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Hunters at WoTmud IV, the Wheel of Time mud, rulers of the woods... Hunters are the fourth profession at WoTmud IV, the Wheel of Time mud, are the undisputed rulers of the woods. Clerics would not be right in a wheel of time mud, no sirree! Rangers enjoy ranger sneak, a very powerful tool, blending in with the countryside, and have the benefit of being able to butcher corpses for meat, providing unlimited supplies of food on forays in the countryside.
Syntax: butcher corpse This command allows you to butcher a corpse of something you've killed in order to use it as food. This allows you to make a nutritious meal when you're out on the road, far from the nearest inn.
A similar skill to the hiding abilities of thieves, this skill allows the user to draw upon nature to mask his or her presence. While this skill may be called upon within civilized areas, the heart of the knowledge lies in the wild.
Cover tracks allows one to hide his/her trail through the outdoors. By using woodlands skills, this will allow one to attempt to reduce the visibility of their tracks, and those of others in the same area. When combined with the skill of Ranger Sneak, a trained woodsman can pass almost unnoticed through an area.
This skill is gained through training one's senses to a higher state, allowing them to more easily pick out those things which might be hidden from view, as well as protecting against unseen attacks.
A skill which makes one at home in the woodlands of the world, ranger sneak allows one to move silently through the dense undergrowth, easily traveling without alerting others of their presence. In addition to stealth, a sneaking hunter will leave little trace of his passing to be seen by others.
This allows you to ride a horse, thereby increasing the speed and distance you can easily travel. The higher that the skill is practiced, the more likely it is that the horse will obey your every command. To dismount the horse, use the Dismount command.
Syntax: Search <direction> As its name implies, the search skill allows one to attempt to locate things which are hidden from view in one way or another by mundane means. By far, the most common usage of the skill is to search for hidden doors in a room, done by searching in a direction. To a lesser degree, though also of importance, is the ability to locate hidden items, done by simply searching the room. Example: > search north
Syntax: track <creature> track <playername> Track will attempt to distinguish between the physical tracks left upon the ground by creatures passing through a room. Rangers with track will automatically see 1-4 of the freshest tracks leaving a room upon entering it. Track without an argument will attempt to distinguish between the tracks on the ground, and track <creature> will make a better attempt. While it /is/ possible to track players, this takes great skill. It is much easier to simply 'track human' or 'track trolloc' You can also track the general classes of undead, humanoid, animal, snake and horse for a broader searching range. Note that you cannot track players on mounts, but it is possible to tell the difference between ridden and unridden horses (track mount and horse, respectively). The amount of a trace you leave when passing through a room depends upon how heavy you are and the 'ranger sneak' skill if you are sneaking. Weather conditions will also effect tracks eventually. Note that you cannot track in water or indoors. Example: > track |
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