IT'S EASY TO PLAY
... as easy as 1-2-3!
Just follow the 1-2-3 sequence below to try out the game. 2.7 million characters to date can't be wrong!
ARE MY STATS GOOD?
In the Wheel of Time MUD, your character is for a great part defined by your stats. These stats determine for example how intelligent you are, or what your physical strength is. In the beginning of the game, it takes quite some time to get used to stats, and what stats you should look for.
How stats matter
Hidden until level 5 to discourage excessive stathunting, depending on what character you want/have, some stats are more important than others. Each stat influences different aspects:
- strength (str) influences the maximum offensive bonus (ob) you can have with a weapon, how easily you practice warrior-skills, and what amount of shield parry you can pull. It also influences which types of weapon you can wield. A high strength is therefore important for multiple things, and beneficial for any character.
- dexterity influences how easily you dodge attacks. It mostly affects the defensive bonus (db). On top of that, it also influences your rogue skill practices. It is mostly important for characters who wish to dodge a lot of attacks (backstabbers, channelers, chargers etc).
- constitution greatly influences the amount of health points (hps) you will have at higher levels. Each level you roll a hps roll, and with higher con, this roll is larger. Therefore, the con stat is very important for ABS character.
- intelligence influences how easily you practice rogue practices, as well as how many weaves you can practice. The int stat is therefor very important for any rogue or channeler.
- Your will influences how often your weaves will succeed, it is therefore another very important attribute for channelers.
As a dodger, you will wish to successfully dodge a lot. You're not planning on getting hit, so the con stat is of less importance. However, for the occasional case you do get hit, it's best to have some con (~15). Since int affects rogue practices, it's nice to have higher int (11~19), however, since it doesn't affect rogue-practices that much, it doesn't matter if it's a bit lower (if the other stats are good). Dex is the main-stat defines a dodge character. This has to be very high (18~19). Finally, the will stat has little to no meaning for rogues, and is unimportant.
Combo players will wish to dodge most hits, but won't mind being hit occasionally. Therefore, the con+dex stat are very important. Con shouldn't be too low (17+), nor should dex (17+). Since a combo'er also needs a high str weapon (17+) the combo'er is a difficult character to stat. The int and will stats are of less importance.
An abser will be hit a lot. It is therefore important that an abser has a high amount of health points (hps). This is affected by the con stat, which is very important for any abser (18+, 17 absolute minimum). Absers generally also carry a very big weapon that is very good at bashing other people. In order to carry this heavy weapon, the abser needs high str (18+, 17 absolute minimum). Dex, will and int are less important for absers. Because absers only depend on two stats, they are easier to stat than the other characters.
As a channeler, you'll make use of one of the previous mentioned setups. However, being a channeler means that the int and will stat are much more important than for the other setups, which is why channelers get a seperate mention here.
As a channeler, the amount of weaves you can practice (and how fast you learn them) is greatly affected by the int stat. Therefor, you'd want this stat to be high (17+). The will stat affects how many weaves you fail, and how much chance you have of landing a weave on an opponent. Especially for status weaves this stat is important. Therefor, a will of 17+ is recommended. The will stat is more important for a channeler than the int stat. So if your int is lower than 17, but your will is very high (19), it can still be a good channeler.
Channelers need to dodge attacks in order to be able to weave, so generally a channeler chooses a dodge or combo setup. This means that the dex is important. For channelers, 18 dex is the maximum. So when you stat an 18 dex channeler, be grateful and perhaps sacrifice a cute brown deer for the statting lords. As a full dodge channeler, the con stat is less important. 11+ is sufficient. Below 11 con is not recommended, but playable if the other stats are all very good - just make sure that you don't get bashed. Finally, the str stat is also less important for channelers. The more str you have however, the better (since you'll be able to parry more). 11+ is recommended for channelers, below 11 isn't really playable, 11+ unless the other stats are very good.
Because in general every single stat of a channeler has to be good, they're very difficult to stat. However, when you do stat a nice channeler, in the right hands it can prove to be the most powerful character in the game.
- You are a weakling who can barely take candy from a baby... Not recommended unless you are playing a channeler who's other stats are excellent.
- Lifting all those books has developed your muscles... Average and acceptable for female channelers but poor for any other class.
- Don't hit me please... Excellent for a channeler, but only average for rogues/hunters and poor for warriors.
- RAWR!!! At this strength you can wield any weapon in the game (except Malfeasor on Trolloc side. Good strength.
- Put that wagon down!!! Excellent strength
- I said put that wagon down, oh stop juggling it you show off!!! Only possible for Trollocs.
- You're dumb even for a trolloc... But as long as you serve the great lord of the dark it matters very little. Can hinder your practices but if your other stats are good it generally doesn't matter. If you're a human you're a basket case.
- Me trolloc, me know 1+1=3... Just carry on serving the great lord of the dark, that is all you need to know. Average for most trollocs.
- You might be missing a marble or two if you're human/seanchan but that's a professor by trolloc standards... Will help trolloc practices but can hinder human/seanchan ones (doesn't generally matter if other stats are good)
- Tic Toc Tic Toc... Average for most humans/seanchan but no good for a channeler.
- Now aren't you a smart cookie... Helps practices unless you are a channeler in which case it would hinder slightly and you would want your other stats to be good.
- Genius... Great for channelers
- You're weak even for a trolloc... But as long as you serve the great lord of the dark it matters little. You are more vulnerable to weaves and find it harder to flee but if your other stats are good then it is ok.
- Driven by fear and blood... Serve the great lord of the dark, that is all you need to know. Average for most trollocs.
- You probably were the one who stole that pie from the window sill if you're human/seanchan but that's good for a trolloc... Helps trollocs but makes human/seanchan more vulnerable to weaves and harder to flee, but if your other stats are good then it is ok.
- Bite me if you dare!!! Average for most humans/seanchan but no good for a channeler.
- You could take on a rock for stubbornness... Helps flees but if you are a channeler your saidar/saidin pool is a bit low and you would want your other stats to be good.
- Ok the rock looses... Great for channelers
- You're as agile as a s'redit, sat down... Doesn't matter if you're playing abs
- Oh look the s'redit is moving now... Doesn't matter if you're playing abs
- Dance with me... Playable as combo
- You've got moves... Borderline for a rogue (especially trollocs) but good for combo
- ZING!!! Excellent dexterity, needed for playing dodge characters and rogues.
- You poor thing... You will probably have under 200 hit points at level 30, not recommended even for channelers unless your other stats are excellent.
- Gesundheit... Usually get 200 to 260 hit points at level 30. Acceptable for a dodge/combo channeler.
- An apple a day... Usually get 250 to 320 hit points at level 30. Good for an abs channeler but anything under 300 hit points is low for the other classes.
- So you think you're tough??? Usually get 300 to 360 hit points. Ok for combo/dodge chars who's other stats are good. Ideally want over 350 hit points if you're playing abs.
- You're tough!!! Usually get 340 to 400+ hit points. Not possible for channelers. Excellent constitution