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HELP! IíM WANTED!
In every nation of the Wheel of Time there are laws that must be obeyed. Breaking these laws generally results in a warrant. But, what are these laws? And how does a clan know a law was broken, and what does a warrant do?! And perhaps most importantly, how do I get rid of this warrant?! Well, continue reading for the answers to those questions.
The laws of the land
Generally, the laws of a nation are posted on the Tales of the Light (These tales can be located at the top of the forums). In case the laws are not posted there, a helpful member of a justice clan (clans belonging to a nation, such as for example the Children of the Light, the Illian Companions or the Defenders of the Stone) can explain what the laws are. Each nation has its own laws and its borders. The borders of each nation can also be found on the Tales of the Light, or else a member of a nationís clan should be able to show where the borders are.
How you become wanted
After breaking a law, there are two ways which can result in someone becoming a wanted of a nation. The first way is when a player warrants someone for breaking a law, while the second way is when a NPC (no-player character or mob) warrants someone. In the first case, a player of a justice clan catches someone else breaking a law. This player then reports the crime to the leader of his/her clan who places a warrant on the head of the criminal. A warrant is only placed by a NPC when the NPC is attacked, or an exceptional crime was done (these are listed at the end of this help file). After attacking a NPC (or attempting to steal from one), the criminal is instantly warranted by the nation.
When someone is wanted by a nation, they can see it on their stats:
You are a 17 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 202.0 lbs. You are carrying 19.1 lbs and wearing 21.1 lbs, peanuts. Offensive bonus: 15, Dodging bonus: 1, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 10 Hit Points You are wanted by: Andor Tar Valon Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects:
The justice members of a nation can also see the wanteds of their nation. For them, WANTED is displayed behind the name of a criminal on the wholist:
Players ------- Gorda of Illian Lord Sundar al'Arad [Red Eagle Council] WANTED Kerrin Shiehai'en WANTED Teyim Kharral Seain the Knight Bachelier [Saldaean Cavalry]
How you become unwanted
If a criminal wants to get rid of his warrant he will need to mail the justice clan that warranted him. In most cases, after receiving an apology, the justice clan will set a certain task that must be done. This task could be a quest where something needs to be found or killed, but can also be something called turning yourself in. In the case when someone needs to turn himself in, it is expected that he lets himself be killed by a member of the justice clan. Afterwards, the Creator will reweave the criminal into the Wheel, and the warrant will be removed.
In general, the standard laws are the same for the different nations:
- Do not steal
- Do not kill
- Do not attack others
However, some nations have additional laws:
- In Amadicia, channelling is forbidden.
- In the city of Tear, channelling is also forbidden.
- In Fal Dara and Maradon, wearing the equipment of the Shadow is forbidden.
- In Far Madding, it is forbidden to carry a drawn weapon.
- In Illian, it is forbidden to hide in the presence of another human being.
For all these nations, except Illian, the cityguard also controls these laws. So when someone channels in Amador, the cityguard will attack the channeler. In case of Far Madding, the cityguard will lock anyone up in a jail, in case they have a drawn weapon. In order to be on the safe side, itís always best to look up the laws of the nation someone is staying in. This prevents that a law is broken accidentally. Bottom line? Travelers are advised to make sure they know the laws of the nation they are currently residing in, in order to prevent that a law is broken accidentally