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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 11th, 2012, 10:54 pm 
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Joined: February 23rd, 2011, 2:27 am
Posts: 707
heh i didnt even know reject was stab. can i be the one to say something stupid like REJECTED? heh


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 13th, 2012, 12:04 am 
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Joined: February 6th, 2011, 10:44 am
Posts: 88
buncha pukes blight, Theia just ate a nasty bash and died..i decide to do some skulking



* S HP:Scratched MV:Tiring > You narrate 'rip theia'
Fragenstein narrates 'rip one'

* S HP:Scratched MV:Tiring > scalp
You lean over and sever the bloody head from the corpse of Theia.
Tusk narrates 'nice'

* S HP:Scratched MV:Tiring > where
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Tusk - The Blight
Rudra - The Blight
Nevermore - The Blight
Fragenstein - The Blight
Loomis - The Blight
You catch the scent of many horses nearby.
Tusk has arrived from the north.

a
* S HP:Scratched MV:Tiring > a
a
[k human]
They aren't here.

l
* S HP:Scratched MV:Tiring > a
[k human]
They aren't here.

* S HP:Scratched MV:Tiring > a
[k human]
They aren't here.

* S HP:Scratched MV:Tiring > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
The corpse of Theia is lying here.
Tusk the Wretched Cretin is standing here.
A warhorse is here, stamping his feet impatiently.
Fragenstein the Khornate Berserker is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Rudra narrates 'brick on khah'

* S HP:Scratched MV:Tiring > [k human]
They aren't here.

* S HP:Scratched MV:Tiring > a
[k human]
They aren't here.
Nevermore narrates 'nice'

* S HP:Scratched MV:Tiring > a
[k human]
They aren't here.

* S HP:Scratched MV:Tiring > [k human]
They aren't here.

* S HP:Scratched MV:Tiring >
Fragenstein narrates 'scalp it brah'

* S HP:Scratched MV:Tiring >
Tusk leaves south.

* S HP:Scratched MV:Tiring >
Rudra narrates 'nice'

* S HP:Scratched MV:Tiring > alias b backstab h.pico

Fragenstein drops a crystal lightstick.

* S HP:Scratched MV:Tiring > Ok.

* S HP:Scratched MV:Tiring > s
h
The Blight
[ obvious exits: N W ]
Tusk the Wretched Cretin is standing here.

b
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [backstab h.pico]
Backstab who?

* S HP:Scratched MV:Tiring > w
h
The Blight
[ obvious exits: E S ]
A large slab of meat has been placed here. [2]
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > s
[backstab h.pico]
Backstab who?

* S HP:Scratched MV:Tiring > h
The Blight
[ obvious exits: N W ]
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.

bh
* S HP:Scratched MV:Tiring > w
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
bh
The Blight
[ obvious exits: N E S ]
The corpse of a rat is lying here.
The corpse of the blight bear is lying here.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > n
h
bh

Your heartbeat calms down more as you feel less panicked.
The corpse of the blight bear has decayed into a pile of dust.

[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S D ]
The corpse of a Ko'bal trolloc is lying here. [2]
The corpse of the blighted tree is lying here. [2]

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > n
h
bh
The Blight
[ obvious exits: N S ]
The corpse of a Dha'vol trolloc is lying here.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > n
h
bh
The Blight
[ obvious exits: E S ]
East:
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > e
h
bh
The Blight
[ obvious exits: E W ]
The corpse of the giant blight beetle is lying here.
The corpse of a Dha'vol trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
*Annabelle* is standing here, riding a gray palfrey.
*Darenwin* is standing here, riding a bloodstock stallion.
*Khahliana* is standing here, riding a Domani razor.
*Pico* is standing here, riding a bloodstock stallion.
*Zappa* is standing here, riding a warhorse.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

[backstab h.human] iring >
You silently approach your victim...

*
*Zappa* says 'CQx w`XD[ ZLrk'
*Khahliana* tries to slash you, but you deflect the blow.

=
*Zappa* sniffs sadly.

=
*Zappa* tries to blast you, but you parry successfully.


*Annabelle* makes a strange sound as you place a sharp, red stone dagger in her back!
*Annabelle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Annabelle*'s death cry.

