Wheel of Time
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The wheel of time mud
Wheel of Time > mud features

FEATURES OF THE WHEEL OF TIME MUD

Over the years we've added hundreds of features to the Wheel of Time mud, far more than are actually listed here. To give an idea though, here's an alphabetical list of some of the depth and detail you'll find when playing in our online world:

  • 100s of quests available 24/7 for all levels from beginner to experienced
  • A fully working system of herbs, to create potions that can be quaffed
  • Ability to "hold" weaves for long lengths of time, for user convenience
  • Channeling (magic) system based upon the elements of Earth, Air, Fire, Water and Spirit
  • Aes Sedai with weaves only taught by the Tower
  • All zones checked for quality, are hugely accurate and benefit from our unique research such as the Wheel of Time codex
  • Angreal, ter'angreal and s'angreal, based on the books
  • Ansi color... but used elegantly, in moderation
  • Anti-spam measures to make PK easier
  • Areas in the game include too many to mention, but if it's in the Wheel of Time books you'll find it here
  • Banks to store money so you don't lose it when you die
  • Beta tester player group, to ensure new code is really what the players want
  • Building OLC and custom scripting language, your shot to add to the game
  • Channelers 'seize' the source, strength in which will vary with your condition
  • Character approval completely unnecessary
  • City defences include arrows, boulders and hot oil
  • Clan council decides entry to clans: no immortal politics involved
  • Clan ranks with equipment and bonuses, ie leading clan mobs who assist you
  • Clan specific bonusses, ranging from OB supplements for the battleclans to roleplay features for the roleplayers
  • Clan system hinged upon appointed guildmasters, with clan wars and code effects for clan ranks
  • Clan-only private web pages and clanhomes
  • Clans supported: 50+ in all, everything you'd expect from the books
  • Coaches and boats that take you to remote locations
  • Code and player-led justice system: pardons and warrants given by players
  • Combat involving face-off instead of all attacking buffer
  • Completely, absolutely and forever free
  • Comprehensive tiered weapon skill system.
  • Configurable aliases for further abbreviations of complex commands
  • Configurable moods with bonuses for certain classes
  • Crafting and sidetrades: make your own gear
  • Custom basecode
  • Crafting and professions
  • Daily player battles between the Dark and the Light
  • Dedicated team of roleplay immortals
  • Developed since 1993 as a Wheel of Time-themed MUD from day 1
  • Each clan is allocated their own immortal to give rp coding & building support
  • Enhanced tracking system featuring tracks indicating time passage, decay, and incorporating weather effects
  • Entropy tracking to deter spammers
  • Equipment saved with rent with free allowance built in
  • Exotic Seanchan mounts
  • Extra comands such as 'ignore' to deal with twinks
  • Extended Character Races

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  • Fades, able to 'fade' and 'fear'
  • Fair playing ground: no multiplaying
  • Fast & stable mud, bugtested and rarely down
  • Fast, devastating pk effects
  • Forsaken, deadly Darkfriend channelers that do not age
  • Fully configurable prompt for easy gameplay
  • Global Quests and Special Events that follow the Wheel of Time theme, ie finding the seals, hunting the horn etc
  • Global race channel toggles with pk information flowing across the globe in seconds
  • High-level players get extra exp for levelling low-level players
  • Highly accurate Wheel of Time theme.
  • In game storage system both for individuals and clans
  • In the words of neutral online critics: "The Bee's Knees" (games.com), "A Killer World" (about.com), and "The Internet at it's best" (freelaunch.com)
  • Individual lightfriend nationalities with stat attributes

