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QUESTS AND ADVENTURES
At their root, MUDs are online adventure games, and the Wheel of Time MUD is full of adventures and escapades that make for hugely varied and completely unpredictable play sessions - one day you might find yourself along on a raid to conquer trollocs, whilst on the next day you might be exploring the hidden caves below the Braem Wood. The term 'adventures' actually encompasses several types of activity on a MUD, including questing, smobbing, exploring and raiding, and the Wheel of Time MUD has much to offer in each of those departments.
Questing, a classic RPG activity
Questing offers a large scope for adventures, as this activity usually involves creating a party to travel to unfamiliar places and risking life and limb to solve the quest. Almost every RPG comes with quests of some sort of flavour, and the Wheel of Time MUD is no exception.
We have been extremely careful to include and build up quests for all levels of players, from complete quests to master-level trips filled with fame and glory. Wherever and whenever you start out in the Wheel of Time MUD, each city has a "town crier" who wanders around telling the time to people and somesuch. But, one other thing they do is give out quests to beginners - we've coded him to recognise people of low level and to talk to them - all topical to that particular crier's town. For example, the Caemlyn town crier asks you to find Basel Gill's spectacles and bring them back to him, also giving a clue where they might be found. Then, in true questing tradition, off you go...!
... quests for all levels of players, from beginner quests to master-level trips filled with fame and glory
This first, basic level of quests open to all is further supplemented in each city by other a second, more advanced level of quests on other characters with more advanced and challenging adventures, which can take you from one end of the world to another, or take you to a local monster ("smob") which need slaying, and so on. Invariably they reward you with coin, equipment or other useful items, and on the way you'll come across all manner of people, creatures and places with which you're unfamiliar. For example, the plague quest split over various locations all over the world, the ice peppers quest taking you all over the great forest and so on.
The third level of complexity is the clan-specific quests: each clan has its own set of quests topical to that clan, designed so that clanmembers work together and succeed in a common purpose. These are not easy quests - and whilst there are too many to mention here, some of the classics from the past have include the Morat'raken "Long Walk". Lastly, and most complex, immortals will arrange "global" quests from time to time, which usually involve all the sides competing against each other in some Wheel of Time themed adventure. For example, "The Hunters of the Horn", "The Orbs", "The Hunt for Mordeth" and so on. These are always memorable events and highly sought after.
Smobbing, classic MUD activity
The Wheel of Time MUD has upwards of 100 "Smobs" spread throughout the world, "Smobs" being the in-game abbreviation for "Supermobs". Supermobs are creatures with vastly enhanced artificial intelligence, which hurt and provide a difficult challenge for players to conquer. More often than not they'll be accompanied by some guards, or assistants, and more often than not they require a very specific tactic to beat: discovering that tactic is the challenge. It isn't unknown for a smob to defeat a group of 10+ adventurers who wander in there without thinking, but for the same smob to be defeated by a small group using their nouse.
Smobs are spread all over the world in the unlikeliest of places - often hidden away in a dungeon, swimming in a pool in a cave, or in a dusty old basement which hasn't been visited in years. Going on a smob run with an experienced player is one of the funnest ways to find adventures on the MUD; usually these people end up becoming your good friends and once you've reached a higher level, your fellow raider or clanmate. Each smob comes with a reward of some sort: the rarest weapons, the best armour, the most powerful *angreal and even heron-marked swords can all be found on smobs.
We've always made it a point to try to remain as true to the books as possible without it destroying the balance of the game. Unlike most other Wheel of Time muds which tend to be part of the mudding community without paying too much attention to the Wheel of Time on the web, we're also active in that community, and we've made it a point to develop some tools and resources to help casual Wheel of Time web users out there. We love to give back to the Wheel of Time community: over the years we've put together unique tools such as the Wheel of Time Directory, the Wheel of Time Codex, The Name Generator, the Taunt Generator... and the finest Wheel of Time map on the web.
Exploring for hours of fun
One of the most entertaining ways to have adventures on a MUD is to go off on a long old trip just exploring the world. The Wheel of Time MUD has more than 400 zones, each of which cover a specific part of the world and each of which has secrets and adventures hidden away inside. Taking plenty of food and water, and a horse, explore your way down from Caemlyn to the Two Rivers area, taking in such places as Whitebridge, Four Kings or Baerlon. Go off the beaten track and explore the Braem Woods, with its intriguing network of tunnels, or tread carefully into the Dark Woods. Go sailing down the River Aridenelle and beware of the rapids, or scour the Emond's Field farmlands for the al'Thor Farm.
... all sorts of areas with all sorts of secrets and 'easter eggs' which are rarely visited
The Wheel of Time is especially fun to explore in this manner, especially if you take a friend along to help you conquer some of the more challenging monsters you may come across in your travels. There are all sorts of areas with all sorts of secrets and 'easter eggs' which are rarely visited, and the network of coaches and boats will help you fan out over the world to find new areas to explore and experience.
Raiding, adventures for the highest levels
Once you've reached a high level in the MUD you'll start going on raids, which are forays into enemy territory. More than likely you'll come across players from the other races who will try and kill you; safety in numbers usually prevents you coming off the worst and this activity can provide some of the funnest activities in the MUD. Who can forget the daring Red Eagle raid on Shadar Logoth, the heart of the enemy, in which they slew the Dreadlord and defeated all their foes. The strongest bonds and most enduring friendships are made at times like this; times when you'll need to utterly depend on each other simply to survive.
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