IT'S EASY TO PLAY
... as easy as 1-2-3!
Just follow the 1-2-3 sequence below to try out the game. 2.7 million characters to date can't be wrong!
APPROVED, AND THE OLDEST
With personal permission from Robert Jordan to operate, the Wheel of Time MUD has no shadows hanging over its head, and has run smoothly since 1993, the oldest in its genre. The Wheel of Time MUD was created by a bunch of ordinary gamers like you, and has manage to stay the leader in its genre since the mid 1990s. Three major expansion phases contributed its massive playerbase, and now that online worlds such as MMOs and MMORPGs have attracted mainstream attention and an explosion of players, the Wheel of Time MUD feel extremily confident in its future, and the story looks set to continue.
An officially sanctioned Wheel of Time game
The Wheel of Time MUD has personal permission from Robert Jordan to operate; a vital difference to other Wheel of Time MUDs. MUDs are amateur affairs and copyright is not always sought from the copyright owners. However, this has the risk that those owners who take exception to unauthorised use of their intellectual property can and do shut down MUDs operating illegally without permission. Thankfully, Mr. Jordan kindly authorised after we wrote a letter to him.
personal permission from Robert Jordan to operate
It is a tragic thing when a MUD that has been built by people with the best intention gets shut down because of intellectual property infringement. Alas it does happen, and our advice is that players should think twice about supporting or investing time in an unauthorised MUD. Not only is their legality dubious, but if the copyright owner objects, both the game and your characters could be deleted - not a pleasant thing to happen. Anne McCaffrey, author of the Pern series is known to take such action, and more recently, George R R Martin shut down a MUD based on his Song of Fire and Ice series. We are extremily grateful to the late Robert Jordan for his generosity and willingness to foster the amateur spirit.
The exodus from MUME and the early years
The MUD itself was started in 1993 when a bunch of friends who used to play another mud called MUME decided they wanted to do one of their own. Flash, Zun, Mournblade, Ingtar, Kilvarnan, Mogrash and Nass all played MUME together. The first zones and coding were all done by these ex-mumers, and in the early days we'd all get hugely excited if we had more than 3 people online =).
We are the oldest MUD set in the Wheel of Time universe; whilst Sanctuary got there before us in terms of the theme, that MUD folded and closed its doors early in the day. Our contemporary was Moment in Tyme; this MUD gradually moved away from its generic fantasy theme to convert to a Wheel of Time in the mid 1990s, and whilst it was very successful as a generic fantasy MUD, it failed to sustain its playerbase when it became strictly just roleplay orientated. Even MMORPG’s like Ultima Online have gone stale while WoTMUD is still standing.
It's a success, and the MUD expands!
The Wheel of Time MUD has had two major expansion phases. The first of these occured in 1996 following a website relaunch and the launch of clans, which led to us being chosen as Yahoo's New Site of the Day and featured as Mud of the Month by the MUD Connector. During that year, our player numbers went from a regular 10-20 or so players to between 50 and 75 per night, and many of our most senior immortals such as Doyn and Vivienne come from that period.
The second expansion phase occured after another website relaunch in 2000, which got us chosen as a Netscape Recommended Site and featured in several prominent online newsletters. During the period 2000-2004 the MUD expanded beyond 100 and 150 players, and one one occasion reached 227 simultaneous players in 2003. Oh, the spam! During that time the average number of players per night was 140-160, with Sunday and Monday evenings being the busiest. A "C" to "C++" codebase change in 2005 started the third expansion phase, one that is in progress at the time of writing.
offer so much that profit-motivated games cannot compete with
Size isn’t always an advantage. Big software companies spend millions of dollars and years creating high end graphics you need a new computer to use and setting up game rules they think will be fun. WoTMUD just listens to what you personally have to say. We are not here to get your money we just want you to have a good time and to get to share it with you. As a result the Wheel of Time MUD is has 100-120 players online every evening and the mood is optimistic. What you're reading is a website relaunch which will bring us even more quality players and introduce a new generation of online users to the best community-driven games the internet has to offer.
WoTMUD's future, an undiscovered country...
The Wheel of Time MUD has many plans up its sleeves for the future, and with the arrival in 2005 of an outstanding and energetic new coder (Myrddin) and a newly promoted set of immortals coming through the ranks sharing the duties that need to be done to keep the MUD great, our latest major upgrade was a set of adaptations to be able to compete with the MMOs and MMORPGs out there stealing our thunder. It's definitely looking good: the MUD is now even self-supporting financially, able to make the money it needs to pay for hosting by advertising and affiliate deals.
PLEASE HELP THE MUD!
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WHAT THE CRITICS SAY
The Wheel of Time MUD is, in the words of the online reviews: "A very polished product" (MUD connector), "A Must See" (Wheel of Time.org), "The Internet at its Best" (free launch.com).
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All profit made from this store, which sells wotmud t-shirts etc, goes to support the server, paying for bandwidth and using a better machine to host the MUD.