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 Post subject: Re: OUCH!Charge Thread!
PostPosted: February 27th, 2012, 12:37 am 
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Joined: June 15th, 2011, 6:38 pm
Posts: 548
Erulak wrote:
Why would that matter? Sleep can be cast in fog and once you have someone sleeping you can essentially just wait for the fog to clear before you charge them.



You don't have to wait for fog to disappate, do you? I've never tried it, but other weaves you can just release em and they go away. That not how it works with fog?


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: February 28th, 2012, 1:06 pm 
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Joined: September 5th, 2001, 11:02 pm
Posts: 220
Bash Charge round 2!

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Bursting MV:Full - the blighted tree: Critical - Weir: Battered >
A ramshorned trolloc tries to slash Weir, but he deflects the blow.
Weir swiftly dodges the blighted tree's attempt to hit him.
*Weir* lances the blighted tree's right leg into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Beaten DP:Bursting MV:Full - Weir: Battered >
*Weir* leaves east riding a Domani razor.

* R HP:Beaten DP:Bursting MV:Full >
*Weir* has arrived from the east, riding a Domani razor.

* R HP:Beaten DP:Bursting MV:Full >
*Weir* struggles to barrel down on you, a partisan bearing the arms of Ghealdan aimed at your chest.

* R HP:Beaten DP:Bursting MV:Full > e
e
Suddenly *someone* charges you with a partisan bearing the arms of Ghealdan!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: February 28th, 2012, 4:11 pm 
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Joined: September 19th, 2001, 8:59 pm
Posts: 965
That's not bash charge. It's actually a weird little loophole. Bash charge was when you fleed off of a person after bashing them, and charged them during the bash lag (before struggle existed). That isn't the case here.

Weir bashed you while engaged to a tree. When the tree died, he walked out during the brief moment of being disengaged, then walked back in and charged you. Since he did not flee, the "bashed" flag wasn't reset. At most, this is a bug, but it isn't a bash charge which was fixed by making the "bashed" flag go away when the buff spot flees.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: February 28th, 2012, 5:37 pm 
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Joined: February 5th, 2006, 7:33 am
Posts: 1321
Yeah, but it basically equates to bash charge still.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: February 28th, 2012, 5:41 pm 
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Joined: August 2nd, 2008, 5:10 am
Posts: 1225
Location: YOUR BACK!!
OUCH! Nastay!


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: February 28th, 2012, 7:34 pm 
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Joined: October 3rd, 2009, 11:46 pm
Posts: 874
yeah, you have to see that coming from weir. i usually flee off if i see him miss that combat round when a tree is crit, or even if i don't see it :). also, resc tree is always a genius move


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 1st, 2012, 7:20 am 
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Joined: January 22nd, 2011, 2:18 am
Posts: 19
*Lupis* says 'so its a charging game then?'

* R HP:Wounded MV:Fresh - Lupis: Scratched >
You try to strike *Lupis*, but he parries successfully.

* R HP:Wounded MV:Fresh - Lupis: Scratched > a
s
e
charge h.human
[flee ]
You panic and attempt to flee!

You flee head over heels.
Narrow Plains
The ground is green and grassy. Growing between the clumps of short pointed
Correcting map position after fleeing.
leaves are some orange rocks. The rocks are sandstone but the fibrous
lichens seem to have overcome the stone. One or two smooth black boulders
stick up from the ground. Moss grows at the base of these giant rocks.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Pond Among the Rocks
A water runs down from the hill to the north and collects in a muddy pond
here. The rocks littering the ground here are of a dark brown color, and
they give the appearance of a very small destroyed rock structure. The hill
to the north is home to a few trees and a lot of green grass.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A muddy pond is here, dark waters broken by an occasional bubble.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > Charge who?

* R HP:Wounded MV:Fresh > n
charge h.human
Narrow Plains
The ground is green and grassy. Growing between the clumps of short pointed
leaves are some orange rocks. The rocks are sandstone but the fibrous
lichens seem to have overcome the stone. One or two smooth black boulders
stick up from the ground. Moss grows at the base of these giant rocks.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Fresh > Charge who?

* R HP:Wounded MV:Fresh >
*Lupis* has arrived from the north, riding a |2|.warhorse.

* R HP:Wounded MV:Fresh >
*Lupis* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Fresh > n
Toman Head Plains
The ground covered with a particularly soft rock that crumbles under any
weight. Very few clumps of grass have managed to grow up in between the
natural barrier created by the soil here. The grass that has grown is green
with health. The plains are to the north and south. A track is to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
An elk with massive antlers eyes you with curiosity.

n
* R HP:Wounded MV:Fresh > Toman Head Plains
The grass grows sparse here as it competes for moisture from several large
berry bushes that have populated this area. The grass that does remain is
of a yellowish brown color, indicating the struggle of life or death that
occurs without much notice here.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
Several blackberries grow on a nearby vine. [3]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby s'redit has arrived from the south.

* R HP:Wounded MV:Fresh > change mood brave
Mood changed to: Brave
Wimpy reset to: 112 hit points.

n
* R HP:Wounded MV:Fresh > Toman Head Plains
The grasses and dirt making up the ground are very soft and colorful. This
is typical of this near ocean terrain. The plains extend in every direction
and little variation is seen. The brush moves and rustling can be heard as
a small rodent darts off after sensing the presence of other life.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young Morat'torm carries out the orders of his superiors.
An elk with massive antlers eyes you with curiosity.
A baby s'redit has arrived from the south.

w
* R HP:Wounded MV:Fresh > Toman Head Plains
Someone or something has gathered and placed several almost perfectly round
rocks into a small triangular pile here. The grass grows tall around it and
stretches across the plains. Directly to the west, the Toman Head Road is
visible with the Almoth Plains beyond.
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A baby s'redit has arrived from the east.

