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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 18th, 2009, 11:32 pm 
Online

Joined: July 4th, 2009, 12:37 pm
Posts: 1544
* R HP:Scratched SP:Bursting MV:Full > em
[take meat]
You get a large slab of meat.

* R HP:Scratched SP:Bursting MV:Full > em
[take meat]
You get a large slab of meat.

* R HP:Scratched SP:Bursting MV:Full > [eat meat]
You eat the meat.

* R HP:Scratched SP:Bursting MV:Full > whe
[eat meat]
You eat the meat.
You are full.

* R HP:Scratched SP:Bursting MV:Full > Players in your Zone
--------------------
Melanie - A Dead Forest
Atienne - A Dead Forest
Scully - A Dead Forest
Scully beckons everyone to follow him.

* R HP:Scratched SP:Bursting MV:Full >
Atienne says 'he is for now :'

* R HP:Scratched SP:Bursting MV:Full > fol scully
You now follow Scully.

* R HP:Scratched SP:Bursting MV:Full > sni
whe
You snicker softly.

nod
* R HP:Scratched SP:Bursting MV:Full > Players in your Zone
--------------------
Melanie - A Dead Forest
Atienne - A Dead Forest
Scully - A Dead Forest

* R HP:Scratched SP:Bursting MV:Full > You nod in agreement.

* R HP:Scratched SP:Bursting MV:Full >
Atienne looks at you.

* R HP:Scratched SP:Bursting MV:Full >
Scully narrates 'patty is like e few n and e of camp ent'

whe
* R HP:Scratched SP:Bursting MV:Full > Players in your Zone
--------------------
Melanie - A Dead Forest
Atienne - A Dead Forest
Scully - A Dead Forest

* R HP:Scratched SP:Bursting MV:Full >
Scully tries to pierce *someone*, but he deflects the blow.

* R HP:Scratched SP:Bursting MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Scully.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Sundar al'Arad, Husband of Tahla. is sitting here.
Leysiana of Murandy is resting here.
Rucket of Arafel is resting here.
Peter the Instructor is standing here.
A kind-faced figure stands here.

* HP:Critical SP:Bursting MV:Haggard > exa pack <--- still oblivious :p
You do not see that here.

* HP:Critical SP:Bursting MV:Haggard >
Solak narrates 'they got it. was spamming too'
Scully narrates 'on there'

* HP:Critical SP:Bursting MV:Haggard >
Atienne narrates 'stare'
Laci narrates 'off that'

* HP:Critical SP:Bursting MV:Haggard > t atienne suck
You tell Atienne 'suck'



* HP:Healthy SP:Bursting MV:Fresh > You have 328(328) hit and 126(126) movement points.
You have scored 12820228 experience points and 0 quest points.
You need 1679772 exp to reach the next level.
You have amassed 21 Turn points to date.
You have played 3 days and 11 hours (real time).
This ranks you as Melanie Ayviana, Friend to All (Level 30).
You are resting.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 21st, 2009, 12:58 am 
Offline

Joined: July 31st, 2007, 8:37 pm
Posts: 194
Location: Australia
couple highlights from today



* S HP:Hurt MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
*Leysiana* is standing here.

* S HP:Hurt MV:Weary > You attempt to hide yourself.

* S HP:Hurt MV:Weary > You silently approach your victim...

-=+**+=- -=+*



*Leysiana* makes a strange sound as you place a blackened steel kris in her back!
This session you've landed 276 out of 513 stabs (53% landed).
*Leysiana* is dead! R.I.P. <<<<<<< BAM ***** GOES DOWN!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Leysiana*'s death cry.


-----------------------------------------------------------------------------------------------------


* S HP:Healthy MV:Winded > Malkieri Court
[ obvious exits: N E S W ]
East: A poor, solemn villager walks by.
West: A poor, solemn villager walks by.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Jasmin* is standing here, riding a gray palfrey.
A poor, solemn villager walks by.

* S HP:Healthy MV:Winded > hide
back h.human

*Jasmin* stops riding a gray palfrey.

* S HP:Healthy MV:Winded > You attempt to hide yourself.
*Jasmin* starts leading a gray palfrey.
A gray palfrey now follows Jasmin.

* S HP:Healthy MV:Winded > You silently approach your victim...

-=+**+=
*Jasmin* opens the irondoor.

-
*Jasmin* leaves east. <<<< NOOOOO
A gray palfrey leaves east.
A rat leaves east.

-=+*
Backstab who?
*Jasmin* has arrived from the east. <<<<<< wrong room girl ????
A gray palfrey has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* S HP:Healthy MV:Winded >back h.human

* S HP:Healthy MV:Winded > You silently approach your victim...

-=+**+=- -=+*




*Jasmin* makes a strange sound as you place a blackened steel kris in her back!
This session you've landed 275 out of 511 stabs (53% landed).
*Jasmin* is dead! R.I.P. <<<<<< WHAT UP!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jasmin*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 21st, 2009, 1:43 am 
Offline

Joined: October 24th, 2009, 10:54 am
Posts: 17
Have a Thiefbane warrant for being a Tairen Mercenary. Saw Thiefbane coming for me in Tear so I tried to sail away. Wasn't interested in a stab-war with 2 stabbers.


* S HP:Wounded MV:Fresh - Panthera: Hurt >
You pierce Panthera's body into bloody fragments!
Panthera tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You pierce Panthera's left foot extremely hard.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he parries successfully.
Panthera tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he parries successfully.
Panthera tries to pierce you, but you parry successfully.
You try to pierce Panthera, but he deflects the blow.
Panthera tries to pierce you, but you parry successfully.
Agatha narrates 'did he lose lamans yet?'