* S HP:Scratched MV:Tiring - Khahliana: Scratched >
*Zappa* tries to blast you, but you parry successfully.
*Khahliana* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Tiring - Khahliana: Scratched > gav

*Zappa* gets a water skin from the corpse of Annabelle.
*Zappa* gets a black pair of silver-tooled boots from the corpse of Annabelle.
*Zappa* gets a pair of earthen colored breeches from the corpse of Annabelle.
*Zappa* gets a belt with a buckle of cuendillar from the corpse of Annabelle.
*Zappa* gets a yew staff from the corpse of Annabelle.
*Zappa* gets a silver etched shield from the corpse of Annabelle.
*Zappa* gets a silver Kandori wristcuff from the corpse of Annabelle.
*Zappa* gets a silver Kandori wristcuff from the corpse of Annabelle.
*Zappa* gets a pair of dark gloves from the corpse of Annabelle.
*Zappa* gets a set of cloth sleeves from the corpse of Annabelle.
*Zappa* gets an embroidered, cotton shoulder bag from the corpse of Annabelle.
*Zappa* gets a dress with colored bands at the hem from the corpse of Annabelle.
*Zappa* gets a bearskin tunic from the corpse of Annabelle.
*Zappa* gets a shimmering pendant of obsidian from the corpse of Annabelle.
*Zappa* gets a shimmering pendant of obsidian from the corpse of Annabelle.
*Zappa* gets a camouflaged hood from the corpse of Annabelle.
*Zappa* gets a great serpent ring from the corpse of Annabelle.
*Zappa* gets a gold ring from the corpse of Annabelle.

f
* S HP:Scratched MV:Tiring - Khahliana: Scratched > Arglebargle, glop-glyf!?!

You panic and attempt to flee!hahliana: Scratched >


You flee head over heels.
The Blight
[ obvious exits: E S ]
East: A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Tiring > nar blick annabelle
You narrate 'blick annabelle'

EDIT: Just noticed it would have been a very painful miss with those 2 channies ;)


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 13th, 2012, 12:25 am 
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Joined: October 14th, 2010, 7:55 pm
Posts: 331
Of 5 people only 2 engaged? And people complain about stab these days :P firetruck lazy.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 13th, 2012, 10:04 am 
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Joined: January 2nd, 2008, 9:15 pm
Posts: 59
I'm sure they have their reasons. Annabelle was tending to the rl kids, Pico was texting, Darenwin was in the kitchen getting something to eat.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 13th, 2012, 10:48 am 
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Joined: December 5th, 2009, 6:56 pm
Posts: 676
Could have been been a max-engage issue as well, considering they didn't engage after the stab landed even.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 5:08 pm 
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Joined: May 11th, 2004, 3:11 am
Posts: 2588
OH! Well that's freaking awesome. I clumsy a stab on a BATTERED Zeeb, who turns around to blick me from hurt. The universe hates me :p


Northern Inner Fence
A checkpoint has been erected between the clearing and the tents, a crude
but effective fenceline blocking the way. The main bulk of the encampment
is sprawled to the south.
[ obvious exits: N S W ]

z
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.dark]
Backstab who?

* S HP:Hurt MV:Winded >
Milian narrates 'i got led to stab lol'

s
* S HP:Hurt MV:Winded > The Center Courtyard
Flat stones have been laid to make a central courtyard in the middle of the
camp. A sturdy pole has been erected in the exact center of the stones upon
which a rotting body has been spiked with rough iron nails.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
An armoured black stallion paws the ground.

* S HP:Hurt MV:Winded >
*Uvall* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

* S HP:Hurt MV:Winded - Uvall: Battered >
You try to pierce *Uvall*, but he deflects the blow.

* S HP:Hurt MV:Winded - Uvall: Battered >
An armoured black stallion rears back and lashes out at Uvall with his hooves.
An armoured black stallion kicks Zeeb in solar plexus, Zeeb is rendered breathless!

* S HP:Hurt MV:Winded - Uvall: Battered >
Milian narrates 'im 40 hps'

* S HP:Hurt MV:Winded - Uvall: Battered >
*Zeeb* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Uvall: Battered >
Tzao narrates 'he was standing there'

* S HP:Hurt MV:Winded - Uvall: Battered >
You try to pierce *Uvall*, but he parries successfully.
*Uvall* tries to pierce you, but you deflect the blow.
*Uvall* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Uvall: Battered >
*Zeeb* leaves south.

* S HP:Hurt MV:Winded - Uvall: Battered >
Tzao narrates 'entire time'
*Uvall* leaves east.

s
* S HP:Hurt MV:Winded > a
z
On the Path
To the north, paths converge in a central courtyard where a pole rises high
into the air. Several tents have been erected around the path, and some
larger ones with banners over them stand to the southwest. The forest has
been pushed back in the wake of construction, and the stumps of trees bear
the scars from recent cutting. A fenced checkpoint is to the south.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

[backstab h.dark] >
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Winded - Zeeb: Battered >
*Zeeb* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Winded - Zeeb: Battered >
*Zeeb* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Zeeb: Battered >
*Zeeb* tries to pierce you, but you parry successfully.
*Zeeb* leaves south.

* S HP:Hurt MV:Winded > s
a
z
Southern Inner Fence
The inner perimeter of the encampment is blocked by a fence made of tightly
lashed tree branches. To either side of the fence are tents and animal
hides, showing a large group is living in this space. The tents to the west
have pennants over them, each one an individual sigil.
[ obvious exits: N S ]
You sense a hidden life form in the area...

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

[backstab h.dark] >
You silently approach your victim...

+
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tzao.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.