* R HP:Wounded MV:Fresh > look
Toman Head Plains
Someone or something has gathered and placed several almost perfectly round
rocks into a small triangular pile here. The grass grows tall around it and
stretches across the plains. Directly to the west, the Toman Head Road is
visible with the Almoth Plains beyond.
[ obvious exits: N E W ]

There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
With lovely brown eyes, a baby s'redit frolics here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Fresh > sc
You have 280(374) hit and 160(160) movement points.
You have scored 23269219 experience points and 0 quest points.
You need 1230781 exp to reach the next level.
You have amassed 513 Turn points to date, ranking you Sei'taer Seventh.
You have played 53 days and 2 hours (real time).
This ranks you as Cosimo Arminio (Level 32).
You are standing.

* R HP:Wounded MV:Fresh > n
Road Through Toman Head
The road keeps running to the west through Toman Head, and
further into the city of Falme. It also continues to the east toward
Almoth plains. The road is bordered by short-grassed plains which
spread in all directions.
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
A baby s'redit has arrived from the south.

w
* R HP:Wounded MV:Fresh > A large zebra leaves east.
A zebra leaves east.
A zebra leaves east.
A zebra leaves east.
Road Through Toman Head
This road runs through the quite large cape called Toman Head
and heads to the west towards the great city of Falme, which
towers can be seen towering in the horizon over green plains.
[ obvious exits: E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby s'redit has arrived from the east.

* R HP:Wounded MV:Fresh > look
Road Through Toman Head
This road runs through the quite large cape called Toman Head
and heads to the west towards the great city of Falme, which
towers can be seen towering in the horizon over green plains.
[ obvious exits: E S ]

There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
With lovely brown eyes, a baby s'redit frolics here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > sc
You have 280(374) hit and 160(160) movement points.
You have scored 23269219 experience points and 0 quest points.
You need 1230781 exp to reach the next level.
You have amassed 513 Turn points to date, ranking you Sei'taer Seventh.
You have played 53 days and 2 hours (real time).
This ranks you as Cosimo Arminio (Level 32).
You are standing.

* R HP:Wounded MV:Fresh > e
Road Through Toman Head
The road keeps running to the west through Toman Head, and
further into the city of Falme. It also continues to the east toward
Almoth plains. The road is bordered by short-grassed plains which
spread in all directions.
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lupis* is standing here, riding a |2|.warhorse.
A baby s'redit has arrived from the west.

charge h.human
You struggle to line up your charge...
*Lupis* leaves east riding a warhorse.

*
*Lupis* has arrived from the east, riding a |3|.warhorse.


Chaaaaarrrge!! *Lupis* bleeds profusely as you skewer him with a dark blue tasseled spear!
This session you've landed 99 out of 218 charges (45% landed)

* R HP:Wounded MV:Fresh - Lupis: Battered >
*Lupis* tries to strike you, but you parry successfully.

nod
* R HP:Wounded MV:Fresh - Lupis: Battered > You nod in agreement.

* R HP:Wounded MV:Fresh - Lupis: Battered >
*Lupis* says 'ack'

* R HP:Wounded MV:Fresh - Lupis: Battered >
You try to strike *Lupis*, but he deflects the blow.

sh - Lupis: Battered >
*Lupis* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Lupis: Battered >
*Lupis* strikes your body very hard.

* R HP:Wounded MV:Fresh - Lupis: Battered >
*Lupis* says 'howd you get that much fleelag already'

* R HP:Wounded MV:Fresh - Lupis: Battered > change mood wimpy

<insert a couple round rounds>

*Lupis* strikes your right arm hard.

*Lupis* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Lupis: Beaten >
*Lupis* strikes your left arm hard.

* R HP:Wounded MV:Fresh - Lupis: Beaten > b

*Lupis* strikes your left arm hard.

[bash ] sh - Lupis: Beaten >

+TICK IN 5 SECONDS.
-
You dodge a bash from *Lupis* who loses his balance and falls!


As *Lupis* avoids your bash, you topple over and fall to the ground!
This session you've missed 8 out of 10 bashes (20% landed)

* R HP:Wounded MV:Fresh > st
You stand up.

e
* R HP:Wounded MV:Fresh > w
Road Through Toman Head
Here this road enters the area of Toman Head, a cape which holds
the city of Falme. You can almost sense the smell of the ocean in
the air. The road continues to the west towards Falme and to the
east into the Almoth plains.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a large plains bear is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A gray palfrey prances skittishly nearby.
A baby s'redit has arrived from the west.

charge h.human
* R HP:Wounded MV:Fresh > Road Through Toman Head
The road keeps running to the west through Toman Head, and
further into the city of Falme. It also continues to the east toward
Almoth plains. The road is bordered by short-grassed plains which
spread in all directions.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lupis* is standing here, riding a |2|.warhorse.
A baby s'redit has arrived from the east.

You struggle to line up your charge...

*
*Lupis* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.


Chaaaaarrrge!! *Lupis* bleeds profusely as you skewer him with a dark blue tasseled spear!
This session you've landed 100 out of 219 charges (45% landed)
*Lupis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Lupis*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 3rd, 2012, 3:57 pm 
Offline

Joined: January 18th, 2009, 6:21 am
Posts: 61
Finally landed one..
* R HP:Wounded MV:Winded > Toman Head Road
A lance shaped spire stands out against the horizon to the southwest, a
marker pointing towards the sky. It appears to be perfectly vertical from
this point of view. The green plains surrounding it force the spire to
stand out in your eyes.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sunek* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A conscripted soldier now fights for the Seanchan.