* S HP:Wounded MV:Fresh - Panthera: Wounded > get lantern pouch
You get a mirrored lantern from a soft leather pouch.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You pierce Panthera's right arm hard.
Panthera tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he deflects the blow.

* S HP:Wounded MV:Fresh - Panthera: Wounded > remove pouch
You stop using a soft leather pouch.

drop all
* S HP:Wounded MV:Fresh - Panthera: Wounded > You try to pierce Panthera, but he deflects the blow.
Panthera tries to pierce you, but you parry successfully.
You drop a soft leather pouch.
You drop a mirrored lantern.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
Gaelen narrates 'nope'

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he deflects the blow.
Panthera tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
Cubena chats 'lol dougan in caem-tear coach:P'

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he parries successfully.
Panthera tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
Kuim narrates 'on junc'

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he deflects the blow.

* S HP:Wounded MV:Fresh - Panthera: Wounded >
Panthera panics, and attempts to flee!

* S HP:Wounded MV:Fresh - Panthera: Wounded >
You try to pierce Panthera, but he deflects the blow.
Panthera tries to pierce you, but you deflect the blow.
Panthera panics, and attempts to flee!

* S HP:Wounded MV:Fresh - Panthera: Wounded >
Panthera leaves south. NO DONT LEAVE ME!

* S HP:Wounded MV:Fresh >
Santanus narrates 'dammit, horse hagged'


* S HP:Wounded MV:Fresh > The River Flame
A simple wooden vessel, this ship is dwarfed by the river it sails on. A
tall mast sits amidships with a large slanting boom extending to both
sides. A triangular sail hanging down from the boom is held in place by
ropes and pulleys. A tiller at the back of the ship is used to steer it
past the treacherous shallows of the river. A weather worn ships log lies
open nearby, its pages flapping in the breeze.
[ obvious exits: S ]
A mirrored lantern lies discarded here.
A soft leather pouch has been discarded here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Wounded MV:Fresh > z
Suddenly Bin places a dagger of green jade in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

[k h.panthera]
They aren't here.

* S HP:Critical MV:Fresh - Bin: Healthy > no
A sailor neatly coils a rope on the front deck.
You try to pierce Bin, but he deflects the blow.
[notice ]
You start paying increased attention to your surroundings.

* S HP:Critical MV:Fresh - Bin: Healthy >
You try to pierce Bin, but he deflects the blow.
Panthera pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!


Cubena chats 'just chillin':P didn't do crap'


* S HP:Critical MV:Fresh - Bin: Healthy >
Someone pierces your right leg very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


Some times it does not pay to be a mercenary.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 22nd, 2009, 2:11 pm 
Offline

Joined: July 8th, 2009, 12:05 am
Posts: 49
Stupid mob needs to die.. might as well stab it...
* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >
Nearing the West Gate
You stand just east of the western gates of the city. The slow wave of
merchants and traders make their way in and out of the city. The road continues
its long path the the center of the city to the east. And, just east of where
you stand is a small lane that runs into the southern part of the city.
[ obvious exits: E W ]
A member of the Lugard Command is here, fighting YOU!

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >

You try to pierce a member of the Lugard Command, but he deflects the blow.
A member of the Lugard Command tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >

You pierce a member of the Lugard Command's body.
A member of the Lugard Command tries to slash you, but you parry successfully.

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >
change mood wimpy
flee
Mood changed to: Wimpy

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >
You panic and attempt to flee!


You flee head over heels.
Center Road
The traffic here thins out somewhat as a side road branches off to the south
of the Center Road. Many people and wagons turn off southwards as the rest
stream down the broad road towards the west gates and the Center Square. A
loud clamor fills the air as noises come from all directions.
[ obvious exits: E S W ]
The corpse of a crow is lying here.
You sense a hidden life form in the area...
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A raven is visible flying high in the sky.
A draft horse is here.

* S HP:Healthy MV:Tiring >
w
hide
backstab h.human
Nearing the West Gate
You stand just east of the western gates of the city. The slow wave of
merchants and traders make their way in and out of the city. The road continues
its long path the the center of the city to the east. And, just east of where
you stand is a small lane that runs into the southern part of the city.
[ obvious exits: E W ]
A member of the Lugard Command stands here keeping the peace.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
A member of the Lugard Command says 'You Morayia!!! You will die before your time!! '
A member of the Lugard Command tries to slash you, but you parry successfully.
No way! You're fighting for your life! Wonder if I can get a dline stab on the hidden I just saw?

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >

You try to pierce a member of the Lugard Command, but he parries successfully.
A member of the Lugard Command tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >
look
Nearing the West Gate
You stand just east of the western gates of the city. The slow wave of
merchants and traders make their way in and out of the city. The road continues
its long path the the center of the city to the east. And, just east of where
you stand is a small lane that runs into the southern part of the city.
[ obvious exits: E W ]
A member of the Lugard Command is here, fighting YOU!

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Scratched >

You pierce a member of the Lugard Command's right leg extremely hard.

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Hurt >

You pierce a member of the Lugard Command's left arm hard.
A member of the Lugard Command tries to slash you, but you parry successfully.

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Hurt >
flee
PANIC! You couldn't escape!
flee

* S HP:Healthy MV:Tiring - a member of the Lugard Command: Hurt >
hide
ba h.human
You panic and attempt to flee!

You flee head over heels.
Center Road
The traffic here thins out somewhat as a side road branches off to the south
of the Center Road. Many people and wagons turn off southwards as the rest
stream down the broad road towards the west gates and the Center Square. A
loud clamor fills the air as noises come from all directions.
[ obvious exits: E S W ]
The corpse of a crow is lying here.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A raven is visible flying high in the sky.
A draft horse is here.
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...