The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 5:12 pm 
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Joined: February 9th, 2007, 1:38 am
Posts: 1134
Don't worry. Even if you had landed on Zeeb it would have gotten him to crit or something only :P


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 5:13 pm 
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Joined: May 11th, 2004, 3:11 am
Posts: 2588
Yeah, cause the universe hates me! So after I CLUMSY instead of KILLING him, he goes on to kill two more seanchan. CURSE YOU UNIVERSE!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 5:15 pm 
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Joined: February 29th, 2012, 10:07 pm
Posts: 29
I charged him 3 times earlier, and only took him to crit


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 5:18 pm 
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Joined: May 11th, 2004, 3:11 am
Posts: 2588
Hax :(


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 6:19 pm 
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Joined: January 5th, 2010, 2:22 pm
Posts: 172
Luck is a horse to ride like any other! :D


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 14th, 2012, 10:59 pm 
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Joined: May 11th, 2004, 3:11 am
Posts: 2588
LIES! You don't ride horses! You're a trolloc!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 3:48 am 
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Joined: December 26th, 2011, 6:14 am
Posts: 85
* S HP:Scratched MV:Tiring > u
hide
backstab h.human
Reception of the Oak and Thorn
A wide hallway lined with thick, wooden doors extends south beyond a
massive counter of dark cherry. The reception area is spotless, and all
the wood trim is polished to a high gleam. A leather bound ledger atop
the counter notes the guests currently rooming here.

A ledger lies on a small stand.
[ obvious exits: D ]
Down: An elegant woman seems to glide as she strolls by.
A board listing the events and festivals of the land is mounted on a wall.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Liselle* is standing here.
A gleeman is here, wearing a cloak of different colored patches.
The Innkeeper of the Oak and Thorn greets his guests warmly.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


*Liselle* makes a strange sound as you place the glazed katars of Mondoran in her back!
*Liselle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Liselle*'s death cry.
A puppy realizes that Liselle is a jerk!


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 12:51 pm 
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Joined: June 12th, 2012, 7:46 pm
Posts: 10
* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Critical > You strike the ancient tree's trunk very hard.
The ancient tree is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear the ancient tree's death cry.
They aren't here.

kill tree
* R HP:Hurt SP:Bursting MV:Strong > They aren't here.

* R HP:Hurt SP:Bursting MV:Strong > look
Thick Woods
Trees grow densely here and lighten in all directions except to the north,
where the forest grows darker. To the south-west, hardwood trees begin
to compete with the firs that make up most of the forest.
[ obvious exits: N E S W ]
The corpse of the ancient tree is lying here. [2]
An elk with massive antlers eyes you with curiosity.
A short man stands here, nervously eyeing everything in sight.
A mole is here, looking sickly.
A trained peregrine falcon flies overhead, scouting.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Bursting MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A blunt dagger lies here red with rust.
A kind-faced figure stands here.

* HP:Critical SP:Bursting MV:Haggard > score
You have 10(192) hit and 17(126) movement points.
You have scored 3208513 experience points and 0 quest points.
You need 541487 exp to reach the next level.
You have played 0 days and 18 hours (real time).
This ranks you as Yasmi of Murandy (Level 19).
You are sitting.

I guess?? Nice stab?
Once Im actually a high enough level to get notice we will see if you can do that again.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 1:54 pm 
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Joined: May 26th, 2009, 6:59 pm
Posts: 20
lol who stabs a no named ls, what a scrub


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 2:24 pm 
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Joined: June 12th, 2012, 7:46 pm
Posts: 10
Phalz.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 2:26 pm 
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Joined: October 19th, 2006, 3:06 am
Posts: 1739
You're worth qps. And human blood. and food.

Shrug.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 3:21 pm 
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Joined: December 19th, 2010, 8:54 pm
Posts: 229
After 16 you are a torn bit (a vial or 1qp) plus like Drayven said, you are food and most importantly HUMAN BLOOD....If you play DS you know how valuable that is.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 5:04 pm 
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Joined: January 18th, 2006, 4:28 pm
Posts: 22
I play DS but I guess unless like you two I have a bit of class. I see a no named I leave them alone. I could care less if I was 1 qp to rank/needed a vial/or the guy had a pack of herons. There's no fun in killing someone who can't even put up a fight. Course I look at it from others perspective unlike most jerks. No he's not my friend or alt either.


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 Post subject: Re: OUCH! Stab thread!
PostPosted: June 15th, 2012, 5:48 pm 
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Joined: March 12th, 2012, 10:58 pm
Posts: 20
What's the difference between rolling a stab on a lvl 20 and a lvl 30? Both can afford notice, both can easily avoid getting stabbed if they take care to move and not stand in the same room unengaged. Both can be blicked. Both are worth qps/a vial. I've been blicked plenty of times on lvl 20's and level 40's while xping and each time it has been no one's fault but my own. In this case yasmi has no one to blame but his/herself.


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