[charge h.seanchan] ded >
You struggle to line up your charge...


You dodge a bash from *Sunek* who loses his balance and falls!

+
Hackett narrates 'on neonish'

-
Marlyma narrates 'moldred batterd'


Chaaaaarrrge!! *Sunek* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Sunek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sunek*'s death cry.

* R HP:Wounded MV:Winded > get all corpse

A conscript tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Winded - a conscript: Healthy >
A conscript tries to strike you, but you parry successfully.

* R HP:Wounded MV:Winded - a conscript: Healthy > nar rip sunek
You get a pair of animal-fur boots from the corpse of Sunek.
You get a set of riveted chainmail leggings from the corpse of Sunek.
You get a water skin from the corpse of Sunek.
You get a belt with a buckle of cuendillar from the corpse of Sunek.
You get a brass hilted general's sword from the corpse of Sunek.
You get a silver etched shield from the corpse of Sunek.
You get a ridged steel bracer from the corpse of Sunek.
You get a ridged steel bracer from the corpse of Sunek.
You get a sturdy pair of full leather gauntlets from the corpse of Sunek.
You get a pair of riveted chainmail sleeves from the corpse of Sunek.
You get a backpack from the corpse of Sunek.
You get a bright red robe from the corpse of Sunek.
You get a tunic of finely-crafted chain from the corpse of Sunek.
You get a shimmering chain of gold from the corpse of Sunek.
You get a shimmering chain of gold from the corpse of Sunek.
You get a rimmed round helmet from the corpse of Sunek.
You get a gold ring delicately carved with ivy from the corpse of Sunek.
You get a gold ring delicately carved with ivy from the corpse of Sunek.
You get an oilstone from the corpse of Sunek.
You get a mirrored lantern from the corpse of Sunek.

* R HP:Wounded MV:Winded - a conscript: Healthy > You narrate 'rip sunek'


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 6th, 2012, 9:07 am 
Offline

Joined: May 2nd, 2009, 7:28 am
Posts: 633
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Full > [charge h.dark]
Charge who?

* R HP:Healthy MV:Full >
n
c
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Nooro* is resting here, riding a shadow stallion.
*Turg* is resting here.

* R HP:Healthy MV:Full > [charge h.dark]
You line up your charge...

-=+*
*Turg* stops resting, and clambers on his feet.

*
*Turg* tries to blast you, but you parry successfully.
Chaaaaarrrge!! *Nooro* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Nooro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Nooro*'s death cry.

* R HP:Healthy MV:Full - Turg: Healthy >
gac

*Turg* gets a pair of lissome leather boots with metal capped toes from the corpse of Nooro.
*Turg* gets a set of riveted chainmail leggings from the corpse of Nooro.
*Turg* gets a belt with a buckle of cuendillar from the corpse of Nooro.
*Turg* gets a yew staff from the corpse of Nooro.
*Turg* gets a silver etched shield from the corpse of Nooro.
*Turg* gets a silver Kandori wristcuff from the corpse of Nooro.
*Turg* gets a silver Kandori wristcuff from the corpse of Nooro.
*Turg* gets a sturdy pair of full leather gauntlets from the corpse of Nooro.
*Turg* gets a pair of ebony-steel plate vambraces from the corpse of Nooro.
*Turg* gets a backpack from the corpse of Nooro.
*Turg* gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Nooro.
*Turg* gets a shirt of overlapping black scales from the corpse of Nooro.
*Turg* gets a white hart pendant from the corpse of Nooro.
*Turg* gets a white hart pendant from the corpse of Nooro.
*Turg* gets a rimmed round helmet from the corpse of Nooro.
*Turg* gets an emerald ring from the corpse of Nooro.
*Turg* gets a jade signet ring from the corpse of Nooro.

* R HP:Healthy MV:Full - Turg: Healthy >
Beads of cold sweat emerge from *Turg*'s face!

* R HP:Healthy MV:Full - Turg: Healthy > [get all corpse]
The corpse of Nooro seems to be empty.

* R HP:Healthy MV:Full - Turg: Healthy >
nar rip nooro

You strike *Turg*'s body.
You swiftly dodge *Turg*'s attempt to blast you.

* R HP:Healthy MV:Full - Turg: Scratched > Ok.

* R HP:Healthy MV:Full - Turg: Scratched >
*Turg* sighs loudly.

* R HP:Healthy MV:Full - Turg: Scratched >
l
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Nooro is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Turg* is here, fighting YOU!

* R HP:Healthy MV:Full - Turg: Scratched >
You tickle *Turg*'s left leg with your strike.
*Turg* tries to blast you, but you parry successfully.
*Turg* panics, and attempts to flee!

* R HP:Healthy MV:Full - Turg: Scratched >
*Turg* leaves north.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 9th, 2012, 10:07 pm 
Offline

Joined: May 2nd, 2009, 7:28 am
Posts: 633
Ibzon was low, nice timing on his flee.

In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a soldier is lying here.
The corpse of a Ko'bal trolloc is lying here.
The corpse of a hideous trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
You sense a hidden life form in the area...
Terrion Sumner Guardian of the Forest is here, fighting Rudra, riding a Domani razor.
Lord Ibzon al'Ron, the Warden of the West is here, fighting a fade, riding a warhorse.
*Rudra* is here, fighting Terrion.
A ramshorned trolloc is here, fighting Terrion.
A fade is here, fighting Ibzon.
A Dhai'mon trolloc is here, fighting Ibzon.