=
A member of the Lugard Command has arrived from the west.
A member of the Lugard Command says 'You Morayia!!! You will die before your time!! '
A member of the Lugard Command tries to slash you, but you deflect the blow.

=
A member of the Lugard Command tries to slash you, but you deflect the blow.


*Kerian* makes a strange sound as you place a long pine javelin in her back!
*Kerian* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kerian*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 23rd, 2009, 5:45 am 
Offline

Joined: April 13th, 2006, 12:06 pm
Posts: 199
Screw dirks


* HP:Healthy MV:Full > say lets make a bit of sport of it!
You say 'lets make a bit of sport of it!'

* HP:Healthy MV:Full >
Gelgaroth looks at you.

eq
* HP:Healthy MV:Full > You are using:
<wielded> a rusty dagger

* HP:Healthy MV:Full >
Gelgaroth grins evilly.

* HP:Healthy MV:Full > grin
s
n
h
o
The day has begun.
You grin evilly.

* HP:Healthy MV:Fresh > Road by the Edge of the Trees
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.

* HP:Healthy MV:Full > Road Past a Rolling Field
[ obvious exits: N S ]
North: South: A cute brown deer eyes you nervously.
Gelgaroth Delfonce is standing here, riding a Domani razor.
A rust-colored bobcat crouches low, ready to pounce.

* HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

[ba gelgaroth] >
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 5 out of 11 stabs (54% landed)

* HP:Healthy MV:Full - Gelgaroth: Scratched >
Gelgaroth says 'ready?'

* HP:Healthy MV:Full - Gelgaroth: Scratched >
Gelgaroth strikes your head extremely hard.

* HP:Scratched MV:Full - Gelgaroth: Scratched > say ready
cw
f

Gelgaroth tries to strike you, but you parry successfully.

* HP:Scratched MV:Full - Gelgaroth: Scratched > You say 'ready'

* HP:Scratched MV:Full - Gelgaroth: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!roth: Scratched >


You flee head over heels.
Outside the Eastern Gate of Amador
[ obvious exits: N S W ]
North: A cute brown deer eyes you nervously.
South: An iron lantern hangs from the wall above the gate.
A Child of the Light is here, arrogantly glaring around, riding a |1|.black stallion.
A Child of the Light is here, arrogantly glaring around, riding a |2|.black stallion.
A man wearing the insignia of a Hundredman of the Children of the Light is here, riding a |3|.dust-colored gelding.

* HP:Scratched MV:Full > No Connecting Rooms Found
s
h
Road Past a Rolling Field
[ obvious exits: N S ]
North: Gelgaroth Delfonce is standing here, riding a Domani razor.
A rust-colored bobcat crouches low, ready to pounce.

o
* HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

[ba gelgaroth] ong >
You silently approach your victim...


Gelgaroth makes a strange sound as you place a rusty dagger in his back!
This session you've landed 7 out of 12 stabs (58% landed).
Gelgaroth is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Gelgaroth's death cry.

* HP:Scratched MV:Strong > narr omg
You narrate 'omg'


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 23rd, 2009, 9:14 am 
Offline

Joined: December 4th, 2004, 11:28 pm
Posts: 178
A Twist in the Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy MV:Strong > Players in your Zone
--------------------
Ahren - A Twist in the Path

* R HP:Healthy MV:Strong >
Corath narrates 'i goin south on tic. nothing after u eliz'

* R HP:Healthy MV:Strong > n
n
Dark Forest
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy MV:Strong > Dark Forest
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Elizabeth of Two Rivers is resting here, riding a gray palfrey.

* R HP:Healthy MV:Strong > dism
hide

Achillies narrates 'off'

* R HP:Healthy MV:Strong > You stop riding it.

* HP:Healthy MV:Strong > You attempt to hide yourself.

* HP:Healthy MV:Strong > ba h.elizabeth
You silently approach your victim...

-=+*
Aang narrates 'we on ent, emu is nakedish'

*+=- -=+
Elizabeth stops resting, and clambers on her feet.

*



Elizabeth makes a strange sound as you place a blackened steel kris in her back!
This session you've landed 741 out of 1467 stabs (50% landed).
Elizabeth is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Elizabeth's death cry.

* HP:Healthy MV:Strong > get all corpse

Corath narrates 'hit?'

* HP:Healthy MV:Strong > scalp

Aang narrates 'nvm'

* HP:Healthy MV:Strong > You get fourteen copper pennys from the corpse of Elizabeth.
You get a water skin from the corpse of Elizabeth.
You get a pair of thick metal boots from the corpse of Elizabeth.
You get a pair of ebony-steel plate greaves from the corpse of Elizabeth.
You get a studded leather belt with a crossed swords buckle from the corpse of Elizabeth.
You get a silver-banded war mallet from the corpse of Elizabeth.
You get a gator skin bracer from the corpse of Elizabeth.
You get a gator skin bracer from the corpse of Elizabeth.
You get a pair of heavy metal gauntlets from the corpse of Elizabeth.
You get a pair of ebony-steel plate vambraces from the corpse of Elizabeth.
You get a backpack from the corpse of Elizabeth.
You get a dark, hooded cloak from the corpse of Elizabeth.
a burnished metal breastplate: You can't carry that much weight.
You get an opal choker of fiery blue and pink beauty from the corpse of Elizabeth.
You get an opal choker of fiery blue and pink beauty from the corpse of Elizabeth.
You get a full metal helmet and visor from the corpse of Elizabeth.
You get a ring of silver from the corpse of Elizabeth.
You get a ring of silver from the corpse of Elizabeth.
You get a mirrored lantern from the corpse of Elizabeth.

