At WoTmud IV, the Wheel of Time mud, human roleplay is about having fun, and there are clans for every race and profession, including wolfbrothers. Human clans are more numerous than those of the shadow, and each of these has certain characteristics. Contact higher-ranked members of the clan or the watchers if you feel that you belong.

Human clans at WoTmud IV, the Wheel of Time mud.

Aes SedaiWardersBorder patrolLion Warden | Forrester | GleemanChildren of the LightKin | Red EagleValon | Wolfbrothers | Thiefbane |

Aes Sedai
Those few people who were born with the ability to touch the True Source or were able to learn the ability to touch it are often referred to as 'Channelers.' They are feared by most people in the lands, often called Darkfriends, though never where it can be heard. channeling involves weaving the flows of the True Source (commonly thought of as fire, wind, water, earth and spirit) to achieve ends which are not possible in the mundane world. This weaving requires great training in order to avoid personal injury, even to the extent of possibly stilling oneself. Because of this, the White tower of Tar Valon seeks out those women who have the ability to channel and bring them in, where they can be taught to channel by those who have learned before them through rigorous exercises. The tower knows many more weaves than are known by wilders, and will teach the weaves to all that join. Successful completion of this training results in eventually being raised to a full 'Aes Sedai' and the taking of three oaths: To never tell a lie; To never use the power as a weapon except as self defense or against an agent of the Dark One; and to never use the True Source to make an item with which one person may harm another.

Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai'don, the Yellow concentrates on the study of healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. A Black Ajah, dedicated to serving the Dark One, is officially and vehemently denied.

See also treatises written by by Sherina Maracome, Aes Sedai of the Green Ajah, on The Road to Aes Sedai and on Philosophy of the Ajahs.

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Warders
A warder is a warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One as a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. The bonding does not tell her how far he is, though, nor it what direction. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder mus accede to the bonding voluntarily, but it has been known to be done against the Warder's will. What the Aes Sedai gain from the bonding is a closely held secret.

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Wolfbrothers
Increasingly, more reports have come in of somewhat wild, yellow-eyed men, growling and baring sharp teeth in an uncontrolled frenzy. These men have been known to have fore-knowledge of raids of the shadow, and wolves come to their aid in times of trouble. They shun cities, but are fierce fighters against the shadow, often informing other people of danger before looking after themselves. Elyas Machera, a former warder, is one such man and their presumed leader. He patrols the Braem Wood in caemlyn for signs of trouble, along with Burn and Hopper, his canine companions.

 

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Thiefbane
Nobody knows what the thiefbane do, as their size, purpose and members are shrouded in secrecy.

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Gleeman
A welcome sight in the war-torn lands, Gleemen distract, entertain and tell stories, performing tricks, poems or songs for a small fee. They spread news and recount the tales of the world for all to hear, and are characterised by their brightly-coloured patchwork cloaks, a cheery sight.

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Border Patrol
The Border Patrol is a group of soldiers and free men who think it their duty to patrol the Blight Border. They fight back Trolloc invasions and lead forays deep into the Blight and are rumored to have reached the Trolloc Keep and even Shayol Ghul, though the stories of these daring raids are often recounted only after several mugs of strong ale. The ranks of the Border Patrol are open to all fierce fighters who hate the scourge of the north and wish to fight back. A fierce one-eyed soldier named Uno leads these valiant defenders.

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Valon
The Valon, which translates to "The Guard," are an elite group of soldiers whose sole purpose is to defend the White tower and it's interests. They are often found skirmishing with Trollocs near the Borderlands, or even outside Tar Valon itself. However, joining the Valon is the first step to becoming a Warder, seeing as many Aes Sedai pick their Gaidin from their ranks.

Lion Warden
The Andoran Queen's Guardsmen known as the Lion Warden are a group of soldiers, loyal to the Queen unto death, who patrol the lands of Andor, seeking criminals and thieves and generally upholding the peace. Recently, the Warden is known to have put down the rebel group known as the Iron Fist who had established themselves deep in southwest Andor. Ardent believers in justice, the ranks of the Warden are open to all those who lead a rightous lifestyle.

Forresters
Forresters are free men, living their lives as they wish. They believe in freedom and personal liberty. Each of them taking personal responsibility for these freedoms. With very few exceptions they do as they wish. Most Forresters are rangers and as such, the land is their true love. They believe the land to be theirs and they, her protectors. Forresters are drawn together for the love of the land. Those who wish to join cannot imagine any greater reward to be had.  The leader of the Forresters is a ranger known as 'Ryallin', often found deep in the woods.

Children of the Light
A society holding strict ascetic beliefs, dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years by Lothiar Mantelar to proselytize against an increase in the number of Darkfriends, they evolved during the war into a completely military organization. They are extremely rigid in their beliefs, and certain that only they know the truth and the right. They hate Aes Sedai, considering them, and any who support or befriend them, Darkfriends. They are known disparagingly as Whitecloaks. Their sign is a golden sunburst on a field of white. The Whitecloak Captain is their leader

Kin
The Kin is a suspected group of women who have, for one reason or another, failed at some point in their pursuit of the shawl. Having been expelled from the White tower, they are rumored to have begun their own organization external to the tower, living in peace and helping where they can with their skills. As always with such a secret organization, discretion is of utmost importance, however, a place can usually be found for those who have parted with the tower. They are known to hold Aes Sedai in the highest regard for having achieved what had so long eluded them. There are rumors that Selaana, the Wisdom of Whitebridge, may know something of the Kin.

Other Human Clans

Seia Doon, Far Aldazar Din, Rahien Sorei, Sovin Nai, Far Dareis Mai, Hama N'dore, Cor Darei, Aethan Dor, Shae'en M'taal, Sha'mad Conde, Tain Shari, Duadhe Mahdi'in, Wise One, Asha'man, Hand of Light, Red Hand, Illuminator, Fellowship of Alms, Blademaster, Wisdom, Seanchan, Hound, Priesthood, Chosen

Note:- The above are, as yet, not in operation, but will be in due course.

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