* R HP:Healthy MV:Strong > You can't ride in there.
Ibzon leaves south riding a warhorse.

v
* R HP:Healthy MV:Strong > [k shadow]
*Troika* intercepts your attack on his mount.
You try to strike *Troika*, but he deflects the blow.
Terrion panics, and attempts to flee!
Terrion tries to flee, but is too exhausted!

* R HP:Healthy MV:Strong - Troika: Battered >
Ibzon has arrived from the south, riding a warhorse.

b
* R HP:Healthy MV:Strong - Troika: Battered >
*Troika* intercepts Ibzon's attack on his mount.
Ibzon tries to pound *Troika*, but he parries successfully.

* R HP:Healthy MV:Strong - Troika: Battered > [bash ]

-
*Troika* slashes Ibzon's body.
A fade joins Troika's fight!
A fade hisses 'This is the will of the Great Lord.'

A Dhai'mon trolloc joins a fade's fight!
A ramshorned trolloc tries to cleave Terrion, but he parries successfully.
*Rudra* tries to pierce Terrion, but he deflects the blow.
Terrion slashes *Rudra*'s right arm hard.

=+
Terrion panics, and attempts to flee!

*
A fade hisses 'This is the will of the Great Lord.'

*Rudra* pierces Terrion's body.

*+
Terrion leaves north riding a Domani razor.
Terrion has arrived from the north, riding a Domani razor.

=
Terrion leaves east riding a Domani razor.

-
*Rudra* tickles Ibzon's right leg with his pierce.

-=
Your bash at *Troika* sends him sprawling!
*Troika* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Ibzon: Beaten - Troika: Battered >
*Rudra* pierces Ibzon's body.
A ramshorned trolloc joins Rudra's fight!
A fade hisses 'This is the will of the Great Lord.'

A Dhai'mon trolloc barely hacks Ibzon's left arm.
A fade barely slashes Ibzon's body.
Ibzon pounds *Troika*'s body hard.
You strike *Troika*'s body very hard.

* R HP:Healthy MV:Strong - Ibzon: Beaten - Troika: Battered >
Terrion has arrived from the east, riding a Domani razor.

* R HP:Healthy MV:Strong - Ibzon: Beaten - Troika: Battered >
*Rudra* pierces Ibzon's right arm.

* R HP:Healthy MV:Strong - Ibzon: Beaten - Troika: Battered >
nar bashed T
Ok.

l
* R HP:Healthy MV:Strong - Ibzon: Beaten - Troika: Battered > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a soldier is lying here.
The corpse of a Ko'bal trolloc is lying here.
The corpse of a hideous trolloc is lying here.
Terrion Sumner Guardian of the Forest is standing here, riding a Domani razor.
Lord Ibzon al'Ron, the Warden of the West is here, fighting Troika, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Troika* is sitting here, riding a shadow stallion.
You sense a hidden life form in the area...
*Rudra* is here, fighting Ibzon.
A ramshorned trolloc is here, fighting Ibzon.
A fade is here, fighting Ibzon.
A Dhai'mon trolloc is here, fighting Ibzon.
*Troika* leaves north riding a shadow stallion.

* R HP:Healthy MV:Strong >
Ibzon tries to pound *Rudra*, but he deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tickles Ibzon's body with his cleave.
*Rudra* barely pierces Ibzon's left foot.
A Dhai'mon trolloc barely tickles Ibzon's left hand with his hack.
A fade tickles Ibzon's body with his slash.

c
* R HP:Healthy MV:Strong >
*Troika* has arrived from the north, riding a shadow stallion.
Terrion leaves east riding a Domani razor.

* R HP:Healthy MV:Strong > [charge h.dark]
You line up your charge...
*Troika* slashes Ibzon's left leg.


Ibzon panics, and attempts to flee!

-=+*
*Rudra* barely pierces Ibzon's body.
Ibzon leaves south riding a warhorse.

*
Chaaaaarrrge!! *Troika* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Troika* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Troika*'s death cry.

* R HP:Healthy MV:Strong >
Terrion has arrived from the east, riding a Domani razor.

* R HP:Healthy MV:Strong >
gac

Terrion tries to slash a ramshorned trolloc, but he deflects the blow.

* R HP:Healthy MV:Strong >
A ramshorned trolloc tries to cleave Terrion, but he parries successfully.
A fade joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a fade's fight!
Terrion tries to slash a ramshorned trolloc, but he parries successfully.

* R HP:Healthy MV:Strong >
g
b
nar rip troika

Salvador gets a brightly-colored sash from the corpse of Troika.
Salvador gets a fine black coat of silk from the corpse of Troika.
Salvador gets a necklace of dark ivy from the corpse of Troika.
Salvador gets a necklace of dark ivy from the corpse of Troika.
Salvador gets fifteen copper pennys from the corpse of Troika.
Salvador gets a large slab of meat from the corpse of Troika.
Salvador gets a large slab of meat from the corpse of Troika.
Salvador gets a stable ticket from the corpse of Troika.
Salvador gets a pair of animal-fur boots from the corpse of Troika.
Salvador gets a pair of animal-fur boots from the corpse of Troika.
Salvador gets a set of riveted chainmail leggings from the corpse of Troika.
Salvador gets a set of riveted chainmail leggings from the corpse of Troika.
Salvador gets a belt with a buckle of cuendillar from the corpse of Troika.
Salvador gets an oddly curved longsword from the corpse of Troika.
Salvador gets a silver etched shield from the corpse of Troika.
Salvador gets a silver etched shield from the corpse of Troika.
Salvador gets an ivy bracelet from the corpse of Troika.
Salvador gets an ivy bracelet from the corpse of Troika.
Salvador gets a sturdy pair of full leather gauntlets from the corpse of Troika.
Salvador gets a sturdy pair of full leather gauntlets from the corpse of Troika.
Salvador gets a pair of riveted chainmail sleeves from the corpse of Troika.
Salvador gets a pair of riveted chainmail sleeves from the corpse of Troika.
Salvador gets a backpack from the corpse of Troika.
Salvador gets an inky black cloak from the corpse of Troika.
Salvador gets a tunic of finely-crafted chain from the corpse of Troika.
Salvador gets a tunic of finely-crafted chain from the corpse of Troika.
Salvador gets a shimmering chain of gold from the corpse of Troika.
Salvador gets a shimmering chain of gold from the corpse of Troika.
Salvador gets a rimmed round helmet from the corpse of Troika.
Salvador gets a gold ring delicately carved with ivy from the corpse of Troika.
Salvador gets a gold ring delicately carved with ivy from the corpse of Troika.
Salvador gets a gold ring delicately carved with ivy from the corpse of Troika.
Salvador gets a gold ring from the corpse of Troika.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 10th, 2012, 10:00 am 
Offline