* HP:Healthy MV:Strong > You lean over and cut the bloody scalp from the corpse of Elizabeth.

* HP:Healthy MV:Strong > ride horse

Aang narrates 'i off'

* HP:Healthy MV:Strong > You start riding him.
TICK IN 5 SECONDS.
put all pack

* R HP:Healthy MV:Strong > get all corpse
You put the war scalp of Elizabeth the Human slain in the Blasted Lands in an embroidered, cotton shoulder bag.
You put a mirrored lantern in an embroidered, cotton shoulder bag.
You put a ring of silver in an embroidered, cotton shoulder bag.
You put a ring of silver in an embroidered, cotton shoulder bag.
You put a full metal helmet and visor in an embroidered, cotton shoulder bag.
You put an opal choker of fiery blue and pink beauty in an embroidered, cotton shoulder bag.
You put an opal choker of fiery blue and pink beauty in an embroidered, cotton shoulder bag.
You put a dark, hooded cloak in an embroidered, cotton shoulder bag.
You put a backpack in an embroidered, cotton shoulder bag.
You put a pair of ebony-steel plate vambraces in an embroidered, cotton shoulder bag.
You put a pair of heavy metal gauntlets in an embroidered, cotton shoulder bag.
You put a gator skin bracer in an embroidered, cotton shoulder bag.
You put a gator skin bracer in an embroidered, cotton shoulder bag.
A silver-banded war mallet won't fit in an embroidered, cotton shoulder bag.
You put a studded leather belt with a crossed swords buckle in an embroidered, cotton shoulder bag.
A pair of ebony-steel plate greaves won't fit in an embroidered, cotton shoulder bag.
A pair of thick metal boots won't fit in an embroidered, cotton shoulder bag.
A water skin won't fit in an embroidered, cotton shoulder bag.
You put fourteen coppers in an embroidered, cotton shoulder bag.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 23rd, 2009, 7:28 pm 
Offline