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  • Large website full of useful info
  • Lower rent for those renting longer than 5 days
  • Male Channelers that are possibly the hardest class of any Mud: hunted by all, a pracmaster who teleports 'travels', & hardcoded taint. But only a Male Channeler will be the Dragon Reborn, leader of the Light.
  • Mendable weapons
  • Minimum rent allowance so some stuff is always free
  • Mob raids overseen by imms
  • MOBOL: WoTmud's own scripting language allowing for very cool mob & room effects
  • More than 100 online most evenings, nice busy & realistic atmosphere
  • More than 300 zones, all of them unique. Stock has never been used here
  • Moves and health regen rates 50% faster than other MUDs.
  • MUD roleplay evolves in the way the playerbase chooses, not arbitrarily dictated by immortals
  • Names utility to create decent rpish names
  • Narrates for i/c roleplay, chat for ooc yadda yadda
  • New zones, items, mobs or quests added weekly
  • Newbie kits to get people up and playing as soon as possible
  • Newbie measures such as incaps instead of death
  • Newbie rewards for bringing in Shadowspawn scalps
  • No absurd ***HUMMING*** or ***GLOWING*** weapons
  • No impossibly vast distances. Horses, Torm, Raken: all game methods designed to make managing your moves a bit less difficult.
  • No level-dependent objects at all: everyone gets a stab at the best stuff
  • Only five basic rules of the game to follow. You can do whatever the code allows, but other players may have their own ideas
  • Open 24 hrs/day, 7 days/week, 365 days/year
  • Optional reroll system to make stats better as you get older
  • Our roleplay is isn't mandatory, it's voluntary and "opt-in" through the clanning mechanisms
  • Overchanneling may lead to stilling or gentling

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  • Past MUD Connector Mud of the Month
  • Past mudmagic Mud of the Month
  • Permanent mob involvement in clan system
  • Personal permission from Robert Jordan to operate, a vital difference to other Wheel of Time MUDs.
  • Pet shops that sell horses, including warhorses that will assist you in battle and can be armoured
  • Player-led clans, which set their own policy, with clanhomes, boards etc
  • Quest points for clans
  • Quests available 7/7, 24/24, 365/365, individual requests on demand
  • Hunters autotrack, and can carve meat from animal corpses
  • Ravens, crows and rats report position of humans to Shadowspawn
  • Rogues can scan in cities and throw daggers... without engaging the enemy
  • Saddles that give horses more moves
  • Seasonal effects that affect the world, ie in summer 'fire' element weaves are stronger
  • Ships that will transport you across the seas or down major rivers
  • Sidewide auction system: put in your bid and hope to make the buy
  • Smart, helpful immortal team highly dedicated to the task of supporting players and improving the MUD
  • Specialised mobiles tailored to fit correctly into the world
  • Specific immortals dedicated to questing and balance
  • Stat improvements every 100 years
  • Stat minimums guaranteed
  • Strict Handsoff policy for immortals (except rp)
  • Suitable for both beginners and experienced mudders
  • There are always enough players online to get help as a newbie
  • The most popular MUD with a Wheel of Time theme, and one of the biggest MUDs online since the mid 1990s
  • The Ways, underground tunnels that cross the world, haunted by the Black Wind
  • Trollocs can smell horses in some zones
  • Trollocs with massive hitpoints, your basic murder and mayhem pk meathead
  • Turnpoints, earned by pkills and achievements, which can be handed in for bonuses at the end of each turn: the seven players with the leading amount are our Ta'varen

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  • Unique Wheel of Time tools such as the Wheel of Time name generator. the Wheel of Time directory and so on
  • Unpredictable world that is constantly in flux & evolving, liable to change at a moment's notice
  • Unrestricted but player-regulated pkill, with battles not only between the Light and Dark races but also by Darkfriends who betray the Light!
  • Voluntary clan system: we won't ram it down your throat or hit you with a bazillion rules
  • Warders, bonded to their Aes Sedai using the One Power, with bonuses
  • Watch rooms to check nearby territory for approaching PCs
  • We remain as true to the books as is reasonably possible without it destroying the balance of the game
  • We will never perform a playerwipe; your character is safe with us.
  • Weapons and armour that is mendable, and realistic - it doesn't last forever
  • Weapons grouped into classes, including daggers that can be thrown in the same room and flails that will attack all your opponents
  • Wheel of Time currencies, weights, dates and measures
  • Wide variety of player help sites, uncluding the wotmud wiki put together by players themselves
  • Wilders, with no allegiance to the Tower, with their own weaves
  • Wolves report position, weapon and condition of Shadowspawn to the Wolfbrother clan
  • You'll find every city from the books - too many to mention

Nass, 2007

 

PLEASE HELP THE MUD!

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WHAT THE CRITICS SAY

The Wheel of Time MUD is, in the words of the online reviews: "A very polished product" (MUD connector), "A Must See" (Wheel of Time.org), "The Internet at its Best" (free launch.com).

SUPPORT YOUR MUD

Please visit the wotmud store!

All profit made from this store, which sells wotmud t-shirts etc, goes to support the server, paying for bandwidth and using a better machine to host the MUD.



Page last updated: April 06 2008.