Joined: December 13th, 2011, 6:01 am
Posts: 47
That smob loaded twice! bug?


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 10th, 2012, 11:29 am 
Offline

Joined: February 9th, 2007, 1:38 am
Posts: 1134
My first ever charge kill!


R HP:Wounded MV:Tiring > Charge who?

R HP:Wounded MV:Tiring >
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
*Neufaust* has arrived from the east.

e
R HP:Wounded MV:Tiring > charge h.human
Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road extends
off to the east and west.
[ obvious exits: E W D ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

R HP:Wounded MV:Tiring > Charge who?

R HP:Wounded MV:Tiring > e
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Moving alongside the slowly flowing River Cary, the Caemlyn Road curves
casually to the south and west where it encounters a bridge across the river.
To the southwest, the river departs from the road as hills emerge between them.
Off to the east, some miles distant, Caemlyn may be found; and to the west,
Four Kings is the closest major town.
[ obvious exits: S W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plodding ox wanders here.

R HP:Wounded MV:Tiring > bra
[chang mood brave]
Mood changed to: Brave

R HP:Wounded MV:Tiring >
Loose boards rattle in the bridge to the west.
Loose boards rattle in the bridge to the west.
*Neufaust* has arrived from the west.

R HP:Wounded MV:Tiring > charge h.human
You line up your charge...

-=+**
Chaaaaarrrge!! *Neufaust* bleeds profusely as you skewer him with a steel-shafted lance!
*Neufaust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Neufaust*'s death cry.

R HP:Wounded MV:Strong > narr rip
g
You narrate 'rip'

R HP:Wounded MV:Strong > [get all corpse]
You get a pair of animal-fur boots from the corpse of Neufaust.
You get a set of riveted chainmail leggings from the corpse of Neufaust.
You get a leather water flask from the corpse of Neufaust.
You get a brightly-colored sash from the corpse of Neufaust.
You get a long pine javelin from the corpse of Neufaust.
You get a silver etched shield from the corpse of Neufaust.
You get an ivy bracelet from the corpse of Neufaust.
You get an ivy bracelet from the corpse of Neufaust.
You get a sturdy pair of full leather gauntlets from the corpse of Neufaust.
You get a pair of riveted chainmail sleeves from the corpse of Neufaust.
You get an embroidered, cotton shoulder bag from the corpse of Neufaust.
You get a bright red robe from the corpse of Neufaust.
You get a tunic of finely-crafted chain from the corpse of Neufaust.
You get an opal choker of fiery blue and pink beauty from the corpse of Neufaust.
You get an opal choker of fiery blue and pink beauty from the corpse of Neufaust.
You get a rimmed round helmet from the corpse of Neufaust.
You get a gold ring delicately carved with ivy from the corpse of Neufaust.
You get a gold ring delicately carved with ivy from the corpse of Neufaust.
You get a mirrored lantern from the corpse of Neufaust.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 10th, 2012, 1:05 pm 
Offline

Joined: April 20th, 2011, 2:44 am
Posts: 52
congrats Yeri, still waiting to get mine :(


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 21st, 2012, 6:44 pm 
Offline

Joined: February 5th, 2012, 8:49 pm
Posts: 64
Nicely done by Kyra here. I was a second too slow entering the command after revealed.



* HP:Beaten MV:Tiring - Kyra: Scratched >
You try to pierce *Kyra*, but she parries successfully.

* HP:Beaten MV:Tiring - Kyra: Scratched > f
You try to pierce *Kyra*, but she deflects the blow.
You panic and attempt to flee!


You flee head over heels.
Rolling Fields of Grass
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
A robin is visible flying high in the sky.
A handsome stag stands here, ready to run.

* HP:Beaten MV:Tiring > south
hide
backstab h.seanchan
A Grassy Field
[ obvious exits: N E S ]
*Kyra* is standing here, riding an |1|.Illianer steed.
A cute brown deer eyes you nervously.

* HP:Beaten MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

-
You have been revealed!


Ooops. Your clumsy execution broadcasts your intentions.

* HP:Beaten MV:Tiring - Kyra: Scratched > e

*Kyra* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Kyra: Scratched >
*Kyra* leaves south riding an Illianer steed.

* HP:Beaten MV:Tiring >

*Kyra* has arrived from the south, riding an |2|.Illianer steed.

*Kyra* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

e
* HP:Beaten MV:Tiring > e
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Neveyan of Shienar is sitting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 23rd, 2012, 4:36 am 
Offline

Joined: August 13th, 2007, 5:40 am
Posts: 113
* R HP:Beaten MV:Tiring > dh
[diag h.human]
No-one by that name here.