Joined: January 30th, 2002, 11:30 am
Posts: 155
Location: Somewhere near the far off land of Shayol Ghul having a good piss.
I'm still not sure who this hurt more - Me or Him :evil:

~~~~~~~~~~
* S HP:Healthy MV:Tiring > backstab h.seanchan

Eros leaves east.
*Aki* has arrived from the east, riding a warhorse.

You silently approach your victim...

*
*Aki* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest. <--- Timer was just barely over half way when he started barreling down - I say let er RIP!!!


*Aki* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 1045 out of 1859 stabs (56% landed).
*Aki* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Aki: Critical >
Marussya narrates 'was that blight, sabina?'

* S HP:Healthy MV:Tiring - Aki: Critical >
*Aki* leaves south riding a warhorse.

Bah!!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 24th, 2009, 9:01 pm 
Offline

Joined: October 12th, 2009, 11:44 am
Posts: 568
* R HP:Healthy MV:Weary > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.
A sickly, skinny deer stands here in a daze.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Weary > w
w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A thin-soled pair of light leather boots stand side by side.
A gory tuft of flesh lies abandoned on the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A soft leather pouch has been discarded here.
A bruised and bloody leg lies on the ground, torn from its socket.
A lantern has been left here.
A large flask lies here. [2]
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy MV:Weary > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.

* R HP:Healthy MV:Weary > e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A thin-soled pair of light leather boots stand side by side.
A gory tuft of flesh lies abandoned on the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A soft leather pouch has been discarded here.
A bruised and bloody leg lies on the ground, torn from its socket.
A lantern has been left here.
A large flask lies here. [2]
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy MV:Weary > j
[exit ]
Obvious exits:
North - Thinning Woods
East - Thinning Woods
South - Nearing A Trolloc Camp
West - In Front Of The Dark Tower

* R HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Laci - Thinning Woods

* R HP:Healthy MV:Weary > look
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A thin-soled pair of light leather boots stand side by side.
A gory tuft of flesh lies abandoned on the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A soft leather pouch has been discarded here.
A bruised and bloody leg lies on the ground, torn from its socket.
A lantern has been left here.
A large flask lies here. [2]
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy MV:Weary >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 25th, 2009, 11:01 am 
Offline

Joined: May 30th, 2001, 4:42 am
Posts: 202
whe- HEY jackpot

Ghraak - Among the Plains

s
o S HP:Healthy MV:Winded > Windswept Plains
[ obvious exits: N E S ]
A raven is here flying around.
A cute brown deer eyes you nervously.

o S HP:Healthy MV:Winded >
Grassy Plains
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.

o S HP:Healthy MV:Weary >
The Tar Valon Road
[ obvious exits: N E S ]

o S HP:Healthy MV:Weary >
Road Through the Village
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.

o S HP:Healthy MV:Weary >
Road Through Daghain
[ obvious exits: N E S ]
South: *Alaina* is resting here. <<<<<---
A rat scurries around trying to get out of sight.

o S HP:Healthy MV:Weary > s
c
The Foot of a Bridge
[ obvious exits: N W ]
North: A rat scurries around trying to get out of sight.
*Alaina* is resting here.
A rat scurries around trying to get out of sight.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

a
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

[back h.human] ry >
You silently approach your victim...


*Alaina* makes a strange sound as you place a sharp, red stone dagger in her back!
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Alaina*'s death cry.

o S HP:Healthy MV:Weary > 4
exam corpse
g
[scalp corpse]
You lean over and sever the bloody head from the corpse of Alaina.

o S HP:Healthy MV:Winded > It is the corpse of Alaina.
When you look inside, you see:
corpse (here) :
a package of iron rations
a pair of animal-fur boots
a set of riveted chainmail leggings
a water skin
a belt with a buckle of cuendillar
a walking staff
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a sensual, clinging gown of supple jade silk
a tunic of finely-crafted chain
[2] a shimmering pendant of obsidian
a rimmed round helmet
a gold ring
a beautifully worked great serpent ring


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 26th, 2009, 12:15 am 
Offline

Joined: July 13th, 2004, 12:46 am
Posts: 31
* R HP:Wounded MV:Winded > [kill seanchan]
They aren't here.
*Baco* has arrived from the north, riding a raken.

n
* R HP:Hurt MV:Winded >
*Baco* leaves west riding a raken.

* R HP:Hurt MV:Winded > Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
North: A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.

s
* R HP:Hurt MV:Winded > w
s
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
West: A short man stands here, nervously eyeing everything in sight.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Hurt MV:Winded > e
e
e
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Winded > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
North: A short man stands here, nervously eyeing everything in sight.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded > d
Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded > e
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded > Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded > In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.

* R HP:Hurt MV:Winded > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded > a
[kill seanchan]
They aren't here.

* R HP:Hurt MV:Winded > nar he patty
You narrate 'he patty'

wimpy
* R HP:Hurt MV:Winded > dism
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 179 hit points.

* R HP:Hurt MV:Winded > sneak
You stop riding him.

* HP:Hurt MV:Winded > s
c
Ok, you'll try to move silently for a while.

q
* S HP:Hurt MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
You notice a ring of silver is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
*Baco* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

[back baco] >
You silently approach your victim...
Taia chats 'i shall spam nudge you on msn for every bash you dodge'

+
A Seanchan officer tries to lance you, but you deflect the blow.


*Baco* makes a strange sound as you place a dagger of green jade in his back!
*Baco* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Baco*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 27th, 2009, 2:54 pm 
Offline

Joined: October 12th, 2009, 11:44 am
Posts: 568
* S HP:Healthy MV:Tiring > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
A thick pair of leather work gloves has been tossed to the ground here.
