance'
[ba h.human]
Backstab who?

o S HP:Hurt MV:Winded > r
You narrate 'she batt'


SPAM... *LOOKING FOR HER*



o S HP:Scratched MV:Winded > Forested Borderlands
[ obvious exits: N E W ]

o S HP:Scratched MV:Winded > ,
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded > [ba h.renly]
Backstab who?

o S HP:Scratched MV:Winded > w
Forested Borderlands
[ obvious exits: N E ]
A young and strong buck is here, munching some grass.

o S HP:Scratched MV:Winded > whe
Players in your Zone
--------------------
Rudra - Forested Borderlands
Monsoon - In Front Of The Dark Tower
Kultunk - In Front Of The Dark Tower
You catch the scent of horses nearby.

cw
o S HP:Scratched MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 188 hit points.

o S HP:Scratched MV:Winded > n
Forested Borderlands
[ obvious exits: E S ]
*Annabelle* is standing here.<<<<<<there you are
A giant bee preys on small animals.

* S HP:Scratched MV:Winded > r
p
[hide ]
You attempt to hide yourself.

[ba h.human] inded >
You silently approach your victim...


*Annabelle* makes a strange sound as you place a dagger of green jade in her back!
*Annabelle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Annabelle*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 14th, 2012, 9:29 am 
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Joined: June 5th, 2009, 4:41 pm
Posts: 1352
clearly fake, theres no way youd ever stab someone as uber as annabelle


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 14th, 2012, 9:42 pm 
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Joined: April 19th, 2010, 1:03 pm
Posts: 80
* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A lantern has been left here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
*Bonez* has arrived from the west.

* R HP:Beaten MV:Strong >
*Bonez* tries to pound you, but you deflect the blow.

* R HP:Beaten MV:Strong - Bonez: Scratched >
Solak tells you 'heh i should log back '

* R HP:Beaten MV:Strong - Bonez: Scratched > nar 1s
l
You barely slash *Bonez*'s body.
You narrate '1s'

* R HP:Beaten MV:Strong - Bonez: Scratched > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A lantern has been left here.
A small purse is here.
*Bonez* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

change mood wimpyStrong - Bonez: Scratched >

*Bonez* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Bonez: Scratched >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Strong - Bonez: Scratched >
Raspen has arrived from the north.

TICK IN 4 SECONDS.
* R HP:Beaten MV:Strong - Bonez: Scratched >
*Bonez* pounds your body hard.

* R HP:Beaten MV:Strong - Bonez: Scratched >
Raspen pierces *Bonez*'s left leg.

* R HP:Beaten MV:Strong - Bonez: Hurt > bash

Raspen pierces *Bonez*'s right leg.
*Bonez* pounds your body hard.

* R HP:Beaten MV:Strong - Bonez: Hurt > Mood changed to: Wimpy

* ng - Bonez: Hurt >
Raspen pierces *Bonez*'s body hard.


As *Bonez* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Bonez: Hurt >
You dodge a bash from *Bonez* who loses his balance and falls!

* R HP:Beaten MV:Strong - Bonez: Hurt > bash

Raspen pierces *Bonez*'s body.

+ - Raspen: Scratched - Bonez: Hurt >
*Bonez* tries to pound Raspen, but he deflects the blow.
Raspen pierces *Bonez*'s body hard.
*Bonez* panics, and attempts to flee!

*
*Bonez* leaves west.

=w
-kill dark

Raspen gets a strange fruit from an embroidered, cotton shoulder bag.

bash
Cancelled.
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > w
kill dark
bash
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A torch is here on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > a
Bash who?

* R HP:Beaten MV:Full > save
[stat ]
You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Beaten MV:Full > Saving Theid.

* R HP:Beaten MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A torch is here on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

diag horse
* R HP:Beaten MV:Full > l
You have already saved during this tic.

* R HP:Beaten MV:Full > A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Beaten MV:Full > kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A torch is here on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
Raspen tries to pierce *Saam*, but he parries successfully.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill h.dark <----- !!!

*Bonez* has arrived from the north.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
A draught of a strange bubbling liquid has been left here. [2]
A damp looking piece of wood sits drying in the air.
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

change mood brave
* HP:Critical MV:Haggard > Maybe you should get on your feet first? <----- So close.

* HP:Critical MV:Haggard > Mood changed to: Brave


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 Post subject: Re: OUCH! Stab thread!
PostPosted: March 14th, 2012, 10:47 pm 
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Joined: May 4th, 2011, 12:08 am
Posts: 43
Had literally 2 hps when i went orch to hide, came back with 30 if i bricked i was toast :P good to see 99 hide works properly though


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