* R HP:Beaten MV:Tiring > dh
[diag h.human]
Adlian has some small wounds and bruises. [Hurt]

* R HP:Beaten MV:Tiring > ss
[search human]

-
*Adlian* has been revealed.
*Adlian* clumsily approaches you with a long pine javelin, but you fend off the attack.

* R HP:Beaten MV:Tiring - Adlian: Hurt >
You try to strike *Adlian*, but he deflects the blow.

a
* R HP:Beaten MV:Tiring - Adlian: Hurt > TICK IN 5 SECONDS.
e
s
[flee ]
You panic and attempt to flee!

change mood berserk
charge h.human
You flee head over heels.
Toman Head Road
In a northeasterly direction, the Toman Head Road transverses the peninsula
Correcting map position after fleeing.
of Toman Head, weaving in between the hills and the beach. The smell of
ocean air is intensified by the cool breezes coming from the south. A road
sign has been staked into the ground here.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Adlian* is standing here.
|2|.A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Mood changed to: Berserk

You struggle to line up your charge...


Chaaaaarrrge!! *Adlian* bleeds profusely as you skewer him with a dark blue tasseled spear!
This session you've landed 14 out of 34 charges (41% landed)
*Adlian* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Adlian*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 23rd, 2012, 4:39 am 
Offline

Joined: March 12th, 2012, 5:43 pm
Posts: 16
* R HP:Hurt MV:Full >
*Sevas* clumsily approaches you with a blackened steel kris, but you fend off the attack.

* R HP:Hurt MV:Full - Sevas: Healthy > a
[flee ]
PANIC! You couldn't escape!

* R HP:Hurt MV:Full - Sevas: Healthy >
You try to lance *Sevas*, but he deflects the blow.

* R HP:Hurt MV:Full - Sevas: Healthy > a
[flee ]
You panic and attempt to flee!


You flee head over heels.
Crumbling Walls
As if the earth surrounding you was a sentinel, the rock walls prevent any
Correcting map position after fleeing.
travel in any direction except north and south. Small rocks occasionally
tumble down the side of the the cliff as if it were crying over a lost
loved one. The Toman Head Road continues north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Full > s
change mood berserk
Toman Head Road
The road narrows significantly, allowing only two people on horse back to
ride next to each other. The rock walls blocking passage east and west
almost seem as if they are guiding travellers in a direction without
danger. The cliff face is covered with a red dusty rock that occasionally
crumbles and falls down to the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Sevas* is standing here.
A cute brown deer eyes you nervously.

charge h.seanchan
* R HP:Hurt MV:Full > Mood changed to: Berserk

You struggle to line up your charge...

*
*Sevas* looks around slowly, as if something is hidden in the room.


*Sevas* leaves south.

*
*Sevas* has arrived from the south.


Chaaaaarrrge!! *Sevas* bleeds profusely as you skewer him with a steel-shafted lance!
This session you've landed 16 out of 36 charges (44% landed)
*Sevas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sevas*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 23rd, 2012, 10:39 am 
Offline

Joined: August 1st, 2008, 11:43 am
Posts: 52
brain damage *nod self*


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 25th, 2012, 10:19 am 
Offline

Joined: August 13th, 2007, 5:40 am
Posts: 113
* R HP:Wounded MV:Tiring - Neufaust: Beaten > Outside the City Walls
The craftsmanship of the Ogier masons which built the grand city of
Cairhien can easily be seen in the protective walls which surround it. At a
distance, it becomes nearly impossible to detect the seams between the
stones where they have been fitted together. A gate in the outer wall can be
seen as a road approaches it to the east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Neufaust* is here, fighting YOU!
A sheep is here, bleating.
A squirrel is here, chittering.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Tiring - Neufaust: Beaten >
You try to strike *Neufaust*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Neufaust: Beaten >
*Neufaust* leaves north.

* R HP:Wounded MV:Tiring > TICK IN 5 SECONDS.
l
Outside the City Walls
The craftsmanship of the Ogier masons which built the grand city of
Cairhien can easily be seen in the protective walls which surround it. At a
distance, it becomes nearly impossible to detect the seams between the
stones where they have been fitted together. A gate in the outer wall can be
seen as a road approaches it to the east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A sheep is here, bleating.
A squirrel is here, chittering.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Tiring > dh
change mood wimpy
A brown deer has arrived from the north.
The night has begun.
[diag h.human]
No-one by that name here.

* R HP:Wounded MV:Tiring > *Neufaust* has arrived from the north.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

l
* R HP:Wounded MV:Tiring > Outside the City Walls
The craftsmanship of the Ogier masons which built the grand city of
Cairhien can easily be seen in the protective walls which surround it. At a
distance, it becomes nearly impossible to detect the seams between the
stones where they have been fitted together. A gate in the outer wall can be
seen as a road approaches it to the east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
A sheep is here, bleating.
A squirrel is here, chittering.
A rust-colored bobcat crouches low, ready to pounce.

*Neufaust* clumsily approaches you with a long pine javelin, but you fend off the attack.