A pair of soft boots, laced to the knee, fade against the earth.
A campfire burns slowly, sending smoke into the sky.
A shaggy brown mare stands here.

* S HP:Healthy MV:Tiring > a
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring > z
[backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring > z
[backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring > z
[backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring > z
[backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring > z
[backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring >
*Baco* has arrived from the north, riding a raken.

* S HP:Healthy MV:Tiring > z

Torvian narrates 'horse hagged'

[backstab h.seanchan]ing >
You silently approach your victim...

-
*Baco* leaves west riding a raken.

=
Torvian narrates 'hes open fieldsish'

*
Backstab who?

* S HP:Healthy MV:Tiring > nar he patrol
You narrate 'he patrol'

* S HP:Healthy MV:Tiring > a
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [backstab h.seanchan]
Backstab who?

* S HP:Healthy MV:Tiring > w
a
z
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
You notice a long-handled war axe is hidden here.
You notice an egg-sized ruby is hidden here.
*Baco* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
A tall dust-colored gelding prances in a circle here.
A shaggy brown mare stands here.
A brown horse is here, nipping at a tuft of grass.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

[backstab h.seanchan]ded >
You silently approach your victim...

+
Tealc narrates 'pk?'
Torvian narrates '! damn hes quick :P'
Gralin narrates 'patty i west end now'

*
Oli tells you 'what patrol?'


*Baco* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 153 out of 295 stabs (51% landed).
*Baco* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Baco*'s death cry.

* S HP:Healthy MV:Winded > nar rip baco
You narrate 'rip baco'

* S HP:Healthy MV:Winded > v
[scalp corpse]
You lean over and sever the bloody head from the corpse of Baco.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 27th, 2009, 10:26 pm 
Offline

Joined: January 27th, 2009, 4:43 am
Posts: 2
just posted cause it felt so good after being worked 2x and caned 3x


ambush dark <-- oh yea i went there, it was battle of the lames
* S HP:Scratched MV:Tiring > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]

* S HP:Scratched MV:Tiring > You attempt to hide yourself.
You start preparing your ambush...

-=+**+e
=e
-e
Cancelled.
A Pine Forest
The forest here is thins out a bit, with the northern and eastern faces of
this section scared from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]

* S HP:Scratched MV:Tiring > n
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]

* S HP:Scratched MV:Tiring > n
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]

* S HP:Scratched MV:Tiring > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]

* S HP:Scratched MV:Tiring > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A thick leather vest is here.
A pair of thin but sturdy metal boots stands here.
A mirrored lantern lies discarded here.
A set of chainmail leggings lay upon the ground.
A thin pair of leather gloves has been set here.

* S HP:Scratched MV:Winded > ambush dark
You attempt to hide yourself.
You start preparing your ambush...

-=+**+=- -=+**+=-
Atienne shouts 'you do know that we're not coming out because all you've been doing is caning us, right mangler? save your time and go back home!'

-=+**+=- -=+*
You are now poised to kill.

* S HP:Scratched MV:Winded >
Archaela chats 'Edible breastplates?'

* S HP:Scratched MV:Winded >
*Wormblood* has arrived from the north.
*Wormblood* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 694 out of 1302 stabs (53% landed).

* S HP:Scratched MV:Winded - Wormblood: Hurt >
Someone shouts 'amI YRaa BIl'

* S HP:Scratched MV:Winded - Wormblood: Hurt >
*Wormblood* tries to smite you, but you parry successfully.

* S HP:Scratched MV:Winded - Wormblood: Hurt > nar haha :P
You narrate 'haha :P'

* S HP:Scratched MV:Winded - Wormblood: Hurt >
You pierce *Wormblood*'s right leg.
You barely pierce *Wormblood*'s right leg.

* S HP:Scratched MV:Winded - Wormblood: Hurt > TICK IN 5 SECONDS.
nar bushed wormblud 1d
You narrate 'bushed wormblud 1d'

* S HP:Scratched MV:Winded - Wormblood: Hurt >
You dodge a bash from *Wormblood* who loses his balance and falls!

l dark
* S HP:Scratched MV:Winded - Wormblood: Hurt >
Wormblood has some small wounds and bruises. [Hurt]

*Wormblood* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a colossal sword with an ornate iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
You can't see anything.

* S HP:Scratched MV:Winded - Wormblood: Hurt >
You pierce *Wormblood*'s right arm.
Your heartbeat calms down more as you feel less panicked.
Timer now at 71 secs.

* S HP:Healthy MV:Tiring - Wormblood: Hurt >
You pierce *Wormblood*'s head.

* S HP:Healthy MV:Tiring - Wormblood: Hurt > nar how satisfiying
Javin narrates 'was hoping someone would do that eventually :p'
You narrate 'how satisfiying'

* S HP:Healthy MV:Tiring - Wormblood: Hurt >
You barely pierce *Wormblood*'s body.

* S HP:Healthy MV:Tiring - Wormblood: Hurt >
*Wormblood* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Wormblood: Hurt >
*Wormblood* smites your left leg into bloody fragments!

* S HP:Scratched MV:Tiring - Wormblood: Hurt >
*Wormblood* smites your body into bloody fragments!
Paigey narrates 'Pretty Mangler has slow now also'
*Wormblood* looks at you.

* S HP:Hurt MV:Tiring - Wormblood: Hurt > nar all im doing from now ion

Rijhaan chats 'i want to eat your breastplates'

* S HP:Hurt MV:Tiring - Wormblood: Hurt > You narrate 'all im doing from now ion'

* S HP:Hurt MV:Tiring - Wormblood: Hurt > nar he does

*Wormblood* tries to smite you, but you deflect the blow.
You pierce *Wormblood*'s right leg.

* S HP:Hurt MV:Tiring - Wormblood: Wounded > f
You narrate 'he does'

* S HP:Hurt MV:Tiring - Wormblood: Wounded > You panic and attempt to flee!


You flee head over heels.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]

Room Found, Teleporting
* S HP:Hurt MV:Tiring > n
1
2
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A thick leather vest is here.
A pair of thin but sturdy metal boots stands here.
A mirrored lantern lies discarded here.
A set of chainmail leggings lay upon the ground.
A thin pair of leather gloves has been set here.
*Wormblood* is standing here.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [bac h.dark]
You silently approach your victim...

-=+**+=- -=+*
*Wormblood* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 695 out of 1303 stabs (53% landed).

* S HP:Hurt MV:Tiring - Wormblood: Battered >
*Wormblood* panics, and attempts to flee!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 29th, 2009, 9:21 am 
Offline

Joined: April 13th, 2008, 3:01 am
Posts: 78
* S HP:Wounded MV:Weary > Backstab who?
ba h.dark
*Zain* has arrived from the south, riding a sleek well-trained torm.
A draft horse has arrived from the south.

* S HP:Hurt MV:Winded > Backstab who?
ba h.dark

* S HP:Hurt MV:Winded > TICK IN 5 SECONDS.
You silently approach your victim...
*Zain* pounds *Spyder*'s head very hard.

-=+*


*Spyder* tickles *Zain*'s head with his pierce.
*Zain* tries to pound *Spyder*, but he parries successfully.
*Spyder* panics, and attempts to flee!

*+=- -
*Spyder* leaves east.

=+*




*Spyder* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 744 out of 1477 stabs (50% landed).
*Spyder* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Spyder: Critical >
Zain bellows 'junct'

* S HP:Hurt MV:Winded - Spyder: Critical >
*Zain* pounds *Spyder*'s right arm very hard.
*Spyder* panics, and attempts to flee!
*Spyder* leaves east.

* S HP:Hurt MV:Winded >
*Zain* tries to pound *Spyder*, but he deflects the blow.

* S HP:Hurt MV:Winded > e
k dark
w
k dark
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: *Spyder* is here, fighting Zain.
k dark
k dark

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
*Spyder* is here, fighting Zain.
A draft horse is here.
*Zain* is here, fighting Spyder, riding a sleek well-trained torm.

* S HP:Hurt MV:Weary > k dark
You try to pierce *Spyder*, but he parries successfully.

* S HP:Hurt MV:Weary - Zain: Wounded - Spyder: Critical > k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
You try to pierce *Spyder*, but he deflects the blow.
*Spyder* tickles *Zain*'s body with his pierce.
*Zain* pounds *Spyder*'s left leg very hard.
*Spyder* is dead! R.I.P.
Your blood freezes as you hear *Spyder*'s death cry.
They aren't here.
*Zain* gets a skin of human flesh from the corpse of Spyder.
*Zain* gets a pair of animal-fur boots from the corpse of Spyder.
*Zain* gets a set of riveted chainmail leggings from the corpse of Spyder.
*Zain* gets a belt with a horned skull buckle from the corpse of Spyder.
*Zain* gets a blackened steel kris from the corpse of Spyder.
*Zain* gets a silver etched shield from the corpse of Spyder.
*Zain* gets an ivy bracelet from the corpse of Spyder.
*Zain* gets an ivy bracelet from the corpse of Spyder.
*Zain* gets a sturdy pair of full leather gauntlets from the corpse of Spyder.
*Zain* gets a pair of riveted chainmail sleeves from the corpse of Spyder.
*Zain* gets a backpack from the corpse of Spyder.
*Zain* gets a bright red robe from the corpse of Spyder.
*Zain* gets a tunic of finely-crafted chain from the corpse of Spyder.
*Zain* gets a shimmering pendant of obsidian from the corpse of Spyder.
*Zain* gets a shimmering pendant of obsidian from the corpse of Spyder.
*Zain* gets a rimmed round helmet from the corpse of Spyder.
*Zain* gets a gold ring delicately carved with ivy from the corpse of Spyder.
*Zain* gets a gold ring delicately carved with ivy from the corpse of Spyder.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > You try to pierce *Bkak*, but he parries successfully.

* S HP:Hurt MV:Weary - Bkak: Wounded > You do the best you can!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 29th, 2009, 11:52 am 
Offline

Joined: October 13th, 2004, 4:41 am
Posts: 292
Deil was crit but kept running away and dodging all my melee.

* S HP:Hurt MV:Tiring > The Inn's Kitchen
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
A small, somewhat rickety table wobbles on unsteady legs.
An oven stands here, radiating a dry heat.
*Deil* is resting here.
The postmaster stands here, ready to deliver the mail.
Marin al'Vere smiles warmly at you as she tidies up the place.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > *Deil* gets a package of iron rations from a backpack.
You silently approach your victim...

-=+**+=-
*Deil* puts a package of iron rations in a backpack.
*Deil* puts a water skin in a backpack.
Zain narrates 'on w'
-=+*
*Deil* makes a strange sound as you place a dagger of green jade in his back!
*Deil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Deil*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 29th, 2009, 5:48 pm 
Offline

Joined: October 13th, 2004, 4:41 am
Posts: 292
Funny one.


n
* S HP:Scratched MV:Strong > 3
backs h.nalav
On Almoth Plain
[ obvious exits: E S ]
A severed head lies on the ground, eyes staring sightlessly.
*Shinobi* is standing here, riding a gray palfrey.
*Nalav* is resting here, riding a warhorse.
*Gryphon* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
You sense a hidden life form in the area...
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to dange, riding a roan charger.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > You silently approach your victim...

-=+**+=-
Shinobi bellows 'okay hit our mobs, we lost at yours'
-
*Nalav* stops resting, and clambers on his feet.

=+
*Vaen* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.

*
*Shinobi* looks at *Nalav*.
*Nalav* makes a strange sound as you place a dagger of green jade in his back!
*Nalav* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nalav*'s death cry.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 29th, 2009, 7:57 pm 
Offline

Joined: July 1st, 2001, 3:26 am
Posts: 437
We were PKing DF when a rat told me Bianca was in LS and heading out the North Gate.
Sorry B.

* S HP:Healthy DP:Bursting MV:Haggard > w

A raven caws 'Bianca is at Outside an Abandoned Shack'

* S HP:Healthy DP:Bursting MV:Haggard > A Path Through the Oak Forest
Here the oak forest is just beginning, huge trees shooting from the ground
towards the sky above, branches quivering in the wind. A small path covered
in dead leaves and fallen branches leads the way into the forest to the
south and through the eastern borderlands to the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A young and strong buck is here, munching some grass.

* S HP:Healthy DP:Bursting MV:Haggard >
Tyrex narrates 'pretty sad, guys'

* S HP:Healthy DP:Bursting MV:Haggard >
Tyrex narrates 'regroup 2n 2w'

w
* S HP:Healthy DP:Bursting MV:Haggard > A Trail Bordering the Forest
A faint and unworn path lies underfoot, half hidden from view due to the
lack of use. The surrounding terrain stretches out through the rolling
borderlands, with a forest rising up to the east. The path here trails off
to the north through the borderlands and to the east into an oak forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A young and strong buck is here, munching some grass.

* S HP:Healthy DP:Bursting MV:Haggard > n
On a Trail
A faint and unworn trail lies underfoot, half hidden from view due to the
lack of use. The surrounding terrain stretches out through the rolling
borderlands, leading to Tarwin's Gap to the west and closer to the deadly
Blight in the north. Here the path swings around to the east and continues
on to the south.
[ obvious exits: N E S W ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black stallion prances about.
A black wolf growls loudly, poised to leap.
A large, black bear is here, searching for food.
A large, black bear is here, searching for food.

* S HP:Healthy DP:Bursting MV:Haggard > e
Around a Curve
A faint and unworn trail lies underfoot, half hidden from view due to the
lack of use. Here a sharp curve turns this path northward pointing closer
to the dangerous Blight and westward through the eastern borderlands.