* R HP:Wounded MV:Tiring - Neufaust: Beaten > a
s
[flee ]
You panic and attempt to flee!

w

You try to strike *Neufaust*, but he deflects the blow.
You flee head over heels.
Before Cairhien's Northern Gate
Rising high above the road's surface to the south, a pair of massive wooden
Correcting map position after fleeing.
gates guards the entrance to the city of Cairhien. The hard packed road
continues to stretch off to the north, curving its way through the
countryside. Small houses and shops flank the gates to either side,
providing shelter and work to those who live outside the city walls.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
The corpse of a rat is lying here.
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > The gate seems to be closed.
gate is now set as door3

* R HP:Wounded MV:Tiring > Outside the City Walls
The craftsmanship of the Ogier masons which built the grand city of
Cairhien can easily be seen in the protective walls which surround it. At a
distance, it becomes nearly impossible to detect the seams between the
stones where they have been fitted together. A gate in the outer wall can be
seen as a road approaches it to the east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving >>east>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Neufaust* is standing here.
A cute brown deer eyes you nervously.
A sheep is here, bleating.
A squirrel is here, chittering.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Tiring > change mood berserk
charge h.human
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

You struggle to line up your charge...


Chaaaaarrrge!! *Neufaust* bleeds profusely as you skewer him with a dark blue tasseled spear!
This session you've landed 20 out of 51 charges (39% landed)
*Neufaust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Neufaust*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: March 29th, 2012, 7:03 am 
Offline

Joined: August 13th, 2007, 5:40 am
Posts: 113
[diag h.human]
No-one by that name here.

* R HP:Hurt MV:Full > dh
[diag h.human]
No-one by that name here.

* R HP:Hurt MV:Full >
*Adlian* has arrived from the east.

* R HP:Hurt MV:Full > dh
[diag h.human]
Adlian has some big nasty wounds and scratches. [Battered]

* R HP:Hurt MV:Full > dh
[diag h.human]
Adlian has some big nasty wounds and scratches. [Battered]

* R HP:Hurt MV:Full >
*Adlian* clumsily approaches you with a blackened steel kris, but you fend off the attack.

* R HP:Hurt MV:Full - Adlian: Battered > a
s
w
[flee ]
You panic and attempt to flee!

You flee head over heels.
Quarry Road
This wide dirt path is well grooved with footprints and wagon tracks. A few
Correcting map position after fleeing.
scattered trees mark the outskirts of the Westwood, and you can see the small
thatched rooftops of Emond's Field to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Hurt MV:Full > change mood brave
Bend in the Road
The Quarry Road here makes a small turn, bending north and east. The trees are
sparse here, but the Westwood thickens to the west.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Adlian* is standing here.

charge h.human
* R HP:Scratched MV:Full > Mood changed to: Brave

You struggle to line up your charge...


Chaaaaarrrge!! *Adlian* bleeds profusely as you skewer him with a dark blue tasseled spear!
This session you've landed 26 out of 62 charges (41% landed)
*Adlian* is incapacitated and will slowly die, if not aided.

* R HP:Scratched MV:Full - Adlian: Critical > nar rip
You narrate 'rip'

* R HP:Scratched MV:Full - Adlian: Critical >
You strike *Adlian*'s body into bloody fragments!
*Adlian* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Adlian*'s death cry.


---------------------------------------------


* R HP:Wounded MV:Fresh > yell causei know my spams?
You bellow 'causei know my spams?'

* R HP:Wounded MV:Fresh > not
charge h.human
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > Charge who?

* R HP:Wounded MV:Fresh > charge h.human
Charge who?

* R HP:Wounded MV:Fresh >
*Caela* has arrived from the north, riding a |2|.dust-colored gelding.

* R HP:Wounded MV:Fresh > charge h.human
You struggle to line up your charge...

-
*Caela* barely pounds your right leg.

=
Ouch! It appears someone beat you to an attack.

* R HP:Wounded MV:Fresh - Caela: Scratched >
You strike *Caela*'s body.

a
s R HP:Wounded MV:Fresh - Caela: Hurt >
[flee ]
You panic and attempt to flee!

charge h.human
You flee head over heels.
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
Failed to correct map position after fleeing.
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving >>east>>
A simple staff, well made for combat, lies here.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A blunt dagger lies here red with rust.
A wooden practice shield has been dropped here.
A water skin has been left on the ground.
A banner portraying a red eagle is gently swaying in the wind here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Red Eagle guardsman surveys the area, riding a |2|.wild stallion.
A Red Eagle guardsman surveys the area, riding a |3|.wild stallion.
A Red Eagle guardsman surveys the area, riding a |4|.wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a |5|.wild stallion.
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Caela* is standing here, riding a |2|.dust-colored gelding.
A bearded coachman stands here, waiting for passengers.

You struggle to line up your charge...

*
You dodge a bash from *Caela* who loses her balance and falls!


Chaaaaarrrge!! *Caela* bleeds profusely as you skewer her with a dark blue tasseled spear!
This session you've landed 27 out of 63 charges (42% landed)
*Caela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Caela*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: April 8th, 2012, 5:28 am 
Offline

Joined: August 13th, 2007, 5:40 am
Posts: 113
* R HP:Wounded MV:Full - an evergreen pine: Critical >
*Neufaust* has arrived from the west, riding a |3|.warhorse.

* R HP:Wounded MV:Full - an evergreen pine: Critical >
*Neufaust* stops riding a warhorse.

* R HP:Wounded MV:Full - an evergreen pine: Critical >
Vanai pierces an evergreen pine's trunk extremely hard.
An evergreen pine hits your body.
You strike an evergreen pine's trunk into bloody fragments!

* R HP:Wounded MV:Full - an evergreen pine: Critical > n
No way! You're fighting for your life!