[ obvious exits: N W ]
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.

* S HP:Healthy DP:Bursting MV:Haggard > n
A Twisting Trail
A faded trail lies underfoot, barely distinguishable from the rest of the
land, most likely from long periods of unuse. Around the trail lay shrubs
and grass that cover most of the surrounding borderlands. The path turns
slightly to the east.
[ obvious exits: E S W ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
An owl is visible flying high in the sky.

* S HP:Healthy DP:Bursting MV:Haggard > e
h
z
On a Trail
A faint trail here stretches to the east and west. The grass is lightly
trampled, but otherwise shows very little sign of use. The brush on either
side of the path seems to be trying to reclaim it.
[ obvious exits: E W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A traveler trudges by.

* S HP:Healthy DP:Bursting MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Healthy DP:Bursting MV:Haggard > [back human]
Backstab who?

* S HP:Healthy DP:Bursting MV:Haggard > e
h
z
Turn in the Trail
A faint trail here stretches to the east and curves around to the north.
The grass is lightly trampled, but otherwise shows very little sign of use.
The brush on either side of the path seems to be trying to reclaim it.
[ obvious exits: N W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving west.
A large wet lizard tests the air with its forked tongue.
A brown and white-speckled duck is quacking happily here.

* S HP:Healthy DP:Bursting MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Healthy DP:Bursting MV:Haggard > [back human]
Backstab who?

* S HP:Healthy DP:Bursting MV:Haggard > n
An Unused Pathway
The trail underfoot is littered with twigs and dead leaves. It appears
somewhat unused, save for the small bit of trampled foliage here and there.
To the east it branches off towards an abandoned homestead, and continues
its trek through the borderlands to the north and south.
[ obvious exits: N E S ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* S HP:Healthy DP:Bursting MV:Haggard > score
You have 366(366) hit, 107(107) dark power and 14(275) movement points.
You have scored 104638387 experience points and 103 quest points.
You need 3861613 exp to level and 97 qp to rank.
You have amassed 504 Turn points to date.
You have played 92 days and 21 hours (real time).
This ranks you as Jinx the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

* S HP:Healthy DP:Bursting MV:Haggard > e
h
z
Outside an Abandoned Shack
Here the grass is thick and green, with healthy trees scattered throughout
the area. Nearby lies an old shack that looks to have been abandoned for
years. There are some hills to the north, and a barely visible trail
heading off to the west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

* S HP:Healthy DP:Bursting MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Healthy DP:Bursting MV:Haggard > [back human]
Backstab who?

* S HP:Healthy DP:Bursting MV:Haggard > n
h
Grassy Hills
Rolling hills surround this area, covered in green-brown grass and bushy
plants. Trees scatter the hills, and the wind's gentle breeze ruffle the
leaves. Off to the south an old shack is visible.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
The corpse of a raven is lying here.
*Bianca* is standing here, riding a wild stallion.

z
* S HP:Healthy DP:Bursting MV:Haggard > [hide ]
You attempt to hide yourself.

[back human] sting MV:Haggard >
You silently approach your victim...


*Bianca* makes a strange sound as you place a blackened steel kris in her back!
*Bianca* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bianca*'s death cry.

* S HP:Healthy DP:Bursting MV:Haggard > na Bianca rip
You narrate 'Bianca rip'


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 Post subject: Re: OUCH! Stab thread!
PostPosted: November 29th, 2009, 8:02 pm 
Offline

Joined: March 20th, 2007, 4:38 am
Posts: 5
You are 2/2 on blicking me on FCs. I guess my luck is out, because I feel like I spent months having people miss on me and I've died A LOT lately to stabs. 3/4 last rips on trolls were to stab and both rips on girls were blicks. Good thing I depoed my jcuffs right before I came. Strongly considered porting the second I saw I had 3 rats on me as I left northgate.

* HP:Healthy SP:Full MV:Tiring > e
Turn in the Trail
[ obvious exits: N W ]
A large wet lizard tests the air with its forked tongue.
A brown and white-speckled duck is quacking happily here.

* HP:Healthy SP:Full MV:Tiring > n
An Unused Pathway
[ obvious exits: N E S ]

* HP:Healthy SP:Full MV:Winded > e
Outside an Abandoned Shack
[ obvious exits: N E W ]
A raven is here flying around.
A wild stallion bucks madly.

* HP:Healthy SP:Full MV:Winded > rd
n
A raven starts following you.
[ride horse]
You start riding him.

* R HP:Healthy SP:Full MV:Winded > Grassy Hills
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Healthy SP:Full MV:Winded > l
em
Grassy Hills
Rolling hills surround this area, covered in green-brown grass and bushy
plants. Trees scatter the hills, and the wind's gentle breeze ruffle the
leaves. Off to the south an old shack is visible.
[ obvious exits: S W ]
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Full MV:Winded > You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Winded > pp raven
You begin to weave the appropriate flows...

-=+**+=
Ok.
A raven stops following you.
Quite a death count. Have it put on your tombstone.
Streaks of Fire burn through a raven, leaving only a blackened corpse.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.

* R HP:Healthy SP:Strong MV:Winded > loc banner
You begin to weave the appropriate flows...

-=+**+
Ivian chats 'looking for a cc, send a tell'

=
Nelia narrates 'ragen, kenu, aki, yeri, zain wagon'

- -=+*
Ok.
a standard of the Golden Crane - [VFltdSAyIDIyOGMwNWUwZGYgMTY=] - somewhere north of here. WTF is this. I'd port on it, but I'm 99% sure it'll be in a door with a fade.

* R HP:Healthy SP:Strong MV:Winded > release
Ok.

* R HP:Healthy SP:Strong MV:Winded > na what zone is north of the zone north of Lockshear?
You narrate 'what zone is north of the zone north of Lockshear?'

notice
* R HP:Healthy SP:Strong MV:Winded > You start paying increased attention to your surroundings.

l
* R HP:Healthy SP:Strong MV:Winded > Grassy Hills
Rolling hills surround this area, covered in green-brown grass and bushy
plants. Trees scatter the hills, and the wind's gentle breeze ruffle the
leaves. Off to the south an old shack is visible.
[ obvious exits: S W ]
The corpse of a raven is lying here.
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.

stats
* R HP:Healthy SP:Strong MV:Winded > k
You are a 116 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 4.8 lbs and wearing 29.2 lbs, peanuts.
Offensive bonus: 134, Dodging bonus: 96, Parrying bonus: 129
Your mood is: Wimpy. You will flee below: 132 Hit Points
Your armor absorbs about 60% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- LIGHT BALL
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


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