* R HP:Wounded MV:Full - an evergreen pine: Critical > n
No way! You're fighting for your life!

n
* R HP:Wounded MV:Full - an evergreen pine: Critical > Vanai pierces an evergreen pine's crown into bloody fragments!
An evergreen pine is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an evergreen pine's death cry.
Trail Through the Grass
This is an end of a small trail, beaten down with many tracks of several
types of small wildlife. Tall grass on either side of the trail allows for
lots of game to hide. To the east is a towering cliff that is the Mountains
of Mist. The trail continues north into deeper grass, and south to a larger
road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A wild stallion bucks madly, being ridden by you.

n
* R HP:Wounded MV:Full > In the High Grass
The grass here is extremely tall, a trail is just barely visible leading
south and north. To the north, the grass gets a little shorter, and to the
south it shortens to where deer might have chewed it down. A steep hill
lays to the east, while the Mountains of Mist stand directly to the east.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Full >
Tzao chats 'no'

* R HP:Wounded MV:Full > change mood wimpy
change mood wimpy
You try to calm down, but can't.

change mood wimpy
* R HP:Wounded MV:Full > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Full > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Full > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Full > change mood brave
not
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Vanai narrates 'stabber'

* R HP:Wounded MV:Full > You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > charge h.human
Charge who?

* R HP:Wounded MV:Full > s
Trail Through the Grass
This is an end of a small trail, beaten down with many tracks of several
types of small wildlife. Tall grass on either side of the trail allows for
lots of game to hide. To the east is a towering cliff that is the Mountains
of Mist. The trail continues north into deeper grass, and south to a larger
road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Strong > charge h.human
Charge who?

* R HP:Wounded MV:Strong > l
Trail Through the Grass
This is an end of a small trail, beaten down with many tracks of several
types of small wildlife. Tall grass on either side of the trail allows for
lots of game to hide. To the east is a towering cliff that is the Mountains
of Mist. The trail continues north into deeper grass, and south to a larger
road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Strong > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Strong > s
Top of the Valley
This is the top of a large valley that stretches out to the west. A
towering cliff that seems to reach the sky marks the edge of the Mountains
of Mist. A small animal trail runs along the base of the cliff to the
north. A huge boulder lays to the east.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving <<west<<
The corpse of an evergreen pine is lying here.
|1|.A wild stallion bucks madly, being ridden by you.
|2|.A warhorse is here, stamping his feet impatiently.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Strong > ss
[search human]

+
*Neufaust* has arrived from the west.

l
-
*Neufaust* has been revealed.

* R HP:Wounded MV:Strong > Top of the Valley
This is the top of a large valley that stretches out to the west. A
towering cliff that seems to reach the sky marks the edge of the Mountains
of Mist. A small animal trail runs along the base of the cliff to the
north. A huge boulder lays to the east.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving <<west<<
The corpse of an evergreen pine is lying here.
*Neufaust* is standing here.
|1|.A wild stallion bucks madly, being ridden by you.
|2|.A warhorse is here, stamping his feet impatiently.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Strong >
*Neufaust* has arrived from the north.

* R HP:Wounded MV:Strong > ss
[search human]

-
*Neufaust* has been revealed.

* R HP:Wounded MV:Strong >
*Neufaust* clumsily approaches you with a long pine javelin, but you fend off the attack.

* R HP:Wounded MV:Strong - Neufaust: Healthy > a
e
s
[flee ]
You panic and attempt to flee!

You try to strike *Neufaust*, but he deflects the blow.
You flee head over heels.
In a Shallow Valley
This is the shallowest spot in a valley running east-west across the Almoth
Correcting map position after fleeing.
Plains. The valley ends just the east, and runs along a cliff of the
Mountains of Mist. Looking west, the valley gets gradually deeper. Nothing
else is visible over the rolling hills.
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving <<west<<
A mirrored lantern has been left here.
The corpse of an evergreen pine is lying here. [3]
|1|.A wild stallion bucks madly, being ridden by you.
Vanai the Lieutenant is standing here.
With lovely brown eyes, a baby s'redit frolics here.
Top of the Valley
This is the top of a large valley that stretches out to the west. A
towering cliff that seems to reach the sky marks the edge of the Mountains
of Mist. A small animal trail runs along the base of the cliff to the
north. A huge boulder lays to the east.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving <<west<<
The corpse of an evergreen pine is lying here.
|1|.A wild stallion bucks madly, being ridden by you.
*Neufaust* is standing here.
|2|.A warhorse is here, stamping his feet impatiently.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

change mood berserk
* R HP:Wounded MV:Strong > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

charge h.human
You struggle to line up your charge...


Chaaaaarrrge!! *Neufaust* bleeds profusely as you skewer him with a dark blue tasseled spear!
This session you've landed 1 out of 2 charges (50% landed)

* R HP:Wounded MV:Strong - Neufaust: Critical >
*Neufaust* panics, and attempts to flee!
Vanai tries to pierce *Neufaust*, but he deflects the blow.

* R HP:Wounded MV:Strong - Neufaust: Critical > nar he crit

Vanai tries to pierce *Neufaust*, but he deflects the blow.
*Neufaust* tries to pierce you, but you deflect the blow.
You try to strike *Neufaust*, but he parries successfully.

* R HP:Wounded MV:Strong - Neufaust: Critical >
Vanai pierces *Neufaust*'s body hard.
*Neufaust* is incapacitated and will slowly die, if not aided.

* R HP:Wounded MV:Strong - Neufaust: Critical > You narrate 'he crit'

* R HP:Wounded MV:Strong - Neufaust: Critical > nar rip

Vanai narrates 'rip'

* R HP:Wounded MV:Strong - Neufaust: Critical > You narrate 'rip'

* R HP:Wounded MV:Strong - Neufaust: Critical >
Vanai pierces *Neufaust*'s body into bloody fragments!
*Neufaust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Neufaust*'s death cry.
The sun peeks over the Mountains of Mist.


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